Add explanations on why paths are redacted

This commit is contained in:
Exter-N 2025-02-03 00:51:13 +01:00
parent d303e0c8b2
commit 1b8e76b269
3 changed files with 35 additions and 7 deletions

View file

@ -16,6 +16,7 @@ public class ResourceNode : ICloneable
public readonly nint ResourceHandle;
public Utf8GamePath[] PossibleGamePaths;
public FullPath FullPath;
public PathStatus FullPathStatus;
public string? ModName;
public readonly WeakReference<Mod> Mod = new(null!);
public string? ModRelativePath;
@ -61,6 +62,7 @@ public class ResourceNode : ICloneable
ResourceHandle = other.ResourceHandle;
PossibleGamePaths = other.PossibleGamePaths;
FullPath = other.FullPath;
FullPathStatus = other.FullPathStatus;
ModName = other.ModName;
Mod = other.Mod;
ModRelativePath = other.ModRelativePath;
@ -100,4 +102,11 @@ public class ResourceNode : ICloneable
public UiData PrependName(string prefix)
=> Name == null ? this : this with { Name = prefix + Name };
}
public enum PathStatus : byte
{
Valid,
NonExistent,
External,
}
}

View file

@ -147,25 +147,28 @@ public class ResourceTreeFactory(
{
foreach (var node in tree.FlatNodes)
{
if (!ShallKeepPath(node.FullPath, onlyWithinPath))
node.FullPathStatus = GetPathStatus(node.FullPath, onlyWithinPath);
if (node.FullPathStatus != ResourceNode.PathStatus.Valid)
node.FullPath = FullPath.Empty;
}
return;
static bool ShallKeepPath(FullPath fullPath, string? onlyWithinPath)
static ResourceNode.PathStatus GetPathStatus(FullPath fullPath, string? onlyWithinPath)
{
if (!fullPath.IsRooted)
return true;
return ResourceNode.PathStatus.Valid;
if (onlyWithinPath != null)
{
var relPath = Path.GetRelativePath(onlyWithinPath, fullPath.FullName);
if (relPath == ".." || relPath.StartsWith(ParentDirectoryPrefix) || Path.IsPathRooted(relPath))
return false;
return ResourceNode.PathStatus.External;
}
return fullPath.Exists;
return fullPath.Exists
? ResourceNode.PathStatus.Valid
: ResourceNode.PathStatus.NonExistent;
}
}

View file

@ -285,10 +285,10 @@ public class ResourceTreeViewer(
}
else
{
ImGui.Selectable("(unavailable)", false, ImGuiSelectableFlags.Disabled,
ImUtf8.Selectable(GetPathStatusLabel(resourceNode.FullPathStatus), false, ImGuiSelectableFlags.Disabled,
new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
ImGuiUtil.HoverTooltip(
$"The actual path to this file is unavailable.\nIt may be managed by another plug-in.{GetAdditionalDataSuffix(resourceNode.AdditionalData)}");
$"{GetPathStatusDescription(resourceNode.FullPathStatus)}{GetAdditionalDataSuffix(resourceNode.AdditionalData)}");
}
mutedColor.Dispose();
@ -354,6 +354,22 @@ public class ResourceTreeViewer(
}
}
private static ReadOnlySpan<byte> GetPathStatusLabel(ResourceNode.PathStatus status)
=> status switch
{
ResourceNode.PathStatus.External => "(managed by external tools)"u8,
ResourceNode.PathStatus.NonExistent => "(not found)"u8,
_ => "(unavailable)"u8,
};
private static string GetPathStatusDescription(ResourceNode.PathStatus status)
=> status switch
{
ResourceNode.PathStatus.External => "The actual path to this file is unavailable, because it is managed by external tools.",
ResourceNode.PathStatus.NonExistent => "The actual path to this file is unavailable, because it seems to have been moved or deleted since it was loaded.",
_ => "The actual path to this file is unavailable.",
};
[Flags]
private enum TreeCategory : uint
{