mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
Merge branch 'restree-less-io'
This commit is contained in:
commit
176956a1f8
11 changed files with 383 additions and 160 deletions
2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 728dd8c33f8b43f7a2725ac7c8886fe7cb3f04a9
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Subproject commit 8c7a309d039fdf008c85cf51923b4eac51b32428
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@ -2,7 +2,9 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using OtterGui;
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using Penumbra.Collections;
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using Penumbra.GameData;
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using Penumbra.GameData.Enums;
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@ -10,31 +12,42 @@ using Penumbra.GameData.Structs;
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using Penumbra.Interop.Structs;
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using Penumbra.String;
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using Penumbra.String.Classes;
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using Penumbra.UI;
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namespace Penumbra.Interop.ResourceTree;
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internal record class GlobalResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache, ModCollection Collection, int Skeleton, bool WithNames)
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internal record GlobalResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache,
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ModCollection Collection, int Skeleton, bool WithUiData, bool RedactExternalPaths)
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{
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public readonly Dictionary<nint, ResourceNode> Nodes = new(128);
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public ResolveContext CreateContext(EquipSlot slot, CharacterArmor equipment)
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=> new(Config, Identifier, TreeBuildCache, Collection, Skeleton, WithNames, slot, equipment);
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=> new(Config, Identifier, TreeBuildCache, Collection, Skeleton, WithUiData, RedactExternalPaths, Nodes, slot, equipment);
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}
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internal record class ResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache, ModCollection Collection, int Skeleton, bool WithNames, EquipSlot Slot,
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CharacterArmor Equipment)
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internal record ResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache, ModCollection Collection,
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int Skeleton, bool WithUiData, bool RedactExternalPaths, Dictionary<nint, ResourceNode> Nodes, EquipSlot Slot, CharacterArmor Equipment)
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{
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private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk"u8, true, true, true);
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private ResourceNode? CreateNodeFromShpk(nint sourceAddress, ByteString gamePath, bool @internal)
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private unsafe ResourceNode? CreateNodeFromShpk(ShaderPackageResourceHandle* resourceHandle, ByteString gamePath, bool @internal)
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{
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if (Nodes.TryGetValue((nint)resourceHandle, out var cached))
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return cached;
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if (gamePath.IsEmpty)
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return null;
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if (!Utf8GamePath.FromByteString(ByteString.Join((byte)'/', ShpkPrefix, gamePath), out var path, false))
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return null;
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return CreateNodeFromGamePath(ResourceType.Shpk, sourceAddress, path, @internal);
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return CreateNodeFromGamePath(ResourceType.Shpk, (nint)resourceHandle->ShaderPackage, &resourceHandle->Handle, path, @internal);
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}
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private ResourceNode? CreateNodeFromTex(nint sourceAddress, ByteString gamePath, bool @internal, bool dx11)
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private unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* resourceHandle, ByteString gamePath, bool @internal, bool dx11)
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{
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if (Nodes.TryGetValue((nint)resourceHandle, out var cached))
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return cached;
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if (dx11)
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{
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var lastDirectorySeparator = gamePath.LastIndexOf((byte)'/');
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@ -59,13 +72,25 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (!Utf8GamePath.FromByteString(gamePath, out var path))
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return null;
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return CreateNodeFromGamePath(ResourceType.Tex, sourceAddress, path, @internal);
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return CreateNodeFromGamePath(ResourceType.Tex, (nint)resourceHandle->KernelTexture, &resourceHandle->Handle, path, @internal);
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}
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private ResourceNode CreateNodeFromGamePath(ResourceType type, nint sourceAddress, Utf8GamePath gamePath, bool @internal)
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=> new(null, type, sourceAddress, gamePath, FilterFullPath(Collection.ResolvePath(gamePath) ?? new FullPath(gamePath)), @internal);
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private unsafe ResourceNode CreateNodeFromGamePath(ResourceType type, nint objectAddress, ResourceHandle* resourceHandle,
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Utf8GamePath gamePath, bool @internal)
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{
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var fullPath = Utf8GamePath.FromByteString(GetResourceHandlePath(resourceHandle), out var p) ? new FullPath(p) : FullPath.Empty;
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if (fullPath.InternalName.IsEmpty)
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fullPath = Collection.ResolvePath(gamePath) ?? new FullPath(gamePath);
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private unsafe ResourceNode? CreateNodeFromResourceHandle(ResourceType type, nint sourceAddress, ResourceHandle* handle, bool @internal,
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var node = new ResourceNode(default, type, objectAddress, (nint)resourceHandle, gamePath, FilterFullPath(fullPath),
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GetResourceHandleLength(resourceHandle), @internal);
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if (resourceHandle != null)
