mirror of
https://github.com/xivdev/Penumbra.git
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Resource Tree: Add ChangedItem-like icons, make UI prettier
This commit is contained in:
parent
db521dd21c
commit
30c622c085
8 changed files with 139 additions and 95 deletions
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@ -11,20 +11,21 @@ using Penumbra.GameData.Structs;
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using Penumbra.Interop.Structs;
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using Penumbra.Interop.Structs;
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using Penumbra.String;
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using Penumbra.String;
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using Penumbra.String.Classes;
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using Penumbra.String.Classes;
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using static Penumbra.GameData.Files.ShpkFile;
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using Penumbra.UI;
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namespace Penumbra.Interop.ResourceTree;
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namespace Penumbra.Interop.ResourceTree;
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internal record class GlobalResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache, ModCollection Collection, int Skeleton, bool WithNames)
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internal record class GlobalResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache, ModCollection Collection, int Skeleton, bool WithUIData,
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bool RedactExternalPaths)
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{
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{
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public readonly Dictionary<nint, ResourceNode> Nodes = new(128);
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public readonly Dictionary<nint, ResourceNode> Nodes = new(128);
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public ResolveContext CreateContext(EquipSlot slot, CharacterArmor equipment)
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public ResolveContext CreateContext(EquipSlot slot, CharacterArmor equipment)
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=> new(Config, Identifier, TreeBuildCache, Collection, Skeleton, WithNames, Nodes, slot, equipment);
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=> new(Config, Identifier, TreeBuildCache, Collection, Skeleton, WithUIData, RedactExternalPaths, Nodes, slot, equipment);
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}
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}
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internal record class ResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache, ModCollection Collection, int Skeleton, bool WithNames,
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internal record class ResolveContext(Configuration Config, IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache, ModCollection Collection, int Skeleton, bool WithUIData,
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Dictionary<nint, ResourceNode> Nodes, EquipSlot Slot, CharacterArmor Equipment)
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bool RedactExternalPaths, Dictionary<nint, ResourceNode> Nodes, EquipSlot Slot, CharacterArmor Equipment)
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{
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{
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private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk"u8, true, true, true);
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private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk"u8, true, true, true);
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private unsafe ResourceNode? CreateNodeFromShpk(ShaderPackageResourceHandle* resourceHandle, ByteString gamePath, bool @internal)
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private unsafe ResourceNode? CreateNodeFromShpk(ShaderPackageResourceHandle* resourceHandle, ByteString gamePath, bool @internal)
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@ -78,7 +79,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (fullPath.InternalName.IsEmpty)
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if (fullPath.InternalName.IsEmpty)
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fullPath = Collection.ResolvePath(gamePath) ?? new FullPath(gamePath);
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fullPath = Collection.ResolvePath(gamePath) ?? new FullPath(gamePath);
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var node = new ResourceNode(null, type, objectAddress, (nint)resourceHandle, gamePath, FilterFullPath(fullPath), GetResourceHandleLength(resourceHandle), @internal);
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var node = new ResourceNode(default, type, objectAddress, (nint)resourceHandle, gamePath, FilterFullPath(fullPath), GetResourceHandleLength(resourceHandle), @internal);
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if (resourceHandle != null)
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if (resourceHandle != null)
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Nodes.Add((nint)resourceHandle, node);
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Nodes.Add((nint)resourceHandle, node);
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@ -99,14 +100,14 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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gamePaths = Filter(gamePaths);
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gamePaths = Filter(gamePaths);
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if (gamePaths.Count == 1)
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if (gamePaths.Count == 1)
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return new ResourceNode(withName ? GuessNameFromPath(gamePaths[0]) : null, type, objectAddress, (nint)handle, gamePaths[0], fullPath,
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return new ResourceNode(withName ? GuessUIDataFromPath(gamePaths[0]) : default, type, objectAddress, (nint)handle, gamePaths[0], fullPath,
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GetResourceHandleLength(handle), @internal);
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GetResourceHandleLength(handle), @internal);
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Penumbra.Log.Information($"Found {gamePaths.Count} game paths while reverse-resolving {fullPath} in {Collection.Name}:");
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Penumbra.Log.Information($"Found {gamePaths.Count} game paths while reverse-resolving {fullPath} in {Collection.Name}:");
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foreach (var gamePath in gamePaths)
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foreach (var gamePath in gamePaths)
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Penumbra.Log.Information($"Game path: {gamePath}");
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Penumbra.Log.Information($"Game path: {gamePath}");
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return new ResourceNode(null, type, objectAddress, (nint)handle, gamePaths.ToArray(), fullPath, GetResourceHandleLength(handle), @internal);
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return new ResourceNode(default, type, objectAddress, (nint)handle, gamePaths.ToArray(), fullPath, GetResourceHandleLength(handle), @internal);
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}
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}
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public unsafe ResourceNode? CreateHumanSkeletonNode(GenderRace gr)
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public unsafe ResourceNode? CreateHumanSkeletonNode(GenderRace gr)
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@ -129,10 +130,10 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (node == null)
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if (node == null)
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return null;
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return null;
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if (WithNames)
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if (WithUIData)
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{
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{
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var name = GuessModelName(node.GamePath);
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var uiData = GuessModelUIData(node.GamePath);
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node = node.WithName(name != null ? $"IMC: {name}" : null);
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node = node.WithUIData(uiData.PrependName("IMC: "));
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}
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}
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Nodes.Add((nint)imc, node);
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Nodes.Add((nint)imc, node);
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@ -145,7 +146,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (Nodes.TryGetValue((nint)tex, out var cached))
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if (Nodes.TryGetValue((nint)tex, out var cached))
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return cached;
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return cached;
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var node = CreateNodeFromResourceHandle(ResourceType.Tex, (nint)tex->KernelTexture, &tex->Handle, false, WithNames);
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var node = CreateNodeFromResourceHandle(ResourceType.Tex, (nint)tex->KernelTexture, &tex->Handle, false, WithUIData);
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if (node != null)
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if (node != null)
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Nodes.Add((nint)tex, node);
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Nodes.Add((nint)tex, node);
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@ -164,8 +165,8 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (node == null)
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if (node == null)
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return null;
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return null;
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if (WithNames)
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if (WithUIData)
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node = node.WithName(GuessModelName(node.GamePath));
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node = node.WithUIData(GuessModelUIData(node.GamePath));
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for (var i = 0; i < mdl->MaterialCount; i++)
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for (var i = 0; i < mdl->MaterialCount; i++)
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{
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{
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@ -173,9 +174,9 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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var mtrlNode = CreateNodeFromMaterial(mtrl);
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var mtrlNode = CreateNodeFromMaterial(mtrl);
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if (mtrlNode != null)
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if (mtrlNode != null)
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// Don't keep the material's name if it's redundant with the model's name.
