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Fix association of vfx game objects for ID-less objects.
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commit
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2 changed files with 28 additions and 11 deletions
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@ -1 +1 @@
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Subproject commit 944e712d404c22ef4ce945ff35cf08af3f67ca12
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Subproject commit e8fad7976e3a156a9d3f0c7f9b2a03267bd3c772
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@ -217,11 +217,14 @@ public unsafe partial class PathResolver
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[FieldOffset( 0x118 )]
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public uint GameObjectId;
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[FieldOffset( 0x11C )]
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public byte GameObjectType;
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[FieldOffset( 0xD0 )]
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public ushort TargetCount;
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[FieldOffset( 0x120 )]
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public fixed uint Target[16];
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public fixed ulong Target[16];
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}
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private delegate IntPtr LoadCharacterVfxDelegate( byte* vfxPath, VfxParams* vfxParams, byte unk1, byte unk2, float unk3, int unk4 );
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@ -229,20 +232,33 @@ public unsafe partial class PathResolver
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[Signature( "E8 ?? ?? ?? ?? 48 8B F8 48 8D 93", DetourName = nameof( LoadCharacterVfxDetour ) )]
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private readonly Hook< LoadCharacterVfxDelegate > _loadCharacterVfxHook = null!;
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private global::Dalamud.Game.ClientState.Objects.Types.GameObject? GetOwnedObject( uint id )
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{
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var owner = Dalamud.Objects.SearchById( id );
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if( owner == null )
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{
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return null;
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}
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var idx = ( ( GameObject* )owner.Address )->ObjectIndex;
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return Dalamud.Objects[ idx + 1 ];
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}
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private IntPtr LoadCharacterVfxDetour( byte* vfxPath, VfxParams* vfxParams, byte unk1, byte unk2, float unk3, int unk4 )
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{
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var last = _animationLoadData;
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if( vfxParams != null && vfxParams->GameObjectId != unchecked( ( uint )-1 ) )
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{
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var obj = Dalamud.Objects.SearchById( vfxParams->GameObjectId );
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if( obj != null )
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var obj = vfxParams->GameObjectType switch
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{
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_animationLoadData = IdentifyCollection( ( GameObject* )obj.Address, true );
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}
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else
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{
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_animationLoadData = ResolveData.Invalid;
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}
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0 => Dalamud.Objects.SearchById( vfxParams->GameObjectId ),
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2 => Dalamud.Objects[ ( int )vfxParams->GameObjectId ],
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4 => GetOwnedObject( vfxParams->GameObjectId ),
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_ => null,
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};
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_animationLoadData = obj != null
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? IdentifyCollection( ( GameObject* )obj.Address, true )
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: ResolveData.Invalid;
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}
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else
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{
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@ -251,8 +267,9 @@ public unsafe partial class PathResolver
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var ret = _loadCharacterVfxHook.Original( vfxPath, vfxParams, unk1, unk2, unk3, unk4 );
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#if DEBUG
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var path = new ByteString( vfxPath );
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Penumbra.Log.Verbose(
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$"Load Character VFX: {new ByteString( vfxPath )} {vfxParams->GameObjectId:X} {vfxParams->TargetCount} {unk1} {unk2} {unk3} {unk4} -> {ret:X} {_animationLoadData.ModCollection.Name} {_animationLoadData.AssociatedGameObject} {last.ModCollection.Name} {last.AssociatedGameObject}" );
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$"Load Character VFX: {path} {vfxParams->GameObjectId:X} {vfxParams->TargetCount} {unk1} {unk2} {unk3} {unk4} -> {ret:X} {_animationLoadData.ModCollection.Name} {_animationLoadData.AssociatedGameObject} {last.ModCollection.Name} {last.AssociatedGameObject}" );
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#endif
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_animationLoadData = last;
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return ret;
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