Mod Edit Window: Highlight paths of files on player

This commit is contained in:
Exter-N 2023-11-29 14:31:47 +01:00
parent 43c6b52d0b
commit 18d38a9974
5 changed files with 45 additions and 14 deletions

View file

@ -101,24 +101,25 @@ public static class TextureDrawer
}
}
public sealed class PathSelectCombo : FilterComboCache<(string, bool)>
public sealed class PathSelectCombo : FilterComboCache<(string Path, bool Game, bool IsOnPlayer)>
{
private int _skipPrefix = 0;
public PathSelectCombo(TextureManager textures, ModEditor editor)
: base(() => CreateFiles(textures, editor), Penumbra.Log)
public PathSelectCombo(TextureManager textures, ModEditor editor, Func<ISet<string>> getPlayerResources)
: base(() => CreateFiles(textures, editor, getPlayerResources), Penumbra.Log)
{ }
protected override string ToString((string, bool) obj)
=> obj.Item1;
protected override string ToString((string Path, bool Game, bool IsOnPlayer) obj)
=> obj.Path;
protected override bool DrawSelectable(int globalIdx, bool selected)
{
var (path, game) = Items[globalIdx];
var (path, game, isOnPlayer) = Items[globalIdx];
bool ret;
using (var color = ImRaii.PushColor(ImGuiCol.Text, ColorId.FolderExpanded.Value(), game))
{
var equals = string.Equals(CurrentSelection.Item1, path, StringComparison.OrdinalIgnoreCase);
color.Push(ImGuiCol.Text, ColorId.HandledConflictMod.Value(), isOnPlayer);
var equals = string.Equals(CurrentSelection.Path, path, StringComparison.OrdinalIgnoreCase);
var p = game ? $"--> {path}" : path[_skipPrefix..];
ret = ImGui.Selectable(p, selected) && !equals;
}
@ -129,11 +130,16 @@ public static class TextureDrawer
return ret;
}
private static IReadOnlyList<(string, bool)> CreateFiles(TextureManager textures, ModEditor editor)
=> editor.Files.Tex.SelectMany(f => f.SubModUsage.Select(p => (p.Item2.ToString(), true))
private static IReadOnlyList<(string Path, bool Game, bool IsOnPlayer)> CreateFiles(TextureManager textures, ModEditor editor, Func<ISet<string>> getPlayerResources)
{
var playerResources = getPlayerResources();
return editor.Files.Tex.SelectMany(f => f.SubModUsage.Select(p => (p.Item2.ToString(), true))
.Prepend((f.File.FullName, false)))
.Where(p => p.Item2 ? textures.GameFileExists(p.Item1) : File.Exists(p.Item1))
.Select(p => (p.Item1, p.Item2, playerResources.Contains(p.Item1)))
.ToList();
}
public bool Draw(string label, string tooltip, string current, int skipPrefix, out string newPath)
{