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// Don't keep the material's name if it's redundant with the model's name.
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node.Children.Add(WithNames
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node.Children.Add(WithUIData
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? mtrlNode.WithName((string.Equals(mtrlNode.Name, node.Name, StringComparison.Ordinal) ? null : mtrlNode.Name)
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? mtrlNode.WithUIData((string.Equals(mtrlNode.Name, node.Name, StringComparison.Ordinal) ? null : mtrlNode.Name)
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?? $"Material #{i}")
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?? $"Material #{i}", mtrlNode.Icon)
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: mtrlNode);
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: mtrlNode);
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}
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}
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@ -225,15 +226,15 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (Nodes.TryGetValue((nint)resource, out var cached))
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if (Nodes.TryGetValue((nint)resource, out var cached))
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return cached;
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return cached;
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var node = CreateNodeFromResourceHandle(ResourceType.Mtrl, (nint) mtrl, &resource->Handle, false, WithNames);
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var node = CreateNodeFromResourceHandle(ResourceType.Mtrl, (nint) mtrl, &resource->Handle, false, WithUIData);
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if (node == null)
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if (node == null)
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return null;
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return null;
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var shpkNode = CreateNodeFromShpk(resource->ShpkResourceHandle, new ByteString(resource->ShpkString), false);
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var shpkNode = CreateNodeFromShpk(resource->ShpkResourceHandle, new ByteString(resource->ShpkString), false);
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if (shpkNode != null)
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if (shpkNode != null)
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node.Children.Add(WithNames ? shpkNode.WithName("Shader Package") : shpkNode);
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node.Children.Add(WithUIData ? shpkNode.WithUIData("Shader Package", 0) : shpkNode);
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var shpkFile = WithNames && shpkNode != null ? TreeBuildCache.ReadShaderPackage(shpkNode.FullPath) : null;
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var shpkFile = WithUIData && shpkNode != null ? TreeBuildCache.ReadShaderPackage(shpkNode.FullPath) : null;
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var shpk = WithNames && shpkNode != null ? (ShaderPackage*)shpkNode.ObjectAddress : null;
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var shpk = WithUIData && shpkNode != null ? (ShaderPackage*)shpkNode.ObjectAddress : null;
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for (var i = 0; i < resource->NumTex; i++)
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for (var i = 0; i < resource->NumTex; i++)
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{
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{
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@ -241,7 +242,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (texNode == null)
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if (texNode == null)
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continue;
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continue;
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if (WithNames)
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if (WithUIData)
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{
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{
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string? name = null;
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string? name = null;
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if (shpk != null)
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if (shpk != null)
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@ -259,7 +260,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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name = shpkFile?.GetSamplerById(samplerCrc.Value)?.Name ?? $"Texture 0x{samplerCrc.Value:X8}";
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name = shpkFile?.GetSamplerById(samplerCrc.Value)?.Name ?? $"Texture 0x{samplerCrc.Value:X8}";
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}
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}
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}
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}
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node.Children.Add(texNode.WithName(name ?? $"Texture #{i}"));
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node.Children.Add(texNode.WithUIData(name ?? $"Texture #{i}", 0));
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}
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}
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else
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else
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{
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{
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@ -280,7 +281,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (Nodes.TryGetValue((nint)sklb->SkeletonResourceHandle, out var cached))
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if (Nodes.TryGetValue((nint)sklb->SkeletonResourceHandle, out var cached))
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return cached;
