Meta stuff is terrible.

This commit is contained in:
Ottermandias 2023-04-16 13:18:43 +02:00
parent 0186f176d0
commit 1d82e882ed
35 changed files with 1265 additions and 1247 deletions

View file

@ -0,0 +1,85 @@
using System;
using System.Runtime.CompilerServices;
using Dalamud.Data;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.System.Memory;
using Penumbra.Collections;
using Penumbra.Collections.Manager;
using Penumbra.GameData;
using Penumbra.Interop.Services;
using Penumbra.Interop.Structs;
using Penumbra.Meta.Files;
using ResidentResourceManager = Penumbra.Interop.Services.ResidentResourceManager;
namespace Penumbra.Meta;
public unsafe class MetaFileManager
{
internal readonly Configuration Config;
internal readonly CharacterUtility CharacterUtility;
internal readonly ResidentResourceManager ResidentResources;
internal readonly DataManager GameData;
internal readonly ActiveCollections ActiveCollections;
internal readonly ValidityChecker ValidityChecker;
public MetaFileManager(CharacterUtility characterUtility, ResidentResourceManager residentResources, DataManager gameData,
ActiveCollections activeCollections, Configuration config, ValidityChecker validityChecker)
{
CharacterUtility = characterUtility;
ResidentResources = residentResources;
GameData = gameData;
ActiveCollections = activeCollections;
Config = config;
ValidityChecker = validityChecker;
SignatureHelper.Initialise(this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public void SetFile(MetaBaseFile? file, MetaIndex metaIndex)
{
if (file == null)
CharacterUtility.ResetResource(metaIndex);
else
CharacterUtility.SetResource(metaIndex, (nint)file.Data, file.Length);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public CharacterUtility.MetaList.MetaReverter TemporarilySetFile(MetaBaseFile? file, MetaIndex metaIndex)
=> file == null
? CharacterUtility.TemporarilyResetResource(metaIndex)
: CharacterUtility.TemporarilySetResource(metaIndex, (nint)file.Data, file.Length);
public void ApplyDefaultFiles(ModCollection collection)
{
if (ActiveCollections.Default != collection || !CharacterUtility.Ready || !Config.EnableMods)
return;
ResidentResources.Reload();
collection._cache?.MetaManipulations.SetFiles();
}
/// <summary>
/// Allocate in the games space for file storage.
/// We only need this if using any meta file.
/// </summary>
[Signature(Sigs.GetFileSpace)]
private readonly nint _getFileSpaceAddress = nint.Zero;
public IMemorySpace* GetFileSpace()
=> ((delegate* unmanaged<IMemorySpace*>)_getFileSpaceAddress)();
public void* AllocateFileMemory(ulong length, ulong alignment = 0)
=> GetFileSpace()->Malloc(length, alignment);
public void* AllocateFileMemory(int length, int alignment = 0)
=> AllocateFileMemory((ulong)length, (ulong)alignment);
public void* AllocateDefaultMemory(ulong length, ulong alignment = 0)
=> GetFileSpace()->Malloc(length, alignment);
public void* AllocateDefaultMemory(int length, int alignment = 0)
=> IMemorySpace.GetDefaultSpace()->Malloc((ulong)length, (ulong)alignment);
public void Free(nint ptr, int length)
=> IMemorySpace.Free((void*)ptr, (ulong)length);
}