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Nodes.Add((nint)resourceHandle, node);
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return node;
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}
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private unsafe ResourceNode? CreateNodeFromResourceHandle(ResourceType type, nint objectAddress, ResourceHandle* handle, bool @internal,
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bool withName)
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{
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var fullPath = Utf8GamePath.FromByteString(GetResourceHandlePath(handle), out var p) ? new FullPath(p) : FullPath.Empty;
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@ -79,14 +104,18 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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gamePaths = Filter(gamePaths);
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if (gamePaths.Count == 1)
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return new ResourceNode(withName ? GuessNameFromPath(gamePaths[0]) : null, type, sourceAddress, gamePaths[0], fullPath, @internal);
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return new ResourceNode(withName ? GuessUIDataFromPath(gamePaths[0]) : default, type, objectAddress, (nint)handle, gamePaths[0],
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fullPath,
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GetResourceHandleLength(handle), @internal);
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Penumbra.Log.Information($"Found {gamePaths.Count} game paths while reverse-resolving {fullPath} in {Collection.Name}:");
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foreach (var gamePath in gamePaths)
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Penumbra.Log.Information($"Game path: {gamePath}");
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return new ResourceNode(null, type, sourceAddress, gamePaths.ToArray(), fullPath, @internal);
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return new ResourceNode(default, type, objectAddress, (nint)handle, gamePaths.ToArray(), fullPath, GetResourceHandleLength(handle),
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@internal);
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}
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public unsafe ResourceNode? CreateHumanSkeletonNode(GenderRace gr)
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{
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var raceSexIdStr = gr.ToRaceCode();
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@ -95,38 +124,55 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (!Utf8GamePath.FromString(path, out var gamePath))
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return null;
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return CreateNodeFromGamePath(ResourceType.Sklb, 0, gamePath, false);
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return CreateNodeFromGamePath(ResourceType.Sklb, 0, null, gamePath, false);
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}
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public unsafe ResourceNode? CreateNodeFromImc(ResourceHandle* imc)
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{
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var node = CreateNodeFromResourceHandle(ResourceType.Imc, (nint) imc, imc, true, false);
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if (Nodes.TryGetValue((nint)imc, out var cached))
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return cached;
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|
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var node = CreateNodeFromResourceHandle(ResourceType.Imc, 0, imc, true, false);
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if (node == null)
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return null;
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if (WithNames)
|
||||
if (WithUiData)
|
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{
|
||||
var name = GuessModelName(node.GamePath);
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node = node.WithName(name != null ? $"IMC: {name}" : null);
|
||||
var uiData = GuessModelUIData(node.GamePath);
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node = node.WithUIData(uiData.PrependName("IMC: "));
|
||||
}
|
||||
|
||||
Nodes.Add((nint)imc, node);
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||||
|
||||
return node;
|
||||
}
|
||||
|
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public unsafe ResourceNode? CreateNodeFromTex(ResourceHandle* tex)
|
||||
=> CreateNodeFromResourceHandle(ResourceType.Tex, (nint) tex, tex, false, WithNames);
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||||
public unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* tex)
|
||||
{
|
||||
if (Nodes.TryGetValue((nint)tex, out var cached))
|
||||
return cached;
|
||||
|
||||
var node = CreateNodeFromResourceHandle(ResourceType.Tex, (nint)tex->KernelTexture, &tex->Handle, false, WithUiData);
|
||||
if (node != null)
|
||||
Nodes.Add((nint)tex, node);
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||||
|
||||
return node;
|
||||
}
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||||
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public unsafe ResourceNode? CreateNodeFromRenderModel(RenderModel* mdl)
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||||
{
|
||||
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
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||||
return null;
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||||
|
||||
var node = CreateNodeFromResourceHandle(ResourceType.Mdl, (nint) mdl, mdl->ResourceHandle, false, false);
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||||
if (Nodes.TryGetValue((nint)mdl->ResourceHandle, out var cached))
|
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return cached;
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|
||||
var node = CreateNodeFromResourceHandle(ResourceType.Mdl, (nint)mdl, mdl->ResourceHandle, false, false);
|
||||
if (node == null)
|
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return null;
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||||
if (WithNames)
|
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node = node.WithName(GuessModelName(node.GamePath));
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if (WithUiData)
|
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node = node.WithUIData(GuessModelUIData(node.GamePath));
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for (var i = 0; i < mdl->MaterialCount; i++)
|
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{
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@ -134,43 +180,83 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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var mtrlNode = CreateNodeFromMaterial(mtrl);
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if (mtrlNode != null)
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// Don't keep the material's name if it's redundant with the model's name.
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node.Children.Add(WithNames
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? mtrlNode.WithName((string.Equals(mtrlNode.Name, node.Name, StringComparison.Ordinal) ? null : mtrlNode.Name)
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?? $"Material #{i}")