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return cached;
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var node = CreateNodeFromResourceHandle(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, false, WithNames);
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var node = CreateNodeFromResourceHandle(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, false, WithUIData);
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if (node != null)
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if (node != null)
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Nodes.Add((nint)sklb->SkeletonResourceHandle, node);
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Nodes.Add((nint)sklb->SkeletonResourceHandle, node);
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@ -295,7 +296,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (Nodes.TryGetValue((nint)sklb->SkeletonParameterResourceHandle, out var cached))
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if (Nodes.TryGetValue((nint)sklb->SkeletonParameterResourceHandle, out var cached))
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return cached;
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return cached;
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var node = CreateNodeFromResourceHandle(ResourceType.Skp, (nint)sklb, (ResourceHandle*)sklb->SkeletonParameterResourceHandle, true, WithNames);
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var node = CreateNodeFromResourceHandle(ResourceType.Skp, (nint)sklb, (ResourceHandle*)sklb->SkeletonParameterResourceHandle, true, WithUIData);
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if (node != null)
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if (node != null)
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Nodes.Add((nint)sklb->SkeletonParameterResourceHandle, node);
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Nodes.Add((nint)sklb->SkeletonParameterResourceHandle, node);
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@ -308,7 +309,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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return fullPath;
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return fullPath;
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var relPath = Path.GetRelativePath(Config.ModDirectory, fullPath.FullName);
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var relPath = Path.GetRelativePath(Config.ModDirectory, fullPath.FullName);
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if (relPath == "." || !relPath.StartsWith('.') && !Path.IsPathRooted(relPath))
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if (!RedactExternalPaths || relPath == "." || !relPath.StartsWith('.') && !Path.IsPathRooted(relPath))
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return fullPath.Exists ? fullPath : FullPath.Empty;
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return fullPath.Exists ? fullPath : FullPath.Empty;
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return FullPath.Empty;
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return FullPath.Empty;
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@ -351,7 +352,7 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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}
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}
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: false;
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: false;
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private string? GuessModelName(Utf8GamePath gamePath)
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private ResourceNode.UIData GuessModelUIData(Utf8GamePath gamePath)
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{
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{
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var path = gamePath.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries);
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var path = gamePath.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries);
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// Weapons intentionally left out.
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// Weapons intentionally left out.
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@ -359,23 +360,24 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (isEquipment)
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if (isEquipment)
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foreach (var item in Identifier.Identify(Equipment.Set, Equipment.Variant, Slot.ToSlot()))
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foreach (var item in Identifier.Identify(Equipment.Set, Equipment.Variant, Slot.ToSlot()))
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{
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{
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return Slot switch
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var name = Slot switch
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{
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{
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EquipSlot.RFinger => "R: ",
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EquipSlot.RFinger => "R: ",
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EquipSlot.LFinger => "L: ",
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EquipSlot.LFinger => "L: ",
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_ => string.Empty,
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_ => string.Empty,
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}
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}
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+ item.Name.ToString();
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+ item.Name.ToString();
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return new(name, ChangedItemDrawer.GetCategoryIcon(item.Name, item));
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}
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}
