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Another try at character collection animations.
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parent
d45e98a254
commit
34445eb949
3 changed files with 73 additions and 68 deletions
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@ -83,7 +83,6 @@ public unsafe partial class PathResolver
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LastGameObject = oldGame;
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}
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private void EnableDataHooks()
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{
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CharacterBaseCreateHook?.Enable();
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@ -91,8 +90,8 @@ public unsafe partial class PathResolver
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CharacterBaseDestructorHook?.Enable();
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WeaponReloadHook?.Enable();
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Penumbra.CollectionManager.CollectionChanged += CheckCollections;
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//CharacterBaseLoadAnimationHook?.Enable();
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//RandomPapHook?.Enable();
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LoadTimelineResourcesHook?.Enable();
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CharacterBaseLoadAnimationHook?.Enable();
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}
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private void DisableDataHooks()
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@ -102,8 +101,8 @@ public unsafe partial class PathResolver
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CharacterBaseCreateHook?.Disable();
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EnableDrawHook?.Disable();
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CharacterBaseDestructorHook?.Disable();
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//RandomPapHook?.Disable();
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//CharacterBaseLoadAnimationHook?.Disable();
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LoadTimelineResourcesHook?.Disable();
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CharacterBaseLoadAnimationHook?.Disable();
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}
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private void DisposeDataHooks()
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@ -112,8 +111,8 @@ public unsafe partial class PathResolver
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CharacterBaseCreateHook?.Dispose();
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EnableDrawHook?.Dispose();
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CharacterBaseDestructorHook?.Dispose();
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//RandomPapHook?.Dispose();
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//CharacterBaseLoadAnimationHook?.Dispose();
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LoadTimelineResourcesHook?.Dispose();
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CharacterBaseLoadAnimationHook?.Dispose();
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}
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// This map links DrawObjects directly to Actors (by ObjectTable index) and their collections.
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