More Mtrl and ShPk editing (thanks @aers)

This commit is contained in:
Exter-N 2023-02-15 22:20:38 +01:00 committed by Ottermandias
parent 0c17892f03
commit 33231959b2
4 changed files with 648 additions and 247 deletions

View file

@ -7,19 +7,25 @@ public partial class ShpkFile
{
public byte[] Write()
{
if (SubViewKeys.Length != 2)
{
throw new InvalidDataException();
}
using var stream = new MemoryStream();
using var blobs = new MemoryStream();
var strings = new StringPool(ReadOnlySpan<byte>.Empty);
using (var w = new BinaryWriter(stream))
{
w.Write(ShPkMagic);
w.Write(Unknown1);
w.Write(Version);
w.Write(DirectXVersion switch
{
DXVersion.DirectX9 => DX9Magic,
DXVersion.DirectX11 => DX11Magic,
_ => throw new NotImplementedException(),
});
long offsetsPosition = stream.Position;
var offsetsPosition = stream.Position;
w.Write(0u); // Placeholder for file size
w.Write(0u); // Placeholder for blobs offset
w.Write(0u); // Placeholder for strings offset
@ -29,15 +35,15 @@ public partial class ShpkFile
w.Write((uint)MaterialParams.Length);
w.Write((uint)Constants.Length);
w.Write((uint)Samplers.Length);
w.Write((uint)UnknownA.Length);
w.Write((uint)UnknownB.Length);
w.Write((uint)UnknownC.Length);
w.Write(Unknown2);
w.Write(Unknown3);
w.Write(Unknown4);
w.Write((uint)UAVs.Length);
w.Write((uint)SystemKeys.Length);
w.Write((uint)SceneKeys.Length);
w.Write((uint)MaterialKeys.Length);
w.Write((uint)Nodes.Length);
w.Write((uint)Items.Length);
WriteShaderArray(w, VertexShaders, blobs, Strings);
WriteShaderArray(w, PixelShaders, blobs, Strings);
WriteShaderArray(w, VertexShaders, blobs, strings);
WriteShaderArray(w, PixelShaders, blobs, strings);
foreach (var materialParam in MaterialParams)
{
@ -46,16 +52,68 @@ public partial class ShpkFile
w.Write(materialParam.ByteSize);
}
WriteResourceArray(w, Constants, Strings);
WriteResourceArray(w, Samplers, Strings);
WriteResourceArray(w, Constants, strings);
WriteResourceArray(w, Samplers, strings);
WriteResourceArray(w, UAVs, strings);
w.Write(Unknowns.Item1);
w.Write(Unknowns.Item2);
w.Write(Unknowns.Item3);
foreach (var key in SystemKeys)
{
w.Write(key.Id);
w.Write(key.DefaultValue);
}
foreach (var key in SceneKeys)
{
w.Write(key.Id);
w.Write(key.DefaultValue);
}
foreach (var key in MaterialKeys)
{
w.Write(key.Id);
w.Write(key.DefaultValue);
}
foreach (var key in SubViewKeys)
{
w.Write(key.DefaultValue);
}
WriteUInt32PairArray(w, UnknownA);
WriteUInt32PairArray(w, UnknownB);
WriteUInt32PairArray(w, UnknownC);
foreach (var node in Nodes)
{
if (node.PassIndices.Length != 16 || node.SystemKeys.Length != SystemKeys.Length || node.SceneKeys.Length != SceneKeys.Length || node.MaterialKeys.Length != MaterialKeys.Length || node.SubViewKeys.Length != SubViewKeys.Length)
{
throw new InvalidDataException();
}
w.Write(node.Id);
w.Write(node.Passes.Length);
