mirror of
https://github.com/xivdev/Penumbra.git
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Merge branch 'mdl-io-triage-2'
This commit is contained in:
commit
1e33a8bb22
5 changed files with 63 additions and 17 deletions
2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 9259090121b26f097948e7bbd83b32708ea0410d
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Subproject commit c6f101bbef976b74eb651523445563dd81fafbaf
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@ -134,7 +134,6 @@ public partial class ModelImporter(ModelRoot model)
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var subMeshOffset = _subMeshes.Count;
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var vertexOffset = _vertexBuffer.Count;
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var indexOffset = _indices.Count;
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var shapeValueOffset = _shapeValues.Count;
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var mesh = MeshImporter.Import(subMeshNodes);
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var meshStartIndex = (uint)(mesh.MeshStruct.StartIndex + indexOffset);
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@ -184,7 +183,7 @@ public partial class ModelImporter(ModelRoot model)
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shapeMeshes.Add(meshShapeKey.ShapeMesh with
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{
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MeshIndexOffset = meshStartIndex,
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ShapeValueOffset = (uint)shapeValueOffset,
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ShapeValueOffset = (uint)_shapeValues.Count,
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});
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_shapeValues.AddRange(meshShapeKey.ShapeValues);
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@ -234,7 +234,7 @@ public class SubMeshImporter
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foreach (var (modifiedVertices, morphIndex) in morphModifiedVertices.WithIndex())
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{
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// Each for a given mesh, each shape key contains a list of shape value mappings.
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// For a given mesh, each shape key contains a list of shape value mappings.
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var shapeValues = new List<MdlStructs.ShapeValueStruct>();
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foreach (var vertexIndex in modifiedVertices)
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@ -14,7 +14,7 @@ public partial class ModEditWindow
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private readonly ModEditWindow _edit;
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public MdlFile Mdl { get; private set; }
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private List<string>[] _attributes;
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private List<string>?[] _attributes;
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public bool ImportKeepMaterials;
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public bool ImportKeepAttributes;
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@ -290,15 +290,21 @@ public partial class ModEditWindow
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}
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/// <summary> Create a list of attributes per sub mesh. </summary>
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private static List<string>[] CreateAttributes(MdlFile mdl)
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=> mdl.SubMeshes.Select(s => Enumerable.Range(0, 32)
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.Where(idx => ((s.AttributeIndexMask >> idx) & 1) == 1)
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.Select(idx => mdl.Attributes[idx])
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.ToList()
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).ToArray();
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private static List<string>?[] CreateAttributes(MdlFile mdl)
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=> mdl.SubMeshes.Select(s =>
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{
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var maxAttribute = 31 - BitOperations.LeadingZeroCount(s.AttributeIndexMask);
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// TODO: Research what results in this - it seems to primarily be reproducible on bgparts, is it garbage data, or an alternative usage of the value?
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return maxAttribute < mdl.Attributes.Length
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? Enumerable.Range(0, 32)
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.Where(idx => ((s.AttributeIndexMask >> idx) & 1) == 1)
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.Select(idx => mdl.Attributes[idx])
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.ToList()
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: null;
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}).ToArray();
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/// <summary> Obtain the attributes associated with a sub mesh by its index. </summary>
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public IReadOnlyList<string> GetSubMeshAttributes(int subMeshIndex)
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public IReadOnlyList<string>? GetSubMeshAttributes(int subMeshIndex)
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=> _attributes[subMeshIndex];
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/// <summary> Remove or add attributes from a sub mesh by its index. </summary>
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@ -308,6 +314,8 @@ public partial class ModEditWindow
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public void UpdateSubMeshAttribute(int subMeshIndex, string? old, string? @new)
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{
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var attributes = _attributes[subMeshIndex];
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if (attributes == null)
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return;
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if (old != null)
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attributes.Remove(old);
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@ -325,6 +333,9 @@ public partial class ModEditWindow
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foreach (var (attributes, subMeshIndex) in _attributes.WithIndex())
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{
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if (attributes == null)
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continue;
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var mask = 0u;
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foreach (var attribute in attributes)
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@ -1,6 +1,7 @@
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using Dalamud.Interface;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Custom;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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using Penumbra.GameData;
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@ -13,7 +14,9 @@ namespace Penumbra.UI.AdvancedWindow;
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public partial class ModEditWindow
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{
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private const int MdlMaterialMaximum = 4;
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private const int MdlMaterialMaximum = 4;
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private const string MdlImportDocumentation = @"https://github.com/xivdev/Penumbra/wiki/Model-IO#import";
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private const string MdlExportDocumentation = @"https://github.com/xivdev/Penumbra/wiki/Model-IO#export";
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private readonly FileEditor<MdlTab> _modelTab;
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private readonly ModelManager _models;
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@ -67,6 +70,8 @@ public partial class ModEditWindow
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private void DrawImport(MdlTab tab, Vector2 size, bool _1)
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{
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using var id = ImRaii.PushId("import");
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_dragDropManager.CreateImGuiSource("ModelDragDrop",
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m => m.Extensions.Any(e => ValidModelExtensions.Contains(e.ToLowerInvariant())), m =>
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{
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@ -89,6 +94,9 @@ public partial class ModEditWindow
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if (success && paths.Count > 0)
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tab.Import(paths[0]);
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}, 1, _mod!.ModPath.FullName, false);
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ImGui.SameLine();
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DrawDocumentationLink(MdlImportDocumentation);
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}
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if (_dragDropManager.CreateImGuiTarget("ModelDragDrop", out var files, out _) && GetFirstModel(files, out var importFile))
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@ -97,6 +105,7 @@ public partial class ModEditWindow
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private void DrawExport(MdlTab tab, Vector2 size, bool _)
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{
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using var id = ImRaii.PushId("export");
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using var frame = ImRaii.FramedGroup("Export", size, headerPreIcon: FontAwesomeIcon.FileExport);
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if (tab.GamePaths == null)
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@ -110,10 +119,10 @@ public partial class ModEditWindow
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}
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DrawGamePathCombo(tab);
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var gamePath = tab.GamePathIndex >= 0 && tab.GamePathIndex < tab.GamePaths.Count
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? tab.GamePaths[tab.GamePathIndex]
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: _customGamePath;
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if (ImGuiUtil.DrawDisabledButton("Export to glTF", Vector2.Zero, "Exports this mdl file to glTF, for use in 3D authoring applications.",
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tab.PendingIo || gamePath.IsEmpty))
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_fileDialog.OpenSavePicker("Save model as glTF.", ".gltf", Path.GetFileNameWithoutExtension(gamePath.Filename().ToString()),
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@ -127,6 +136,9 @@ public partial class ModEditWindow
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_mod!.ModPath.FullName,
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false
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);
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ImGui.SameLine();
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DrawDocumentationLink(MdlExportDocumentation);
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}
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private static void DrawIoExceptions(MdlTab tab)
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@ -205,6 +217,24 @@ public partial class ModEditWindow
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ImGuiUtil.HoverTooltip("Right-Click to copy to clipboard.", ImGuiHoveredFlags.AllowWhenDisabled);
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}
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private void DrawDocumentationLink(string address)
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{
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const string text = "Documentation →";
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var framePadding = ImGui.GetStyle().FramePadding;
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var width = ImGui.CalcTextSize(text).X + framePadding.X * 2;
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// Draw the link button. We set the background colour to transparent to mimic the look of a link.
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using var color = ImRaii.PushColor(ImGuiCol.Button, 0x00000000);
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CustomGui.DrawLinkButton(Penumbra.Messager, text, address, width);
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// Draw an underline for the text.
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var lineStart = ImGui.GetItemRectMax();
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lineStart -= framePadding;
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var lineEnd = lineStart with { X = ImGui.GetItemRectMin().X + framePadding.X };
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ImGui.GetWindowDrawList().AddLine(lineStart, lineEnd, 0xFFFFFFFF);
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}
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private bool DrawModelMaterialDetails(MdlTab tab, bool disabled)
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{
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if (!ImGui.CollapsingHeader("Materials"))
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@ -326,7 +356,7 @@ public partial class ModEditWindow
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// Sub meshes
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for (var subMeshOffset = 0; subMeshOffset < mesh.SubMeshCount; subMeshOffset++)
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ret |= DrawSubMeshAttributes(tab, meshIndex, disabled, subMeshOffset);
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ret |= DrawSubMeshAttributes(tab, meshIndex, subMeshOffset, disabled);
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return ret;
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}
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@ -354,7 +384,7 @@ public partial class ModEditWindow
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return ret;
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}
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private bool DrawSubMeshAttributes(MdlTab tab, int meshIndex, bool disabled, int subMeshOffset)
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private bool DrawSubMeshAttributes(MdlTab tab, int meshIndex, int subMeshOffset, bool disabled)
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{
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using var _ = ImRaii.PushId(subMeshOffset);
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@ -369,6 +399,12 @@ public partial class ModEditWindow
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var widget = _subMeshAttributeTagWidgets[subMeshIndex];
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var attributes = tab.GetSubMeshAttributes(subMeshIndex);
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if (attributes == null)
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{
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attributes = ["invalid attribute data"];
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disabled = true;
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}
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var tagIndex = widget.Draw(string.Empty, string.Empty, attributes,
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out var editedAttribute, !disabled);
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if (tagIndex < 0)
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@ -383,7 +419,7 @@ public partial class ModEditWindow
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private static bool DrawOtherModelDetails(MdlFile file, bool _)
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{
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if (!ImGui.CollapsingHeader("Further Content"))
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if (!ImRaii.CollapsingHeader("Further Content"))
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return false;
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using (var table = ImRaii.Table("##data", 2, ImGuiTableFlags.SizingFixedFit))
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