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node.Children.Add(WithUiData
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? mtrlNode.WithUIData((string.Equals(mtrlNode.Name, node.Name, StringComparison.Ordinal) ? null : mtrlNode.Name)
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?? $"Material #{i}", mtrlNode.Icon)
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: mtrlNode);
|
||||
}
|
||||
|
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Nodes.Add((nint)mdl->ResourceHandle, node);
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return node;
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}
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private unsafe ResourceNode? CreateNodeFromMaterial(Material* mtrl)
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{
|
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static ushort GetTextureIndex(ushort texFlags)
|
||||
{
|
||||
if ((texFlags & 0x001F) != 0x001F)
|
||||
return (ushort)(texFlags & 0x001F);
|
||||
if ((texFlags & 0x03E0) != 0x03E0)
|
||||
return (ushort)((texFlags >> 5) & 0x001F);
|
||||
|
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return (ushort)((texFlags >> 10) & 0x001F);
|
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}
|
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static uint? GetTextureSamplerId(Material* mtrl, TextureResourceHandle* handle)
|
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=> mtrl->TextureSpan.FindFirst(p => p.ResourceHandle == handle, out var p)
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? p.Id
|
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: null;
|
||||
|
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static uint? GetSamplerCrcById(ShaderPackage* shpk, uint id)
|
||||
=> new ReadOnlySpan<ShaderPackageUtility.Sampler>(shpk->Samplers, shpk->SamplerCount).FindFirst(s => s.Id == id, out var s)
|
||||
? s.Crc
|
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: null;
|
||||
|
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if (mtrl == null)
|
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return null;
|
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|
||||
var resource = mtrl->ResourceHandle;
|
||||
var node = CreateNodeFromResourceHandle(ResourceType.Mtrl, (nint) mtrl, &resource->Handle, false, WithNames);
|
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if (Nodes.TryGetValue((nint)resource, out var cached))
|
||||
return cached;
|
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|
||||
var node = CreateNodeFromResourceHandle(ResourceType.Mtrl, (nint)mtrl, &resource->Handle, false, WithUiData);
|
||||
if (node == null)
|
||||
return null;
|
||||
|
||||
var mtrlFile = WithNames ? TreeBuildCache.ReadMaterial(node.FullPath) : null;
|
||||
|
||||
var shpkNode = CreateNodeFromShpk(nint.Zero, new ByteString(resource->ShpkString), false);
|
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var shpkNode = CreateNodeFromShpk(resource->ShpkResourceHandle, new ByteString(resource->ShpkString), false);
|
||||
if (shpkNode != null)
|
||||
node.Children.Add(WithNames ? shpkNode.WithName("Shader Package") : shpkNode);
|
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var shpkFile = WithNames && shpkNode != null ? TreeBuildCache.ReadShaderPackage(shpkNode.FullPath) : null;
|
||||
var samplers = WithNames ? mtrlFile?.GetSamplersByTexture(shpkFile) : null;
|
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node.Children.Add(WithUiData ? shpkNode.WithUIData("Shader Package", 0) : shpkNode);
|
||||
var shpkFile = WithUiData && shpkNode != null ? TreeBuildCache.ReadShaderPackage(shpkNode.FullPath) : null;
|
||||
var shpk = WithUiData && shpkNode != null ? (ShaderPackage*)shpkNode.ObjectAddress : null;
|
||||
|
||||
for (var i = 0; i < resource->NumTex; i++)
|
||||
{
|
||||
var texNode = CreateNodeFromTex(nint.Zero, new ByteString(resource->TexString(i)), false, resource->TexIsDX11(i));
|
||||
var texNode = CreateNodeFromTex(resource->TexSpace[i].ResourceHandle, new ByteString(resource->TexString(i)), false,
|
||||
resource->TexIsDX11(i));
|
||||
if (texNode == null)
|
||||
continue;
|
||||
|
||||
if (WithNames)
|
||||
if (WithUiData)
|
||||
{
|
||||
var name = samplers != null && i < samplers.Length ? samplers[i].ShpkSampler?.Name : null;
|
||||
node.Children.Add(texNode.WithName(name ?? $"Texture #{i}"));
|
||||
string? name = null;
|
||||
if (shpk != null)
|
||||
{
|
||||
var index = GetTextureIndex(resource->TexSpace[i].Flags);
|
||||
uint? samplerId;
|
||||
if (index != 0x001F)
|
||||
samplerId = mtrl->Textures[index].Id;
|
||||
else
|
||||
samplerId = GetTextureSamplerId(mtrl, resource->TexSpace[i].ResourceHandle);
|
||||
if (samplerId.HasValue)
|
||||
{
|
||||
var samplerCrc = GetSamplerCrcById(shpk, samplerId.Value);
|
||||
if (samplerCrc.HasValue)
|
||||
name = shpkFile?.GetSamplerById(samplerCrc.Value)?.Name ?? $"Texture 0x{samplerCrc.Value:X8}";
|
||||
}
|
||||
}
|
||||
|
||||
node.Children.Add(texNode.WithUIData(name ?? $"Texture #{i}", 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -178,6 +264,49 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
|
|||
}
|
||||
}
|
||||
|
||||
Nodes.Add((nint)resource, node);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
public unsafe ResourceNode? CreateNodeFromPartialSkeleton(FFXIVClientStructs.FFXIV.Client.Graphics.Render.PartialSkeleton* sklb)
|
||||
{
|
||||
if (sklb->SkeletonResourceHandle == null)
|
||||
return null;
|
||||
|
||||
if (Nodes.TryGetValue((nint)sklb->SkeletonResourceHandle, out var cached))
|
||||
return cached;
|
||||
|
||||
var node = CreateNodeFromResourceHandle(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, false,
|
||||
WithUiData);
|
||||
if (node != null)
|
||||
{
|
||||
var skpNode = CreateParameterNodeFromPartialSkeleton(sklb);
|
||||
if (skpNode != null)
|
||||
node.Children.Add(skpNode);
|
||||
Nodes.Add((nint)sklb->SkeletonResourceHandle, node);
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
private unsafe ResourceNode? CreateParameterNodeFromPartialSkeleton(FFXIVClientStructs.FFXIV.Client.Graphics.Render.PartialSkeleton* sklb)
|
||||
{
|
||||
if (sklb->SkeletonParameterResourceHandle == null)
|
||||
return null;
|
||||
|
||||
if (Nodes.TryGetValue((nint)sklb->SkeletonParameterResourceHandle, out var cached))
|
||||
return cached;
|
||||
|
||||
var node = CreateNodeFromResourceHandle(ResourceType.Skp, (nint)sklb, (ResourceHandle*)sklb->SkeletonParameterResourceHandle, true,
|
||||
WithUiData);
|
||||
if (node != null)
|
||||
{
|
||||
if (WithUiData)
|
||||
node = node.WithUIData("Skeleton Parameters", node.Icon);
|
||||
Nodes.Add((nint)sklb->SkeletonParameterResourceHandle, node);
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
|
@ -187,7 +316,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
|
|||
return fullPath;
|
||||
|
||||
var relPath = Path.GetRelativePath(Config.ModDirectory, fullPath.FullName);
|
||||
if (relPath == "." || !relPath.StartsWith('.') && !Path.IsPathRooted(relPath))
|
||||
if (!RedactExternalPaths || relPath == "." || !relPath.StartsWith('.') && !Path.IsPathRooted(relPath))
|
||||
return fullPath.Exists ? fullPath : FullPath.Empty;
|
||||
|
||||
return FullPath.Empty;
|
||||
|
|
@ -230,7 +359,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
|
|||
}
|
||||
: false;
|
||||
|
||||
private string? GuessModelName(Utf8GamePath gamePath)
|
||||
private ResourceNode.UIData GuessModelUIData(Utf8GamePath gamePath)
|
||||
{
|
||||
var path = gamePath.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries);
|
||||
// Weapons intentionally left out.