w.Write(node.PassIndices);
foreach (var key in node.SystemKeys)
{
w.Write(key);
}
foreach (var key in node.SceneKeys)
{
w.Write(key);
}
foreach (var key in node.MaterialKeys)
{
w.Write(key);
}
foreach (var key in node.SubViewKeys)
{
w.Write(key);
}
foreach (var pass in node.Passes)
{
w.Write(pass.Id);
w.Write(pass.VertexShader);
w.Write(pass.PixelShader);
}
}
foreach (var item in Items)
{
w.Write(item.Id);
w.Write(item.Node);
}
w.Write(AdditionalData);
@ -63,7 +121,7 @@ public partial class ShpkFile
blobs.WriteTo(stream);
var stringsOffset = (int)stream.Position;
Strings.Data.WriteTo(stream);
strings.Data.WriteTo(stream);
var fileSize = (int)stream.Position;
@ -102,13 +160,12 @@ public partial class ShpkFile
w.Write(blobSize);
w.Write((ushort)shader.Constants.Length);
w.Write((ushort)shader.Samplers.Length);
w.Write((ushort)shader.UnknownX.Length);
w.Write((ushort)shader.UnknownY.Length);
w.Write((ushort)shader.UAVs.Length);
w.Write((ushort)0);
WriteResourceArray(w, shader.Constants, strings);
WriteResourceArray(w, shader.Samplers, strings);
WriteResourceArray(w, shader.UnknownX, strings);
WriteResourceArray(w, shader.UnknownY, strings);
WriteResourceArray(w, shader.UAVs, strings);
}
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Lumina.Data.Parsing;
using Lumina.Extensions;
using Lumina.Misc;
using Penumbra.GameData.Data;
@ -33,8 +34,7 @@ public partial class ShpkFile : IWritable
public DXVersion DirectXVersion;
public Resource[] Constants;
public Resource[] Samplers;
public Resource[] UnknownX;
public Resource[] UnknownY;
public Resource[] UAVs;
public byte[] AdditionalHeader;
private byte[] _blob;
private DisassembledShader? _disassembly;
@ -111,6 +111,16 @@ public partial class ShpkFile : IWritable
return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
}
public Resource? GetUAVById(uint id)
{
return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
}
public Resource? GetUAVByName(string name)
{
return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
}
public void UpdateResources(ShpkFile file)
{
if (_disassembly == null)
@ -119,39 +129,56 @@ public partial class ShpkFile : IWritable
}
var constants = new List<Resource>();
var samplers = new List<Resource>();
var uavs = new List<Resource>();
foreach (var binding in _disassembly.ResourceBindings)
{
switch (binding.Type)
{
case DisassembledShader.ResourceType.ConstantBuffer:
var name = NormalizeResourceName(binding.Name);
// We want to preserve IDs as much as possible, and to deterministically generate new ones, to maximize compatibility.
var id = GetConstantByName(name)?.Id ?? file.GetConstantByName(name)?.Id ?? Crc32.Get(name);
// We want to preserve IDs as much as possible, and to deterministically generate new ones in a way that's most compliant with the native ones, to maximize compatibility.