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var nameFromPath = GuessNameFromPath(gamePath);
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var dataFromPath = GuessUIDataFromPath(gamePath);
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if (nameFromPath != null)
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if (dataFromPath.Name != null)
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return nameFromPath;
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return dataFromPath;
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return isEquipment ? Slot.ToName() : null;
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return isEquipment ? new(Slot.ToName(), ChangedItemDrawer.GetCategoryIcon(Slot.ToSlot())) : new(null, ChangedItemDrawer.ChangedItemIcon.Unknown);
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}
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}
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private string? GuessNameFromPath(Utf8GamePath gamePath)
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private ResourceNode.UIData GuessUIDataFromPath(Utf8GamePath gamePath)
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{
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{
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foreach (var obj in Identifier.Identify(gamePath.ToString()))
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foreach (var obj in Identifier.Identify(gamePath.ToString()))
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{
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{
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@ -383,10 +385,10 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (name.StartsWith("Customization:"))
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if (name.StartsWith("Customization:"))
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name = name[14..].Trim();
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name = name[14..].Trim();
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if (name != "Unknown")
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if (name != "Unknown")
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return name;
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return new(name, ChangedItemDrawer.GetCategoryIcon(obj.Key, obj.Value));
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}
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}
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return null;
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return new(null, ChangedItemDrawer.ChangedItemIcon.Unknown);
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}
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}
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private static string? SafeGet(ReadOnlySpan<string> array, Index index)
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private static string? SafeGet(ReadOnlySpan<string> array, Index index)
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@ -2,12 +2,14 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Enums;
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using Penumbra.String.Classes;
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using Penumbra.String.Classes;
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using ChangedItemIcon = Penumbra.UI.ChangedItemDrawer.ChangedItemIcon;
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namespace Penumbra.Interop.ResourceTree;
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namespace Penumbra.Interop.ResourceTree;
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public class ResourceNode
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public class ResourceNode
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{
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{
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public readonly string? Name;
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public readonly string? Name;
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public readonly ChangedItemIcon Icon;
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public readonly ResourceType Type;
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public readonly ResourceType Type;
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public readonly nint ObjectAddress;
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public readonly nint ObjectAddress;
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public readonly nint ResourceHandle;
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public readonly nint ResourceHandle;
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@ -18,9 +20,11 @@ public class ResourceNode
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public readonly bool Internal;
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public readonly bool Internal;
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public readonly List<ResourceNode> Children;
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public readonly List<ResourceNode> Children;
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public ResourceNode(string? name, ResourceType type, nint objectAddress, nint resourceHandle, Utf8GamePath gamePath, FullPath fullPath, ulong length, bool @internal)
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public ResourceNode(UIData uiData, ResourceType type, nint objectAddress, nint resourceHandle, Utf8GamePath gamePath, FullPath fullPath,
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ulong length, bool @internal)
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{
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{
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Name = name;
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Name = uiData.Name;
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Icon = uiData.Icon;
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Type = type;
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Type = type;
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ObjectAddress = objectAddress;
