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https://github.com/xivdev/Penumbra.git
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Add support for retainer collections, fix deleted assignments not updating identifiers.
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parent
e47ca842b2
commit
304b75e7d2
8 changed files with 233 additions and 107 deletions
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@ -25,7 +25,7 @@ public readonly struct ActorIdentifier : IEquatable<ActorIdentifier>
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// @formatter:on
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public ActorIdentifier CreatePermanent()
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=> new(Type, Kind, Index, DataId, PlayerName.Clone());
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=> new(Type, Kind, Index, DataId, PlayerName.IsEmpty ? PlayerName : PlayerName.Clone());
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public bool Equals(ActorIdentifier other)
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{
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@ -35,11 +35,13 @@ public readonly struct ActorIdentifier : IEquatable<ActorIdentifier>
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return Type switch
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{
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IdentifierType.Player => HomeWorld == other.HomeWorld && PlayerName.EqualsCi(other.PlayerName),
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IdentifierType.Retainer => PlayerName.EqualsCi(other.PlayerName),
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IdentifierType.Owned => HomeWorld == other.HomeWorld && PlayerName.EqualsCi(other.PlayerName) && Manager.DataIdEquals(this, other),
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IdentifierType.Special => Special == other.Special,
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IdentifierType.Npc => Manager.DataIdEquals(this, other)
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&& (Index == other.Index || Index == ushort.MaxValue || other.Index == ushort.MaxValue),
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_ => false,
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IdentifierType.UnkObject => PlayerName.EqualsCi(other.PlayerName) && Index == other.Index,
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_ => false,
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};
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}
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@ -53,30 +55,36 @@ public readonly struct ActorIdentifier : IEquatable<ActorIdentifier>
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=> !lhs.Equals(rhs);
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public bool IsValid
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=> Type != IdentifierType.Invalid;
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=> Type is not (IdentifierType.UnkObject or IdentifierType.Invalid);
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public override string ToString()
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=> Manager?.ToString(this)
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?? Type switch
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{
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IdentifierType.Player => $"{PlayerName} ({HomeWorld})",
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IdentifierType.Owned => $"{PlayerName}s {Kind.ToName()} {DataId} ({HomeWorld})",
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IdentifierType.Special => Special.ToName(),
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IdentifierType.Player => $"{PlayerName} ({HomeWorld})",
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IdentifierType.Retainer => $"{PlayerName} (Retainer)",
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IdentifierType.Owned => $"{PlayerName}s {Kind.ToName()} {DataId} ({HomeWorld})",
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IdentifierType.Special => Special.ToName(),
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IdentifierType.Npc =>
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Index == ushort.MaxValue
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? $"{Kind.ToName()} #{DataId}"
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: $"{Kind.ToName()} #{DataId} at {Index}",
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IdentifierType.UnkObject => PlayerName.IsEmpty
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? $"Unknown Object at {Index}"
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: $"{PlayerName} at {Index}",
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_ => "Invalid",
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};
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public override int GetHashCode()
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=> Type switch
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{
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IdentifierType.Player => HashCode.Combine(IdentifierType.Player, PlayerName, HomeWorld),
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IdentifierType.Owned => HashCode.Combine(IdentifierType.Owned, Kind, PlayerName, HomeWorld, DataId),
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IdentifierType.Special => HashCode.Combine(IdentifierType.Special, Special),
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IdentifierType.Npc => HashCode.Combine(IdentifierType.Npc, Kind, DataId),
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_ => 0,
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IdentifierType.Player => HashCode.Combine(IdentifierType.Player, PlayerName, HomeWorld),
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IdentifierType.Retainer => HashCode.Combine(IdentifierType.Player, PlayerName),
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IdentifierType.Owned => HashCode.Combine(IdentifierType.Owned, Kind, PlayerName, HomeWorld, DataId),
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IdentifierType.Special => HashCode.Combine(IdentifierType.Special, Special),
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IdentifierType.Npc => HashCode.Combine(IdentifierType.Npc, Kind, DataId),
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IdentifierType.UnkObject => HashCode.Combine(IdentifierType.UnkObject, PlayerName, Index),
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_ => 0,
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};
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internal ActorIdentifier(IdentifierType type, ObjectKind kind, ushort index, uint data, ByteString playerName)
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@ -98,6 +106,9 @@ public readonly struct ActorIdentifier : IEquatable<ActorIdentifier>
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ret.Add(nameof(PlayerName), PlayerName.ToString());
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ret.Add(nameof(HomeWorld), HomeWorld);
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return ret;
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case IdentifierType.Retainer:
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ret.Add(nameof(PlayerName), PlayerName.ToString());
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return ret;
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case IdentifierType.Owned:
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ret.Add(nameof(PlayerName), PlayerName.ToString());
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ret.Add(nameof(HomeWorld), HomeWorld);
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@ -113,6 +124,10 @@ public readonly struct ActorIdentifier : IEquatable<ActorIdentifier>
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ret.Add(nameof(Index), Index);
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ret.Add(nameof(DataId), DataId);
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return ret;
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case IdentifierType.UnkObject:
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ret.Add(nameof(PlayerName), PlayerName.ToString());
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ret.Add(nameof(Index), Index);
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return ret;
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}
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return ret;
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@ -162,11 +177,13 @@ public static class ActorManagerExtensions
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public static string ToName(this IdentifierType type)
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=> type switch
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{
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IdentifierType.Player => "Player",
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IdentifierType.Owned => "Owned NPC",
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IdentifierType.Special => "Special Actor",
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IdentifierType.Npc => "NPC",
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_ => "Invalid",
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IdentifierType.Player => "Player",
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IdentifierType.Retainer => "Retainer (Bell)",
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IdentifierType.Owned => "Owned NPC",
