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Handle ownership in gpose / cutscenes better.
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parent
882a59c1bf
commit
2b6275fe67
3 changed files with 29 additions and 29 deletions
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@ -43,11 +43,11 @@ public unsafe partial class PathResolver
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}
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else
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{
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var identifier = Penumbra.Actors.FromObject( gameObject, false );
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var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, false );
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var collection = CollectionByIdentifier( identifier, out var specialIdentifier )
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?? CheckYourself( identifier.Type == IdentifierType.Special ? specialIdentifier : identifier, gameObject )
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?? CollectionByAttributes( gameObject )
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?? CheckOwnedCollection( identifier, gameObject )
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?? CheckOwnedCollection( identifier, owner )
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?? Penumbra.CollectionManager.Default;
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return IdentifiedCache.Set( collection, identifier, gameObject );
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}
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@ -124,23 +124,9 @@ public unsafe partial class PathResolver
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}
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// Get the collection applying to the owner if it is available.
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private static ModCollection? CheckOwnedCollection( ActorIdentifier identifier, GameObject* obj )
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private static ModCollection? CheckOwnedCollection( ActorIdentifier identifier, GameObject* owner )
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{
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if( identifier.Type != IdentifierType.Owned || !Penumbra.Config.UseOwnerNameForCharacterCollection )
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{
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return null;
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}
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var owner = identifier.Kind switch
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{
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ObjectKind.BattleNpc when obj->OwnerID != 0xE0000000 => ( GameObject* )( Dalamud.Objects.SearchById( obj->OwnerID )?.Address ?? IntPtr.Zero ),
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ObjectKind.MountType when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ),
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ObjectKind.Companion when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ),
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( ObjectKind )15 when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ), // TODO: CS Update
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_ => null,
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};
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if( owner == null )
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if( identifier.Type != IdentifierType.Owned || !Penumbra.Config.UseOwnerNameForCharacterCollection || owner == null )
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{
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return null;
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}
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