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Handle ownership in gpose / cutscenes better.
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parent
882a59c1bf
commit
2b6275fe67
3 changed files with 29 additions and 29 deletions
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@ -109,8 +109,10 @@ public partial class ActorManager
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/// <summary>
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/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
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/// </summary>
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public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor, bool check = true)
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public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor,
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out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner, bool check = true)
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{
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owner = null;
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if (actor == null)
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return ActorIdentifier.Invalid;
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@ -136,13 +138,13 @@ public partial class ActorManager
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var nameId = actor->DataID == 952 ? 780 : ((Character*)actor)->NameID;
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if (ownerId != 0xE0000000)
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{
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var owner = (Character*)HandleCutscene(
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owner = HandleCutscene(
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(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(_objects.SearchById(ownerId)?.Address ?? IntPtr.Zero));
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if (owner == null)
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return ActorIdentifier.Invalid;
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var name = new ByteString(owner->GameObject.Name);
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var homeWorld = owner->HomeWorld;
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var name = new ByteString(owner->Name);
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var homeWorld = ((Character*)owner)->HomeWorld;
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return check
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? CreateOwned(name, homeWorld, ObjectKind.BattleNpc, nameId)
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: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, ObjectKind.BattleNpc, nameId);
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@ -183,16 +185,18 @@ public partial class ActorManager
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case ObjectKind.Companion:
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case (ObjectKind)15: // TODO: CS Update
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{
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var owner = (Character*)HandleCutscene(
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owner = HandleCutscene(
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(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(actor->ObjectIndex - 1));
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if (owner == null)
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return ActorIdentifier.Invalid;
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var dataId = GetCompanionId(actor, &owner->GameObject);
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var dataId = GetCompanionId(actor, owner);
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var name = new ByteString(owner->Name);
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var homeWorld = ((Character*)owner)->HomeWorld;
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var kind = (ObjectKind)actor->ObjectKind;
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return check
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? CreateOwned(new ByteString(owner->GameObject.Name), owner->HomeWorld, (ObjectKind)actor->ObjectKind, dataId)
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: CreateIndividualUnchecked(IdentifierType.Owned, new ByteString(owner->GameObject.Name), owner->HomeWorld,
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(ObjectKind)actor->ObjectKind, dataId);
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? CreateOwned(name, homeWorld, kind, dataId)
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: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, kind, dataId);
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}
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case ObjectKind.Retainer:
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{
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@ -225,8 +229,12 @@ public partial class ActorManager
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};
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}
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public unsafe ActorIdentifier FromObject(GameObject? actor, out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner,
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bool check = true)
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=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), out owner, check);
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public unsafe ActorIdentifier FromObject(GameObject? actor, bool check = true)
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=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), check);
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=> FromObject(actor, out _, check);
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public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
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=> type switch
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@ -26,6 +26,12 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
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public bool TryGetCollection( ActorIdentifier identifier, [NotNullWhen( true )] out ModCollection? collection, out ActorIdentifier specialIdentifier )
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{
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specialIdentifier = ActorIdentifier.Invalid;
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if( Count == 0 )
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{
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collection = null;
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return false;
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}
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switch( identifier.Type )
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{
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case IdentifierType.Player: return CheckWorlds( identifier, out collection );
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@ -94,7 +100,7 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
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=> TryGetCollection( _actorManager.FromObject( gameObject, false ), out collection, out specialIdentifier );
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public unsafe bool TryGetCollection( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* gameObject, out ModCollection? collection, out ActorIdentifier specialIdentifier )
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=> TryGetCollection( _actorManager.FromObject( gameObject, false ), out collection, out specialIdentifier );
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=> TryGetCollection( _actorManager.FromObject( gameObject, out _, false ), out collection, out specialIdentifier );
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private bool CheckWorlds( ActorIdentifier identifier, out ModCollection? collection )
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{
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@ -43,11 +43,11 @@ public unsafe partial class PathResolver
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}
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else
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{
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var identifier = Penumbra.Actors.FromObject( gameObject, false );
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var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, false );
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var collection = CollectionByIdentifier( identifier, out var specialIdentifier )
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?? CheckYourself( identifier.Type == IdentifierType.Special ? specialIdentifier : identifier, gameObject )
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?? CollectionByAttributes( gameObject )
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?? CheckOwnedCollection( identifier, gameObject )
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?? CheckOwnedCollection( identifier, owner )
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?? Penumbra.CollectionManager.Default;
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return IdentifiedCache.Set( collection, identifier, gameObject );
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}
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@ -124,23 +124,9 @@ public unsafe partial class PathResolver
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}
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// Get the collection applying to the owner if it is available.
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private static ModCollection? CheckOwnedCollection( ActorIdentifier identifier, GameObject* obj )
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private static ModCollection? CheckOwnedCollection( ActorIdentifier identifier, GameObject* owner )
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{
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if( identifier.Type != IdentifierType.Owned || !Penumbra.Config.UseOwnerNameForCharacterCollection )
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{
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return null;
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}
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var owner = identifier.Kind switch
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{
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ObjectKind.BattleNpc when obj->OwnerID != 0xE0000000 => ( GameObject* )( Dalamud.Objects.SearchById( obj->OwnerID )?.Address ?? IntPtr.Zero ),
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ObjectKind.MountType when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ),
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ObjectKind.Companion when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ),
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( ObjectKind )15 when obj->ObjectIndex % 2 == 1 => ( GameObject* )Dalamud.Objects.GetObjectAddress( obj->ObjectIndex - 1 ), // TODO: CS Update
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_ => null,
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};
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if( owner == null )
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if( identifier.Type != IdentifierType.Owned || !Penumbra.Config.UseOwnerNameForCharacterCollection || owner == null )
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{
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return null;
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}
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