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IdentifierType.Special => "Special Actor",
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IdentifierType.Npc => "NPC",
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IdentifierType.UnkObject => "Unknown Object",
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_ => "Invalid",
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};
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/// <summary>
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@ -28,6 +28,11 @@ public partial class ActorManager
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var homeWorld = data[nameof(ActorIdentifier.HomeWorld)]?.ToObject<ushort>() ?? 0;
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return CreatePlayer(name, homeWorld);
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}
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case IdentifierType.Retainer:
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{
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var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
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return CreateRetainer(name);
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}
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case IdentifierType.Owned:
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{
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var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
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@ -48,6 +53,12 @@ public partial class ActorManager
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var dataId = data[nameof(ActorIdentifier.DataId)]?.ToObject<uint>() ?? 0;
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return CreateNpc(kind, dataId, index);
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}
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case IdentifierType.UnkObject:
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{
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var index = data[nameof(ActorIdentifier.Index)]?.ToObject<ushort>() ?? ushort.MaxValue;
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var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
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return CreateIndividualUnchecked(IdentifierType.UnkObject, name, index, ObjectKind.None, 0);
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}
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default: return ActorIdentifier.Invalid;
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}
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}
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@ -68,6 +79,7 @@ public partial class ActorManager
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IdentifierType.Player => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
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? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})"
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: id.PlayerName.ToString(),
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IdentifierType.Retainer => id.PlayerName.ToString(),
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IdentifierType.Owned => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
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? $"{id.PlayerName} ({ToWorldName(id.HomeWorld)})'s {ToName(id.Kind, id.DataId)}"
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: $"{id.PlayerName}s {ToName(id.Kind, id.DataId)}",
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@ -76,6 +88,9 @@ public partial class ActorManager
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id.Index == ushort.MaxValue
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? ToName(id.Kind, id.DataId)
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: $"{ToName(id.Kind, id.DataId)} at {id.Index}",
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IdentifierType.UnkObject => id.PlayerName.IsEmpty
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? $"Unknown Object at {id.Index}"
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: $"{id.PlayerName} at {id.Index}",
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_ => "Invalid",
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};
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}
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@ -188,7 +203,19 @@ public partial class ActorManager
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: CreateIndividualUnchecked(IdentifierType.Owned, new ByteString(owner->GameObject.Name), owner->HomeWorld,
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(ObjectKind)actor->ObjectKind, dataId);
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}
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default: return ActorIdentifier.Invalid;
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case ObjectKind.Retainer:
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{
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var name = new ByteString(actor->Name);
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return check
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? CreateRetainer(name)
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: CreateIndividualUnchecked(IdentifierType.Retainer, name, 0, ObjectKind.None, uint.MaxValue);
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}
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default:
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{
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var name = new ByteString(actor->Name);
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var index = actor->ObjectIndex;
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return CreateIndividualUnchecked(IdentifierType.UnkObject, name, index, ObjectKind.None, 0);
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}
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}
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}
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@ -213,11 +240,13 @@ public partial class ActorManager
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public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
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=> type switch
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{
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IdentifierType.Player => CreatePlayer(name, homeWorld),
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IdentifierType.Owned => CreateOwned(name, homeWorld, kind, dataId),
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IdentifierType.Special => CreateSpecial((SpecialActor)homeWorld),
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IdentifierType.Npc => CreateNpc(kind, dataId, homeWorld),
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_ => ActorIdentifier.Invalid,
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IdentifierType.Player => CreatePlayer(name, homeWorld),
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IdentifierType.Retainer => CreateRetainer(name),
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IdentifierType.Owned => CreateOwned(name, homeWorld, kind, dataId),
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IdentifierType.Special => CreateSpecial((SpecialActor)homeWorld),
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IdentifierType.Npc => CreateNpc(kind, dataId, homeWorld),
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IdentifierType.UnkObject => CreateIndividualUnchecked(IdentifierType.UnkObject, name, homeWorld, ObjectKind.None, 0),
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_ => ActorIdentifier.Invalid,
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};
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/// <summary>
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@ -234,6 +263,14 @@ public partial class ActorManager
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return new ActorIdentifier(IdentifierType.Player, ObjectKind.Player, homeWorld, 0, name);
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}
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public ActorIdentifier CreateRetainer(ByteString name)
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{
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if (!VerifyRetainerName(name.Span))
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return ActorIdentifier.Invalid;
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return new ActorIdentifier(IdentifierType.Retainer, ObjectKind.Retainer, 0, 0, name);
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}
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public ActorIdentifier CreateSpecial(SpecialActor actor)
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{
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if (!VerifySpecial(actor))
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@ -270,37 +307,7 @@ public partial class ActorManager
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if (splitIndex < 0 || name[(splitIndex + 1)..].IndexOf((byte)' ') >= 0)
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return false;
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static bool CheckNamePart(ReadOnlySpan<byte> part)
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{
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// Each name part at least 2 and at most 15 characters.