|
||||
|
|
@ -238,23 +367,26 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
|
|||
if (isEquipment)
|
||||
foreach (var item in Identifier.Identify(Equipment.Set, Equipment.Variant, Slot.ToSlot()))
|
||||
{
|
||||
return Slot switch
|
||||
var name = Slot switch
|
||||
{
|
||||
EquipSlot.RFinger => "R: ",
|
||||
EquipSlot.LFinger => "L: ",
|
||||
_ => string.Empty,
|
||||
}
|
||||
+ item.Name.ToString();
|
||||
return new ResourceNode.UIData(name, ChangedItemDrawer.GetCategoryIcon(item.Name, item));
|
||||
}
|
||||
|
||||
var nameFromPath = GuessNameFromPath(gamePath);
|
||||
if (nameFromPath != null)
|
||||
return nameFromPath;
|
||||
var dataFromPath = GuessUIDataFromPath(gamePath);
|
||||
if (dataFromPath.Name != null)
|
||||
return dataFromPath;
|
||||
|
||||
return isEquipment ? Slot.ToName() : null;
|
||||
return isEquipment
|
||||
? new ResourceNode.UIData(Slot.ToName(), ChangedItemDrawer.GetCategoryIcon(Slot.ToSlot()))
|
||||
: new ResourceNode.UIData(null, ChangedItemDrawer.ChangedItemIcon.Unknown);
|
||||
}
|
||||
|
||||
private string? GuessNameFromPath(Utf8GamePath gamePath)
|
||||
private ResourceNode.UIData GuessUIDataFromPath(Utf8GamePath gamePath)
|
||||
{
|
||||
foreach (var obj in Identifier.Identify(gamePath.ToString()))
|
||||
{
|
||||
|
|
@ -262,10 +394,10 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
|
|||
if (name.StartsWith("Customization:"))
|
||||
name = name[14..].Trim();
|
||||
if (name != "Unknown")
|
||||
return name;
|
||||
return new ResourceNode.UIData(name, ChangedItemDrawer.GetCategoryIcon(obj.Key, obj.Value));
|
||||
}
|
||||
|
||||
return null;
|
||||
return new ResourceNode.UIData(null, ChangedItemDrawer.ChangedItemIcon.Unknown);
|
||||
}
|
||||
|
||||
private static string? SafeGet(ReadOnlySpan<string> array, Index index)
|
||||
|
|
@ -294,4 +426,12 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
|
|||
|
||||
return name;
|
||||
}
|
||||
|
||||
private static unsafe ulong GetResourceHandleLength(ResourceHandle* handle)
|
||||
{
|
||||
if (handle == null)
|
||||
return 0;
|
||||
|
||||
return ResourceHandle.GetLength(handle);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,60 +2,83 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.String.Classes;
|
||||
using ChangedItemIcon = Penumbra.UI.ChangedItemDrawer.ChangedItemIcon;
|
||||
|
||||
namespace Penumbra.Interop.ResourceTree;
|
||||
|
||||
public class ResourceNode
|
||||
{
|
||||
public readonly string? Name;
|
||||
public readonly ChangedItemIcon Icon;
|
||||
public readonly ResourceType Type;
|
||||
public readonly nint SourceAddress;
|
||||
public readonly nint ObjectAddress;
|
||||
public readonly nint ResourceHandle;
|
||||
public readonly Utf8GamePath GamePath;
|
||||
public readonly Utf8GamePath[] PossibleGamePaths;
|
||||
public readonly FullPath FullPath;
|
||||
public readonly ulong Length;
|
||||
public readonly bool Internal;
|
||||
public readonly List<ResourceNode> Children;
|
||||
|
||||
public ResourceNode(string? name, ResourceType type, nint sourceAddress, Utf8GamePath gamePath, FullPath fullPath, bool @internal)
|
||||
public ResourceNode(UIData uiData, ResourceType type, nint objectAddress, nint resourceHandle, Utf8GamePath gamePath, FullPath fullPath,
|
||||
ulong length, bool @internal)
|
||||
{
|
||||
Name = name;
|
||||
Name = uiData.Name;
|
||||
Icon = uiData.Icon;
|
||||
Type = type;
|
||||
SourceAddress = sourceAddress;
|
||||
ObjectAddress = objectAddress;
|
||||
ResourceHandle = resourceHandle;
|
||||
GamePath = gamePath;
|
||||
PossibleGamePaths = new[]
|
||||
{
|
||||
gamePath,
|
||||
};
|
||||
FullPath = fullPath;
|
||||
Length = length;
|
||||
Internal = @internal;
|
||||
Children = new List<ResourceNode>();
|
||||
}
|
||||
|
||||
public ResourceNode(string? name, ResourceType type, nint sourceAddress, Utf8GamePath[] possibleGamePaths, FullPath fullPath,
|
||||
bool @internal)
|
||||
public ResourceNode(UIData uiData, ResourceType type, nint objectAddress, nint resourceHandle, Utf8GamePath[] possibleGamePaths, FullPath fullPath,
|
||||
ulong length, bool @internal)
|
||||
{
|
||||
Name = name;
|
||||
Name = uiData.Name;
|
||||
Icon = uiData.Icon;
|
||||
Type = type;
|
||||
SourceAddress = sourceAddress;
|
||||
ObjectAddress = objectAddress;
|
||||
ResourceHandle = resourceHandle;
|
||||
GamePath = possibleGamePaths.Length == 1 ? possibleGamePaths[0] : Utf8GamePath.Empty;
|
||||
PossibleGamePaths = possibleGamePaths;
|
||||
FullPath = fullPath;
|
||||
Length = length;
|
||||
Internal = @internal;
|
||||
Children = new List<ResourceNode>();
|
||||
}
|
||||
|
||||
private ResourceNode(string? name, ResourceNode originalResourceNode)
|
||||
private ResourceNode(UIData uiData, ResourceNode originalResourceNode)
|
||||
{
|
||||
Name = name;
|
||||
Name = uiData.Name;
|
||||
Icon = uiData.Icon;
|
||||
Type = originalResourceNode.Type;
|
||||
SourceAddress = originalResourceNode.SourceAddress;
|
||||
ObjectAddress = originalResourceNode.ObjectAddress;
|
||||
ResourceHandle = originalResourceNode.ResourceHandle;
|
||||
GamePath = originalResourceNode.GamePath;
|
||||
PossibleGamePaths = originalResourceNode.PossibleGamePaths;
|
||||
FullPath = originalResourceNode.FullPath;
|
||||
Length = originalResourceNode.Length;
|
||||
Internal = originalResourceNode.Internal;
|
||||
Children = originalResourceNode.Children;
|
||||
}
|
||||
|
||||
public ResourceNode WithName(string? name)
|
||||