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ObjectAddress = objectAddress;
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ResourceHandle = resourceHandle;
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ResourceHandle = resourceHandle;
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@ -35,10 +39,11 @@ public class ResourceNode
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Children = new List<ResourceNode>();
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Children = new List<ResourceNode>();
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}
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}
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public ResourceNode(string? name, ResourceType type, nint objectAddress, nint resourceHandle, Utf8GamePath[] possibleGamePaths, FullPath fullPath,
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public ResourceNode(UIData uiData, ResourceType type, nint objectAddress, nint resourceHandle, Utf8GamePath[] possibleGamePaths, FullPath fullPath,
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ulong length, bool @internal)
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ulong length, bool @internal)
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{
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{
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Name = name;
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Name = uiData.Name;
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Icon = uiData.Icon;
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Type = type;
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Type = type;
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ObjectAddress = objectAddress;
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ObjectAddress = objectAddress;
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ResourceHandle = resourceHandle;
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ResourceHandle = resourceHandle;
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@ -50,9 +55,10 @@ public class ResourceNode
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Children = new List<ResourceNode>();
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Children = new List<ResourceNode>();
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}
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}
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private ResourceNode(string? name, ResourceNode originalResourceNode)
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private ResourceNode(UIData uiData, ResourceNode originalResourceNode)
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{
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{
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Name = name;
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Name = uiData.Name;
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Icon = uiData.Icon;
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Type = originalResourceNode.Type;
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Type = originalResourceNode.Type;
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ObjectAddress = originalResourceNode.ObjectAddress;
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ObjectAddress = originalResourceNode.ObjectAddress;
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ResourceHandle = originalResourceNode.ResourceHandle;
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ResourceHandle = originalResourceNode.ResourceHandle;
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@ -64,6 +70,15 @@ public class ResourceNode
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Children = originalResourceNode.Children;
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Children = originalResourceNode.Children;
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}
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}
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public ResourceNode WithName(string? name)
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public ResourceNode WithUIData(string? name, ChangedItemIcon icon)
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=> string.Equals(Name, name, StringComparison.Ordinal) ? this : new ResourceNode(name, this);
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=> string.Equals(Name, name, StringComparison.Ordinal) && Icon == icon ? this : new ResourceNode(new(name, icon), this);
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public ResourceNode WithUIData(UIData uiData)
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=> string.Equals(Name, uiData.Name, StringComparison.Ordinal) && Icon == uiData.Icon ? this : new ResourceNode(uiData, this);
|
||||||
|
|
||||||
|
public readonly record struct UIData(string? Name, ChangedItemIcon Icon)
|
||||||
|
{
|
||||||
|
public readonly UIData PrependName(string prefix)
|
||||||
|
=> Name == null ? this : new(prefix + Name, Icon);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -56,12 +56,12 @@ public class ResourceTree
|
||||||
var imc = (ResourceHandle*)model->IMCArray[i];
|
var imc = (ResourceHandle*)model->IMCArray[i];
|
||||||
var imcNode = context.CreateNodeFromImc(imc);
|
var imcNode = context.CreateNodeFromImc(imc);
|
||||||
if (imcNode != null)
|
if (imcNode != null)
|
||||||
Nodes.Add(globalContext.WithNames ? imcNode.WithName(imcNode.Name ?? $"IMC #{i}") : imcNode);
|
Nodes.Add(globalContext.WithUIData ? imcNode.WithUIData(imcNode.Name ?? $"IMC #{i}", imcNode.Icon) : imcNode);
|
||||||
|
|
||||||
var mdl = (RenderModel*)model->Models[i];
|
var mdl = (RenderModel*)model->Models[i];
|
||||||
var mdlNode = context.CreateNodeFromRenderModel(mdl);
|
var mdlNode = context.CreateNodeFromRenderModel(mdl);
|
||||||
if (mdlNode != null)
|
if (mdlNode != null)
|
||||||
Nodes.Add(globalContext.WithNames ? mdlNode.WithName(mdlNode.Name ?? $"Model #{i}") : mdlNode);
|
Nodes.Add(globalContext.WithUIData ? mdlNode.WithUIData(mdlNode.Name ?? $"Model #{i}", mdlNode.Icon) : mdlNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
