Fix merge issues.
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This commit is contained in:
Ottermandias 2025-12-19 15:31:47 +01:00
parent f035073966
commit 2418d705f6
6 changed files with 8 additions and 14 deletions

2
Luna

@ -1 +1 @@
Subproject commit fbfe51b4c39b0f094678f1017f7688632e8f61b8
Subproject commit 4b346670840c3ae0ef33a3f94445ff9c2f55559e

View file

@ -84,12 +84,6 @@ public class UiApi : IPenumbraApiUi, Luna.IApiService, IDisposable
public void CloseMainWindow()
=> _mainWindow.IsOpen = false;
public PenumbraApiEc RegisterSettingsSection(Action draw)
=> throw new NotImplementedException();
public PenumbraApiEc UnregisterSettingsSection(Action draw)
=> throw new NotImplementedException();
private void OnChangedItemClick(in ChangedItemClick.Arguments arguments)
{
if (ChangedItemClicked == null)

View file

@ -151,9 +151,9 @@ public class CollectionsIpcTester(IDalamudPluginInterface pi) : IUiService
Im.Popup.Open("Changed Item List"u8);
}
}
IpcTester.DrawIntro(RedrawCollectionMembers.Label, "Redraw Collection Members");
if (ImGui.Button("Redraw##ObjectCollection"))
new RedrawCollectionMembers(pi).Invoke(collectionList[0].Id, RedrawType.Redraw);
IpcTester.DrawIntro(RedrawCollectionMembers.LabelU8, "Redraw Collection Members"u8);
if (Im.Button("Redraw##ObjectCollection"u8))
new RedrawCollectionMembers(pi).Invoke(_collectionId.GetValueOrDefault(Guid.Empty), RedrawType.Redraw);
}

View file

@ -1,4 +1,4 @@
using Dalamud.Game.ClientState.Objects;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using ImSharp;
using Luna;

View file

@ -1,4 +1,4 @@
using Dalamud.Game.ClientState.Objects;
using Dalamud.Plugin.Services;
using Penumbra.UI.Classes;
using FFXIVClientStructs.FFXIV.Client.Game;
using ImSharp;

View file

@ -789,8 +789,8 @@ public sealed class SettingsTab : ITab<TabType>
"Edit the raw matrix components of tile UV transforms, instead of having them decomposed into scale, rotation and shear."u8,
_config.EditRawTileTransforms, v => _config.EditRawTileTransforms = v);
Checkbox("Advanced Editing: Always Highlight Color Row Pair when Hovering Selection Button",
"Make the whole color row pair selection button highlight the pair in game, instead of just the crosshair, even without holding Control.",
Checkbox("Advanced Editing: Always Highlight Color Row Pair when Hovering Selection Button"u8,
"Make the whole color row pair selection button highlight the pair in game, instead of just the crosshair, even without holding Control."u8,
_config.WholePairSelectorAlwaysHighlights, v => _config.WholePairSelectorAlwaysHighlights = v);
}