var id = GetConstantByName(name)?.Id ?? file.GetConstantByName(name)?.Id ?? Crc32.Get(name, 0xFFFFFFFFu);
constants.Add(new Resource
{
Id = id,
Name = name,
Slot = (ushort)binding.Slot,
Size = (ushort)binding.RegisterCount,
Used = binding.Used,
Id = id,
Name = name,
Slot = (ushort)binding.Slot,
Size = (ushort)binding.RegisterCount,
Used = binding.Used,
UsedDynamically = binding.UsedDynamically,
});
break;
case DisassembledShader.ResourceType.Texture:
name = NormalizeResourceName(binding.Name);
id = GetSamplerByName(name)?.Id ?? file.GetSamplerByName(name)?.Id ?? Crc32.Get(name);
id = GetSamplerByName(name)?.Id ?? file.GetSamplerByName(name)?.Id ?? Crc32.Get(name, 0xFFFFFFFFu);
samplers.Add(new Resource
{
Id = id,
Name = name,
Slot = (ushort)binding.Slot,
Size = (ushort)binding.Slot,
Used = binding.Used,
Id = id,
Name = name,
Slot = (ushort)binding.Slot,
Size = (ushort)binding.Slot,
Used = binding.Used,
UsedDynamically = binding.UsedDynamically,
});
break;
case DisassembledShader.ResourceType.UAV:
name = NormalizeResourceName(binding.Name);
id = GetUAVByName(name)?.Id ?? file.GetUAVByName(name)?.Id ?? Crc32.Get(name, 0xFFFFFFFFu);
uavs.Add(new Resource
{
Id = id,
Name = name,
Slot = (ushort)binding.Slot,
Size = (ushort)binding.Slot,
Used = binding.Used,
UsedDynamically = binding.UsedDynamically,
});
break;
}
}
Constants = constants.ToArray();
Samplers = samplers.ToArray();
UAVs = uavs.ToArray();
}
private void UpdateUsed()
@ -160,6 +187,7 @@ public partial class ShpkFile : IWritable
{
var cbUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
var tUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
var uUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
foreach (var binding in _disassembly.ResourceBindings)
{
switch (binding.Type)
@ -170,39 +198,36 @@ public partial class ShpkFile : IWritable
case DisassembledShader.ResourceType.Texture:
tUsage[NormalizeResourceName(binding.Name)] = (binding.Used, binding.UsedDynamically);
break;
case DisassembledShader.ResourceType.UAV:
uUsage[NormalizeResourceName(binding.Name)] = (binding.Used, binding.UsedDynamically);
break;
}
}
for (var i = 0; i < Constants.Length; ++i)
static void CopyUsed(Resource[] resources, Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> used)
{
if (cbUsage.TryGetValue(Constants[i].Name, out var usage))
for (var i = 0; i < resources.Length; ++i)
{
Constants[i].Used = usage.Item1;
Constants[i].UsedDynamically = usage.Item2;
}
else
{
Constants[i].Used = null;
Constants[i].UsedDynamically = null;
}
}
for (var i = 0; i < Samplers.Length; ++i)
{
if (tUsage.TryGetValue(Samplers[i].Name, out var usage))
{
Samplers[i].Used = usage.Item1;
Samplers[i].UsedDynamically = usage.Item2;
}
else
{
Samplers[i].Used = null;
Samplers[i].UsedDynamically = null;
if (used.TryGetValue(resources[i].Name, out var usage))
{
resources[i].Used = usage.Item1;
resources[i].UsedDynamically = usage.Item2;
}
else
{
resources[i].Used = null;
resources[i].UsedDynamically = null;
}
}
}
CopyUsed(Constants, cbUsage);
CopyUsed(Samplers, tUsage);
CopyUsed(UAVs, uUsage);
}
else
{
ClearUsed(Constants);
ClearUsed(Samplers);
ClearUsed(UAVs);
}
}
@ -231,6 +256,37 @@ public partial class ShpkFile : IWritable
public ushort ByteSize;
}
public struct Pass
{
public uint Id;
public uint VertexShader;
public uint PixelShader;
}
public struct Key
{
public uint Id;
public uint DefaultValue;
public uint[] Values;
}
public struct Node
