Handle ownership in gpose / cutscenes better.

This commit is contained in:
Ottermandias 2022-12-04 01:35:11 +01:00
parent 882a59c1bf
commit 2b6275fe67
3 changed files with 29 additions and 29 deletions

View file

@ -109,8 +109,10 @@ public partial class ActorManager
/// <summary>
/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
/// </summary>
public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor, bool check = true)
public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor,
out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner, bool check = true)
{
owner = null;
if (actor == null)
return ActorIdentifier.Invalid;
@ -136,13 +138,13 @@ public partial class ActorManager
var nameId = actor->DataID == 952 ? 780 : ((Character*)actor)->NameID;
if (ownerId != 0xE0000000)
{
var owner = (Character*)HandleCutscene(
owner = HandleCutscene(
(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(_objects.SearchById(ownerId)?.Address ?? IntPtr.Zero));
if (owner == null)
return ActorIdentifier.Invalid;
var name = new ByteString(owner->GameObject.Name);
var homeWorld = owner->HomeWorld;
var name = new ByteString(owner->Name);
var homeWorld = ((Character*)owner)->HomeWorld;
return check
? CreateOwned(name, homeWorld, ObjectKind.BattleNpc, nameId)
: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, ObjectKind.BattleNpc, nameId);
@ -183,16 +185,18 @@ public partial class ActorManager
case ObjectKind.Companion:
case (ObjectKind)15: // TODO: CS Update
{
var owner = (Character*)HandleCutscene(
owner = HandleCutscene(
(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(actor->ObjectIndex - 1));
if (owner == null)
return ActorIdentifier.Invalid;
var dataId = GetCompanionId(actor, &owner->GameObject);
var dataId = GetCompanionId(actor, owner);
var name = new ByteString(owner->Name);
var homeWorld = ((Character*)owner)->HomeWorld;
var kind = (ObjectKind)actor->ObjectKind;
return check
? CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId)
: CreateIndividualUnchecked(IdentifierType.Owned, new ByteString(owner->GameObject.Name), owner->HomeWorld,
(ObjectKind)actor->ObjectKind, dataId);
? CreateOwned(name, homeWorld, kind, dataId)
: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, kind, dataId);
}
case ObjectKind.Retainer:
{
@ -225,8 +229,12 @@ public partial class ActorManager
};
}
public unsafe ActorIdentifier FromObject(GameObject? actor, out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner,
bool check = true)
=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), out owner, check);
public unsafe ActorIdentifier FromObject(GameObject? actor, bool check = true)
=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), check);
=> FromObject(actor, out _, check);
public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
=> type switch