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Some debug vis improvements, disable .atch file modding for the moment until modular .atch file modding is implemented.
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parent
11d0cfd1e2
commit
3beef61c6f
3 changed files with 41 additions and 16 deletions
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@ -52,6 +52,10 @@ public class PathResolver : IDisposable, IService
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if (resourceType is ResourceType.Lvb or ResourceType.Lgb or ResourceType.Sgb)
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return (null, ResolveData.Invalid);
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// Prevent .atch loading to prevent crashes on outdated .atch files. TODO: handle atch modding differently.
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if (resourceType is ResourceType.Atch)
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return (null, ResolveData.Invalid);
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return category switch
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{
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// Only Interface collection.
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@ -31,7 +31,7 @@ public static class AtchDrawer
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foreach (var (entry, index) in file.Entries.WithIndex())
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{
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using var id = ImUtf8.PushId(index);
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using var tree = ImUtf8.TreeNode(entry.Name.Span);
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using var tree = ImUtf8.TreeNode($"{index:D3}: {entry.Name.Span}");
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if (tree)
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{
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ImUtf8.TreeNode(entry.Accessory ? "Accessory"u8 : "Weapon"u8, ImGuiTreeNodeFlags.Bullet | ImGuiTreeNodeFlags.Leaf).Dispose();
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@ -42,6 +42,7 @@ using Penumbra.Api.IpcTester;
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using Penumbra.Interop.Hooks.PostProcessing;
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using Penumbra.Interop.Hooks.ResourceLoading;
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using Penumbra.GameData.Files.StainMapStructs;
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using Penumbra.String.Classes;
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using Penumbra.UI.AdvancedWindow.Materials;
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namespace Penumbra.UI.Tabs.Debug;
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@ -196,7 +197,7 @@ public class DebugTab : Window, ITab, IUiService
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}
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private void DrawCollectionCaches()
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private unsafe void DrawCollectionCaches()
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{
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if (!ImGui.CollapsingHeader(
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$"Collections ({_collectionManager.Caches.Count}/{_collectionManager.Storage.Count - 1} Caches)###Collections"))
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@ -207,25 +208,35 @@ public class DebugTab : Window, ITab, IUiService
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if (collection.HasCache)
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{
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using var color = PushColor(ImGuiCol.Text, ColorId.FolderExpanded.Value());
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using var node = TreeNode($"{collection.AnonymizedName} (Change Counter {collection.ChangeCounter})");
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using var node = TreeNode($"{collection.Name} (Change Counter {collection.ChangeCounter})###{collection.Name}");
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if (!node)
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continue;
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color.Pop();
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foreach (var (mod, paths, manips) in collection._cache!.ModData.Data.OrderBy(t => t.Item1.Name))
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using (var resourceNode = ImUtf8.TreeNode("Custom Resources"u8))
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{
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using var id = mod is TemporaryMod t ? PushId(t.Priority.Value) : PushId(((Mod)mod).ModPath.Name);
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using var node2 = TreeNode(mod.Name.Text);
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if (!node2)
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continue;
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foreach (var path in paths)
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TreeNode(path.ToString(), ImGuiTreeNodeFlags.Bullet | ImGuiTreeNodeFlags.Leaf).Dispose();
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foreach (var manip in manips)
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TreeNode(manip.ToString(), ImGuiTreeNodeFlags.Bullet | ImGuiTreeNodeFlags.Leaf).Dispose();
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if (resourceNode)
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foreach (var (path, resource) in collection._cache!.CustomResources)
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ImUtf8.TreeNode($"{path} -> 0x{(ulong)resource.ResourceHandle:X}",
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ImGuiTreeNodeFlags.Bullet | ImGuiTreeNodeFlags.Leaf).Dispose();
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}
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using var modNode = ImUtf8.TreeNode("Enabled Mods"u8);
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if (modNode)
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foreach (var (mod, paths, manips) in collection._cache!.ModData.Data.OrderBy(t => t.Item1.Name))
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{
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using var id = mod is TemporaryMod t ? PushId(t.Priority.Value) : PushId(((Mod)mod).ModPath.Name);
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using var node2 = TreeNode(mod.Name.Text);
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if (!node2)
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continue;
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foreach (var path in paths)
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TreeNode(path.ToString(), ImGuiTreeNodeFlags.Bullet | ImGuiTreeNodeFlags.Leaf).Dispose();
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foreach (var manip in manips)
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TreeNode(manip.ToString(), ImGuiTreeNodeFlags.Bullet | ImGuiTreeNodeFlags.Leaf).Dispose();
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}
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}
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else
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{
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@ -1051,17 +1062,27 @@ public class DebugTab : Window, ITab, IUiService
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DrawDebugResidentResources();
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}
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private string _crcInput = string.Empty;
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private FullPath _crcPath = FullPath.Empty;
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private unsafe void DrawCrcCache()
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{
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var header = ImUtf8.CollapsingHeader("CRC Cache"u8);
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if (!header)
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return;
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if (ImUtf8.InputText("##crcInput"u8, ref _crcInput, "Input path for CRC..."u8))
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_crcPath = new FullPath(_crcInput);
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using var font = ImRaii.PushFont(UiBuilder.MonoFont);
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ImUtf8.Text($" CRC32: {_crcPath.InternalName.CiCrc32:X8}");
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ImUtf8.Text($"CI CRC32: {_crcPath.InternalName.Crc32:X8}");
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ImUtf8.Text($" CRC64: {_crcPath.Crc64:X16}");
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using var table = ImUtf8.Table("table"u8, 2);
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if (!table)
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return;
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using var font = ImRaii.PushFont(UiBuilder.MonoFont);
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ImUtf8.TableSetupColumn("Hash"u8, ImGuiTableColumnFlags.WidthFixed, 18 * UiBuilder.MonoFont.GetCharAdvance('0'));
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ImUtf8.TableSetupColumn("Type"u8, ImGuiTableColumnFlags.WidthFixed, 5 * UiBuilder.MonoFont.GetCharAdvance('0'));
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ImGui.TableHeadersRow();
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