{
public uint Id;
public byte[] PassIndices;
public uint[] SystemKeys;
public uint[] SceneKeys;
public uint[] MaterialKeys;
public uint[] SubViewKeys;
public Pass[] Passes;
}
public struct Item
{
public uint Id;
public uint Node;
}
public class StringPool
{
public MemoryStream Data;
@ -317,7 +373,7 @@ public partial class ShpkFile : IWritable
public const uint MaterialParamsConstantId = 0x64D12851u;
public uint Unknown1;
public uint Version;
public DXVersion DirectXVersion;
public Shader[] VertexShaders;
public Shader[] PixelShaders;
@ -325,15 +381,14 @@ public partial class ShpkFile : IWritable
public MaterialParam[] MaterialParams;
public Resource[] Constants;
public Resource[] Samplers;
public (uint, uint)[] UnknownA;
public (uint, uint)[] UnknownB;
public (uint, uint)[] UnknownC;
public uint Unknown2;
public uint Unknown3;
public uint Unknown4;
public (uint, uint, uint) Unknowns;
public Resource[] UAVs;
public Key[] SystemKeys;
public Key[] SceneKeys;
public Key[] MaterialKeys;
public Key[] SubViewKeys;
public Node[] Nodes;
public Item[] Items;
public byte[] AdditionalData;
public StringPool Strings; // Cannot be safely discarded yet, we don't know if AdditionalData references it
public bool Valid { get; private set; }
private bool _changed;
@ -363,6 +418,41 @@ public partial class ShpkFile : IWritable
return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
}
public Resource? GetUAVById(uint id)
{
return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
}
public Resource? GetUAVByName(string name)
{
return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
}
public Key? GetSystemKeyById(uint id)
{
return SystemKeys.Select(key => new Key?(key)).FirstOrDefault(key => key!.Value.Id == id);
}
public Key? GetSceneKeyById(uint id)
{
return SceneKeys.Select(key => new Key?(key)).FirstOrDefault(key => key!.Value.Id == id);
}
public Key? GetMaterialKeyById(uint id)
{
return MaterialKeys.Select(key => new Key?(key)).FirstOrDefault(key => key!.Value.Id == id);
}
public Node? GetNodeById(uint id)
{
return Nodes.Select(node => new Node?(node)).FirstOrDefault(node => node!.Value.Id == id);
}
public Item? GetItemById(uint id)
{
return Items.Select(item => new Item?(item)).FirstOrDefault(item => item!.Value.Id == id);
}
// Activator.CreateInstance can't use a ctor with a default value so this has to be made explicit
public ShpkFile(byte[] data)
: this(data, false)
@ -378,7 +468,7 @@ public partial class ShpkFile : IWritable
{
throw new InvalidDataException();
}
Unknown1 = r.ReadUInt32();
Version = r.ReadUInt32();
DirectXVersion = r.ReadUInt32() switch
{
DX9Magic => DXVersion.DirectX9,
@ -397,40 +487,59 @@ public partial class ShpkFile : IWritable
var materialParamCount = r.ReadUInt32();
var constantCount = r.ReadUInt32();
var samplerCount = r.ReadUInt32();
var unknownACount = r.ReadUInt32();
var unknownBCount = r.ReadUInt32();
var unknownCCount = r.ReadUInt32();
Unknown2 = r.ReadUInt32();
Unknown3 = r.ReadUInt32();
Unknown4 = r.ReadUInt32();
var uavCount = r.ReadUInt32();
var systemKeyCount = r.ReadUInt32();
var sceneKeyCount = r.ReadUInt32();
var materialKeyCount = r.ReadUInt32();
var nodeCount = r.ReadUInt32();
var itemCount = r.ReadUInt32();
var blobs = new ReadOnlySpan<byte>(data, (int)blobsOffset, (int)(stringsOffset - blobsOffset));
Strings = new StringPool(new ReadOnlySpan<byte>(data, (int)stringsOffset, (int)(data.Length - stringsOffset)));