AddSkeleton(Nodes, globalContext.CreateContext(EquipSlot.Unknown, default), model->Skeleton);
|
AddSkeleton(Nodes, globalContext.CreateContext(EquipSlot.Unknown, default), model->Skeleton);
|
||||||
|
|
@ -92,15 +92,15 @@ public class ResourceTree
|
||||||
var imc = (ResourceHandle*)subObject->IMCArray[i];
|
var imc = (ResourceHandle*)subObject->IMCArray[i];
|
||||||
var imcNode = subObjectContext.CreateNodeFromImc(imc);
|
var imcNode = subObjectContext.CreateNodeFromImc(imc);
|
||||||
if (imcNode != null)
|
if (imcNode != null)
|
||||||
subObjectNodes.Add(globalContext.WithNames
|
subObjectNodes.Add(globalContext.WithUIData
|
||||||
? imcNode.WithName(imcNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, IMC #{i}")
|
? imcNode.WithUIData(imcNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, IMC #{i}", imcNode.Icon)
|
||||||
: imcNode);
|
: imcNode);
|
||||||
|
|
||||||
var mdl = (RenderModel*)subObject->Models[i];
|
var mdl = (RenderModel*)subObject->Models[i];
|
||||||
var mdlNode = subObjectContext.CreateNodeFromRenderModel(mdl);
|
var mdlNode = subObjectContext.CreateNodeFromRenderModel(mdl);
|
||||||
if (mdlNode != null)
|
if (mdlNode != null)
|
||||||
subObjectNodes.Add(globalContext.WithNames
|
subObjectNodes.Add(globalContext.WithUIData
|
||||||
? mdlNode.WithName(mdlNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, Model #{i}")
|
? mdlNode.WithUIData(mdlNode.Name ?? $"{subObjectNamePrefix} #{subObjectIndex}, Model #{i}", mdlNode.Icon)
|
||||||
: mdlNode);
|
: mdlNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -117,11 +117,11 @@ public class ResourceTree
|
||||||
|
|
||||||
var decalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->Decal);
|
var decalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->Decal);
|
||||||
if (decalNode != null)
|
if (decalNode != null)
|
||||||
Nodes.Add(globalContext.WithNames ? decalNode.WithName(decalNode.Name ?? "Face Decal") : decalNode);
|
Nodes.Add(globalContext.WithUIData ? decalNode.WithUIData(decalNode.Name ?? "Face Decal", decalNode.Icon) : decalNode);
|
||||||
|
|
||||||
var legacyDecalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->LegacyBodyDecal);
|
var legacyDecalNode = context.CreateNodeFromTex((TextureResourceHandle*)human->LegacyBodyDecal);
|
||||||
if (legacyDecalNode != null)
|
if (legacyDecalNode != null)
|
||||||
Nodes.Add(globalContext.WithNames ? legacyDecalNode.WithName(legacyDecalNode.Name ?? "Legacy Body Decal") : legacyDecalNode);
|
Nodes.Add(globalContext.WithUIData ? legacyDecalNode.WithUIData(legacyDecalNode.Name ?? "Legacy Body Decal", legacyDecalNode.Icon) : legacyDecalNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
private unsafe void AddSkeleton(List<ResourceNode> nodes, ResolveContext context, Skeleton* skeleton, string prefix = "")
|
private unsafe void AddSkeleton(List<ResourceNode> nodes, ResolveContext context, Skeleton* skeleton, string prefix = "")
|
||||||
|
|
@ -133,11 +133,11 @@ public class ResourceTree
|
||||||
{
|
{
|
||||||
var sklbNode = context.CreateNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
|
var sklbNode = context.CreateNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
|
||||||
if (sklbNode != null)
|
if (sklbNode != null)
|
||||||
nodes.Add(context.WithNames ? sklbNode.WithName($"{prefix}Skeleton #{i}") : sklbNode);
|
nodes.Add(context.WithUIData ? sklbNode.WithUIData($"{prefix}Skeleton #{i}", sklbNode.Icon) : sklbNode);
|
||||||
|
|
||||||
var skpNode = context.CreateParameterNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
|
var skpNode = context.CreateParameterNodeFromPartialSkeleton(&skeleton->PartialSkeletons[i]);
|
||||||
if (skpNode != null)
|
if (skpNode != null)
|
||||||
nodes.Add(context.WithNames ? skpNode.WithName($"{prefix}Skeleton #{i} Parameters") : skpNode);
|
nodes.Add(context.WithUIData ? skpNode.WithUIData($"{prefix}Skeleton #{i} Parameters", skpNode.Icon) : skpNode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -29,34 +29,35 @@ public class ResourceTreeFactory
|
||||||
_actors = actors;
|
_actors = actors;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ResourceTree[] FromObjectTable(bool withNames = true)
|
public ResourceTree[] FromObjectTable(bool withNames = true, bool redactExternalPaths = true)
|
||||||
{
|
{
|
||||||
var cache = new TreeBuildCache(_objects, _gameData);
|
var cache = new TreeBuildCache(_objects, _gameData);
|
||||||
|
|
||||||
return cache.Characters
|
return cache.Characters
|
||||||
.Select(c => FromCharacter(c, cache, withNames))
|
.Select(c => FromCharacter(c, cache, withNames, redactExternalPaths))
|
||||||
.OfType<ResourceTree>()
|
.OfType<ResourceTree>()
|
||||||
.ToArray();
|
.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<(Dalamud.Game.ClientState.Objects.Types.Character Character, ResourceTree ResourceTree)> FromCharacters(
|
public IEnumerable<(Dalamud.Game.ClientState.Objects.Types.Character Character, ResourceTree ResourceTree)> FromCharacters(
|
||||||
IEnumerable<Dalamud.Game.ClientState.Objects.Types.Character> characters,
|
IEnumerable<Dalamud.Game.ClientState.Objects.Types.Character> characters,
|
||||||
bool withNames = true)
|
bool withUIData = true, bool redactExternalPaths = true)
|
||||||
{
|
{
|
||||||
var cache = new TreeBuildCache(_objects, _gameData);
|
var cache = new TreeBuildCache(_objects, _gameData);
|
||||||
foreach (var character in characters)
|
foreach (var character in characters)
|
||||||
{
|
{
|
||||||
var tree = FromCharacter(character, cache, withNames);
|
var tree = FromCharacter(character, cache, withUIData, redactExternalPaths);
|
||||||
if (tree != null)
|
if (tree != null)
|
||||||
yield return (character, tree);
|
yield return (character, tree);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public ResourceTree? FromCharacter(Dalamud.Game.ClientState.Objects.Types.Character character, bool withNames = true)
|
public ResourceTree? FromCharacter(Dalamud.Game.ClientState.Objects.Types.Character character, bool withUIData = true,
|
||||||
=> FromCharacter(character, new TreeBuildCache(_objects, _gameData), withNames);
|
bool redactExternalPaths = true)
|
||||||
|
