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https://github.com/xivdev/Penumbra.git
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parent
f035073966
commit
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6 changed files with 8 additions and 14 deletions
2
Luna
2
Luna
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@ -1 +1 @@
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Subproject commit fbfe51b4c39b0f094678f1017f7688632e8f61b8
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Subproject commit 4b346670840c3ae0ef33a3f94445ff9c2f55559e
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@ -84,12 +84,6 @@ public class UiApi : IPenumbraApiUi, Luna.IApiService, IDisposable
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public void CloseMainWindow()
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public void CloseMainWindow()
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=> _mainWindow.IsOpen = false;
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=> _mainWindow.IsOpen = false;
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public PenumbraApiEc RegisterSettingsSection(Action draw)
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=> throw new NotImplementedException();
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public PenumbraApiEc UnregisterSettingsSection(Action draw)
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=> throw new NotImplementedException();
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private void OnChangedItemClick(in ChangedItemClick.Arguments arguments)
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private void OnChangedItemClick(in ChangedItemClick.Arguments arguments)
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{
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{
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if (ChangedItemClicked == null)
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if (ChangedItemClicked == null)
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@ -151,9 +151,9 @@ public class CollectionsIpcTester(IDalamudPluginInterface pi) : IUiService
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Im.Popup.Open("Changed Item List"u8);
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Im.Popup.Open("Changed Item List"u8);
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}
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}
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}
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}
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IpcTester.DrawIntro(RedrawCollectionMembers.Label, "Redraw Collection Members");
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IpcTester.DrawIntro(RedrawCollectionMembers.LabelU8, "Redraw Collection Members"u8);
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if (ImGui.Button("Redraw##ObjectCollection"))
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if (Im.Button("Redraw##ObjectCollection"u8))
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new RedrawCollectionMembers(pi).Invoke(collectionList[0].Id, RedrawType.Redraw);
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new RedrawCollectionMembers(pi).Invoke(_collectionId.GetValueOrDefault(Guid.Empty), RedrawType.Redraw);
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}
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}
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@ -1,4 +1,4 @@
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using ImSharp;
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using ImSharp;
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using Luna;
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using Luna;
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@ -1,4 +1,4 @@
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Plugin.Services;
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using Penumbra.UI.Classes;
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using Penumbra.UI.Classes;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using ImSharp;
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using ImSharp;
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@ -789,8 +789,8 @@ public sealed class SettingsTab : ITab<TabType>
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"Edit the raw matrix components of tile UV transforms, instead of having them decomposed into scale, rotation and shear."u8,
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"Edit the raw matrix components of tile UV transforms, instead of having them decomposed into scale, rotation and shear."u8,
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_config.EditRawTileTransforms, v => _config.EditRawTileTransforms = v);
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_config.EditRawTileTransforms, v => _config.EditRawTileTransforms = v);
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Checkbox("Advanced Editing: Always Highlight Color Row Pair when Hovering Selection Button",
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Checkbox("Advanced Editing: Always Highlight Color Row Pair when Hovering Selection Button"u8,
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"Make the whole color row pair selection button highlight the pair in game, instead of just the crosshair, even without holding Control.",
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"Make the whole color row pair selection button highlight the pair in game, instead of just the crosshair, even without holding Control."u8,
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_config.WholePairSelectorAlwaysHighlights, v => _config.WholePairSelectorAlwaysHighlights = v);
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_config.WholePairSelectorAlwaysHighlights, v => _config.WholePairSelectorAlwaysHighlights = v);
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}
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}
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