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if (part.Length is < 2 or > 15)
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return false;
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// Each part starting with capitalized letter.
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if (part[0] is < (byte)'A' or > (byte)'Z')
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return false;
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// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
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var last = (byte)'\0';
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for (var i = 1; i < part.Length; ++i)
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{
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var current = part[i];
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if (current is not ((byte)'\'' or (byte)'-' or (>= (byte)'a' and <= (byte)'z')))
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return false;
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// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
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if (last is (byte)'\'' && current is (byte)'-')
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return false;
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if (last is (byte)'-' && current is (byte)'-' or (byte)'\'')
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return false;
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last = current;
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}
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return part[^1] != (byte)'-';
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}
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return CheckNamePart(name[..splitIndex]) && CheckNamePart(name[(splitIndex + 1)..]);
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return CheckNamePart(name[..splitIndex], 2, 15) && CheckNamePart(name[(splitIndex + 1)..], 2, 15);
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}
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/// <summary> Checks SE naming rules. </summary>
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@ -315,37 +322,75 @@ public partial class ActorManager
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if (splitIndex < 0 || name[(splitIndex + 1)..].IndexOf(' ') >= 0)
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return false;
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static bool CheckNamePart(ReadOnlySpan<char> part)
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return CheckNamePart(name[..splitIndex], 2, 15) && CheckNamePart(name[(splitIndex + 1)..], 2, 15);
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}
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/// <summary> Checks SE naming rules. </summary>
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public static bool VerifyRetainerName(ReadOnlySpan<byte> name)
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=> CheckNamePart(name, 3, 20);
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/// <summary> Checks SE naming rules. </summary>
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public static bool VerifyRetainerName(ReadOnlySpan<char> name)
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=> CheckNamePart(name, 3, 20);
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private static bool CheckNamePart(ReadOnlySpan<char> part, int minLength, int maxLength)
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{
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// Each name part at least 2 and at most 15 characters for players, and at least 3 and at most 20 characters for retainers.
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if (part.Length < minLength || part.Length > maxLength)
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return false;
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// Each part starting with capitalized letter.
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if (part[0] is < 'A' or > 'Z')
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return false;
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// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
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var last = '\0';
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for (var i = 1; i < part.Length; ++i)
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{
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// Each name part at least 2 and at most 15 characters.
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if (part.Length is < 2 or > 15)
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var current = part[i];
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if (current is not ('\'' or '-' or (>= 'a' and <= 'z')))
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return false;
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// Each part starting with capitalized letter.
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if (part[0] is < 'A' or > 'Z')
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// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
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if (last is '\'' && current is '-')
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return false;
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if (last is '-' && current is '-' or '\'')
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return false;
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// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
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var last = '\0';
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for (var i = 1; i < part.Length; ++i)
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{
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var current = part[i];
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if (current is not ('\'' or '-' or (>= 'a' and <= 'z')))
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return false;
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// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
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if (last is '\'' && current is '-')
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return false;
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if (last is '-' && current is '-' or '\'')
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return false;
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last = current;
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}
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return part[^1] != '-';
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last = current;
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}
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return CheckNamePart(name[..splitIndex]) && CheckNamePart(name[(splitIndex + 1)..]);
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return part[^1] != '-';
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}
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private static bool CheckNamePart(ReadOnlySpan<byte> part, int minLength, int maxLength)
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{
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// Each name part at least 2 and at most 15 characters for players, and at least 3 and at most 20 characters for retainers.
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if (part.Length < minLength || part.Length > maxLength)
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return false;
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// Each part starting with capitalized letter.
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if (part[0] is < (byte)'A' or > (byte)'Z')
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return false;
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// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
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var last = (byte)'\0';
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for (var i = 1; i < part.Length; ++i)
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{
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var current = part[i];
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if (current is not ((byte)'\'' or (byte)'-' or (>= (byte)'a' and <= (byte)'z')))
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return false;
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// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
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if (last is (byte)'\'' && current is (byte)'-')
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return false;
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if (last is (byte)'-' && current is (byte)'-' or (byte)'\'')
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return false;
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last = current;
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}
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return part[^1] != (byte)'-';
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}
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/// <summary> Checks if the world is a valid public world or ushort.MaxValue (any world). </summary>
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@ -6,5 +6,7 @@ public enum IdentifierType : byte
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Player,
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Owned,
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Special,
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Npc,
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Npc,
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Retainer,
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UnkObject,
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};
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