=> FromCharacter(character, new TreeBuildCache(_objects, _gameData), withUIData, redactExternalPaths);
|
||||||
|
|
||||||
private unsafe ResourceTree? FromCharacter(Dalamud.Game.ClientState.Objects.Types.Character character, TreeBuildCache cache,
|
private unsafe ResourceTree? FromCharacter(Dalamud.Game.ClientState.Objects.Types.Character character, TreeBuildCache cache,
|
||||||
bool withNames = true)
|
bool withUIData = true, bool redactExternalPaths = true)
|
||||||
{
|
{
|
||||||
if (!character.IsValid())
|
if (!character.IsValid())
|
||||||
return null;
|
return null;
|
||||||
|
|
@ -73,7 +74,7 @@ public class ResourceTreeFactory
|
||||||
var (name, related) = GetCharacterName(character, cache);
|
var (name, related) = GetCharacterName(character, cache);
|
||||||
var tree = new ResourceTree(name, (nint)gameObjStruct, (nint)drawObjStruct, related, collectionResolveData.ModCollection.Name);
|
var tree = new ResourceTree(name, (nint)gameObjStruct, (nint)drawObjStruct, related, collectionResolveData.ModCollection.Name);
|
||||||
var globalContext = new GlobalResolveContext(_config, _identifier.AwaitedService, cache, collectionResolveData.ModCollection,
|
var globalContext = new GlobalResolveContext(_config, _identifier.AwaitedService, cache, collectionResolveData.ModCollection,
|
||||||
((Character*)gameObjStruct)->CharacterData.ModelCharaId, withNames);
|
((Character*)gameObjStruct)->CharacterData.ModelCharaId, withUIData, redactExternalPaths);
|
||||||
tree.LoadResources(globalContext);
|
tree.LoadResources(globalContext);
|
||||||
tree.FlatNodes.UnionWith(globalContext.Nodes.Values);
|
tree.FlatNodes.UnionWith(globalContext.Nodes.Values);
|
||||||
return tree;
|
return tree;
|
||||||
|
|
|
||||||
|
|
@ -554,7 +554,8 @@ public partial class ModEditWindow : Window, IDisposable
|
||||||
public ModEditWindow(PerformanceTracker performance, FileDialogService fileDialog, ItemSwapTab itemSwapTab, IDataManager gameData,
|
public ModEditWindow(PerformanceTracker performance, FileDialogService fileDialog, ItemSwapTab itemSwapTab, IDataManager gameData,
|
||||||
Configuration config, ModEditor editor, ResourceTreeFactory resourceTreeFactory, MetaFileManager metaFileManager,
|
Configuration config, ModEditor editor, ResourceTreeFactory resourceTreeFactory, MetaFileManager metaFileManager,
|
||||||
StainService stainService, ActiveCollections activeCollections, DalamudServices dalamud, ModMergeTab modMergeTab,
|
StainService stainService, ActiveCollections activeCollections, DalamudServices dalamud, ModMergeTab modMergeTab,
|
||||||
CommunicatorService communicator, TextureManager textures, IDragDropManager dragDropManager, GameEventManager gameEvents)
|
CommunicatorService communicator, TextureManager textures, IDragDropManager dragDropManager, GameEventManager gameEvents,
|
||||||
|
ChangedItemDrawer changedItemDrawer)
|
||||||
: base(WindowBaseLabel)
|
: base(WindowBaseLabel)
|
||||||
{
|
{
|
||||||
_performance = performance;
|
_performance = performance;
|
||||||
|
|
@ -581,7 +582,7 @@ public partial class ModEditWindow : Window, IDisposable
|
||||||
(bytes, _, _) => new ShpkTab(_fileDialog, bytes));
|
(bytes, _, _) => new ShpkTab(_fileDialog, bytes));
|
||||||
_center = new CombinedTexture(_left, _right);
|
_center = new CombinedTexture(_left, _right);
|
||||||
_textureSelectCombo = new TextureDrawer.PathSelectCombo(textures, editor);
|
_textureSelectCombo = new TextureDrawer.PathSelectCombo(textures, editor);
|
||||||
_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, 2, OnQuickImportRefresh, DrawQuickImportActions);
|
_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, changedItemDrawer, 2, OnQuickImportRefresh, DrawQuickImportActions);
|
||||||
_communicator.ModPathChanged.Subscribe(OnModPathChanged, ModPathChanged.Priority.ModEditWindow);
|
_communicator.ModPathChanged.Subscribe(OnModPathChanged, ModPathChanged.Priority.ModEditWindow);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -15,6 +15,7 @@ public class ResourceTreeViewer
|
||||||
{
|
{
|
||||||
private readonly Configuration _config;
|
private readonly Configuration _config;
|
||||||
private readonly ResourceTreeFactory _treeFactory;
|
private readonly ResourceTreeFactory _treeFactory;
|
||||||
|
private readonly ChangedItemDrawer _changedItemDrawer;
|
||||||
private readonly int _actionCapacity;
|
private readonly int _actionCapacity;
|
||||||
private readonly Action _onRefresh;
|
private readonly Action _onRefresh;
|
||||||
private readonly Action<ResourceNode, Vector2> _drawActions;
|
private readonly Action<ResourceNode, Vector2> _drawActions;
|
||||||
|
|
@ -22,15 +23,16 @@ public class ResourceTreeViewer
|
||||||
|
|
||||||
private Task<ResourceTree[]>? _task;
|
private Task<ResourceTree[]>? _task;
|
||||||
|
|
||||||
public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, int actionCapacity, Action onRefresh,
|
public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, ChangedItemDrawer changedItemDrawer,
|
||||||
Action<ResourceNode, Vector2> drawActions)
|
int actionCapacity, Action onRefresh, Action<ResourceNode, Vector2> drawActions)
|
||||||
{
|
{
|
||||||
_config = config;
|
_config = config;
|
||||||
_treeFactory = treeFactory;
|
_treeFactory = treeFactory;
|
||||||
_actionCapacity = actionCapacity;
|
_changedItemDrawer = changedItemDrawer;
|
||||||
_onRefresh = onRefresh;
|
_actionCapacity = actionCapacity;
|
||||||
_drawActions = drawActions;
|
_onRefresh = onRefresh;
|
||||||
_unfolded = new HashSet<nint>();
|
_drawActions = drawActions;
|
||||||
|
_unfolded = new HashSet<nint>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Draw()
|
public void Draw()
|
||||||
|
|
@ -123,7 +125,23 @@ public class ResourceTreeViewer
|
||||||
var unfolded = _unfolded.Contains(nodePathHash);
|
var unfolded = _unfolded.Contains(nodePathHash);
|
||||||
using (var indent = ImRaii.PushIndent(level))
|
using (var indent = ImRaii.PushIndent(level))
|
||||||
{
|
{
|
||||||
ImGui.TableHeader((resourceNode.Children.Count > 0 ? unfolded ? "[-] " : "[+] " : string.Empty) + resourceNode.Name);
|
if (resourceNode.Children.Count > 0)
|
||||||
|
{
|
||||||
|
