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Finish work on dye previews.
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7 changed files with 722 additions and 547 deletions
174
Penumbra.GameData/Files/StmFile.StainingTemplateEntry.cs
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174
Penumbra.GameData/Files/StmFile.StainingTemplateEntry.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Numerics;
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using Lumina.Extensions;
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using Penumbra.GameData.Structs;
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namespace Penumbra.GameData.Files;
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public partial class StmFile
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{
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public readonly struct StainingTemplateEntry
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{
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/// <summary>
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/// The number of stains is capped at 128 at the moment
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/// </summary>
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public const int NumElements = 128;
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// ColorSet row information for each stain.
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public readonly IReadOnlyList<(Half R, Half G, Half B)> DiffuseEntries;
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public readonly IReadOnlyList<(Half R, Half G, Half B)> SpecularEntries;
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public readonly IReadOnlyList<(Half R, Half G, Half B)> EmissiveEntries;
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public readonly IReadOnlyList<Half> GlossEntries;
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public readonly IReadOnlyList<Half> SpecularPowerEntries;
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public DyePack this[StainId idx]
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=> this[(int)idx.Value];
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public DyePack this[int idx]
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{
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get
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{
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// The 0th index is skipped.
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if (idx is <= 0 or > NumElements)
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return default;
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--idx;
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var (dr, dg, db) = DiffuseEntries[idx];
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var (sr, sg, sb) = SpecularEntries[idx];
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var (er, eg, eb) = EmissiveEntries[idx];
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var g = GlossEntries[idx];
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var sp = SpecularPowerEntries[idx];
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// Convert to DyePack using floats.
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return new DyePack
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{
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Diffuse = new Vector3((float)dr, (float)dg, (float)db),
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Specular = new Vector3((float)sr, (float)sg, (float)sb),
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Emissive = new Vector3((float)er, (float)eg, (float)eb),
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Gloss = (float)g,
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SpecularPower = (float)sp,
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};
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}
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}
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private static IReadOnlyList<T> ReadArray<T>(BinaryReader br, int offset, int size, Func<BinaryReader, T> read, int entrySize)
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{
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br.Seek(offset);
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var arraySize = size / entrySize;
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// The actual amount of entries informs which type of list we use.
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switch (arraySize)
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{
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case 0: return new RepeatingList<T>(default!, NumElements); // All default
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case 1: return new RepeatingList<T>(read(br), NumElements); // All single entry
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case NumElements: // 1-to-1 entries
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var ret = new T[NumElements];
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for (var i = 0; i < NumElements; ++i)
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ret[i] = read(br);
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return ret;
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// Indexed access.
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case < NumElements: return new IndexedList<T>(br, arraySize - NumElements / entrySize, NumElements, read);
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// Should not happen.
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case > NumElements: throw new InvalidDataException($"Stain Template can not have more than {NumElements} elements.");
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}
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}
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// Read functions
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private static (Half, Half, Half) ReadTriple(BinaryReader br)
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=> (br.ReadHalf(), br.ReadHalf(), br.ReadHalf());
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private static Half ReadSingle(BinaryReader br)
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=> br.ReadHalf();
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// Actually parse an entry.
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public unsafe StainingTemplateEntry(BinaryReader br, int offset)
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{
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br.Seek(offset);
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// 5 different lists of values.
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Span<ushort> ends = stackalloc ushort[5];
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for (var i = 0; i < ends.Length; ++i)
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ends[i] = (ushort)(br.ReadUInt16() * 2); // because the ends are in terms of ushort.
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offset += ends.Length * 2;
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DiffuseEntries = ReadArray(br, offset, ends[0], ReadTriple, 6);
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SpecularEntries = ReadArray(br, offset + ends[0], ends[1] - ends[0], ReadTriple, 6);
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EmissiveEntries = ReadArray(br, offset + ends[1], ends[2] - ends[1], ReadTriple, 6);
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GlossEntries = ReadArray(br, offset + ends[2], ends[3] - ends[2], ReadSingle, 2);
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SpecularPowerEntries = ReadArray(br, offset + ends[3], ends[4] - ends[3], ReadSingle, 2);
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}
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/// <summary>
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/// Used if a single value is used for all entries of a list.
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/// </summary>
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private sealed class RepeatingList<T> : IReadOnlyList<T>
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{
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private readonly T _value;
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public int Count { get; }
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public RepeatingList(T value, int size)
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{
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_value = value;
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Count = size;
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (var i = 0; i < Count; ++i)
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yield return _value;
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public T this[int index]
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=> index >= 0 && index < Count ? _value : throw new IndexOutOfRangeException();
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}
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/// <summary>
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/// Used if there is a small set of values for a bigger list, accessed via index information.
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/// </summary>
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private sealed class IndexedList<T> : IReadOnlyList<T>
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{
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private readonly T[] _values;
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private readonly byte[] _indices;
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/// <summary>
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/// Reads <paramref name="count"/> values from <paramref name="br"/> via <paramref name="read"/>, then reads <paramref name="indexCount"/> byte indices.
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/// </summary>
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public IndexedList(BinaryReader br, int count, int indexCount, Func<BinaryReader, T> read)
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{
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_values = new T[count + 1];
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_indices = new byte[indexCount];
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_values[0] = default!;
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for (var i = 1; i < count + 1; ++i)
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_values[i] = read(br);
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// Seems to be an unused 0xFF byte marker.
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// Necessary for correct offsets.
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br.ReadByte();
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for (var i = 0; i < indexCount; ++i)
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{
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_indices[i] = br.ReadByte();
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if (_indices[i] > count)
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_indices[i] = 0;
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}
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (var i = 0; i < NumElements; ++i)
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yield return _values[_indices[i]];
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public int Count
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=> _indices.Length;
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public T this[int index]
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=> index >= 0 && index < Count ? _values[_indices[index]] : default!;
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}
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}
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}
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