ResourceTree: Rework Internal flag, improve null checks, simplify

This commit is contained in:
Exter-N 2023-11-02 01:08:02 +01:00
parent db9bfb00a3
commit 3da20f2d89
2 changed files with 48 additions and 51 deletions

View file

@ -27,8 +27,11 @@ internal record ResolveContext(IObjectIdentifier Identifier, TreeBuildCache Tree
{
private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk"u8, true, true, true);
private unsafe ResourceNode? CreateNodeFromShpk(ShaderPackageResourceHandle* resourceHandle, ByteString gamePath, bool @internal)
private unsafe ResourceNode? CreateNodeFromShpk(ShaderPackageResourceHandle* resourceHandle, ByteString gamePath)
{
if (resourceHandle == null)
return null;
if (Nodes.TryGetValue((nint)resourceHandle, out var cached))
return cached;
@ -37,11 +40,14 @@ internal record ResolveContext(IObjectIdentifier Identifier, TreeBuildCache Tree
if (!Utf8GamePath.FromByteString(ByteString.Join((byte)'/', ShpkPrefix, gamePath), out var path, false))
return null;
return CreateNodeFromGamePath(ResourceType.Shpk, (nint)resourceHandle->ShaderPackage, &resourceHandle->ResourceHandle, path, @internal);
return CreateNode(ResourceType.Shpk, (nint)resourceHandle->ShaderPackage, &resourceHandle->ResourceHandle, path);
}
private unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* resourceHandle, ByteString gamePath, bool @internal, bool dx11)
private unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* resourceHandle, ByteString gamePath, bool dx11)
{
if (resourceHandle == null)
return null;
if (Nodes.TryGetValue((nint)resourceHandle, out var cached))
return cached;
@ -65,82 +71,73 @@ internal record ResolveContext(IObjectIdentifier Identifier, TreeBuildCache Tree
gamePath = tmp.Path.Clone();
}
}
else
{
// Make sure the game path is owned, otherwise stale trees could cause crashes (access violations) or other memory safety issues.
if (!gamePath.IsOwned)
gamePath = gamePath.Clone();
}
if (!Utf8GamePath.FromByteString(gamePath, out var path))
return null;
return CreateNodeFromGamePath(ResourceType.Tex, (nint)resourceHandle->Texture, &resourceHandle->ResourceHandle, path, @internal);
return CreateNode(ResourceType.Tex, (nint)resourceHandle->Texture, &resourceHandle->ResourceHandle, path);
}
private unsafe ResourceNode CreateNodeFromGamePath(ResourceType type, nint objectAddress, ResourceHandle* resourceHandle,
Utf8GamePath gamePath, bool @internal)
private unsafe ResourceNode CreateNode(ResourceType type, nint objectAddress, ResourceHandle* resourceHandle,
Utf8GamePath gamePath, bool autoAdd = true)
{
if (resourceHandle == null)
throw new ArgumentNullException(nameof(resourceHandle));
var fullPath = Utf8GamePath.FromByteString(GetResourceHandlePath(resourceHandle), out var p) ? new FullPath(p) : FullPath.Empty;
var node = new ResourceNode(type, objectAddress, (nint)resourceHandle, GetResourceHandleLength(resourceHandle), @internal, this)
var node = new ResourceNode(type, objectAddress, (nint)resourceHandle, GetResourceHandleLength(resourceHandle), this)
{
GamePath = gamePath,
FullPath = fullPath,
};
if (resourceHandle != null)
if (autoAdd)
Nodes.Add((nint)resourceHandle, node);
return node;
}
private unsafe ResourceNode? CreateNodeFromResourceHandle(ResourceType type, nint objectAddress, ResourceHandle* handle, bool @internal)
{
var fullPath = Utf8GamePath.FromByteString(GetResourceHandlePath(handle), out var p) ? new FullPath(p) : FullPath.Empty;
if (fullPath.InternalName.IsEmpty)
return null;
return new ResourceNode(type, objectAddress, (nint)handle, GetResourceHandleLength(handle), @internal, this)
{
FullPath = fullPath,
};
}
public unsafe ResourceNode? CreateNodeFromImc(ResourceHandle* imc)
{
if (imc == null)
return null;
if (Nodes.TryGetValue((nint)imc, out var cached))
return cached;
var node = CreateNodeFromResourceHandle(ResourceType.Imc, 0, imc, true);
if (node == null)
return null;
Nodes.Add((nint)imc, node);
return node;
return CreateNode(ResourceType.Imc, 0, imc, Utf8GamePath.Empty);
}
public unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* tex)
{
if (tex == null)
return null;
if (Nodes.TryGetValue((nint)tex, out var cached))
return cached;
var node = CreateNodeFromResourceHandle(ResourceType.Tex, (nint)tex->Texture, &tex->ResourceHandle, false);
if (node != null)
Nodes.Add((nint)tex, node);
return node;
return CreateNode(ResourceType.Tex, (nint)tex->Texture, &tex->ResourceHandle, Utf8GamePath.Empty);
}
public unsafe ResourceNode? CreateNodeFromRenderModel(Model* mdl)
{
if (mdl == null || mdl->ModelResourceHandle == null || mdl->ModelResourceHandle->ResourceHandle.Type.Category != ResourceHandleType.HandleCategory.Chara)
if (mdl == null || mdl->ModelResourceHandle == null)
return null;
if (Nodes.TryGetValue((nint)mdl->ModelResourceHandle, out var cached))
return cached;
var node = CreateNodeFromResourceHandle(ResourceType.Mdl, (nint)mdl, &mdl->ModelResourceHandle->ResourceHandle, false);
if (node == null)
return null;
var node = CreateNode(ResourceType.Mdl, (nint)mdl, &mdl->ModelResourceHandle->ResourceHandle, Utf8GamePath.Empty, false);
for (var i = 0; i < mdl->MaterialCount; i++)
{
var mtrl = (Material*)mdl->Materials[i];
var mtrl = mdl->Materials[i];
var mtrlNode = CreateNodeFromMaterial(mtrl);
if (mtrlNode != null)
{
@ -179,18 +176,18 @@ internal record ResolveContext(IObjectIdentifier Identifier, TreeBuildCache Tree
? s.CRC
: null;
if (mtrl == null)
if (mtrl == null || mtrl->MaterialResourceHandle == null)
return null;
var resource = mtrl->MaterialResourceHandle;
if (Nodes.TryGetValue((nint)resource, out var cached))
return cached;
var node = CreateNodeFromResourceHandle(ResourceType.Mtrl, (nint)mtrl, &resource->ResourceHandle, false);
var node = CreateNode(ResourceType.Mtrl, (nint)mtrl, &resource->ResourceHandle, Utf8GamePath.Empty, false);
if (node == null)
return null;
var shpkNode = CreateNodeFromShpk(resource->ShaderPackageResourceHandle, new ByteString(resource->ShpkName), false);
var shpkNode = CreateNodeFromShpk(resource->ShaderPackageResourceHandle, new ByteString(resource->ShpkName));
if (shpkNode != null)
{
if (WithUiData)
@ -203,7 +200,7 @@ internal record ResolveContext(IObjectIdentifier Identifier, TreeBuildCache Tree
var alreadyProcessedSamplerIds = new HashSet<uint>();
for (var i = 0; i < resource->TextureCount; i++)
{
var texNode = CreateNodeFromTex(resource->Textures[i].TextureResourceHandle, new ByteString(resource->TexturePath(i)), false,
var texNode = CreateNodeFromTex(resource->Textures[i].TextureResourceHandle, new ByteString(resource->TexturePath(i)),
resource->Textures[i].IsDX11);
if (texNode == null)
continue;
@ -240,15 +237,15 @@ internal record ResolveContext(IObjectIdentifier Identifier, TreeBuildCache Tree
return node;
}
public unsafe ResourceNode? CreateNodeFromPartialSkeleton(FFXIVClientStructs.FFXIV.Client.Graphics.Render.PartialSkeleton* sklb)
public unsafe ResourceNode? CreateNodeFromPartialSkeleton(PartialSkeleton* sklb)
{
if (sklb->SkeletonResourceHandle == null)
if (sklb == null || sklb->SkeletonResourceHandle == null)
return null;
if (Nodes.TryGetValue((nint)sklb->SkeletonResourceHandle, out var cached))
return cached;
var node = CreateNodeFromResourceHandle(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, false);
var node = CreateNode(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, Utf8GamePath.Empty, false);
if (node != null)
{
var skpNode = CreateParameterNodeFromPartialSkeleton(sklb);
@ -260,15 +257,15 @@ internal record ResolveContext(IObjectIdentifier Identifier, TreeBuildCache Tree
return node;
}
private unsafe ResourceNode? CreateParameterNodeFromPartialSkeleton(FFXIVClientStructs.FFXIV.Client.Graphics.Render.PartialSkeleton* sklb)
private unsafe ResourceNode? CreateParameterNodeFromPartialSkeleton(PartialSkeleton* sklb)
{
if (sklb->SkeletonParameterResourceHandle == null)
if (sklb == null || sklb->SkeletonParameterResourceHandle == null)
return null;
if (Nodes.TryGetValue((nint)sklb->SkeletonParameterResourceHandle, out var cached))
return cached;
var node = CreateNodeFromResourceHandle(ResourceType.Skp, (nint)sklb, (ResourceHandle*)sklb->SkeletonParameterResourceHandle, false);
var node = CreateNode(ResourceType.Skp, (nint)sklb, (ResourceHandle*)sklb->SkeletonParameterResourceHandle, Utf8GamePath.Empty, false);
if (node != null)
{
if (WithUiData)

View file

@ -15,7 +15,6 @@ public class ResourceNode : ICloneable
public Utf8GamePath[] PossibleGamePaths;
public FullPath FullPath;
public readonly ulong Length;
public readonly bool Internal;
public readonly List<ResourceNode> Children;
internal ResolveContext? ResolveContext;
@ -31,14 +30,16 @@ public class ResourceNode : ICloneable
}
}
internal ResourceNode(ResourceType type, nint objectAddress, nint resourceHandle, ulong length, bool @internal, ResolveContext? resolveContext)
public bool Internal
=> Type is ResourceType.Imc;
internal ResourceNode(ResourceType type, nint objectAddress, nint resourceHandle, ulong length, ResolveContext? resolveContext)
{
Type = type;
ObjectAddress = objectAddress;
ResourceHandle = resourceHandle;
PossibleGamePaths = Array.Empty<Utf8GamePath>();
Length = length;
Internal = @internal;
Children = new List<ResourceNode>();
ResolveContext = resolveContext;
}
@ -54,7 +55,6 @@ public class ResourceNode : ICloneable
PossibleGamePaths = other.PossibleGamePaths;
FullPath = other.FullPath;
Length = other.Length;
Internal = other.Internal;
Children = other.Children;
ResolveContext = other.ResolveContext;
}