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Resource Tree: Add ChangedItem-like icons, make UI prettier
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parent
db521dd21c
commit
30c622c085
8 changed files with 139 additions and 95 deletions
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@ -56,12 +56,12 @@ public class ResourceTree
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var imc = (ResourceHandle*)model->IMCArray[i];
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var imcNode = context.CreateNodeFromImc(imc);
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if (imcNode != null)
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Nodes.Add(globalContext.WithNames ? imcNode.WithName(imcNode.Name ?? $"IMC #{i}") : imcNode);
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Nodes.Add(globalContext.WithUIData ? imcNode.WithUIData(imcNode.Name ?? $"IMC #{i}", imcNode.Icon) : imcNode);
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var mdl = (RenderModel*)model->Models[i];
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var mdlNode = context.CreateNodeFromRenderModel(mdl);
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if (mdlNode != null)
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Nodes.Add(globalContext.WithNames ? mdlNode.WithName(mdlNode.Name ?? $"Model #{i}") : mdlNode);
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Nodes.Add(globalContext.WithUIData ? mdlNode.WithUIData(mdlNode.Name ?? $"Model #{i}", mdlNode.Icon) : mdlNode);
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}
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AddSkeleton(Nodes, globalContext.CreateContext(EquipSlot.Unknown, default), model->Skeleton);
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@ -92,15 +92,15 @@ public class ResourceTree
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var imc = (ResourceHandle*)subObject->IMCArray[i];
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var imcNode = subObjectContext.CreateNodeFromImc(imc);
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if (imcNode != null)
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subObjectNodes.Add(globalContext.WithNames
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? imcNode.WithName(imcNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, IMC #{i}")
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subObjectNodes.Add(globalContext.WithUIData
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? imcNode.WithUIData(imcNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, IMC #{i}", imcNode.Icon)
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: imcNode);
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var mdl = (RenderModel*)subObject->Models[i];
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var mdlNode = subObjectContext.CreateNodeFromRenderModel(mdl);
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if (mdlNode != null)
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subObjectNodes.Add(globalContext.WithNames
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? mdlNode.WithName(mdlNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, Model #{i}")
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subObjectNodes.Add(globalContext.WithUIData
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? mdlNode.WithUIData(mdlNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, Model #{i}", mdlNode.Icon)
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: mdlNode);
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}
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@ -117,11 +117,11 @@ public class ResourceTree
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var decalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->Decal);
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if (decalNode != null)
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Nodes.Add(globalContext.WithNames ? decalNode.WithName(decalNode.Name ?? "Face Decal") : decalNode);
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Nodes.Add(globalContext.WithUIData ? decalNode.WithUIData(decalNode.Name ?? "Face Decal", decalNode.Icon) : decalNode);
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var legacyDecalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->LegacyBodyDecal);
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if (legacyDecalNode != null)
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Nodes.Add(globalContext.WithNames ? legacyDecalNode.WithName(legacyDecalNode.Name ?? "Legacy Body Decal") : legacyDecalNode);
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Nodes.Add(globalContext.WithUIData ? legacyDecalNode.WithUIData(legacyDecalNode.Name ?? "Legacy Body Decal", legacyDecalNode.Icon) : legacyDecalNode);
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}
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private unsafe void AddSkeleton(List<ResourceNode> nodes, ResolveContext context, Skeleton* skeleton, string prefix = "")
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@ -133,11 +133,11 @@ public class ResourceTree
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{
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var sklbNode = context.CreateNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
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if (sklbNode != null)
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nodes.Add(context.WithNames ? sklbNode.WithName($"{prefix}Skeleton #{i}") : sklbNode);
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nodes.Add(context.WithUIData ? sklbNode.WithUIData($"{prefix}Skeleton #{i}", sklbNode.Icon) : sklbNode);
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var skpNode = context.CreateParameterNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
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if (skpNode != null)
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nodes.Add(context.WithNames ? skpNode.WithName($"{prefix}Skeleton #{i} Parameters") : skpNode);
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nodes.Add(context.WithUIData ? skpNode.WithUIData($"{prefix}Skeleton #{i} Parameters", skpNode.Icon) : skpNode);
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}
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}
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}
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