Fix issue with characters in login screen, maybe.

This commit is contained in:
Ottermandias 2024-10-30 17:31:38 +01:00
parent 7e6ea5008c
commit 2358eb378d

View file

@ -1,6 +1,7 @@
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using OtterGui;
using OtterGui.Services;
using Penumbra.Collections;
using Penumbra.Collections.Manager;
@ -62,10 +63,11 @@ public sealed unsafe class CollectionResolver(
try
{
if (useCache && cache.TryGetValue(gameObject, out var data))
// Login screen reuses the same actors and can not be cached.
if (LoginScreen(gameObject, out var data))
return data;
if (LoginScreen(gameObject, out data))
if (useCache && cache.TryGetValue(gameObject, out data))
return data;
if (Aesthetician(gameObject, out data))
@ -116,16 +118,17 @@ public sealed unsafe class CollectionResolver(
return true;
}
var notYetReady = false;
var lobby = AgentLobby.Instance();
if (lobby != null)
var notYetReady = false;
var lobby = AgentLobby.Instance();
var characterList = CharaSelectCharacterList.Instance();
if (lobby != null && characterList != null)
{
var span = lobby->LobbyData.CharaSelectEntries.AsSpan();
// The lobby uses the first 8 cutscene actors.
var idx = gameObject->ObjectIndex - ObjectIndex.CutsceneStart.Index;
if (idx >= 0 && idx < span.Length && span[idx].Value != null)
if (characterList->CharacterMapping.FindFirst(m => m.ClientObjectIndex == idx, out var mapping)
&& lobby->LobbyData.CharaSelectEntries.FindFirst(e => e.Value->ContentId == mapping.ContentId, out var charaEntry))
{
var item = span[idx].Value;
var item = charaEntry.Value;
var identifier = actors.CreatePlayer(new ByteString(item->Name), item->HomeWorldId);
Penumbra.Log.Verbose(
$"Identified {identifier.Incognito(null)} in cutscene for actor {idx + 200} at 0x{(ulong)gameObject:X} of race {(gameObject->IsCharacter() ? ((Character*)gameObject)->DrawData.CustomizeData.Race.ToString() : "Unknown")}.");
@ -141,7 +144,7 @@ public sealed unsafe class CollectionResolver(
var collection = collectionManager.Active.ByType(CollectionType.Yourself)
?? CollectionByAttributes(gameObject, ref notYetReady)
?? collectionManager.Active.Default;
ret = notYetReady ? collection.ToResolveData(gameObject) : cache.Set(collection, ActorIdentifier.Invalid, gameObject);
ret = collection.ToResolveData(gameObject);
return true;
}