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Fix bug with shpk editing.
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parent
1364b39f65
commit
25cb46525a
2 changed files with 4 additions and 7 deletions
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@ -26,7 +26,7 @@ public class FileEditor<T> where T : class, IWritable
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public FileEditor(ModEditWindow owner, DataManager gameData, Configuration config, FileDialogService fileDialog, string tabName,
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string fileType, Func<IReadOnlyList<FileRegistry>> getFiles, Func<T, bool, bool> drawEdit, Func<string> getInitialPath,
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Func<byte[], T?>? parseFile)
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Func<byte[], T?> parseFile)
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{
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_owner = owner;
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_gameData = gameData;
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@ -35,7 +35,7 @@ public class FileEditor<T> where T : class, IWritable
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_fileType = fileType;
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_drawEdit = drawEdit;
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_getInitialPath = getInitialPath;
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_parseFile = parseFile ?? DefaultParseFile;
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_parseFile = parseFile;
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_combo = new Combo(config, getFiles);
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}
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@ -170,9 +170,6 @@ public class FileEditor<T> where T : class, IWritable
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UpdateCurrentFile(_combo.CurrentSelection);
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}
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private static T? DefaultParseFile(byte[] bytes)
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=> Activator.CreateInstance(typeof(T), bytes) as T;
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private void UpdateCurrentFile(FileRegistry path)
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{
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if (ReferenceEquals(_currentPath, path))
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@ -513,9 +513,9 @@ public partial class ModEditWindow : Window, IDisposable
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() => _editor.Files.Mtrl, DrawMaterialPanel, () => _mod?.ModPath.FullName ?? string.Empty,
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bytes => new MtrlTab(this, new MtrlFile(bytes)));
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_modelTab = new FileEditor<MdlFile>(this, gameData, config, _fileDialog, "Models", ".mdl",
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() => _editor.Files.Mdl, DrawModelPanel, () => _mod?.ModPath.FullName ?? string.Empty, null);
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() => _editor.Files.Mdl, DrawModelPanel, () => _mod?.ModPath.FullName ?? string.Empty, bytes => new MdlFile(bytes));
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_shaderPackageTab = new FileEditor<ShpkTab>(this, gameData, config, _fileDialog, "Shader Packages", ".shpk",
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() => _editor.Files.Shpk, DrawShaderPackagePanel, () => _mod?.ModPath.FullName ?? string.Empty, null);
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() => _editor.Files.Shpk, DrawShaderPackagePanel, () => _mod?.ModPath.FullName ?? string.Empty, bytes => new ShpkTab(_fileDialog, bytes));
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_center = new CombinedTexture(_left, _right);
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_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, 2, OnQuickImportRefresh, DrawQuickImportActions);
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}
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