var strings = new StringPool(new ReadOnlySpan<byte>(data, (int)stringsOffset, (int)(data.Length - stringsOffset)));
VertexShaders = ReadShaderArray(r, (int)vertexShaderCount, DisassembledShader.ShaderStage.Vertex, DirectXVersion, disassemble, blobs, Strings);
PixelShaders = ReadShaderArray(r, (int)pixelShaderCount, DisassembledShader.ShaderStage.Pixel, DirectXVersion, disassemble, blobs, Strings);
VertexShaders = ReadShaderArray(r, (int)vertexShaderCount, DisassembledShader.ShaderStage.Vertex, DirectXVersion, disassemble, blobs, strings);
PixelShaders = ReadShaderArray(r, (int)pixelShaderCount, DisassembledShader.ShaderStage.Pixel, DirectXVersion, disassemble, blobs, strings);
MaterialParams = r.ReadStructuresAsArray<MaterialParam>((int)materialParamCount);
Constants = ReadResourceArray(r, (int)constantCount, Strings);
Samplers = ReadResourceArray(r, (int)samplerCount, Strings);
Constants = ReadResourceArray(r, (int)constantCount, strings);
Samplers = ReadResourceArray(r, (int)samplerCount, strings);
UAVs = ReadResourceArray(r, (int)uavCount, strings);
var unk1 = r.ReadUInt32();
var unk2 = r.ReadUInt32();
var unk3 = r.ReadUInt32();
Unknowns = (unk1, unk2, unk3);
SystemKeys = ReadKeyArray(r, (int)systemKeyCount);
SceneKeys = ReadKeyArray(r, (int)sceneKeyCount);
MaterialKeys = ReadKeyArray(r, (int)materialKeyCount);
UnknownA = ReadUInt32PairArray(r, (int)unknownACount);
UnknownB = ReadUInt32PairArray(r, (int)unknownBCount);
UnknownC = ReadUInt32PairArray(r, (int)unknownCCount);
var subViewKey1Default = r.ReadUInt32();
var subViewKey2Default = r.ReadUInt32();
AdditionalData = r.ReadBytes((int)(blobsOffset - r.BaseStream.Position));
SubViewKeys = new Key[] {
new Key
{
Id = 1,
DefaultValue = subViewKey1Default,
Values = Array.Empty<uint>(),
},
new Key
{
Id = 2,
DefaultValue = subViewKey2Default,
Values = Array.Empty<uint>(),
},
};
Nodes = ReadNodeArray(r, (int)nodeCount, SystemKeys.Length, SceneKeys.Length, MaterialKeys.Length, SubViewKeys.Length);
Items = r.ReadStructuresAsArray<Item>((int)itemCount);
AdditionalData = r.ReadBytes((int)(blobsOffset - r.BaseStream.Position)); // This should be empty, but just in case.
if (disassemble)
{
UpdateUsed();
}
UpdateKeyValues();
Valid = true;
_changed = false;
}
@ -439,11 +548,12 @@ public partial class ShpkFile : IWritable
{
var constants = new Dictionary<uint, Resource>();
var samplers = new Dictionary<uint, Resource>();
static void CollectResources(Dictionary<uint, Resource> resources, Resource[] shaderResources, Func<uint, Resource?> getExistingById, bool isSamplers)
var uavs = new Dictionary<uint, Resource>();
static void CollectResources(Dictionary<uint, Resource> resources, Resource[] shaderResources, Func<uint, Resource?> getExistingById, DisassembledShader.ResourceType type)
{
foreach (var resource in shaderResources)
{
if (resources.TryGetValue(resource.Id, out var carry) && isSamplers)
if (resources.TryGetValue(resource.Id, out var carry) && type != DisassembledShader.ResourceType.ConstantBuffer)
{
continue;
}
@ -452,8 +562,8 @@ public partial class ShpkFile : IWritable
{
Id = resource.Id,
Name = resource.Name,
Slot = existing?.Slot ?? (isSamplers ? (ushort)2 : (ushort)65535),
Size = isSamplers ? (existing?.Size ?? 0) : Math.Max(carry.Size, resource.Size),
Slot = existing?.Slot ?? (type == DisassembledShader.ResourceType.ConstantBuffer ? (ushort)65535 : (ushort)2),
Size = type == DisassembledShader.ResourceType.ConstantBuffer ? Math.Max(carry.Size, resource.Size) : (existing?.Size ?? 0),
Used = null,
UsedDynamically = null,
};
@ -461,16 +571,19 @@ public partial class ShpkFile : IWritable
}
foreach (var shader in VertexShaders)
{
CollectResources(constants, shader.Constants, GetConstantById, false);
CollectResources(samplers, shader.Samplers, GetSamplerById, true);
CollectResources(constants, shader.Constants, GetConstantById, DisassembledShader.ResourceType.ConstantBuffer);
CollectResources(samplers, shader.Samplers, GetSamplerById, DisassembledShader.ResourceType.Sampler);
CollectResources(uavs, shader.UAVs, GetUAVById, DisassembledShader.ResourceType.UAV);
}
foreach (var shader in PixelShaders)
{
CollectResources(constants, shader.Constants, GetConstantById, false);
CollectResources(samplers, shader.Samplers, GetSamplerById, true);
CollectResources(constants, shader.Constants, GetConstantById, DisassembledShader.ResourceType.ConstantBuffer);
CollectResources(samplers, shader.Samplers, GetSamplerById, DisassembledShader.ResourceType.Sampler);
CollectResources(uavs, shader.UAVs, GetUAVById, DisassembledShader.ResourceType.UAV);
}
Constants = constants.Values.ToArray();
Samplers = samplers.Values.ToArray();
UAVs = uavs.Values.ToArray();
UpdateUsed();
MaterialParamsSize = (GetConstantById(MaterialParamsConstantId)?.Size ?? 0u) << 4;
foreach (var param in MaterialParams)
@ -484,7 +597,8 @@ public partial class ShpkFile : IWritable
{
var cUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
var sUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
static void CollectUsage(Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> usage, Resource[] resources)
var uUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
static void CollectUsed(Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> usage, Resource[] resources)
{
foreach (var resource in resources)
{
@ -502,42 +616,75 @@ public partial class ShpkFile : IWritable
usage[resource.Id] = (combined, carry.Item2 | (resource.UsedDynamically ?? 0));
}
}
static void CopyUsed(Resource[] resources, Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> used)
{
for (var i = 0; i < resources.Length; ++i)
{
if (used.TryGetValue(resources[i].Id, out var usage))
{
resources[i].Used = usage.Item1;
resources[i].UsedDynamically = usage.Item2;
}
else
{
resources[i].Used = null;
resources[i].UsedDynamically = null;
}
}
}
foreach (var shader in VertexShaders)
{
CollectUsage(cUsage, shader.Constants);
CollectUsage(sUsage, shader.Samplers);
CollectUsed(cUsage, shader.Constants);
CollectUsed(sUsage, shader.Samplers);
CollectUsed(uUsage, shader.UAVs);
}
foreach (var shader in PixelShaders)
{
CollectUsage(cUsage, shader.Constants);
CollectUsage(sUsage, shader.Samplers);
CollectUsed(cUsage, shader.Constants);
CollectUsed(sUsage, shader.Samplers);
CollectUsed(uUsage, shader.UAVs);
}
for (var i = 0; i < Constants.Length; ++i)
CopyUsed(Constants, cUsage);
CopyUsed(Samplers, sUsage);
CopyUsed(UAVs, uUsage);
}
public void UpdateKeyValues()
{
static HashSet<uint>[] InitializeValueSet(Key[] keys)
=> Array.ConvertAll(keys, key => new HashSet<uint>()
{
key.DefaultValue,
});
static void CollectValues(HashSet<uint>[] valueSets, uint[] values)
{
if (cUsage.TryGetValue(Constants[i].Id, out var usage))
for (var i = 0; i < valueSets.Length; ++i)
{
Constants[i].Used = usage.Item1;
Constants[i].UsedDynamically = usage.Item2;
}
else
{
Constants[i].Used = null;
Constants[i].UsedDynamically = null;
valueSets[i].Add(values[i]);
}
}
for (var i = 0; i < Samplers.Length; ++i)
static void CopyValues(Key[] keys, HashSet<uint>[] valueSets)
{
if (sUsage.TryGetValue(Samplers[i].Id, out var usage))
for (var i = 0; i < keys.Length; ++i)
{
Samplers[i].Used = usage.Item1;
Samplers[i].UsedDynamically = usage.Item2;
}
else
{
Samplers[i].Used = null;
Samplers[i].UsedDynamically = null;
keys[i].Values = valueSets[i].ToArray();
}
}
var systemKeyValues = InitializeValueSet(SystemKeys);
var sceneKeyValues = InitializeValueSet(SceneKeys);
var materialKeyValues = InitializeValueSet(MaterialKeys);
var subViewKeyValues = InitializeValueSet(SubViewKeys);
foreach (var node in Nodes)
{
CollectValues(systemKeyValues, node.SystemKeys);
CollectValues(sceneKeyValues, node.SceneKeys);
CollectValues(materialKeyValues, node.MaterialKeys);
CollectValues(subViewKeyValues, node.SubViewKeys);
}
CopyValues(SystemKeys, systemKeyValues);
CopyValues(SceneKeys, sceneKeyValues);
CopyValues(MaterialKeys, materialKeyValues);
CopyValues(SubViewKeys, subViewKeyValues);
}
public void SetInvalid()
@ -606,8 +753,11 @@ public partial class ShpkFile : IWritable
var blobSize = r.ReadUInt32();
var constantCount = r.ReadUInt16();
var samplerCount = r.ReadUInt16();
var unknownXCount = r.ReadUInt16();
var unknownYCount = r.ReadUInt16();
var uavCount = r.ReadUInt16();
if (r.ReadUInt16() != 0)
{
throw new NotImplementedException();
}
var rawBlob = blobs.Slice((int)blobOffset, (int)blobSize);
@ -617,8 +767,7 @@ public partial class ShpkFile : IWritable
shader.DirectXVersion = directX;
shader.Constants = ReadResourceArray(r, constantCount, strings);
shader.Samplers = ReadResourceArray(r, samplerCount, strings);
shader.UnknownX = ReadResourceArray(r, unknownXCount, strings);
shader.UnknownY = ReadResourceArray(r, unknownYCount, strings);
shader.UAVs = ReadResourceArray(r, uavCount, strings);
shader.AdditionalHeader = rawBlob[..extraHeaderSize].ToArray();
shader.Blob = rawBlob[extraHeaderSize..].ToArray();
@ -628,15 +777,49 @@ public partial class ShpkFile : IWritable
return ret;
}
private static (uint, uint)[] ReadUInt32PairArray(BinaryReader r, int count)
private static Key[] ReadKeyArray(BinaryReader r, int count)
{
var ret = new (uint, uint)[count];
var ret = new Key[count];
for (var i = 0; i < count; ++i)
{
var first = r.ReadUInt32();
var second = r.ReadUInt32();
var id = r.ReadUInt32();
var defaultValue = r.ReadUInt32();
ret[i] = (first, second);
ret[i] = new Key
{
Id = id,
DefaultValue = defaultValue,
Values = Array.Empty<uint>(),
};
}
return ret;
}
private static Node[] ReadNodeArray(BinaryReader r, int count, int systemKeyCount, int sceneKeyCount, int materialKeyCount, int subViewKeyCount)
{
var ret = new Node[count];
for (var i = 0; i < count; ++i)
{
var id = r.ReadUInt32();
var passCount = r.ReadUInt32();
var passIndices = r.ReadBytes(16);
var systemKeys = r.ReadStructuresAsArray<uint>(systemKeyCount);
var sceneKeys = r.ReadStructuresAsArray<uint>(sceneKeyCount);
var materialKeys = r.ReadStructuresAsArray<uint>(materialKeyCount);
var subViewKeys = r.ReadStructuresAsArray<uint>(subViewKeyCount);
var passes = r.ReadStructuresAsArray<Pass>((int)passCount);
ret[i] = new Node
{
Id = id,
PassIndices = passIndices,
SystemKeys = systemKeys,
SceneKeys = sceneKeys,
MaterialKeys = materialKeys,
SubViewKeys = subViewKeys,
Passes = passes,
};
}
return ret;