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https://github.com/xivdev/Penumbra.git
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Merge branch 'master' into rt-rework
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commit
3d38495f92
2 changed files with 47 additions and 9 deletions
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@ -1 +1 @@
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Subproject commit a807e426eed5b26a5d1043d5c47c98b28c93982e
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Subproject commit 2e3237c9018f4531f8ecdc1783b4f00e5eba7f34
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@ -4,6 +4,8 @@ using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game.Housing;
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using FFXIVClientStructs.Interop;
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using Penumbra.Api;
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using Penumbra.Api.Enums;
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using Penumbra.GameData;
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@ -101,6 +103,8 @@ public unsafe partial class RedrawService
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public sealed unsafe partial class RedrawService : IDisposable
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{
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private const int FurnitureIdx = 1337;
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private readonly IFramework _framework;
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private readonly IObjectTable _objects;
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private readonly ITargetManager _targets;
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@ -154,11 +158,11 @@ public sealed unsafe partial class RedrawService : IDisposable
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if (gPose)
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DisableDraw(actor!);
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if (actor is PlayerCharacter && _objects[tableIndex + 1] is { ObjectKind: ObjectKind.MountType } mount)
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if (actor is PlayerCharacter && _objects[tableIndex + 1] is { ObjectKind: ObjectKind.MountType or ObjectKind.Ornament } mountOrOrnament)
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{
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*ActorDrawState(mount) |= DrawState.Invisibility;
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*ActorDrawState(mountOrOrnament) |= DrawState.Invisibility;
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if (gPose)
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DisableDraw(mount);
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DisableDraw(mountOrOrnament);
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}
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}
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@ -173,11 +177,11 @@ public sealed unsafe partial class RedrawService : IDisposable
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if (gPose)
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EnableDraw(actor!);
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if (actor is PlayerCharacter && _objects[tableIndex + 1] is { ObjectKind: ObjectKind.MountType } mount)
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if (actor is PlayerCharacter && _objects[tableIndex + 1] is { ObjectKind: ObjectKind.MountType or ObjectKind.Ornament } mountOrOrnament)
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{
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*ActorDrawState(mount) &= ~DrawState.Invisibility;
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*ActorDrawState(mountOrOrnament) &= ~DrawState.Invisibility;
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if (gPose)
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EnableDraw(mount);
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EnableDraw(mountOrOrnament);
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}
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GameObjectRedrawn?.Invoke(actor!.Address, tableIndex);
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@ -231,6 +235,12 @@ public sealed unsafe partial class RedrawService : IDisposable
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for (var i = 0; i < _queue.Count; ++i)
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{
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var idx = _queue[i];
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if (idx == ~FurnitureIdx)
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{
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DisableFurniture();
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continue;
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}
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if (FindCorrectActor(idx < 0 ? ~idx : idx, out var obj))
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_afterGPoseQueue.Add(idx < 0 ? idx : ~idx);
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@ -323,6 +333,12 @@ public sealed unsafe partial class RedrawService : IDisposable
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"mouseover" => (_targets.MouseOverTarget, true),
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_ => (null, false),
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};
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if (!ret && lowerName.Length > 1 && lowerName[0] == '#' && ushort.TryParse(lowerName[1..], out var objectIndex))
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{
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ret = true;
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actor = _objects[objectIndex];
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}
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return ret;
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}
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@ -334,8 +350,10 @@ public sealed unsafe partial class RedrawService : IDisposable
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public void RedrawObject(string name, RedrawType settings)
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{
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var lowerName = name.ToLowerInvariant();
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if (GetName(lowerName, out var target))
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var lowerName = name.ToLowerInvariant().Trim();
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if (lowerName == "furniture")
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_queue.Add(~FurnitureIdx);
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else if (GetName(lowerName, out var target))
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RedrawObject(target, settings);
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else
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foreach (var actor in _objects.Where(a => a.Name.ToString().ToLowerInvariant() == lowerName))
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@ -347,4 +365,24 @@ public sealed unsafe partial class RedrawService : IDisposable
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foreach (var actor in _objects)
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RedrawObject(actor, settings);
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}
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private void DisableFurniture()
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{
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var housingManager = HousingManager.Instance();
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if (housingManager == null)
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return;
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var currentTerritory = housingManager->CurrentTerritory;
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if (currentTerritory == null)
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return;
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if (!housingManager->IsInside())
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return;
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foreach (var f in currentTerritory->FurnitureSpan.PointerEnumerator())
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{
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var gameObject = f->Index >= 0 ? currentTerritory->HousingObjectManager.ObjectsSpan[f->Index].Value : null;
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if (gameObject == null)
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continue;
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gameObject->DisableDraw();
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}
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}
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}
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