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Some auto-formatting and ROS iteration for lookups.
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parent
cca626449d
commit
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4 changed files with 71 additions and 67 deletions
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@ -56,12 +56,12 @@ public class ResourceTree
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var imc = (ResourceHandle*)model->IMCArray[i];
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var imcNode = context.CreateNodeFromImc(imc);
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if (imcNode != null)
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Nodes.Add(globalContext.WithUIData ? imcNode.WithUIData(imcNode.Name ?? $"IMC #{i}", imcNode.Icon) : imcNode);
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Nodes.Add(globalContext.WithUiData ? imcNode.WithUIData(imcNode.Name ?? $"IMC #{i}", imcNode.Icon) : imcNode);
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var mdl = (RenderModel*)model->Models[i];
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var mdlNode = context.CreateNodeFromRenderModel(mdl);
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if (mdlNode != null)
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Nodes.Add(globalContext.WithUIData ? mdlNode.WithUIData(mdlNode.Name ?? $"Model #{i}", mdlNode.Icon) : mdlNode);
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Nodes.Add(globalContext.WithUiData ? mdlNode.WithUIData(mdlNode.Name ?? $"Model #{i}", mdlNode.Icon) : mdlNode);
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}
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AddSkeleton(Nodes, globalContext.CreateContext(EquipSlot.Unknown, default), model->Skeleton);
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@ -92,14 +92,14 @@ public class ResourceTree
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var imc = (ResourceHandle*)subObject->IMCArray[i];
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var imcNode = subObjectContext.CreateNodeFromImc(imc);
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if (imcNode != null)
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subObjectNodes.Add(globalContext.WithUIData
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subObjectNodes.Add(globalContext.WithUiData
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? imcNode.WithUIData(imcNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, IMC #{i}", imcNode.Icon)
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: imcNode);
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var mdl = (RenderModel*)subObject->Models[i];
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var mdlNode = subObjectContext.CreateNodeFromRenderModel(mdl);
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if (mdlNode != null)
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subObjectNodes.Add(globalContext.WithUIData
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subObjectNodes.Add(globalContext.WithUiData
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? mdlNode.WithUIData(mdlNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, Model #{i}", mdlNode.Icon)
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: mdlNode);
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}
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@ -117,11 +117,11 @@ public class ResourceTree
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var decalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->Decal);
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if (decalNode != null)
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Nodes.Add(globalContext.WithUIData ? decalNode.WithUIData(decalNode.Name ?? "Face Decal", decalNode.Icon) : decalNode);
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Nodes.Add(globalContext.WithUiData ? decalNode.WithUIData(decalNode.Name ?? "Face Decal", decalNode.Icon) : decalNode);
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var legacyDecalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->LegacyBodyDecal);
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if (legacyDecalNode != null)
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Nodes.Add(globalContext.WithUIData ? legacyDecalNode.WithUIData(legacyDecalNode.Name ?? "Legacy Body Decal", legacyDecalNode.Icon) : legacyDecalNode);
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Nodes.Add(globalContext.WithUiData ? legacyDecalNode.WithUIData(legacyDecalNode.Name ?? "Legacy Body Decal", legacyDecalNode.Icon) : legacyDecalNode);
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}
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private unsafe void AddSkeleton(List<ResourceNode> nodes, ResolveContext context, Skeleton* skeleton, string prefix = "")
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@ -133,7 +133,7 @@ public class ResourceTree
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{
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var sklbNode = context.CreateNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
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if (sklbNode != null)
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nodes.Add(context.WithUIData ? sklbNode.WithUIData($"{prefix}Skeleton #{i}", sklbNode.Icon) : sklbNode);
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nodes.Add(context.WithUiData ? sklbNode.WithUIData($"{prefix}Skeleton #{i}", sklbNode.Icon) : sklbNode);
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}
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}
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}
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