=> string.Equals(Name, name, StringComparison.Ordinal) ? this : new ResourceNode(name, this);
|
||||
public ResourceNode WithUIData(string? name, ChangedItemIcon icon)
|
||||
=> string.Equals(Name, name, StringComparison.Ordinal) && Icon == icon ? this : new ResourceNode(new(name, icon), this);
|
||||
|
||||
public ResourceNode WithUIData(UIData uiData)
|
||||
=> string.Equals(Name, uiData.Name, StringComparison.Ordinal) && Icon == uiData.Icon ? this : new ResourceNode(uiData, this);
|
||||
|
||||
public readonly record struct UIData(string? Name, ChangedItemIcon Icon)
|
||||
{
|
||||
public readonly UIData PrependName(string prefix)
|
||||
=> Name == null ? this : new(prefix + Name, Icon);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Character;
|
||||
using FFXIVClientStructs.FFXIV.Client.Game.Object;
|
||||
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
|
||||
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
|
@ -13,28 +14,32 @@ namespace Penumbra.Interop.ResourceTree;
|
|||
public class ResourceTree
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly nint SourceAddress;
|
||||
public readonly nint GameObjectAddress;
|
||||
public readonly nint DrawObjectAddress;
|
||||
public readonly bool PlayerRelated;
|
||||
public readonly string CollectionName;
|
||||
public readonly List<ResourceNode> Nodes;
|
||||
public readonly HashSet<ResourceNode> FlatNodes;
|
||||
|
||||
public int ModelId;
|
||||
public CustomizeData CustomizeData;
|
||||
public GenderRace RaceCode;
|
||||
|
||||
public ResourceTree(string name, nint sourceAddress, bool playerRelated, string collectionName)
|
||||
public ResourceTree(string name, nint gameObjectAddress, nint drawObjectAddress, bool playerRelated, string collectionName)
|
||||
{
|
||||
Name = name;
|
||||
SourceAddress = sourceAddress;
|
||||
GameObjectAddress = gameObjectAddress;
|
||||
DrawObjectAddress = drawObjectAddress;
|
||||
PlayerRelated = playerRelated;
|
||||
CollectionName = collectionName;
|
||||
Nodes = new List<ResourceNode>();
|
||||
FlatNodes = new HashSet<ResourceNode>();
|
||||
}
|
||||
|
||||
internal unsafe void LoadResources(GlobalResolveContext globalContext)
|
||||
{
|
||||
var character = (Character*)SourceAddress;
|
||||
var model = (CharacterBase*)character->GameObject.GetDrawObject();
|
||||
var character = (Character*)GameObjectAddress;
|
||||
var model = (CharacterBase*)DrawObjectAddress;
|
||||
var equipment = new ReadOnlySpan<CharacterArmor>(&character->DrawData.Head, 10);
|
||||
// var customize = new ReadOnlySpan<byte>( character->CustomizeData, 26 );
|
||||
ModelId = character->CharacterData.ModelCharaId;
|
||||
|
|
@ -51,14 +56,16 @@ public class ResourceTree
|
|||
var imc = (ResourceHandle*)model->IMCArray[i];
|
||||
var imcNode = context.CreateNodeFromImc(imc);
|
||||
if (imcNode != null)
|
||||
Nodes.Add(globalContext.WithNames ? imcNode.WithName(imcNode.Name ?? $"IMC #{i}") : imcNode);
|
||||
Nodes.Add(globalContext.WithUiData ? imcNode.WithUIData(imcNode.Name ?? $"IMC #{i}", imcNode.Icon) : imcNode);
|
||||
|
||||
var mdl = (RenderModel*)model->Models[i];
|
||||
var mdlNode = context.CreateNodeFromRenderModel(mdl);
|
||||
if (mdlNode != null)
|
||||
Nodes.Add(globalContext.WithNames ? mdlNode.WithName(mdlNode.Name ?? $"Model #{i}") : mdlNode);
|
||||
Nodes.Add(globalContext.WithUiData ? mdlNode.WithUIData(mdlNode.Name ?? $"Model #{i}", mdlNode.Icon) : mdlNode);
|
||||
}
|
||||
|
||||
AddSkeleton(Nodes, globalContext.CreateContext(EquipSlot.Unknown, default), model->Skeleton);
|
||||
|
||||
if (character->GameObject.GetObjectKind() == (byte)ObjectKind.Pc)
|
||||
AddHumanResources(globalContext, (HumanExt*)model);
|
||||
}
|
||||
|
|
@ -85,18 +92,20 @@ public class ResourceTree
|
|||
var imc = (ResourceHandle*)subObject->IMCArray[i];
|
||||
var imcNode = subObjectContext.CreateNodeFromImc(imc);
|
||||
if (imcNode != null)
|
||||
subObjectNodes.Add(globalContext.WithNames
|
||||
? imcNode.WithName(imcNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, IMC #{i}")
|
||||
subObjectNodes.Add(globalContext.WithUiData
|
||||
? imcNode.WithUIData(imcNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, IMC #{i}", imcNode.Icon)
|
||||
: imcNode);
|
||||
|
||||
var mdl = (RenderModel*)subObject->Models[i];
|
||||
var mdlNode = subObjectContext.CreateNodeFromRenderModel(mdl);
|
||||
if (mdlNode != null)
|
||||
subObjectNodes.Add(globalContext.WithNames
|
||||
? mdlNode.WithName(mdlNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, Model #{i}")
|
||||
subObjectNodes.Add(globalContext.WithUiData
|
||||
? mdlNode.WithUIData(mdlNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, Model #{i}", mdlNode.Icon)
|
||||
: mdlNode);
|
||||
}
|
||||
|
||||
AddSkeleton(subObjectNodes, subObjectContext, subObject->Skeleton, $"{subObjectNamePrefix} #{subObjectIndex}, ");
|
||||
|
||||
subObject = (CharacterBase*)subObject->DrawObject.Object.NextSiblingObject;
|
||||
++subObjectIndex;
|
||||
} while (subObject != null && subObject != firstSubObject);
|
||||
|
|
@ -106,16 +115,25 @@ public class ResourceTree
|
|||
|
||||
var context = globalContext.CreateContext(EquipSlot.Unknown, default);
|
||||
|
||||
var skeletonNode = context.CreateHumanSkeletonNode((GenderRace)human->Human.RaceSexId);
|
||||
if (skeletonNode != null)
|
||||
Nodes.Add(globalContext.WithNames ? skeletonNode.WithName(skeletonNode.Name ?? "Skeleton") : skeletonNode);
|
||||
|
||||
var decalNode = context.CreateNodeFromTex(human->Decal);
|
||||
var decalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->Decal);
|
||||
if (decalNode != null)
|
||||
Nodes.Add(globalContext.WithNames ? decalNode.WithName(decalNode.Name ?? "Face Decal") : decalNode);
|
||||
Nodes.Add(globalContext.WithUiData ? decalNode.WithUIData(decalNode.Name ?? "Face Decal", decalNode.Icon) : decalNode);
|
||||
|
||||
var legacyDecalNode = context.CreateNodeFromTex(human->LegacyBodyDecal);
|
||||
var legacyDecalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->LegacyBodyDecal);
|
||||
if (legacyDecalNode != null)
|
||||
Nodes.Add(globalContext.WithNames ? legacyDecalNode.WithName(legacyDecalNode.Name ?? "Legacy Body Decal") : legacyDecalNode);
|
||||
Nodes.Add(globalContext.WithUiData ? legacyDecalNode.WithUIData(legacyDecalNode.Name ?? "Legacy Body Decal", legacyDecalNode.Icon) : legacyDecalNode);
|
||||
}
|
||||
|
||||
private unsafe void AddSkeleton(List<ResourceNode> nodes, ResolveContext context, Skeleton* skeleton, string prefix = "")
|
||||
{
|
||||
if (skeleton == null)
|
||||
return;
|
||||
|
||||
for (var i = 0; i < skeleton->PartialSkeletonCount; ++i)
|
||||
{
|
||||
var sklbNode = context.CreateNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
|
||||
if (sklbNode != null)
|
||||
nodes.Add(context.WithUiData ? sklbNode.WithUIData($"{prefix}Skeleton #{i}", sklbNode.Icon) : sklbNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,40 +29,42 @@ public class ResourceTreeFactory
|
|||
_actors = actors;
|
||||
}
|
||||
|
||||
public ResourceTree[] FromObjectTable(bool withNames = true)
|
||||
public ResourceTree[] FromObjectTable(bool withNames = true, bool redactExternalPaths = true)
|
||||
{
|
||||
var cache = new TreeBuildCache(_objects, _gameData);
|
||||
|
||||
return cache.Characters
|
||||
.Select(c => FromCharacter(c, cache, withNames))
|
||||
.Select(c => FromCharacter(c, cache, withNames, redactExternalPaths))
|
||||
.OfType<ResourceTree>()
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public IEnumerable<(Dalamud.Game.ClientState.Objects.Types.Character Character, ResourceTree ResourceTree)> FromCharacters(
|
||||
IEnumerable<Dalamud.Game.ClientState.Objects.Types.Character> characters,
|
||||
bool withNames = true)
|
||||
bool withUIData = true, bool redactExternalPaths = true)
|
||||
{
|
||||
var cache = new TreeBuildCache(_objects, _gameData);
|
||||
foreach (var character in characters)
|
||||
{
|
||||
var tree = FromCharacter(character, cache, withNames);
|
||||
var tree = FromCharacter(character, cache, withUIData, redactExternalPaths);
|
||||
if (tree != null)
|
||||
yield return (character, tree);
|
||||
}
|
||||
}
|
||||
|
||||
public ResourceTree? FromCharacter(Dalamud.Game.ClientState.Objects.Types.Character character, bool withNames = true)
|
||||
=> FromCharacter(character, new TreeBuildCache(_objects, _gameData), withNames);
|
||||
public ResourceTree? FromCharacter(Dalamud.Game.ClientState.Objects.Types.Character character, bool withUIData = true,
|
||||
bool redactExternalPaths = true)
|
||||
=> FromCharacter(character, new TreeBuildCache(_objects, _gameData), withUIData, redactExternalPaths);
|
||||
|
||||
private unsafe ResourceTree? FromCharacter(Dalamud.Game.ClientState.Objects.Types.Character character, TreeBuildCache cache,
|
||||
bool withNames = true)
|
||||
bool withUIData = true, bool redactExternalPaths = true)
|
||||
{
|
||||
if (!character.IsValid())
|
||||
return null;
|
||||
|
||||
var gameObjStruct = (GameObject*)character.Address;
|
||||
if (gameObjStruct->GetDrawObject() == null)
|
||||
var drawObjStruct = gameObjStruct->GetDrawObject();
|
||||
if (drawObjStruct == null)
|
||||
return null;
|
||||
|
||||
var collectionResolveData = _collectionResolver.IdentifyCollection(gameObjStruct, true);
|
||||
|
|
@ -70,10 +72,11 @@ public class ResourceTreeFactory
|
|||
return null;
|
||||
|
||||
var (name, related) = GetCharacterName(character, cache);
|
||||
var tree = new ResourceTree(name, (nint)gameObjStruct, related, collectionResolveData.ModCollection.Name);
|
||||
var tree = new ResourceTree(name, (nint)gameObjStruct, (nint)drawObjStruct, related, collectionResolveData.ModCollection.Name);
|
||||
var globalContext = new GlobalResolveContext(_config, _identifier.AwaitedService, cache, collectionResolveData.ModCollection,
|
||||
((Character*)gameObjStruct)->CharacterData.ModelCharaId, withNames);
|
||||
((Character*)gameObjStruct)->CharacterData.ModelCharaId, withUIData, redactExternalPaths);
|
||||
tree.LoadResources(globalContext);
|
||||
tree.FlatNodes.UnionWith(globalContext.Nodes.Values);
|
||||
return tree;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -12,7 +12,6 @@ namespace Penumbra.Interop.ResourceTree;
|
|||
internal class TreeBuildCache
|
||||
{
|
||||
private readonly IDataManager _dataManager;
|
||||
private readonly Dictionary<FullPath, MtrlFile?> _materials = new();
|
||||
private readonly Dictionary<FullPath, ShpkFile?> _shaderPackages = new();
|
||||
public readonly List<Character> Characters;
|
||||
public readonly Dictionary<uint, Character> CharactersById;
|
||||
|
|
@ -27,10 +26,6 @@ internal class TreeBuildCache
|
|||
.ToDictionary(c => c.Key, c => c.First());
|
||||
}
|
||||
|
||||
/// <summary> Try to read a material file from the given path and cache it on success. </summary>
|
||||
public MtrlFile? ReadMaterial(FullPath path)
|
||||
=> ReadFile(_dataManager, path, _materials, bytes => new MtrlFile(bytes));
|
||||
|
||||
/// <summary> Try to read a shpk file from the given path and cache it on success. </summary>
|
||||
public ShpkFile? ReadShaderPackage(FullPath path)
|
||||
=> ReadFile(_dataManager, path, _shaderPackages, bytes => new ShpkFile(bytes));
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
|
||||
|
||||
|
|
@ -41,4 +42,7 @@ public unsafe struct Material
|
|||
[FieldOffset( 0x10 )]
|
||||
public uint SamplerFlags;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<TextureEntry> TextureSpan
|
||||
=> new(Textures, TextureCount);
|
||||
}
|
||||
|
|
@ -554,7 +554,8 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
public ModEditWindow(PerformanceTracker performance, FileDialogService fileDialog, ItemSwapTab itemSwapTab, IDataManager gameData,
|
||||
Configuration config, ModEditor editor, ResourceTreeFactory resourceTreeFactory, MetaFileManager metaFileManager,
|
||||
StainService stainService, ActiveCollections activeCollections, DalamudServices dalamud, ModMergeTab modMergeTab,
|
||||
CommunicatorService communicator, TextureManager textures, IDragDropManager dragDropManager, GameEventManager gameEvents)
|
||||
CommunicatorService communicator, TextureManager textures, IDragDropManager dragDropManager, GameEventManager gameEvents,
|
||||
ChangedItemDrawer changedItemDrawer)
|
||||
: base(WindowBaseLabel)
|
||||
{
|
||||
_performance = performance;
|
||||
|
|
@ -581,7 +582,7 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
(bytes, _, _) => new ShpkTab(_fileDialog, bytes));
|
||||
_center = new CombinedTexture(_left, _right);
|
||||
_textureSelectCombo = new TextureDrawer.PathSelectCombo(textures, editor);
|
||||
_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, 2, OnQuickImportRefresh, DrawQuickImportActions);
|
||||
_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, changedItemDrawer, 2, OnQuickImportRefresh, DrawQuickImportActions);
|
||||
_communicator.ModPathChanged.Subscribe(OnModPathChanged, ModPathChanged.Priority.ModEditWindow);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ using OtterGui.Raii;
|
|||
using OtterGui;
|
||||
using Penumbra.Interop.ResourceTree;
|
||||
using Penumbra.UI.Classes;
|
||||
using System.Linq;
|
||||
|
||||
namespace Penumbra.UI.AdvancedWindow;
|
||||
|
||||
|
|
@ -15,22 +16,24 @@ public class ResourceTreeViewer
|
|||
{
|
||||
private readonly Configuration _config;
|
||||
private readonly ResourceTreeFactory _treeFactory;
|
||||
private readonly ChangedItemDrawer _changedItemDrawer;
|
||||
private readonly int _actionCapacity;
|
||||
private readonly Action _onRefresh;
|
||||
private readonly Action<ResourceNode, Vector2> _drawActions;
|
||||
private readonly HashSet<ResourceNode> _unfolded;
|
||||
private readonly HashSet<nint> _unfolded;
|
||||
|
||||
private Task<ResourceTree[]>? _task;
|
||||
|
||||
public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, int actionCapacity, Action onRefresh,
|
||||
Action<ResourceNode, Vector2> drawActions)
|
||||
public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, ChangedItemDrawer changedItemDrawer,
|
||||
int actionCapacity, Action onRefresh, Action<ResourceNode, Vector2> drawActions)
|
||||
{
|
||||
_config = config;
|
||||
_treeFactory = treeFactory;
|
||||
_changedItemDrawer = changedItemDrawer;
|
||||
_actionCapacity = actionCapacity;
|
||||
_onRefresh = onRefresh;
|
||||
_drawActions = drawActions;
|
||||
_unfolded = new HashSet<ResourceNode>();
|
||||
_unfolded = new HashSet<nint>();
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
|
|
@ -82,7 +85,7 @@ public class ResourceTreeViewer
|
|||
(_actionCapacity - 1) * 3 * ImGuiHelpers.GlobalScale + _actionCapacity * ImGui.GetFrameHeight());
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
DrawNodes(tree.Nodes, 0);
|
||||
DrawNodes(tree.Nodes, 0, unchecked(tree.DrawObjectAddress * 31));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -101,7 +104,7 @@ public class ResourceTreeViewer
|
|||
}
|
||||
});
|
||||
|
||||
private void DrawNodes(IEnumerable<ResourceNode> resourceNodes, int level)
|
||||
private void DrawNodes(IEnumerable<ResourceNode> resourceNodes, int level, nint pathHash)
|
||||
{
|
||||
var debugMode = _config.DebugMode;
|
||||
var frameHeight = ImGui.GetFrameHeight();
|
||||
|
|
@ -111,24 +114,53 @@ public class ResourceTreeViewer
|
|||
if (resourceNode.Internal && !debugMode)
|
||||
continue;
|
||||
|
||||
var textColor = ImGui.GetColorU32(ImGuiCol.Text);
|
||||
var textColorInternal = (textColor & 0x00FFFFFFu) | ((textColor & 0xFE000000u) >> 1); // Half opacity
|
||||
|
||||
using var mutedColor = ImRaii.PushColor(ImGuiCol.Text, textColorInternal, resourceNode.Internal);
|
||||
|
||||
var nodePathHash = unchecked(pathHash + resourceNode.ResourceHandle);
|
||||
|
||||
using var id = ImRaii.PushId(index);
|
||||
ImGui.TableNextColumn();
|
||||
var unfolded = _unfolded.Contains(resourceNode);
|
||||
var unfolded = _unfolded.Contains(nodePathHash);
|
||||
using (var indent = ImRaii.PushIndent(level))
|
||||
{
|
||||
ImGui.TableHeader((resourceNode.Children.Count > 0 ? unfolded ? "[-] " : "[+] " : string.Empty) + resourceNode.Name);
|
||||
if (ImGui.IsItemClicked() && resourceNode.Children.Count > 0)
|
||||
var unfoldable = debugMode
|
||||
? resourceNode.Children.Count > 0
|
||||
: resourceNode.Children.Any(child => !child.Internal);
|
||||
if (unfoldable)
|
||||
{
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
var icon = (unfolded ? FontAwesomeIcon.CaretDown : FontAwesomeIcon.CaretRight).ToIconString();
