Add icons to import/export headers.

This commit is contained in:
Ottermandias 2024-01-08 13:52:45 +01:00
parent 025e3798a7
commit 36cbca4684
2 changed files with 5 additions and 5 deletions

@ -1 +1 @@
Subproject commit df754445aa6f67fbeb84a292fe808ee560bc3cf7
Subproject commit 4c32d2d448c4e36ea665276ed755a96fa4907c33

View file

@ -77,7 +77,7 @@ public partial class ModEditWindow
return true;
});
using (var frame = ImRaii.FramedGroup("Import", size))
using (var frame = ImRaii.FramedGroup("Import", size, headerPreIcon: FontAwesomeIcon.FileImport))
{
if (ImGuiUtil.DrawDisabledButton("Import from glTF", Vector2.Zero, "Imports a glTF file, overriding the content of this mdl.",
tab.PendingIo))
@ -89,13 +89,13 @@ public partial class ModEditWindow
ImGui.Dummy(new Vector2(ImGui.GetFrameHeight()));
}
if (_dragDropManager.CreateImGuiTarget("ModelDragDrop", out var files, out _) && GetFirstModel(files, out var file))
tab.Import(file);
if (_dragDropManager.CreateImGuiTarget("ModelDragDrop", out var files, out _) && GetFirstModel(files, out var importFile))
tab.Import(importFile);
}
private void DrawExport(MdlTab tab, Vector2 size, bool _)
{
using var frame = ImRaii.FramedGroup("Export", size);
using var frame = ImRaii.FramedGroup("Export", size, headerPreIcon: FontAwesomeIcon.FileExport);
if (tab.GamePaths == null)
{