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Add option to not use any mods when inspecting players.
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72408bf45c
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3 changed files with 10 additions and 2 deletions
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@ -37,6 +37,7 @@ public partial class Configuration : IPluginConfiguration
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public bool UseCharacterCollectionInInspect { get; set; } = true;
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public bool UseCharacterCollectionInInspect { get; set; } = true;
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public bool UseCharacterCollectionInTryOn { get; set; } = true;
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public bool UseCharacterCollectionInTryOn { get; set; } = true;
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public bool UseOwnerNameForCharacterCollection { get; set; } = true;
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public bool UseOwnerNameForCharacterCollection { get; set; } = true;
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public bool UseNoModsInInspect { get; set; } = false;
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public bool HideRedrawBar { get; set; } = false;
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public bool HideRedrawBar { get; set; } = false;
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@ -57,6 +57,11 @@ public unsafe partial class PathResolver
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}
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}
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var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, true, false );
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var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, true, false );
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if( Penumbra.Config.UseNoModsInInspect && identifier.Type == IdentifierType.Special && identifier.Special == SpecialActor.ExamineScreen )
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{
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return IdentifiedCache.Set( ModCollection.Empty, identifier, gameObject );
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}
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identifier = Penumbra.CollectionManager.Individuals.ConvertSpecialIdentifier( identifier );
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identifier = Penumbra.CollectionManager.Individuals.ConvertSpecialIdentifier( identifier );
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var collection = CollectionByIdentifier( identifier )
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var collection = CollectionByIdentifier( identifier )
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?? CheckYourself( identifier, gameObject )
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?? CheckYourself( identifier, gameObject )
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@ -77,8 +82,8 @@ public unsafe partial class PathResolver
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// or the default collection if no player exists.
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// or the default collection if no player exists.
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public static ModCollection PlayerCollection()
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public static ModCollection PlayerCollection()
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{
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{
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using var performance = Penumbra.Performance.Measure( PerformanceType.IdentifyCollection );
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using var performance = Penumbra.Performance.Measure( PerformanceType.IdentifyCollection );
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var gameObject = ( GameObject* )Dalamud.Objects.GetObjectAddress( 0 );
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var gameObject = ( GameObject* )Dalamud.Objects.GetObjectAddress( 0 );
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if( gameObject == null )
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if( gameObject == null )
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{
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{
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return Penumbra.CollectionManager.ByType( CollectionType.Yourself )
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return Penumbra.CollectionManager.ByType( CollectionType.Yourself )
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@ -74,6 +74,8 @@ public partial class ConfigWindow
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Checkbox( $"Use {AssignedCollections} in Try-On Window",
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Checkbox( $"Use {AssignedCollections} in Try-On Window",
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"Use the individual collection for your character's name in your try-on, dye preview or glamour plate window, if it is set.",
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"Use the individual collection for your character's name in your try-on, dye preview or glamour plate window, if it is set.",
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Penumbra.Config.UseCharacterCollectionInTryOn, v => Penumbra.Config.UseCharacterCollectionInTryOn = v );
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Penumbra.Config.UseCharacterCollectionInTryOn, v => Penumbra.Config.UseCharacterCollectionInTryOn = v );
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Checkbox( "Use No Mods in Inspect Windows", "Use the empty collection for characters you are inspecting, regardless of the character.\n"
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+ "Takes precedence before the next option.", Penumbra.Config.UseNoModsInInspect, v => Penumbra.Config.UseNoModsInInspect = v );
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Checkbox( $"Use {AssignedCollections} in Inspect Windows",
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Checkbox( $"Use {AssignedCollections} in Inspect Windows",
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"Use the appropriate individual collection for the character you are currently inspecting, based on their name.",
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"Use the appropriate individual collection for the character you are currently inspecting, based on their name.",
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Penumbra.Config.UseCharacterCollectionInInspect, v => Penumbra.Config.UseCharacterCollectionInInspect = v );
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Penumbra.Config.UseCharacterCollectionInInspect, v => Penumbra.Config.UseCharacterCollectionInInspect = v );
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