|
||||
var offset = (ImGui.GetFrameHeight() - ImGui.CalcTextSize(icon).X) / 2;
|
||||
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + offset);
|
||||
ImGui.TextUnformatted(icon);
|
||||
ImGui.SameLine(0f, offset + ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.Dummy(new Vector2(ImGui.GetFrameHeight()));
|
||||
ImGui.SameLine(0f, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
}
|
||||
_changedItemDrawer.DrawCategoryIcon(resourceNode.Icon);
|
||||
ImGui.SameLine(0f, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
ImGui.TableHeader(resourceNode.Name);
|
||||
if (ImGui.IsItemClicked() && unfoldable)
|
||||
{
|
||||
if (unfolded)
|
||||
_unfolded.Remove(resourceNode);
|
||||
_unfolded.Remove(nodePathHash);
|
||||
else
|
||||
_unfolded.Add(resourceNode);
|
||||
_unfolded.Add(nodePathHash);
|
||||
unfolded = !unfolded;
|
||||
}
|
||||
|
||||
if (debugMode)
|
||||
{
|
||||
using var _ = ImRaii.PushFont(UiBuilder.MonoFont);
|
||||
ImGuiUtil.HoverTooltip(
|
||||
$"Resource Type: {resourceNode.Type}\nSource Address: 0x{resourceNode.SourceAddress:X16}");
|
||||
$"Resource Type: {resourceNode.Type}\nObject Address: 0x{resourceNode.ObjectAddress:X16}\nResource Handle: 0x{resourceNode.ResourceHandle:X16}\nLength: 0x{resourceNode.Length:X16}");
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
|
|
@ -162,6 +194,8 @@ public class ResourceTreeViewer
|
|||
ImGuiUtil.HoverTooltip("The actual path to this file is unavailable.\nIt may be managed by another plug-in.");
|
||||
}
|
||||
|
||||
mutedColor.Dispose();
|
||||
|
||||
if (_actionCapacity > 0)
|
||||
{
|
||||
ImGui.TableNextColumn();
|
||||
|
|
@ -171,7 +205,7 @@ public class ResourceTreeViewer
|
|||
}
|
||||
|
||||
if (unfolded)
|
||||
DrawNodes(resourceNode.Children, level + 1);
|
||||
DrawNodes(resourceNode.Children, level + 1, unchecked(nodePathHash * 31));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,9 +76,11 @@ public class ChangedItemDrawer : IDisposable
|
|||
|
||||
/// <summary> Draw the icon corresponding to the category of a changed item. </summary>
|
||||
public void DrawCategoryIcon(string name, object? data)
|
||||
=> DrawCategoryIcon(GetCategoryIcon(name, data));
|
||||
|
||||
public void DrawCategoryIcon(ChangedItemIcon iconType)
|
||||
{
|
||||
var height = ImGui.GetFrameHeight();
|
||||
var iconType = GetCategoryIcon(name, data);
|
||||
if (!_icons.TryGetValue(iconType, out var icon))
|
||||
{
|
||||
ImGui.Dummy(new Vector2(height));
|
||||
|
|
@ -216,27 +218,13 @@ public class ChangedItemDrawer : IDisposable
|
|||
}
|
||||
|
||||
/// <summary> Obtain the icon category corresponding to a changed item. </summary>
|
||||
private static ChangedItemIcon GetCategoryIcon(string name, object? obj)
|
||||
internal static ChangedItemIcon GetCategoryIcon(string name, object? obj)
|
||||
{
|
||||
var iconType = ChangedItemIcon.Unknown;
|
||||
switch (obj)
|
||||
{
|
||||
case EquipItem it:
|
||||
iconType = it.Type.ToSlot() switch
|
||||
{
|
||||
EquipSlot.MainHand => ChangedItemIcon.Mainhand,
|
||||
EquipSlot.OffHand => ChangedItemIcon.Offhand,
|
||||
EquipSlot.Head => ChangedItemIcon.Head,
|
||||
EquipSlot.Body => ChangedItemIcon.Body,
|
||||
EquipSlot.Hands => ChangedItemIcon.Hands,
|
||||
EquipSlot.Legs => ChangedItemIcon.Legs,
|
||||
EquipSlot.Feet => ChangedItemIcon.Feet,
|
||||
EquipSlot.Ears => ChangedItemIcon.Ears,
|
||||
EquipSlot.Neck => ChangedItemIcon.Neck,
|
||||
EquipSlot.Wrists => ChangedItemIcon.Wrists,
|
||||
EquipSlot.RFinger => ChangedItemIcon.Finger,
|
||||
_ => ChangedItemIcon.Unknown,
|
||||
};
|
||||
iconType = GetCategoryIcon(it.Type.ToSlot());
|
||||
break;
|
||||
case ModelChara m:
|
||||
iconType = (CharacterBase.ModelType)m.Type switch
|
||||
|
|
@ -259,6 +247,23 @@ public class ChangedItemDrawer : IDisposable
|
|||
return iconType;
|
||||
}
|
||||
|
||||
internal static ChangedItemIcon GetCategoryIcon(EquipSlot slot)
|
||||
=> slot switch
|
||||
{
|
||||
EquipSlot.MainHand => ChangedItemIcon.Mainhand,
|
||||
EquipSlot.OffHand => ChangedItemIcon.Offhand,
|
||||
EquipSlot.Head => ChangedItemIcon.Head,
|
||||
EquipSlot.Body => ChangedItemIcon.Body,
|
||||
EquipSlot.Hands => ChangedItemIcon.Hands,
|
||||
EquipSlot.Legs => ChangedItemIcon.Legs,
|
||||
EquipSlot.Feet => ChangedItemIcon.Feet,
|
||||
EquipSlot.Ears => ChangedItemIcon.Ears,
|
||||
EquipSlot.Neck => ChangedItemIcon.Neck,
|
||||
EquipSlot.Wrists => ChangedItemIcon.Wrists,
|
||||
EquipSlot.RFinger => ChangedItemIcon.Finger,
|
||||
_ => ChangedItemIcon.Unknown,
|
||||
};
|
||||
|
||||
/// <summary> Return more detailed object information in text, if it exists. </summary>
|
||||
private static bool GetChangedItemObject(object? obj, out string text)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,10 +10,10 @@ public class OnScreenTab : ITab
|
|||
private readonly Configuration _config;
|
||||
private ResourceTreeViewer _viewer;
|
||||
|
||||
public OnScreenTab(Configuration config, ResourceTreeFactory treeFactory)
|
||||
public OnScreenTab(Configuration config, ResourceTreeFactory treeFactory, ChangedItemDrawer changedItemDrawer)
|
||||
{
|
||||
_config = config;
|
||||
_viewer = new ResourceTreeViewer(_config, treeFactory, 0, delegate { }, delegate { });
|
||||
_viewer = new ResourceTreeViewer(_config, treeFactory, changedItemDrawer, 0, delegate { }, delegate { });
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> Label
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue