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Added object identification for equipment, weapons, action/animations and character customizations. Added mod filtering for changed items and authors. A bunch of bugfixes.
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61be374b67
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21 changed files with 563 additions and 160 deletions
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using Penumbra.Game;
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@ -12,8 +11,8 @@ namespace Penumbra.Meta.Files
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{
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private const int RacialScalingStart = 0x2A800;
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private readonly byte[] _byteData = new byte[RacialScalingStart];
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private readonly List< RspEntry > _rspEntries;
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private readonly byte[] _byteData = new byte[RacialScalingStart];
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private readonly RspEntry[] _rspEntries;
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public CmpFile( byte[] bytes )
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{
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@ -24,11 +23,13 @@ namespace Penumbra.Meta.Files
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Array.Copy( bytes, _byteData, RacialScalingStart );
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var rspEntryNum = ( bytes.Length - RacialScalingStart ) / RspEntry.ByteSize;
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_rspEntries = new List< RspEntry >( rspEntryNum );
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var tmp = new List< RspEntry >( rspEntryNum );
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for( var i = 0; i < rspEntryNum; ++i )
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{
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_rspEntries.Add( new RspEntry( bytes, RacialScalingStart + i * RspEntry.ByteSize ) );
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tmp.Add( new RspEntry( bytes, RacialScalingStart + i * RspEntry.ByteSize ) );
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}
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_rspEntries = tmp.ToArray();
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}
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public RspEntry this[ SubRace subRace ]
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@ -49,7 +50,7 @@ namespace Penumbra.Meta.Files
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public byte[] WriteBytes()
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{
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using var s = new MemoryStream( RacialScalingStart + _rspEntries.Count * RspEntry.ByteSize );
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using var s = new MemoryStream( RacialScalingStart + _rspEntries.Length * RspEntry.ByteSize );
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s.Write( _byteData, 0, _byteData.Length );
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foreach( var entry in _rspEntries )
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{
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@ -60,10 +61,10 @@ namespace Penumbra.Meta.Files
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return s.ToArray();
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}
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private CmpFile( byte[] data, List< RspEntry > entries )
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private CmpFile( byte[] data, RspEntry[] entries )
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{
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_byteData = data.ToArray();
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_rspEntries = entries.ToList();
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_rspEntries = entries.Select( e => new RspEntry( e ) ).ToArray();
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}
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public CmpFile Clone()
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