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Add some start for Evp Data.
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parent
8aec63d0be
commit
2010e02034
4 changed files with 128 additions and 60 deletions
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@ -1,4 +1,3 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -23,8 +23,8 @@ public enum EqpEntry : ulong
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BodyShowNecklace = 0x08_00ul,
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BodyShowBracelet = 0x10_00ul,
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BodyShowTail = 0x20_00ul,
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DisableBreastPhysics = 0x40_00ul,
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_15 = 0x80_00ul,
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BodyDisableBreastPhysics = 0x40_00ul,
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BodyHasVfxObject = 0x80_00ul,
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BodyMask = 0xFF_FFul,
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LegsEnabled = 0x01ul << 16,
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@ -75,7 +75,7 @@ public enum EqpEntry : ulong
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_55 = 0x00_80_00ul << 40,
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HeadShowHrothgarHat = 0x01_00_00ul << 40,
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HeadShowVieraHat = 0x02_00_00ul << 40,
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_58 = 0x04_00_00ul << 40,
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HeadHasVfxObject = 0x04_00_00ul << 40,
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_59 = 0x08_00_00ul << 40,
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_60 = 0x10_00_00ul << 40,
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_61 = 0x20_00_00ul << 40,
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@ -150,8 +150,8 @@ public static class Eqp
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EqpEntry.BodyShowNecklace => EquipSlot.Body,
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EqpEntry.BodyShowBracelet => EquipSlot.Body,
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EqpEntry.BodyShowTail => EquipSlot.Body,
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EqpEntry.DisableBreastPhysics => EquipSlot.Body,
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EqpEntry._15 => EquipSlot.Body,
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EqpEntry.BodyDisableBreastPhysics => EquipSlot.Body,
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EqpEntry.BodyHasVfxObject => EquipSlot.Body,
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EqpEntry.LegsEnabled => EquipSlot.Legs,
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EqpEntry.LegsHideKneePads => EquipSlot.Legs,
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@ -198,9 +198,9 @@ public static class Eqp
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EqpEntry._55 => EquipSlot.Head,
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EqpEntry.HeadShowHrothgarHat => EquipSlot.Head,
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EqpEntry.HeadShowVieraHat => EquipSlot.Head,
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EqpEntry.HeadHasVfxObject => EquipSlot.Head,
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// Currently unused.
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EqpEntry._58 => EquipSlot.Unknown,
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// currently unused
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EqpEntry._59 => EquipSlot.Unknown,
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EqpEntry._60 => EquipSlot.Unknown,
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EqpEntry._61 => EquipSlot.Unknown,
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@ -229,8 +229,8 @@ public static class Eqp
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EqpEntry.BodyShowNecklace => "Show Necklace",
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EqpEntry.BodyShowBracelet => "Show Bracelet",
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EqpEntry.BodyShowTail => "Show Tail",
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EqpEntry.DisableBreastPhysics => "Disable Breast Physics",
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EqpEntry._15 => "Unknown 15",
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EqpEntry.BodyDisableBreastPhysics => "Disable Breast Physics",
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EqpEntry.BodyHasVfxObject => "Has Special Effects",
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EqpEntry.LegsEnabled => "Enabled",
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EqpEntry.LegsHideKneePads => "Hide Knee Pads",
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@ -277,7 +277,8 @@ public static class Eqp
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EqpEntry._55 => "Unknown 55",
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EqpEntry.HeadShowHrothgarHat => "Show on Hrothgar",
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EqpEntry.HeadShowVieraHat => "Show on Viera",
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EqpEntry._58 => "Unknown 58",
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EqpEntry.HeadHasVfxObject => "Has Special Effects",
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EqpEntry._59 => "Unknown 59",
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EqpEntry._60 => "Unknown 60",
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EqpEntry._61 => "Unknown 61",
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68
Penumbra/Meta/Files/EvpFile.cs
Normal file
68
Penumbra/Meta/Files/EvpFile.cs
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@ -0,0 +1,68 @@
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using System;
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namespace Penumbra.Meta.Files;
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// EVP file structure:
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// [Identifier:3 bytes, EVP]
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// [NumModels:ushort]
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// NumModels x [ModelId:ushort]
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// Containing the relevant model IDs. Seems to be sorted.
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// NumModels x [DataArray]:512 Byte]
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// Containing Flags in each byte, 0x01 set for Body, 0x02 set for Helmet. Unsure where the index into this array comes from.
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public unsafe class EvpFile : MetaBaseFile
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{
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public const int FlagArraySize = 512;
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[Flags]
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public enum EvpFlag : byte
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{
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None = 0x00,
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Body = 0x01,
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Head = 0x02,
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Both = Body | Head,
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}
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public int NumModels
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=> Data[ 3 ];
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public ReadOnlySpan< ushort > ModelSetIds
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=> new(Data + 4, NumModels);
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public ushort ModelSetId( int idx )
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=> idx >= 0 && idx < NumModels ? ( ( ushort* )( Data + 4 ) )[ idx ] : ushort.MaxValue;
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public ReadOnlySpan< EvpFlag > Flags( int idx )
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=> new(Data + 4 + idx * FlagArraySize, FlagArraySize);
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public EvpFlag Flag( ushort modelSet, int arrayIndex )
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{
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if( arrayIndex is >= FlagArraySize or < 0 )
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{
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return EvpFlag.None;
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}
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var ids = ModelSetIds;
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for( var i = 0; i < ids.Length; ++i )
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{
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var model = ids[ i ];
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if( model < modelSet )
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{
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continue;
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}
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if( model > modelSet )
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{
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break;
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}
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return Flags( i )[ arrayIndex ];
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}
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return EvpFlag.None;
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}
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public EvpFile()
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: base( ( Interop.Structs.CharacterUtility.Index )1 ) // TODO: Name
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{ }
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}
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@ -12,7 +12,7 @@ public unsafe class MetaBaseFile : IDisposable
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public CharacterUtility.InternalIndex Index { get; }
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public MetaBaseFile( Interop.Structs.CharacterUtility.Index idx )
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=> Index = CharacterUtility.ReverseIndices[(int) idx];
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=> Index = CharacterUtility.ReverseIndices[ ( int )idx ];
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protected (IntPtr Data, int Length) DefaultData
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=> Penumbra.CharacterUtility.DefaultResource( Index );
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