diff --git a/Penumbra/Import/Models/Export/MeshExporter.cs b/Penumbra/Import/Models/Export/MeshExporter.cs
index a3cc2f04..6d65e152 100644
--- a/Penumbra/Import/Models/Export/MeshExporter.cs
+++ b/Penumbra/Import/Models/Export/MeshExporter.cs
@@ -107,19 +107,14 @@ public class MeshExporter
/// Build a mapping between indices in this mesh's bone table (if any), and the glTF joint indices provided.
private Dictionary? BuildBoneIndexMap(GltfSkeleton skeleton)
{
- Penumbra.Log.Debug("Building Bone Index Map");
// A BoneTableIndex of 255 means that this mesh is not skinned.
if (XivMesh.BoneTableIndex == 255)
- {
- Penumbra.Log.Debug("BoneTableIndex was 255");
return null;
- }
var xivBoneTable = _mdl.BoneTables[XivMesh.BoneTableIndex];
var indexMap = new Dictionary();
// #TODO @ackwell maybe fix for V6 Models, I think this works fine.
- Penumbra.Log.Debug($"Version is 5 {_mdl.Version == MdlFile.V5}");
foreach (var (xivBoneIndex, tableIndex) in xivBoneTable.BoneIndex.Take((int)xivBoneTable.BoneCount).WithIndex())
{