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Fix -- texture prefixing in ResourceTree
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1 changed files with 2 additions and 1 deletions
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@ -48,8 +48,9 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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prefixed[lastDirectorySeparator + 1] = (byte)'-';
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prefixed[lastDirectorySeparator + 1] = (byte)'-';
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prefixed[lastDirectorySeparator + 2] = (byte)'-';
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prefixed[lastDirectorySeparator + 2] = (byte)'-';
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gamePath.Span[(lastDirectorySeparator + 1)..].CopyTo(prefixed[(lastDirectorySeparator + 3)..]);
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gamePath.Span[(lastDirectorySeparator + 1)..].CopyTo(prefixed[(lastDirectorySeparator + 3)..]);
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prefixed[^1] = 0;
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if (!Utf8GamePath.FromSpan(prefixed, out var tmp))
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if (!Utf8GamePath.FromSpan(prefixed[..^1], out var tmp))
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return null;
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return null;
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gamePath = tmp.Path.Clone();
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gamePath = tmp.Path.Clone();
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