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||||
|
var icon = (unfolded ? FontAwesomeIcon.CaretDown : FontAwesomeIcon.CaretRight).ToIconString();
|
||||||
|
var offset = (ImGui.GetFrameHeight() - ImGui.CalcTextSize(icon).X) / 2;
|
||||||
|
ImGui.SetCursorPosX(ImGui.GetCursorPosX() + offset);
|
||||||
|
ImGui.TextUnformatted(icon);
|
||||||
|
ImGui.SameLine(0f, offset + ImGui.GetStyle().ItemInnerSpacing.X);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ImGui.Dummy(new Vector2(ImGui.GetFrameHeight()));
|
||||||
|
ImGui.SameLine(0f, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||||
|
}
|
||||||
|
_changedItemDrawer.DrawCategoryIcon(resourceNode.Icon);
|
||||||
|
ImGui.SameLine(0f, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||||
|
ImGui.TableHeader(resourceNode.Name);
|
||||||
if (ImGui.IsItemClicked() && resourceNode.Children.Count > 0)
|
if (ImGui.IsItemClicked() && resourceNode.Children.Count > 0)
|
||||||
{
|
{
|
||||||
if (unfolded)
|
if (unfolded)
|
||||||
|
|
@ -172,6 +190,8 @@ public class ResourceTreeViewer
|
||||||
ImGuiUtil.HoverTooltip("The actual path to this file is unavailable.\nIt may be managed by another plug-in.");
|
ImGuiUtil.HoverTooltip("The actual path to this file is unavailable.\nIt may be managed by another plug-in.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mutedColor.Dispose();
|
||||||
|
|
||||||
if (_actionCapacity > 0)
|
if (_actionCapacity > 0)
|
||||||
{
|
{
|
||||||
ImGui.TableNextColumn();
|
ImGui.TableNextColumn();
|
||||||
|
|
|
||||||
|
|
@ -76,9 +76,11 @@ public class ChangedItemDrawer : IDisposable
|
||||||
|
|
||||||
/// <summary> Draw the icon corresponding to the category of a changed item. </summary>
|
/// <summary> Draw the icon corresponding to the category of a changed item. </summary>
|
||||||
public void DrawCategoryIcon(string name, object? data)
|
public void DrawCategoryIcon(string name, object? data)
|
||||||
|
=> DrawCategoryIcon(GetCategoryIcon(name, data));
|
||||||
|
|
||||||
|
public void DrawCategoryIcon(ChangedItemIcon iconType)
|
||||||
{
|
{
|
||||||
var height = ImGui.GetFrameHeight();
|
var height = ImGui.GetFrameHeight();
|
||||||
var iconType = GetCategoryIcon(name, data);
|
|
||||||
if (!_icons.TryGetValue(iconType, out var icon))
|
if (!_icons.TryGetValue(iconType, out var icon))
|
||||||
{
|
{
|
||||||
ImGui.Dummy(new Vector2(height));
|
ImGui.Dummy(new Vector2(height));
|
||||||
|
|
@ -216,27 +218,13 @@ public class ChangedItemDrawer : IDisposable
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Obtain the icon category corresponding to a changed item. </summary>
|
/// <summary> Obtain the icon category corresponding to a changed item. </summary>
|
||||||
private static ChangedItemIcon GetCategoryIcon(string name, object? obj)
|
internal static ChangedItemIcon GetCategoryIcon(string name, object? obj)
|
||||||
{
|
{
|
||||||
var iconType = ChangedItemIcon.Unknown;
|
var iconType = ChangedItemIcon.Unknown;
|
||||||
switch (obj)
|
switch (obj)
|
||||||
{
|
{
|
||||||
case EquipItem it:
|
case EquipItem it:
|
||||||
iconType = it.Type.ToSlot() switch
|
iconType = GetCategoryIcon(it.Type.ToSlot());
|
||||||
{
|
|
||||||
EquipSlot.MainHand => ChangedItemIcon.Mainhand,
|
|
||||||
EquipSlot.OffHand => ChangedItemIcon.Offhand,
|
|
||||||
EquipSlot.Head => ChangedItemIcon.Head,
|
|
||||||
EquipSlot.Body => ChangedItemIcon.Body,
|
|
||||||
EquipSlot.Hands => ChangedItemIcon.Hands,
|
|
||||||
EquipSlot.Legs => ChangedItemIcon.Legs,
|
|
||||||
EquipSlot.Feet => ChangedItemIcon.Feet,
|
|
||||||
EquipSlot.Ears => ChangedItemIcon.Ears,
|
|
||||||
EquipSlot.Neck => ChangedItemIcon.Neck,
|
|
||||||
EquipSlot.Wrists => ChangedItemIcon.Wrists,
|
|
||||||
EquipSlot.RFinger => ChangedItemIcon.Finger,
|
|
||||||
_ => ChangedItemIcon.Unknown,
|
|
||||||
};
|
|
||||||
break;
|
break;
|
||||||
case ModelChara m:
|
case ModelChara m:
|
||||||
iconType = (CharacterBase.ModelType)m.Type switch
|
iconType = (CharacterBase.ModelType)m.Type switch
|
||||||
|
|
@ -259,6 +247,23 @@ public class ChangedItemDrawer : IDisposable
|
||||||
return iconType;
|
return iconType;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static ChangedItemIcon GetCategoryIcon(EquipSlot slot)
|
||||||
|
=> slot switch
|
||||||
|
{
|
||||||
|
EquipSlot.MainHand => ChangedItemIcon.Mainhand,
|
||||||
|
EquipSlot.OffHand => ChangedItemIcon.Offhand,
|
||||||
|
EquipSlot.Head => ChangedItemIcon.Head,
|
||||||
|
EquipSlot.Body => ChangedItemIcon.Body,
|
||||||
|
EquipSlot.Hands => ChangedItemIcon.Hands,
|
||||||
|
EquipSlot.Legs => ChangedItemIcon.Legs,
|
||||||
|
EquipSlot.Feet => ChangedItemIcon.Feet,
|
||||||
|
EquipSlot.Ears => ChangedItemIcon.Ears,
|
||||||
|
EquipSlot.Neck => ChangedItemIcon.Neck,
|
||||||
|
EquipSlot.Wrists => ChangedItemIcon.Wrists,
|
||||||
|
EquipSlot.RFinger => ChangedItemIcon.Finger,
|
||||||
|
_ => ChangedItemIcon.Unknown,
|
||||||
|
};
|
||||||
|
|
||||||
/// <summary> Return more detailed object information in text, if it exists. </summary>
|
/// <summary> Return more detailed object information in text, if it exists. </summary>
|
||||||
private static bool GetChangedItemObject(object? obj, out string text)
|
private static bool GetChangedItemObject(object? obj, out string text)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -10,10 +10,10 @@ public class OnScreenTab : ITab
|
||||||
private readonly Configuration _config;
|
private readonly Configuration _config;
|
||||||
private ResourceTreeViewer _viewer;
|
private ResourceTreeViewer _viewer;
|
||||||
|
|
||||||
public OnScreenTab(Configuration config, ResourceTreeFactory treeFactory)
|
public OnScreenTab(Configuration config, ResourceTreeFactory treeFactory, ChangedItemDrawer changedItemDrawer)
|
||||||
{
|
{
|
||||||
_config = config;
|
_config = config;
|
||||||
_viewer = new ResourceTreeViewer(_config, treeFactory, 0, delegate { }, delegate { });
|
_viewer = new ResourceTreeViewer(_config, treeFactory, changedItemDrawer, 0, delegate { }, delegate { });
|
||||||
}
|
}
|
||||||
|
|
||||||
public ReadOnlySpan<byte> Label
|
public ReadOnlySpan<byte> Label
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue