mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-13 12:14:17 +01:00
More Mtrl and ShPk editing (thanks @aers)
This commit is contained in:
parent
0c17892f03
commit
33231959b2
4 changed files with 648 additions and 247 deletions
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@ -7,19 +7,25 @@ public partial class ShpkFile
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{
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public byte[] Write()
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{
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if (SubViewKeys.Length != 2)
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{
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throw new InvalidDataException();
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}
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using var stream = new MemoryStream();
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using var blobs = new MemoryStream();
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var strings = new StringPool(ReadOnlySpan<byte>.Empty);
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using (var w = new BinaryWriter(stream))
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{
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w.Write(ShPkMagic);
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w.Write(Unknown1);
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w.Write(Version);
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w.Write(DirectXVersion switch
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{
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DXVersion.DirectX9 => DX9Magic,
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DXVersion.DirectX11 => DX11Magic,
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_ => throw new NotImplementedException(),
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});
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long offsetsPosition = stream.Position;
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var offsetsPosition = stream.Position;
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w.Write(0u); // Placeholder for file size
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w.Write(0u); // Placeholder for blobs offset
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w.Write(0u); // Placeholder for strings offset
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@ -29,15 +35,15 @@ public partial class ShpkFile
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w.Write((uint)MaterialParams.Length);
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w.Write((uint)Constants.Length);
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w.Write((uint)Samplers.Length);
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w.Write((uint)UnknownA.Length);
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w.Write((uint)UnknownB.Length);
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w.Write((uint)UnknownC.Length);
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w.Write(Unknown2);
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w.Write(Unknown3);
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w.Write(Unknown4);
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w.Write((uint)UAVs.Length);
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w.Write((uint)SystemKeys.Length);
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w.Write((uint)SceneKeys.Length);
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w.Write((uint)MaterialKeys.Length);
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w.Write((uint)Nodes.Length);
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w.Write((uint)Items.Length);
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WriteShaderArray(w, VertexShaders, blobs, Strings);
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WriteShaderArray(w, PixelShaders, blobs, Strings);
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WriteShaderArray(w, VertexShaders, blobs, strings);
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WriteShaderArray(w, PixelShaders, blobs, strings);
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foreach (var materialParam in MaterialParams)
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{
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@ -46,16 +52,68 @@ public partial class ShpkFile
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w.Write(materialParam.ByteSize);
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}
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WriteResourceArray(w, Constants, Strings);
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WriteResourceArray(w, Samplers, Strings);
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WriteResourceArray(w, Constants, strings);
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WriteResourceArray(w, Samplers, strings);
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WriteResourceArray(w, UAVs, strings);
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w.Write(Unknowns.Item1);
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w.Write(Unknowns.Item2);
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w.Write(Unknowns.Item3);
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foreach (var key in SystemKeys)
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{
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w.Write(key.Id);
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w.Write(key.DefaultValue);
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}
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foreach (var key in SceneKeys)
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{
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w.Write(key.Id);
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w.Write(key.DefaultValue);
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}
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foreach (var key in MaterialKeys)
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{
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w.Write(key.Id);
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w.Write(key.DefaultValue);
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}
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foreach (var key in SubViewKeys)
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{
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w.Write(key.DefaultValue);
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}
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WriteUInt32PairArray(w, UnknownA);
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WriteUInt32PairArray(w, UnknownB);
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WriteUInt32PairArray(w, UnknownC);
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foreach (var node in Nodes)
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{
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if (node.PassIndices.Length != 16 || node.SystemKeys.Length != SystemKeys.Length || node.SceneKeys.Length != SceneKeys.Length || node.MaterialKeys.Length != MaterialKeys.Length || node.SubViewKeys.Length != SubViewKeys.Length)
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{
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throw new InvalidDataException();
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}
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w.Write(node.Id);
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w.Write(node.Passes.Length);
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w.Write(node.PassIndices);
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foreach (var key in node.SystemKeys)
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{
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w.Write(key);
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}
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foreach (var key in node.SceneKeys)
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{
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w.Write(key);
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}
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foreach (var key in node.MaterialKeys)
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{
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w.Write(key);
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}
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foreach (var key in node.SubViewKeys)
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{
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w.Write(key);
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}
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foreach (var pass in node.Passes)
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{
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w.Write(pass.Id);
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w.Write(pass.VertexShader);
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w.Write(pass.PixelShader);
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}
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}
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foreach (var item in Items)
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{
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w.Write(item.Id);
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w.Write(item.Node);
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}
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w.Write(AdditionalData);
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@ -63,7 +121,7 @@ public partial class ShpkFile
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blobs.WriteTo(stream);
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var stringsOffset = (int)stream.Position;
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Strings.Data.WriteTo(stream);
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strings.Data.WriteTo(stream);
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var fileSize = (int)stream.Position;
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@ -102,13 +160,12 @@ public partial class ShpkFile
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w.Write(blobSize);
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w.Write((ushort)shader.Constants.Length);
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w.Write((ushort)shader.Samplers.Length);
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w.Write((ushort)shader.UnknownX.Length);
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w.Write((ushort)shader.UnknownY.Length);
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w.Write((ushort)shader.UAVs.Length);
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w.Write((ushort)0);
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WriteResourceArray(w, shader.Constants, strings);
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WriteResourceArray(w, shader.Samplers, strings);
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WriteResourceArray(w, shader.UnknownX, strings);
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WriteResourceArray(w, shader.UnknownY, strings);
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WriteResourceArray(w, shader.UAVs, strings);
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Lumina.Data.Parsing;
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using Lumina.Extensions;
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using Lumina.Misc;
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using Penumbra.GameData.Data;
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@ -33,8 +34,7 @@ public partial class ShpkFile : IWritable
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public DXVersion DirectXVersion;
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public Resource[] Constants;
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public Resource[] Samplers;
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public Resource[] UnknownX;
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public Resource[] UnknownY;
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public Resource[] UAVs;
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public byte[] AdditionalHeader;
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private byte[] _blob;
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private DisassembledShader? _disassembly;
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@ -111,6 +111,16 @@ public partial class ShpkFile : IWritable
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return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
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}
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public Resource? GetUAVById(uint id)
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{
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return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
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}
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public Resource? GetUAVByName(string name)
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{
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return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
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}
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public void UpdateResources(ShpkFile file)
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{
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if (_disassembly == null)
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@ -119,39 +129,56 @@ public partial class ShpkFile : IWritable
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}
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var constants = new List<Resource>();
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var samplers = new List<Resource>();
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var uavs = new List<Resource>();
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foreach (var binding in _disassembly.ResourceBindings)
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{
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switch (binding.Type)
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{
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case DisassembledShader.ResourceType.ConstantBuffer:
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var name = NormalizeResourceName(binding.Name);
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// We want to preserve IDs as much as possible, and to deterministically generate new ones, to maximize compatibility.
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var id = GetConstantByName(name)?.Id ?? file.GetConstantByName(name)?.Id ?? Crc32.Get(name);
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// We want to preserve IDs as much as possible, and to deterministically generate new ones in a way that's most compliant with the native ones, to maximize compatibility.
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var id = GetConstantByName(name)?.Id ?? file.GetConstantByName(name)?.Id ?? Crc32.Get(name, 0xFFFFFFFFu);
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constants.Add(new Resource
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{
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Id = id,
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Name = name,
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Slot = (ushort)binding.Slot,
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Size = (ushort)binding.RegisterCount,
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Used = binding.Used,
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Id = id,
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Name = name,
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Slot = (ushort)binding.Slot,
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Size = (ushort)binding.RegisterCount,
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Used = binding.Used,
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UsedDynamically = binding.UsedDynamically,
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});
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break;
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case DisassembledShader.ResourceType.Texture:
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name = NormalizeResourceName(binding.Name);
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id = GetSamplerByName(name)?.Id ?? file.GetSamplerByName(name)?.Id ?? Crc32.Get(name);
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id = GetSamplerByName(name)?.Id ?? file.GetSamplerByName(name)?.Id ?? Crc32.Get(name, 0xFFFFFFFFu);
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samplers.Add(new Resource
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{
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Id = id,
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Name = name,
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Slot = (ushort)binding.Slot,
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Size = (ushort)binding.Slot,
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Used = binding.Used,
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Id = id,
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Name = name,
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Slot = (ushort)binding.Slot,
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Size = (ushort)binding.Slot,
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Used = binding.Used,
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UsedDynamically = binding.UsedDynamically,
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});
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break;
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case DisassembledShader.ResourceType.UAV:
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name = NormalizeResourceName(binding.Name);
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id = GetUAVByName(name)?.Id ?? file.GetUAVByName(name)?.Id ?? Crc32.Get(name, 0xFFFFFFFFu);
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uavs.Add(new Resource
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{
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Id = id,
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Name = name,
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Slot = (ushort)binding.Slot,
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Size = (ushort)binding.Slot,
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Used = binding.Used,
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UsedDynamically = binding.UsedDynamically,
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});
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break;
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}
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}
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Constants = constants.ToArray();
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Samplers = samplers.ToArray();
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UAVs = uavs.ToArray();
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}
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private void UpdateUsed()
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@ -160,6 +187,7 @@ public partial class ShpkFile : IWritable
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{
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var cbUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
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var tUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
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var uUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
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foreach (var binding in _disassembly.ResourceBindings)
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{
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switch (binding.Type)
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@ -170,39 +198,36 @@ public partial class ShpkFile : IWritable
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case DisassembledShader.ResourceType.Texture:
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tUsage[NormalizeResourceName(binding.Name)] = (binding.Used, binding.UsedDynamically);
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break;
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case DisassembledShader.ResourceType.UAV:
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uUsage[NormalizeResourceName(binding.Name)] = (binding.Used, binding.UsedDynamically);
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break;
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}
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}
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for (var i = 0; i < Constants.Length; ++i)
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static void CopyUsed(Resource[] resources, Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> used)
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{
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if (cbUsage.TryGetValue(Constants[i].Name, out var usage))
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for (var i = 0; i < resources.Length; ++i)
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{
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Constants[i].Used = usage.Item1;
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Constants[i].UsedDynamically = usage.Item2;
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}
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else
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{
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Constants[i].Used = null;
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Constants[i].UsedDynamically = null;
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}
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}
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for (var i = 0; i < Samplers.Length; ++i)
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{
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if (tUsage.TryGetValue(Samplers[i].Name, out var usage))
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{
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Samplers[i].Used = usage.Item1;
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Samplers[i].UsedDynamically = usage.Item2;
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}
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else
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{
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Samplers[i].Used = null;
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Samplers[i].UsedDynamically = null;
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if (used.TryGetValue(resources[i].Name, out var usage))
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{
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resources[i].Used = usage.Item1;
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resources[i].UsedDynamically = usage.Item2;
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}
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else
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{
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resources[i].Used = null;
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resources[i].UsedDynamically = null;
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}
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}
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}
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CopyUsed(Constants, cbUsage);
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CopyUsed(Samplers, tUsage);
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CopyUsed(UAVs, uUsage);
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}
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else
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{
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ClearUsed(Constants);
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ClearUsed(Samplers);
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ClearUsed(UAVs);
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}
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}
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@ -231,6 +256,37 @@ public partial class ShpkFile : IWritable
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public ushort ByteSize;
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}
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public struct Pass
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{
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public uint Id;
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public uint VertexShader;
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public uint PixelShader;
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}
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public struct Key
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{
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public uint Id;
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public uint DefaultValue;
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public uint[] Values;
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}
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public struct Node
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{
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public uint Id;
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public byte[] PassIndices;
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public uint[] SystemKeys;
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public uint[] SceneKeys;
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public uint[] MaterialKeys;
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public uint[] SubViewKeys;
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public Pass[] Passes;
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}
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public struct Item
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{
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public uint Id;
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public uint Node;
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}
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public class StringPool
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{
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public MemoryStream Data;
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@ -317,7 +373,7 @@ public partial class ShpkFile : IWritable
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public const uint MaterialParamsConstantId = 0x64D12851u;
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public uint Unknown1;
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public uint Version;
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public DXVersion DirectXVersion;
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public Shader[] VertexShaders;
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public Shader[] PixelShaders;
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@ -325,15 +381,14 @@ public partial class ShpkFile : IWritable
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public MaterialParam[] MaterialParams;
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public Resource[] Constants;
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public Resource[] Samplers;
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public (uint, uint)[] UnknownA;
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public (uint, uint)[] UnknownB;
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public (uint, uint)[] UnknownC;
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public uint Unknown2;
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public uint Unknown3;
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public uint Unknown4;
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public (uint, uint, uint) Unknowns;
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public Resource[] UAVs;
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public Key[] SystemKeys;
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public Key[] SceneKeys;
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public Key[] MaterialKeys;
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public Key[] SubViewKeys;
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public Node[] Nodes;
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public Item[] Items;
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public byte[] AdditionalData;
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public StringPool Strings; // Cannot be safely discarded yet, we don't know if AdditionalData references it
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public bool Valid { get; private set; }
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private bool _changed;
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@ -363,6 +418,41 @@ public partial class ShpkFile : IWritable
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return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
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}
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public Resource? GetUAVById(uint id)
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{
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return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
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}
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public Resource? GetUAVByName(string name)
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{
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return UAVs.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
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}
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public Key? GetSystemKeyById(uint id)
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{
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return SystemKeys.Select(key => new Key?(key)).FirstOrDefault(key => key!.Value.Id == id);
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}
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public Key? GetSceneKeyById(uint id)
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{
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return SceneKeys.Select(key => new Key?(key)).FirstOrDefault(key => key!.Value.Id == id);
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}
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public Key? GetMaterialKeyById(uint id)
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{
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return MaterialKeys.Select(key => new Key?(key)).FirstOrDefault(key => key!.Value.Id == id);
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}
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public Node? GetNodeById(uint id)
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{
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return Nodes.Select(node => new Node?(node)).FirstOrDefault(node => node!.Value.Id == id);
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}
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public Item? GetItemById(uint id)
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{
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return Items.Select(item => new Item?(item)).FirstOrDefault(item => item!.Value.Id == id);
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}
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// Activator.CreateInstance can't use a ctor with a default value so this has to be made explicit
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public ShpkFile(byte[] data)
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: this(data, false)
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@ -378,7 +468,7 @@ public partial class ShpkFile : IWritable
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{
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throw new InvalidDataException();
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}
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Unknown1 = r.ReadUInt32();
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Version = r.ReadUInt32();
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DirectXVersion = r.ReadUInt32() switch
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{
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DX9Magic => DXVersion.DirectX9,
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@ -397,40 +487,59 @@ public partial class ShpkFile : IWritable
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var materialParamCount = r.ReadUInt32();
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var constantCount = r.ReadUInt32();
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var samplerCount = r.ReadUInt32();
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var unknownACount = r.ReadUInt32();
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var unknownBCount = r.ReadUInt32();
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var unknownCCount = r.ReadUInt32();
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Unknown2 = r.ReadUInt32();
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Unknown3 = r.ReadUInt32();
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Unknown4 = r.ReadUInt32();
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var uavCount = r.ReadUInt32();
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var systemKeyCount = r.ReadUInt32();
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var sceneKeyCount = r.ReadUInt32();
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var materialKeyCount = r.ReadUInt32();
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var nodeCount = r.ReadUInt32();
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var itemCount = r.ReadUInt32();
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var blobs = new ReadOnlySpan<byte>(data, (int)blobsOffset, (int)(stringsOffset - blobsOffset));
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Strings = new StringPool(new ReadOnlySpan<byte>(data, (int)stringsOffset, (int)(data.Length - stringsOffset)));
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var strings = new StringPool(new ReadOnlySpan<byte>(data, (int)stringsOffset, (int)(data.Length - stringsOffset)));
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|
||||
VertexShaders = ReadShaderArray(r, (int)vertexShaderCount, DisassembledShader.ShaderStage.Vertex, DirectXVersion, disassemble, blobs, Strings);
|
||||
PixelShaders = ReadShaderArray(r, (int)pixelShaderCount, DisassembledShader.ShaderStage.Pixel, DirectXVersion, disassemble, blobs, Strings);
|
||||
VertexShaders = ReadShaderArray(r, (int)vertexShaderCount, DisassembledShader.ShaderStage.Vertex, DirectXVersion, disassemble, blobs, strings);
|
||||
PixelShaders = ReadShaderArray(r, (int)pixelShaderCount, DisassembledShader.ShaderStage.Pixel, DirectXVersion, disassemble, blobs, strings);
|
||||
|
||||
MaterialParams = r.ReadStructuresAsArray<MaterialParam>((int)materialParamCount);
|
||||
|
||||
Constants = ReadResourceArray(r, (int)constantCount, Strings);
|
||||
Samplers = ReadResourceArray(r, (int)samplerCount, Strings);
|
||||
Constants = ReadResourceArray(r, (int)constantCount, strings);
|
||||
Samplers = ReadResourceArray(r, (int)samplerCount, strings);
|
||||
UAVs = ReadResourceArray(r, (int)uavCount, strings);
|
||||
|
||||
var unk1 = r.ReadUInt32();
|
||||
var unk2 = r.ReadUInt32();
|
||||
var unk3 = r.ReadUInt32();
|
||||
Unknowns = (unk1, unk2, unk3);
|
||||
SystemKeys = ReadKeyArray(r, (int)systemKeyCount);
|
||||
SceneKeys = ReadKeyArray(r, (int)sceneKeyCount);
|
||||
MaterialKeys = ReadKeyArray(r, (int)materialKeyCount);
|
||||
|
||||
UnknownA = ReadUInt32PairArray(r, (int)unknownACount);
|
||||
UnknownB = ReadUInt32PairArray(r, (int)unknownBCount);
|
||||
UnknownC = ReadUInt32PairArray(r, (int)unknownCCount);
|
||||
var subViewKey1Default = r.ReadUInt32();
|
||||
var subViewKey2Default = r.ReadUInt32();
|
||||
|
||||
AdditionalData = r.ReadBytes((int)(blobsOffset - r.BaseStream.Position));
|
||||
SubViewKeys = new Key[] {
|
||||
new Key
|
||||
{
|
||||
Id = 1,
|
||||
DefaultValue = subViewKey1Default,
|
||||
Values = Array.Empty<uint>(),
|
||||
},
|
||||
new Key
|
||||
{
|
||||
Id = 2,
|
||||
DefaultValue = subViewKey2Default,
|
||||
Values = Array.Empty<uint>(),
|
||||
},
|
||||
};
|
||||
|
||||
Nodes = ReadNodeArray(r, (int)nodeCount, SystemKeys.Length, SceneKeys.Length, MaterialKeys.Length, SubViewKeys.Length);
|
||||
Items = r.ReadStructuresAsArray<Item>((int)itemCount);
|
||||
|
||||
AdditionalData = r.ReadBytes((int)(blobsOffset - r.BaseStream.Position)); // This should be empty, but just in case.
|
||||
|
||||
if (disassemble)
|
||||
{
|
||||
UpdateUsed();
|
||||
}
|
||||
|
||||
UpdateKeyValues();
|
||||
|
||||
Valid = true;
|
||||
_changed = false;
|
||||
}
|
||||
|
|
@ -439,11 +548,12 @@ public partial class ShpkFile : IWritable
|
|||
{
|
||||
var constants = new Dictionary<uint, Resource>();
|
||||
var samplers = new Dictionary<uint, Resource>();
|
||||
static void CollectResources(Dictionary<uint, Resource> resources, Resource[] shaderResources, Func<uint, Resource?> getExistingById, bool isSamplers)
|
||||
var uavs = new Dictionary<uint, Resource>();
|
||||
static void CollectResources(Dictionary<uint, Resource> resources, Resource[] shaderResources, Func<uint, Resource?> getExistingById, DisassembledShader.ResourceType type)
|
||||
{
|
||||
foreach (var resource in shaderResources)
|
||||
{
|
||||
if (resources.TryGetValue(resource.Id, out var carry) && isSamplers)
|
||||
if (resources.TryGetValue(resource.Id, out var carry) && type != DisassembledShader.ResourceType.ConstantBuffer)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
@ -452,8 +562,8 @@ public partial class ShpkFile : IWritable
|
|||
{
|
||||
Id = resource.Id,
|
||||
Name = resource.Name,
|
||||
Slot = existing?.Slot ?? (isSamplers ? (ushort)2 : (ushort)65535),
|
||||
Size = isSamplers ? (existing?.Size ?? 0) : Math.Max(carry.Size, resource.Size),
|
||||
Slot = existing?.Slot ?? (type == DisassembledShader.ResourceType.ConstantBuffer ? (ushort)65535 : (ushort)2),
|
||||
Size = type == DisassembledShader.ResourceType.ConstantBuffer ? Math.Max(carry.Size, resource.Size) : (existing?.Size ?? 0),
|
||||
Used = null,
|
||||
UsedDynamically = null,
|
||||
};
|
||||
|
|
@ -461,16 +571,19 @@ public partial class ShpkFile : IWritable
|
|||
}
|
||||
foreach (var shader in VertexShaders)
|
||||
{
|
||||
CollectResources(constants, shader.Constants, GetConstantById, false);
|
||||
CollectResources(samplers, shader.Samplers, GetSamplerById, true);
|
||||
CollectResources(constants, shader.Constants, GetConstantById, DisassembledShader.ResourceType.ConstantBuffer);
|
||||
CollectResources(samplers, shader.Samplers, GetSamplerById, DisassembledShader.ResourceType.Sampler);
|
||||
CollectResources(uavs, shader.UAVs, GetUAVById, DisassembledShader.ResourceType.UAV);
|
||||
}
|
||||
foreach (var shader in PixelShaders)
|
||||
{
|
||||
CollectResources(constants, shader.Constants, GetConstantById, false);
|
||||
CollectResources(samplers, shader.Samplers, GetSamplerById, true);
|
||||
CollectResources(constants, shader.Constants, GetConstantById, DisassembledShader.ResourceType.ConstantBuffer);
|
||||
CollectResources(samplers, shader.Samplers, GetSamplerById, DisassembledShader.ResourceType.Sampler);
|
||||
CollectResources(uavs, shader.UAVs, GetUAVById, DisassembledShader.ResourceType.UAV);
|
||||
}
|
||||
Constants = constants.Values.ToArray();
|
||||
Samplers = samplers.Values.ToArray();
|
||||
UAVs = uavs.Values.ToArray();
|
||||
UpdateUsed();
|
||||
MaterialParamsSize = (GetConstantById(MaterialParamsConstantId)?.Size ?? 0u) << 4;
|
||||
foreach (var param in MaterialParams)
|
||||
|
|
@ -484,7 +597,8 @@ public partial class ShpkFile : IWritable
|
|||
{
|
||||
var cUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
|
||||
var sUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
|
||||
static void CollectUsage(Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> usage, Resource[] resources)
|
||||
var uUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
|
||||
static void CollectUsed(Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> usage, Resource[] resources)
|
||||
{
|
||||
foreach (var resource in resources)
|
||||
{
|
||||
|
|
@ -502,42 +616,75 @@ public partial class ShpkFile : IWritable
|
|||
usage[resource.Id] = (combined, carry.Item2 | (resource.UsedDynamically ?? 0));
|
||||
}
|
||||
}
|
||||
static void CopyUsed(Resource[] resources, Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> used)
|
||||
{
|
||||
for (var i = 0; i < resources.Length; ++i)
|
||||
{
|
||||
if (used.TryGetValue(resources[i].Id, out var usage))
|
||||
{
|
||||
resources[i].Used = usage.Item1;
|
||||
resources[i].UsedDynamically = usage.Item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
resources[i].Used = null;
|
||||
resources[i].UsedDynamically = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var shader in VertexShaders)
|
||||
{
|
||||
CollectUsage(cUsage, shader.Constants);
|
||||
CollectUsage(sUsage, shader.Samplers);
|
||||
CollectUsed(cUsage, shader.Constants);
|
||||
CollectUsed(sUsage, shader.Samplers);
|
||||
CollectUsed(uUsage, shader.UAVs);
|
||||
}
|
||||
foreach (var shader in PixelShaders)
|
||||
{
|
||||
CollectUsage(cUsage, shader.Constants);
|
||||
CollectUsage(sUsage, shader.Samplers);
|
||||
CollectUsed(cUsage, shader.Constants);
|
||||
CollectUsed(sUsage, shader.Samplers);
|
||||
CollectUsed(uUsage, shader.UAVs);
|
||||
}
|
||||
for (var i = 0; i < Constants.Length; ++i)
|
||||
CopyUsed(Constants, cUsage);
|
||||
CopyUsed(Samplers, sUsage);
|
||||
CopyUsed(UAVs, uUsage);
|
||||
}
|
||||
|
||||
public void UpdateKeyValues()
|
||||
{
|
||||
static HashSet<uint>[] InitializeValueSet(Key[] keys)
|
||||
=> Array.ConvertAll(keys, key => new HashSet<uint>()
|
||||
{
|
||||
key.DefaultValue,
|
||||
});
|
||||
static void CollectValues(HashSet<uint>[] valueSets, uint[] values)
|
||||
{
|
||||
if (cUsage.TryGetValue(Constants[i].Id, out var usage))
|
||||
for (var i = 0; i < valueSets.Length; ++i)
|
||||
{
|
||||
Constants[i].Used = usage.Item1;
|
||||
Constants[i].UsedDynamically = usage.Item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Constants[i].Used = null;
|
||||
Constants[i].UsedDynamically = null;
|
||||
valueSets[i].Add(values[i]);
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < Samplers.Length; ++i)
|
||||
static void CopyValues(Key[] keys, HashSet<uint>[] valueSets)
|
||||
{
|
||||
if (sUsage.TryGetValue(Samplers[i].Id, out var usage))
|
||||
for (var i = 0; i < keys.Length; ++i)
|
||||
{
|
||||
Samplers[i].Used = usage.Item1;
|
||||
Samplers[i].UsedDynamically = usage.Item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Samplers[i].Used = null;
|
||||
Samplers[i].UsedDynamically = null;
|
||||
keys[i].Values = valueSets[i].ToArray();
|
||||
}
|
||||
}
|
||||
var systemKeyValues = InitializeValueSet(SystemKeys);
|
||||
var sceneKeyValues = InitializeValueSet(SceneKeys);
|
||||
var materialKeyValues = InitializeValueSet(MaterialKeys);
|
||||
var subViewKeyValues = InitializeValueSet(SubViewKeys);
|
||||
foreach (var node in Nodes)
|
||||
{
|
||||
CollectValues(systemKeyValues, node.SystemKeys);
|
||||
CollectValues(sceneKeyValues, node.SceneKeys);
|
||||
CollectValues(materialKeyValues, node.MaterialKeys);
|
||||
CollectValues(subViewKeyValues, node.SubViewKeys);
|
||||
}
|
||||
CopyValues(SystemKeys, systemKeyValues);
|
||||
CopyValues(SceneKeys, sceneKeyValues);
|
||||
CopyValues(MaterialKeys, materialKeyValues);
|
||||
CopyValues(SubViewKeys, subViewKeyValues);
|
||||
}
|
||||
|
||||
public void SetInvalid()
|
||||
|
|
@ -606,8 +753,11 @@ public partial class ShpkFile : IWritable
|
|||
var blobSize = r.ReadUInt32();
|
||||
var constantCount = r.ReadUInt16();
|
||||
var samplerCount = r.ReadUInt16();
|
||||
var unknownXCount = r.ReadUInt16();
|
||||
var unknownYCount = r.ReadUInt16();
|
||||
var uavCount = r.ReadUInt16();
|
||||
if (r.ReadUInt16() != 0)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
var rawBlob = blobs.Slice((int)blobOffset, (int)blobSize);
|
||||
|
||||
|
|
@ -617,8 +767,7 @@ public partial class ShpkFile : IWritable
|
|||
shader.DirectXVersion = directX;
|
||||
shader.Constants = ReadResourceArray(r, constantCount, strings);
|
||||
shader.Samplers = ReadResourceArray(r, samplerCount, strings);
|
||||
shader.UnknownX = ReadResourceArray(r, unknownXCount, strings);
|
||||
shader.UnknownY = ReadResourceArray(r, unknownYCount, strings);
|
||||
shader.UAVs = ReadResourceArray(r, uavCount, strings);
|
||||
shader.AdditionalHeader = rawBlob[..extraHeaderSize].ToArray();
|
||||
shader.Blob = rawBlob[extraHeaderSize..].ToArray();
|
||||
|
||||
|
|
@ -628,15 +777,49 @@ public partial class ShpkFile : IWritable
|
|||
return ret;
|
||||
}
|
||||
|
||||
private static (uint, uint)[] ReadUInt32PairArray(BinaryReader r, int count)
|
||||
private static Key[] ReadKeyArray(BinaryReader r, int count)
|
||||
{
|
||||
var ret = new (uint, uint)[count];
|
||||
var ret = new Key[count];
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var first = r.ReadUInt32();
|
||||
var second = r.ReadUInt32();
|
||||
var id = r.ReadUInt32();
|
||||
var defaultValue = r.ReadUInt32();
|
||||
|
||||
ret[i] = (first, second);
|
||||
ret[i] = new Key
|
||||
{
|
||||
Id = id,
|
||||
DefaultValue = defaultValue,
|
||||
Values = Array.Empty<uint>(),
|
||||
};
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static Node[] ReadNodeArray(BinaryReader r, int count, int systemKeyCount, int sceneKeyCount, int materialKeyCount, int subViewKeyCount)
|
||||
{
|
||||
var ret = new Node[count];
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var id = r.ReadUInt32();
|
||||
var passCount = r.ReadUInt32();
|
||||
var passIndices = r.ReadBytes(16);
|
||||
var systemKeys = r.ReadStructuresAsArray<uint>(systemKeyCount);
|
||||
var sceneKeys = r.ReadStructuresAsArray<uint>(sceneKeyCount);
|
||||
var materialKeys = r.ReadStructuresAsArray<uint>(materialKeyCount);
|
||||
var subViewKeys = r.ReadStructuresAsArray<uint>(subViewKeyCount);
|
||||
var passes = r.ReadStructuresAsArray<Pass>((int)passCount);
|
||||
|
||||
ret[i] = new Node
|
||||
{
|
||||
Id = id,
|
||||
PassIndices = passIndices,
|
||||
SystemKeys = systemKeys,
|
||||
SceneKeys = sceneKeys,
|
||||
MaterialKeys = materialKeys,
|
||||
SubViewKeys = subViewKeys,
|
||||
Passes = passes,
|
||||
};
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
|
|||
|
|
@ -10,14 +10,13 @@ using Dalamud.Interface.ImGuiFileDialog;
|
|||
using Dalamud.Interface.Internal.Notifications;
|
||||
using ImGuiNET;
|
||||
using Lumina.Data.Parsing;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Files;
|
||||
using Penumbra.String.Classes;
|
||||
using Penumbra.String.Functions;
|
||||
using Penumbra.Util;
|
||||
using static OtterGui.Raii.ImRaii;
|
||||
using static Penumbra.GameData.Files.ShpkFile;
|
||||
|
||||
namespace Penumbra.UI.Classes;
|
||||
|
||||
|
|
@ -27,6 +26,7 @@ public partial class ModEditWindow
|
|||
|
||||
private readonly FileDialogManager _materialFileDialog = ConfigWindow.SetupFileManager();
|
||||
|
||||
private uint _materialNewKeyId = 0;
|
||||
private uint _materialNewConstantId = 0;
|
||||
private uint _materialNewSamplerId = 0;
|
||||
|
||||
|
|
@ -191,48 +191,165 @@ public partial class ModEditWindow
|
|||
ret = true;
|
||||
}
|
||||
ImRaii.TreeNode( $"Has associated ShPk file (for advanced editing): {( file.AssociatedShpk != null ? "Yes" : "No" )}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
if( !disabled && ImGui.Button( "Associate modded ShPk file" ) )
|
||||
if( !disabled )
|
||||
{
|
||||
_materialFileDialog.OpenFileDialog( $"Associate modded ShPk file...", ".shpk", ( success, name ) =>
|
||||
if( ImGui.Button( "Associate custom ShPk file" ) )
|
||||
{
|
||||
if( !success )
|
||||
_materialFileDialog.OpenFileDialog( $"Associate custom ShPk file...", ".shpk", ( success, name ) =>
|
||||
{
|
||||
return;
|
||||
}
|
||||
if( !success )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
try
|
||||
{
|
||||
file.AssociatedShpk = new ShpkFile( File.ReadAllBytes( name ) );
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
Penumbra.Log.Error( $"Could not load ShPk file {name}:\n{e}" );
|
||||
ChatUtil.NotificationMessage( $"Could not load {Path.GetFileName( name )}:\n{e.Message}", "Penumbra Advanced Editing", NotificationType.Error );
|
||||
return;
|
||||
}
|
||||
ChatUtil.NotificationMessage( $"Advanced Shader Resources for this material will now be based on the supplied {Path.GetFileName( name )}", "Penumbra Advanced Editing", NotificationType.Success );
|
||||
} );
|
||||
}
|
||||
ImGui.SameLine();
|
||||
if( ImGui.Button( "Associate default ShPk file" ) )
|
||||
{
|
||||
var shpk = LoadAssociatedShpk( file.ShaderPackage.Name );
|
||||
if( null != shpk )
|
||||
{
|
||||
file.AssociatedShpk = new ShpkFile( File.ReadAllBytes( name ) );
|
||||
file.AssociatedShpk = shpk;
|
||||
ChatUtil.NotificationMessage( $"Advanced Shader Resources for this material will now be based on the default {file.ShaderPackage.Name}", "Penumbra Advanced Editing", NotificationType.Success );
|
||||
}
|
||||
catch( Exception e )
|
||||
else
|
||||
{
|
||||
Penumbra.Log.Error( $"Could not load ShPk file {name}:\n{e}" );
|
||||
ChatUtil.NotificationMessage( $"Could not load {Path.GetFileName( name )}:\n{e.Message}", "Penumbra Advanced Editing", NotificationType.Error );
|
||||
return;
|
||||
ChatUtil.NotificationMessage( $"Could not load default {file.ShaderPackage.Name}", "Penumbra Advanced Editing", NotificationType.Error );
|
||||
}
|
||||
ChatUtil.NotificationMessage( $"Advanced Shader Resources for this material will now be based on the supplied {Path.GetFileName( name )}", "Penumbra Advanced Editing", NotificationType.Success );
|
||||
} );
|
||||
}
|
||||
}
|
||||
|
||||
if( file.ShaderPackage.ShaderKeys.Length > 0 )
|
||||
if( file.ShaderPackage.ShaderKeys.Length > 0 || !disabled && file.AssociatedShpk != null && file.AssociatedShpk.MaterialKeys.Length > 0 )
|
||||
{
|
||||
using var t = ImRaii.TreeNode( "Shader Keys" );
|
||||
if( t )
|
||||
{
|
||||
var definedKeys = new HashSet< uint >();
|
||||
|
||||
foreach( var (key, idx) in file.ShaderPackage.ShaderKeys.WithIndex() )
|
||||
{
|
||||
using var t2 = ImRaii.TreeNode( $"Shader Key #{idx}", file.ShaderPackage.ShaderKeys.Length == 1 ? ImGuiTreeNodeFlags.DefaultOpen : 0 );
|
||||
definedKeys.Add( key.Category );
|
||||
using var t2 = ImRaii.TreeNode( $"#{idx}: 0x{key.Category:X8} = 0x{key.Value:X8}###{idx}: 0x{key.Category:X8}", disabled ? ImGuiTreeNodeFlags.Leaf : 0 );
|
||||
if( t2 )
|
||||
{
|
||||
ImRaii.TreeNode( $"Category: 0x{key.Category:X8} ({key.Category})", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
ImRaii.TreeNode( $"Value: 0x{key.Value:X8} ({key.Value})", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
if( !disabled )
|
||||
{
|
||||
var shpkKey = file.AssociatedShpk?.GetMaterialKeyById( key.Category );
|
||||
if( shpkKey.HasValue )
|
||||
{
|
||||
ImGui.SetNextItemWidth( ImGuiHelpers.GlobalScale * 150.0f );
|
||||
using var c = ImRaii.Combo( "Value", $"0x{key.Value:X8}" );
|
||||
if( c )
|
||||
{
|
||||
foreach( var value in shpkKey.Value.Values )
|
||||
{
|
||||
if( ImGui.Selectable( $"0x{value:X8}", value == key.Value ) )
|
||||
{
|
||||
file.ShaderPackage.ShaderKeys[idx].Value = value;
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if( ImGui.Button( "Remove Key" ) )
|
||||
{
|
||||
ArrayRemove( ref file.ShaderPackage.ShaderKeys, idx );
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( !disabled && file.AssociatedShpk != null )
|
||||
{
|
||||
var missingKeys = file.AssociatedShpk.MaterialKeys.Where( key => !definedKeys.Contains( key.Id ) ).ToArray();
|
||||
if( missingKeys.Length > 0 )
|
||||
{
|
||||
var selectedKey = Array.Find( missingKeys, key => key.Id == _materialNewKeyId );
|
||||
if( Array.IndexOf( missingKeys, selectedKey ) < 0 )
|
||||
{
|
||||
selectedKey = missingKeys[0];
|
||||
_materialNewKeyId = selectedKey.Id;
|
||||
}
|
||||
ImGui.SetNextItemWidth( ImGuiHelpers.GlobalScale * 150.0f );
|
||||
using( var c = ImRaii.Combo( "##NewConstantId", $"ID: 0x{selectedKey.Id:X8}" ) )
|
||||
{
|
||||
if( c )
|
||||
{
|
||||
foreach( var key in missingKeys )
|
||||
{
|
||||
if( ImGui.Selectable( $"ID: 0x{key.Id:X8}", key.Id == _materialNewKeyId ) )
|
||||
{
|
||||
selectedKey = key;
|
||||
_materialNewKeyId = key.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui.SameLine();
|
||||
if( ImGui.Button( "Add Key" ) )
|
||||
{
|
||||
ArrayAdd( ref file.ShaderPackage.ShaderKeys, new ShaderKey
|
||||
{
|
||||
Category = selectedKey.Id,
|
||||
Value = selectedKey.DefaultValue,
|
||||
} );
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( file.AssociatedShpk != null )
|
||||
{
|
||||
var definedKeys = new Dictionary< uint, uint >();
|
||||
foreach( var key in file.ShaderPackage.ShaderKeys )
|
||||
{
|
||||
definedKeys[key.Category] = key.Value;
|
||||
}
|
||||
var materialKeys = Array.ConvertAll(file.AssociatedShpk.MaterialKeys, key =>
|
||||
{
|
||||
if( definedKeys.TryGetValue( key.Id, out var value ) )
|
||||
{
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
return key.DefaultValue;
|
||||
}
|
||||
} );
|
||||
var vertexShaders = new IndexSet( file.AssociatedShpk.VertexShaders.Length, false );
|
||||
var pixelShaders = new IndexSet( file.AssociatedShpk.PixelShaders.Length, false );
|
||||
foreach( var node in file.AssociatedShpk.Nodes )
|
||||
{
|
||||
if( node.MaterialKeys.WithIndex().All( key => key.Value == materialKeys[key.Index] ) )
|
||||
{
|
||||
foreach( var pass in node.Passes )
|
||||
{
|
||||
vertexShaders.Add( ( int )pass.VertexShader );
|
||||
pixelShaders.Add( ( int )pass.PixelShader );
|
||||
}
|
||||
}
|
||||
}
|
||||
ImRaii.TreeNode( $"Vertex Shaders: {( vertexShaders.Count > 0 ? string.Join( ", ", vertexShaders.Select( i => $"#{i}" ) ) : "???" )}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
ImRaii.TreeNode( $"Pixel Shaders: {( pixelShaders.Count > 0 ? string.Join( ", ", pixelShaders.Select( i => $"#{i}" ) ) : "???" )}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
|
||||
if( file.ShaderPackage.Constants.Length > 0 || file.ShaderPackage.ShaderValues.Length > 0
|
||||
|| file.AssociatedShpk != null && file.AssociatedShpk.Constants.Length > 0 )
|
||||
|| !disabled && file.AssociatedShpk != null && file.AssociatedShpk.Constants.Length > 0 )
|
||||
{
|
||||
var materialParams = file.AssociatedShpk?.GetConstantById( ShpkFile.MaterialParamsConstantId );
|
||||
|
||||
|
|
@ -352,7 +469,7 @@ public partial class ModEditWindow
|
|||
foreach( var constant in missingConstants )
|
||||
{
|
||||
var (constantName, _) = MaterialParamRangeName( materialParams?.Name ?? "", constant.ByteOffset >> 2, constant.ByteSize >> 2 );
|
||||
if( ImGui.Selectable( $"{constantName} (ID: 0x{constant.Id:X8})" ) )
|
||||
if( ImGui.Selectable( $"{constantName} (ID: 0x{constant.Id:X8})", constant.Id == _materialNewConstantId ) )
|
||||
{
|
||||
selectedConstant = constant;
|
||||
_materialNewConstantId = constant.Id;
|
||||
|
|
@ -378,7 +495,7 @@ public partial class ModEditWindow
|
|||
}
|
||||
|
||||
if( file.ShaderPackage.Samplers.Length > 0 || file.Textures.Length > 0
|
||||
|| file.AssociatedShpk != null && file.AssociatedShpk.Samplers.Any( sampler => sampler.Slot == 2 ) )
|
||||
|| !disabled && file.AssociatedShpk != null && file.AssociatedShpk.Samplers.Any( sampler => sampler.Slot == 2 ) )
|
||||
{
|
||||
using var t = ImRaii.TreeNode( "Samplers" );
|
||||
if( t )
|
||||
|
|
@ -472,7 +589,7 @@ public partial class ModEditWindow
|
|||
{
|
||||
foreach( var sampler in missingSamplers )
|
||||
{
|
||||
if( ImGui.Selectable( $"{sampler.Name} (ID: 0x{sampler.Id:X8})" ) )
|
||||
if( ImGui.Selectable( $"{sampler.Name} (ID: 0x{sampler.Id:X8})", sampler.Id == _materialNewSamplerId ) )
|
||||
{
|
||||
selectedSampler = sampler;
|
||||
_materialNewSamplerId = sampler.Id;
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ using Penumbra.GameData.Files;
|
|||
using Penumbra.Util;
|
||||
using Lumina.Data.Parsing;
|
||||
using static OtterGui.Raii.ImRaii;
|
||||
using static Penumbra.GameData.Files.ShpkFile;
|
||||
|
||||
namespace Penumbra.UI.Classes;
|
||||
|
||||
|
|
@ -76,7 +77,7 @@ public partial class ModEditWindow
|
|||
using var t = ImRaii.TreeNode( $"{objectName} #{idx}" );
|
||||
if( t )
|
||||
{
|
||||
if( ImGui.Button( $"Export Shader Blob ({shader.Blob.Length} bytes)" ) )
|
||||
if( ImGui.Button( $"Export Shader Program Blob ({shader.Blob.Length} bytes)" ) )
|
||||
{
|
||||
var extension = file.DirectXVersion switch
|
||||
{
|
||||
|
|
@ -86,7 +87,7 @@ public partial class ModEditWindow
|
|||
};
|
||||
var defaultName = new string( objectName.Where( char.IsUpper ).ToArray() ).ToLower() + idx.ToString();
|
||||
var blob = shader.Blob;
|
||||
_shaderPackageFileDialog.SaveFileDialog( $"Export {objectName} #{idx} Blob to...", extension, defaultName, extension, ( success, name ) =>
|
||||
_shaderPackageFileDialog.SaveFileDialog( $"Export {objectName} #{idx} Program Blob to...", extension, defaultName, extension, ( success, name ) =>
|
||||
{
|
||||
if( !success )
|
||||
{
|
||||
|
|
@ -103,15 +104,15 @@ public partial class ModEditWindow
|
|||
ChatUtil.NotificationMessage( $"Could not export {defaultName}{extension} to {Path.GetFileName( name )}:\n{e.Message}", "Penumbra Advanced Editing", NotificationType.Error );
|
||||
return;
|
||||
}
|
||||
ChatUtil.NotificationMessage( $"Shader Blob {defaultName}{extension} exported successfully to {Path.GetFileName( name )}", "Penumbra Advanced Editing", NotificationType.Success );
|
||||
ChatUtil.NotificationMessage( $"Shader Program Blob {defaultName}{extension} exported successfully to {Path.GetFileName( name )}", "Penumbra Advanced Editing", NotificationType.Success );
|
||||
} );
|
||||
}
|
||||
if( !disabled )
|
||||
{
|
||||
ImGui.SameLine();
|
||||
if( ImGui.Button( "Replace Shader Blob" ) )
|
||||
if( ImGui.Button( "Replace Shader Program Blob" ) )
|
||||
{
|
||||
_shaderPackageFileDialog.OpenFileDialog( $"Replace {objectName} #{idx} Blob...", "Shader Blobs{.o,.cso,.dxbc,.dxil}", ( success, name ) =>
|
||||
_shaderPackageFileDialog.OpenFileDialog( $"Replace {objectName} #{idx} Program Blob...", "Shader Program Blobs{.o,.cso,.dxbc,.dxil}", ( success, name ) =>
|
||||
{
|
||||
if( !success )
|
||||
{
|
||||
|
|
@ -146,10 +147,9 @@ public partial class ModEditWindow
|
|||
}
|
||||
}
|
||||
|
||||
ret |= DrawShaderPackageResourceArray( "Constant Buffers", "slot", true, shader.Constants, disabled );
|
||||
ret |= DrawShaderPackageResourceArray( "Samplers", "slot", false, shader.Samplers, disabled );
|
||||
ret |= DrawShaderPackageResourceArray( "Unknown Type X Resources", "slot", true, shader.UnknownX, disabled );
|
||||
ret |= DrawShaderPackageResourceArray( "Unknown Type Y Resources", "slot", true, shader.UnknownY, disabled );
|
||||
ret |= DrawShaderPackageResourceArray( "Constant Buffers", "slot", true, shader.Constants, true );
|
||||
ret |= DrawShaderPackageResourceArray( "Samplers", "slot", false, shader.Samplers, true );
|
||||
ret |= DrawShaderPackageResourceArray( "Unordered Access Views", "slot", true, shader.UAVs, true );
|
||||
|
||||
if( shader.AdditionalHeader.Length > 0 )
|
||||
{
|
||||
|
|
@ -160,7 +160,7 @@ public partial class ModEditWindow
|
|||
}
|
||||
}
|
||||
|
||||
using( var t2 = ImRaii.TreeNode( "Raw Disassembly" ) )
|
||||
using( var t2 = ImRaii.TreeNode( "Raw Program Disassembly" ) )
|
||||
{
|
||||
if( t2 )
|
||||
{
|
||||
|
|
@ -326,7 +326,7 @@ public partial class ModEditWindow
|
|||
foreach( var start in starts )
|
||||
{
|
||||
var name = MaterialParamName( false, start )!;
|
||||
if( ImGui.Selectable( $"{materialParams?.Name ?? ""}{name}" ) )
|
||||
if( ImGui.Selectable( $"{materialParams?.Name ?? ""}{name}", start == _shaderPackageNewMaterialParamStart ) )
|
||||
{
|
||||
_shaderPackageNewMaterialParamStart = ( ushort )start;
|
||||
}
|
||||
|
|
@ -352,7 +352,7 @@ public partial class ModEditWindow
|
|||
foreach( var end in ends )
|
||||
{
|
||||
var name = MaterialParamName( false, end )!;
|
||||
if( ImGui.Selectable( $"{materialParams?.Name ?? ""}{name}" ) )
|
||||
if( ImGui.Selectable( $"{materialParams?.Name ?? ""}{name}", end == _shaderPackageNewMaterialParamEnd ) )
|
||||
{
|
||||
_shaderPackageNewMaterialParamEnd = ( ushort )end;
|
||||
}
|
||||
|
|
@ -390,7 +390,7 @@ public partial class ModEditWindow
|
|||
return ret;
|
||||
}
|
||||
|
||||
private static bool DrawShaderPackageResourceArray( string arrayName, string slotLabel, bool withSize, ShpkFile.Resource[] resources, bool _ )
|
||||
private static bool DrawShaderPackageResourceArray( string arrayName, string slotLabel, bool withSize, ShpkFile.Resource[] resources, bool disabled )
|
||||
{
|
||||
if( resources.Length == 0 )
|
||||
{
|
||||
|
|
@ -407,65 +407,85 @@ public partial class ModEditWindow
|
|||
|
||||
foreach( var (buf, idx) in resources.WithIndex() )
|
||||
{
|
||||
using var t2 = ImRaii.TreeNode( $"#{idx}: {buf.Name} (ID: 0x{buf.Id:X8}), {slotLabel}: {buf.Slot}" + ( withSize ? $", size: {buf.Size} registers" : string.Empty ), ( buf.Used != null ) ? 0 : ImGuiTreeNodeFlags.Leaf );
|
||||
using var t2 = ImRaii.TreeNode( $"#{idx}: {buf.Name} (ID: 0x{buf.Id:X8}), {slotLabel}: {buf.Slot}" + ( withSize ? $", size: {buf.Size} registers###{idx}: {buf.Name} (ID: 0x{buf.Id:X8})" : string.Empty ), ( !disabled || buf.Used != null ) ? 0 : ImGuiTreeNodeFlags.Leaf );
|
||||
if( t2 )
|
||||
{
|
||||
var used = new List< string >();
|
||||
if( withSize )
|
||||
if( !disabled )
|
||||
{
|
||||
foreach( var (components, i) in ( buf.Used ?? Array.Empty<DisassembledShader.VectorComponents>() ).WithIndex() )
|
||||
// FIXME this probably doesn't belong here
|
||||
static unsafe bool InputUInt16( string label, ref ushort v, ImGuiInputTextFlags flags )
|
||||
{
|
||||
switch( components )
|
||||
fixed( ushort* v2 = &v )
|
||||
{
|
||||
return ImGui.InputScalar( label, ImGuiDataType.U16, new nint( v2 ), nint.Zero, nint.Zero, "%hu", flags );
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.SetNextItemWidth( ImGuiHelpers.GlobalScale * 150.0f );
|
||||
if( InputUInt16( $"{char.ToUpper( slotLabel[0] )}{slotLabel[1..].ToLower()}", ref resources[idx].Slot, ImGuiInputTextFlags.None ) )
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
if( buf.Used != null )
|
||||
{
|
||||
var used = new List<string>();
|
||||
if( withSize )
|
||||
{
|
||||
foreach( var (components, i) in ( buf.Used ?? Array.Empty<DisassembledShader.VectorComponents>() ).WithIndex() )
|
||||
{
|
||||
switch( components )
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case DisassembledShader.VectorComponents.All:
|
||||
used.Add( $"[{i}]" );
|
||||
break;
|
||||
default:
|
||||
used.Add( $"[{i}].{new string( components.ToString().Where( char.IsUpper ).ToArray() ).ToLower()}" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch( buf.UsedDynamically ?? 0 )
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case DisassembledShader.VectorComponents.All:
|
||||
used.Add( $"[{i}]" );
|
||||
used.Add( "[*]" );
|
||||
break;
|
||||
default:
|
||||
used.Add( $"[{i}].{new string( components.ToString().Where( char.IsUpper ).ToArray() ).ToLower()}" );
|
||||
used.Add( $"[*].{new string( buf.UsedDynamically!.Value.ToString().Where( char.IsUpper ).ToArray() ).ToLower()}" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch( buf.UsedDynamically ?? 0 )
|
||||
else
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case DisassembledShader.VectorComponents.All:
|
||||
used.Add( "[*]" );
|
||||
break;
|
||||
default:
|
||||
used.Add( $"[*].{new string( buf.UsedDynamically!.Value.ToString().Where( char.IsUpper ).ToArray() ).ToLower()}" );
|
||||
break;
|
||||
var components = ( ( buf.Used != null && buf.Used.Length > 0 ) ? buf.Used[0] : 0 ) | ( buf.UsedDynamically ?? 0 );
|
||||
if( ( components & DisassembledShader.VectorComponents.X ) != 0 )
|
||||
{
|
||||
used.Add( "Red" );
|
||||
}
|
||||
if( ( components & DisassembledShader.VectorComponents.Y ) != 0 )
|
||||
{
|
||||
used.Add( "Green" );
|
||||
}
|
||||
if( ( components & DisassembledShader.VectorComponents.Z ) != 0 )
|
||||
{
|
||||
used.Add( "Blue" );
|
||||
}
|
||||
if( ( components & DisassembledShader.VectorComponents.W ) != 0 )
|
||||
{
|
||||
used.Add( "Alpha" );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var components = ( ( buf.Used != null && buf.Used.Length > 0 ) ? buf.Used[0] : 0 ) | (buf.UsedDynamically ?? 0);
|
||||
if( ( components & DisassembledShader.VectorComponents.X ) != 0 )
|
||||
if( used.Count > 0 )
|
||||
{
|
||||
used.Add( "Red" );
|
||||
ImRaii.TreeNode( $"Used: {string.Join( ", ", used )}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
if( ( components & DisassembledShader.VectorComponents.Y ) != 0 )
|
||||
else
|
||||
{
|
||||
used.Add( "Green" );
|
||||
ImRaii.TreeNode( "Unused", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
if( ( components & DisassembledShader.VectorComponents.Z ) != 0 )
|
||||
{
|
||||
used.Add( "Blue" );
|
||||
}
|
||||
if( ( components & DisassembledShader.VectorComponents.W ) != 0 )
|
||||
{
|
||||
used.Add( "Alpha" );
|
||||
}
|
||||
}
|
||||
if( used.Count > 0 )
|
||||
{
|
||||
ImRaii.TreeNode( $"Used: {string.Join(", ", used)}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
ImRaii.TreeNode( "Unused", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -482,56 +502,91 @@ public partial class ModEditWindow
|
|||
return false;
|
||||
}
|
||||
|
||||
ImRaii.TreeNode( $"Version: 0x{file.Version:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
|
||||
ret |= DrawShaderPackageResourceArray( "Constant Buffers", "type", true, file.Constants, disabled );
|
||||
ret |= DrawShaderPackageResourceArray( "Samplers", "type", false, file.Samplers, disabled );
|
||||
ret |= DrawShaderPackageResourceArray( "Unordered Access Views", "type", false, file.UAVs, disabled );
|
||||
|
||||
if( file.UnknownA.Length > 0 )
|
||||
static bool DrawKeyArray( string arrayName, bool withId, ShpkFile.Key[] keys, bool _ )
|
||||
{
|
||||
using var t = ImRaii.TreeNode( $"Unknown Type A Structures ({file.UnknownA.Length})" );
|
||||
if( keys.Length == 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
using var t = ImRaii.TreeNode( arrayName );
|
||||
if( !t )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach( var (key, idx) in keys.WithIndex() )
|
||||
{
|
||||
using var t2 = ImRaii.TreeNode( withId ? $"#{idx}: ID: 0x{key.Id:X8}" : $"#{idx}" );
|
||||
if( t2 )
|
||||
{
|
||||
ImRaii.TreeNode( $"Default Value: 0x{key.DefaultValue:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
ImRaii.TreeNode( $"Known Values: {string.Join( ", ", Array.ConvertAll( key.Values, value => $"0x{value:X8}" ) )}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ret |= DrawKeyArray( "System Keys", true, file.SystemKeys, disabled );
|
||||
ret |= DrawKeyArray( "Scene Keys", true, file.SceneKeys, disabled );
|
||||
ret |= DrawKeyArray( "Material Keys", true, file.MaterialKeys, disabled );
|
||||
ret |= DrawKeyArray( "Sub-View Keys", false, file.SubViewKeys, disabled );
|
||||
|
||||
if( file.Nodes.Length > 0 )
|
||||
{
|
||||
using var t = ImRaii.TreeNode( $"Nodes ({file.Nodes.Length})" );
|
||||
if( t )
|
||||
{
|
||||
foreach( var (unk, idx) in file.UnknownA.WithIndex() )
|
||||
foreach( var (node, idx) in file.Nodes.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"#{idx}: 0x{unk.Item1:X8}, 0x{unk.Item2:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
using var t2 = ImRaii.TreeNode( $"#{idx}: ID: 0x{node.Id:X8}" );
|
||||
if( t2 )
|
||||
{
|
||||
foreach( var (key, keyIdx) in node.SystemKeys.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"System Key 0x{file.SystemKeys[keyIdx].Id:X8} = 0x{key:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
foreach( var (key, keyIdx) in node.SceneKeys.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"Scene Key 0x{file.SceneKeys[keyIdx].Id:X8} = 0x{key:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
foreach( var (key, keyIdx) in node.MaterialKeys.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"Material Key 0x{file.MaterialKeys[keyIdx].Id:X8} = 0x{key:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
foreach( var (key, keyIdx) in node.SubViewKeys.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"Sub-View Key #{keyIdx} = 0x{key:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
ImRaii.TreeNode( $"Pass Indices: {string.Join( ' ', node.PassIndices.Select( c => $"{c:X2}" ) )}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
foreach( var (pass, passIdx) in node.Passes.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"Pass #{passIdx}: ID: 0x{pass.Id:X8}, Vertex Shader #{pass.VertexShader}, Pixel Shader #{pass.PixelShader}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( file.UnknownB.Length > 0 )
|
||||
if( file.Items.Length > 0 )
|
||||
{
|
||||
using var t = ImRaii.TreeNode( $"Unknown Type B Structures ({file.UnknownB.Length})" );
|
||||
using var t = ImRaii.TreeNode( $"Items ({file.Items.Length})" );
|
||||
if( t )
|
||||
{
|
||||
foreach( var (unk, idx) in file.UnknownB.WithIndex() )
|
||||
foreach( var (item, idx) in file.Items.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"#{idx}: 0x{unk.Item1:X8}, 0x{unk.Item2:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
ImRaii.TreeNode( $"#{idx}: ID: 0x{item.Id:X8}, node: {item.Node}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( file.UnknownC.Length > 0 )
|
||||
{
|
||||
using var t = ImRaii.TreeNode( $"Unknown Type C Structures ({file.UnknownC.Length})" );
|
||||
if( t )
|
||||
{
|
||||
foreach( var (unk, idx) in file.UnknownC.WithIndex() )
|
||||
{
|
||||
ImRaii.TreeNode( $"#{idx}: 0x{unk.Item1:X8}, 0x{unk.Item2:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using( var t = ImRaii.TreeNode( $"Misc. Unknown Fields" ) )
|
||||
{
|
||||
if( t )
|
||||
{
|
||||
ImRaii.TreeNode( $"#1 (at 0x0004): 0x{file.Unknown1:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
ImRaii.TreeNode( $"#2 (at 0x003C): 0x{file.Unknown2:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
ImRaii.TreeNode( $"#3 (at 0x0040): 0x{file.Unknown3:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
ImRaii.TreeNode( $"#4 (at 0x0044): 0x{file.Unknown4:X8}", ImGuiTreeNodeFlags.Leaf ).Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
if( file.AdditionalData.Length > 0 )
|
||||
{
|
||||
using var t = ImRaii.TreeNode( $"Additional Data (Size: {file.AdditionalData.Length})###AdditionalData" );
|
||||
|
|
@ -541,17 +596,6 @@ public partial class ModEditWindow
|
|||
}
|
||||
}
|
||||
|
||||
using( var t = ImRaii.TreeNode( $"String Pool" ) )
|
||||
{
|
||||
if( t )
|
||||
{
|
||||
foreach( var offset in file.Strings.StartingOffsets )
|
||||
{
|
||||
ImGui.Text( file.Strings.GetNullTerminatedString( offset ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue