mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Make OnScreen a task.
This commit is contained in:
parent
185be81e73
commit
3f86698615
7 changed files with 157 additions and 151 deletions
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@ -11,8 +11,10 @@ public partial class ModManager
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public event ModPathChangeDelegate ModPathChanged;
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// Rename/Move a mod directory.
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// Updates all collection settings and sort order settings.
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/// <summary>
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/// Rename/Move a mod directory.
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/// Updates all collection settings and sort order settings.
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/// </summary>
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public void MoveModDirectory(int idx, string newName)
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{
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var mod = this[idx];
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@ -1,11 +1,10 @@
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using Penumbra.UI.Classes;
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using System;
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using System.Collections.Concurrent;
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using System.IO;
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using System.Threading.Tasks;
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namespace Penumbra.Mods;
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public sealed partial class ModManager
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{
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public DirectoryInfo BasePath { get; private set; } = null!;
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@ -12,19 +12,15 @@ using Penumbra.Util;
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namespace Penumbra.Mods;
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public class ModOptionEditor
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{
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private readonly CommunicatorService _communicator;
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private readonly FilenameService _filenames;
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private readonly SaveService _saveService;
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public ModOptionEditor(CommunicatorService communicator, SaveService saveService, FilenameService filenames)
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public ModOptionEditor(CommunicatorService communicator, SaveService saveService)
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{
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_communicator = communicator;
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_saveService = saveService;
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_filenames = filenames;
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}
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/// <summary> Change the type of a group given by mod and index to type, if possible. </summary>
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@ -209,7 +205,7 @@ public class ModOptionEditor
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/// <summary> Add a new empty option of the given name for the given group. </summary>
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public void AddOption(Mod mod, int groupIdx, string newName)
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{
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var group = mod._groups[groupIdx];
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var group = mod._groups[groupIdx];
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var subMod = new SubMod(mod) { Name = newName };
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subMod.SetPosition(groupIdx, group.Count);
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switch (group)
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@ -319,7 +315,7 @@ public class ModOptionEditor
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/// <summary> Add additional file redirections to a given option, keeping already existing ones. Only fires an event if anything is actually added.</summary>
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public void OptionAddFiles(Mod mod, int groupIdx, int optionIdx, Dictionary<Utf8GamePath, FullPath> additions)
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{
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var subMod = GetSubMod(mod, groupIdx, optionIdx);
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var subMod = GetSubMod(mod, groupIdx, optionIdx);
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var oldCount = subMod.FileData.Count;
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subMod.FileData.AddFrom(additions);
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if (oldCount != subMod.FileData.Count)
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@ -12,34 +12,31 @@ using Penumbra.GameData.Files;
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using Penumbra.Interop.ResourceTree;
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using Penumbra.Mods;
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using Penumbra.String.Classes;
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namespace Penumbra.UI.AdvancedWindow;
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public partial class ModEditWindow
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{
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private ResourceTreeViewer? _quickImportViewer;
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private Dictionary<FullPath, IWritable?>? _quickImportWritables;
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private Dictionary<(Utf8GamePath, IWritable?), QuickImportAction>? _quickImportActions;
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private readonly ResourceTreeViewer _quickImportViewer;
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private readonly Dictionary<FullPath, IWritable?> _quickImportWritables = new();
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private readonly Dictionary<(Utf8GamePath, IWritable?), QuickImportAction> _quickImportActions = new();
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private void DrawQuickImportTab()
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{
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using var tab = ImRaii.TabItem("Import from Screen");
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if (!tab)
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{
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_quickImportActions = null;
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_quickImportActions.Clear();
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return;
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}
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_quickImportViewer ??= new ResourceTreeViewer(_config, _resourceTreeFactory, "Import from Screen tab", 2, OnQuickImportRefresh, DrawQuickImportActions);
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_quickImportWritables ??= new Dictionary<FullPath, IWritable?>();
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_quickImportActions ??= new Dictionary<(Utf8GamePath, IWritable?), QuickImportAction>();
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_quickImportViewer.Draw();
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}
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private void OnQuickImportRefresh()
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{
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_quickImportWritables?.Clear();
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_quickImportActions?.Clear();
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_quickImportWritables.Clear();
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_quickImportActions.Clear();
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}
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private void DrawQuickImportActions(ResourceNode resourceNode, Vector2 buttonSize)
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@ -56,34 +53,43 @@ public partial class ModEditWindow
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var file = _gameData.GetFile(path);
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writable = file == null ? null : new RawGameFileWritable(file);
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}
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_quickImportWritables.Add(resourceNode.FullPath, writable);
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}
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Save.ToIconString(), buttonSize, "Export this file.", resourceNode.FullPath.FullName.Length == 0 || writable == null, true))
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Save.ToIconString(), buttonSize, "Export this file.",
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resourceNode.FullPath.FullName.Length == 0 || writable == null, true))
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{
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var fullPathStr = resourceNode.FullPath.FullName;
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var ext = resourceNode.PossibleGamePaths.Length == 1 ? Path.GetExtension(resourceNode.GamePath.ToString()) : Path.GetExtension(fullPathStr);
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_fileDialog.OpenSavePicker($"Export {Path.GetFileName(fullPathStr)} to...", ext, Path.GetFileNameWithoutExtension(fullPathStr), ext, (success, name) =>
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{
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if (!success)
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return;
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var ext = resourceNode.PossibleGamePaths.Length == 1
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? Path.GetExtension(resourceNode.GamePath.ToString())
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: Path.GetExtension(fullPathStr);
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_fileDialog.OpenSavePicker($"Export {Path.GetFileName(fullPathStr)} to...", ext, Path.GetFileNameWithoutExtension(fullPathStr), ext,
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(success, name) =>
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{
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if (!success)
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return;
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try
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{
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File.WriteAllBytes(name, writable!.Write());
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}
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catch (Exception e)
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{
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Penumbra.Log.Error($"Could not export {fullPathStr}:\n{e}");
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}
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}, null, false);
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try
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{
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File.WriteAllBytes(name, writable!.Write());
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}
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catch (Exception e)
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{
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Penumbra.Log.Error($"Could not export {fullPathStr}:\n{e}");
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}
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}, null, false);
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}
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ImGui.SameLine();
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if (!_quickImportActions!.TryGetValue((resourceNode.GamePath, writable), out var quickImport))
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{
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quickImport = QuickImportAction.Prepare(this, resourceNode.GamePath, writable);
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_quickImportActions.Add((resourceNode.GamePath, writable), quickImport);
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}
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.FileImport.ToIconString(), buttonSize, $"Add a copy of this file to {quickImport.OptionName}.", !quickImport.CanExecute, true))
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.FileImport.ToIconString(), buttonSize,
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$"Add a copy of this file to {quickImport.OptionName}.", !quickImport.CanExecute, true))
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{
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quickImport.Execute();
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_quickImportActions.Remove((resourceNode.GamePath, writable));
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@ -92,7 +98,8 @@ public partial class ModEditWindow
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private record class RawFileWritable(string Path) : IWritable
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{
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public bool Valid => true;
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public bool Valid
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=> true;
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public byte[] Write()
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=> File.ReadAllBytes(Path);
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@ -100,7 +107,8 @@ public partial class ModEditWindow
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private record class RawGameFileWritable(FileResource FileResource) : IWritable
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{
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public bool Valid => true;
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public bool Valid
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=> true;
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public byte[] Write()
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=> FileResource.Data;
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@ -110,16 +118,21 @@ public partial class ModEditWindow
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{
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public const string FallbackOptionName = "the current option";
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private readonly string _optionName;
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private readonly string _optionName;
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private readonly Utf8GamePath _gamePath;
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private readonly ModEditor _editor;
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private readonly IWritable? _file;
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private readonly string? _targetPath;
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private readonly int _subDirs;
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private readonly ModEditor _editor;
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private readonly IWritable? _file;
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private readonly string? _targetPath;
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private readonly int _subDirs;
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public string OptionName => _optionName;
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public Utf8GamePath GamePath => _gamePath;
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public bool CanExecute => !_gamePath.IsEmpty && _editor.Mod != null && _file != null && _targetPath != null;
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public string OptionName
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=> _optionName;
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public Utf8GamePath GamePath
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=> _gamePath;
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public bool CanExecute
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=> !_gamePath.IsEmpty && _editor.Mod != null && _file != null && _targetPath != null;
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/// <summary>
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/// Creates a non-executable QuickImportAction.
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@ -127,11 +140,11 @@ public partial class ModEditWindow
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private QuickImportAction(ModEditor editor, string optionName, Utf8GamePath gamePath)
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{
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_optionName = optionName;
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_gamePath = gamePath;
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_editor = editor;
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_file = null;
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_gamePath = gamePath;
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_editor = editor;
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_file = null;
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_targetPath = null;
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_subDirs = 0;
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_subDirs = 0;
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}
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/// <summary>
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@ -140,41 +153,35 @@ public partial class ModEditWindow
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private QuickImportAction(string optionName, Utf8GamePath gamePath, ModEditor editor, IWritable file, string targetPath, int subDirs)
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{
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_optionName = optionName;
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_gamePath = gamePath;
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_editor = editor;
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_file = file;
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_gamePath = gamePath;
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_editor = editor;
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_file = file;
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_targetPath = targetPath;
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_subDirs = subDirs;
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_subDirs = subDirs;
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}
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public static QuickImportAction Prepare(ModEditWindow owner, Utf8GamePath gamePath, IWritable? file)
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{
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var editor = owner._editor;
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if (editor == null)
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{
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return new QuickImportAction(owner._editor, FallbackOptionName, gamePath);
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}
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var subMod = editor.Option;
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var subMod = editor.Option;
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var optionName = subMod!.FullName;
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if (gamePath.IsEmpty || file == null || editor.FileEditor.Changes)
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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if (subMod.Files.ContainsKey(gamePath) || subMod.FileSwaps.ContainsKey(gamePath))
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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var mod = owner._mod;
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if (mod == null)
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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var (preferredPath, subDirs) = GetPreferredPath(mod, subMod);
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var targetPath = new FullPath(Path.Combine(preferredPath.FullName, gamePath.ToString())).FullName;
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if (File.Exists(targetPath))
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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return new QuickImportAction(optionName, gamePath, editor, file, targetPath, subDirs);
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}
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@ -182,26 +189,26 @@ public partial class ModEditWindow
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public FileRegistry Execute()
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{
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if (!CanExecute)
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{
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throw new InvalidOperationException();
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}
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var directory = Path.GetDirectoryName(_targetPath);
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if (directory != null)
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{
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Directory.CreateDirectory(directory);
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}
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File.WriteAllBytes(_targetPath!, _file!.Write());
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_editor.FileEditor.Revert(_editor.Mod!, _editor.Option!);
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var fileRegistry = _editor.Files.Available.First(file => file.File.FullName == _targetPath);
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_editor.FileEditor.AddPathsToSelected(_editor.Option!, new []{ fileRegistry }, _subDirs);
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_editor.FileEditor.Apply(_editor.Mod!, (SubMod) _editor.Option!);
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_editor.FileEditor.AddPathsToSelected(_editor.Option!, new[]
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{
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fileRegistry,
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}, _subDirs);
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_editor.FileEditor.Apply(_editor.Mod!, (SubMod)_editor.Option!);
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return fileRegistry;
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}
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private static (DirectoryInfo, int) GetPreferredPath(Mod mod, ISubMod subMod)
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{
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var path = mod.ModPath;
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var path = mod.ModPath;
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var subDirs = 0;
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if (subMod == mod.Default)
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return (path, subDirs);
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@ -17,7 +17,6 @@ using Penumbra.Mods;
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using Penumbra.String.Classes;
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using Penumbra.UI.Classes;
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using Penumbra.Util;
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using static Penumbra.Mods.Mod;
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namespace Penumbra.UI.AdvancedWindow;
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@ -25,11 +24,10 @@ public partial class ModEditWindow : Window, IDisposable
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{
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private const string WindowBaseLabel = "###SubModEdit";
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private readonly ModEditor _editor;
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private readonly Configuration _config;
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private readonly ItemSwapTab _itemSwapTab;
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private readonly ResourceTreeFactory _resourceTreeFactory;
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private readonly DataManager _gameData;
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private readonly ModEditor _editor;
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private readonly Configuration _config;
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private readonly ItemSwapTab _itemSwapTab;
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private readonly DataManager _gameData;
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private Mod? _mod;
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private Vector2 _iconSize = Vector2.Zero;
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@ -56,7 +54,7 @@ public partial class ModEditWindow : Window, IDisposable
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}
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public void ChangeOption(SubMod? subMod)
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=> _editor.LoadOption(subMod?.GroupIdx ?? -1, subMod?.GroupIdx ?? 0);
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=> _editor.LoadOption(subMod?.GroupIdx ?? -1, subMod?.OptionIdx ?? 0);
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public void UpdateModels()
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{
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@ -495,12 +493,11 @@ public partial class ModEditWindow : Window, IDisposable
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Configuration config, ModEditor editor, ResourceTreeFactory resourceTreeFactory)
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: base(WindowBaseLabel)
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{
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_itemSwapTab = itemSwapTab;
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_config = config;
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_editor = editor;
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_gameData = gameData;
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_resourceTreeFactory = resourceTreeFactory;
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_fileDialog = fileDialog;
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_itemSwapTab = itemSwapTab;
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_config = config;
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_editor = editor;
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_gameData = gameData;
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_fileDialog = fileDialog;
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_materialTab = new FileEditor<MtrlTab>(this, gameData, config, _fileDialog, "Materials", ".mtrl",
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() => _editor.Files.Mtrl, DrawMaterialPanel, () => _mod?.ModPath.FullName ?? string.Empty,
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bytes => new MtrlTab(this, new MtrlFile(bytes)));
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@ -508,7 +505,8 @@ public partial class ModEditWindow : Window, IDisposable
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() => _editor.Files.Mdl, DrawModelPanel, () => _mod?.ModPath.FullName ?? string.Empty, null);
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_shaderPackageTab = new FileEditor<ShpkTab>(this, gameData, config, _fileDialog, "Shader Packages", ".shpk",
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() => _editor.Files.Shpk, DrawShaderPackagePanel, () => _mod?.ModPath.FullName ?? string.Empty, null);
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_center = new CombinedTexture(_left, _right);
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_center = new CombinedTexture(_left, _right);
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_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, 2, OnQuickImportRefresh, DrawQuickImportActions);
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}
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public void Dispose()
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@ -1,98 +1,106 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading.Tasks;
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using Dalamud.Interface;
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using ImGuiNET;
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using OtterGui.Raii;
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using OtterGui;
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using Penumbra.Interop.ResourceTree;
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using Penumbra.UI.Classes;
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namespace Penumbra.UI.AdvancedWindow;
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public class ResourceTreeViewer
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{
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private readonly Configuration _config;
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private readonly Configuration _config;
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private readonly ResourceTreeFactory _treeFactory;
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private readonly string _name;
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private readonly int _actionCapacity;
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private readonly Action _onRefresh;
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private readonly Action<ResourceNode, Vector2> _drawActions;
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private readonly HashSet<ResourceNode> _unfolded;
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private ResourceTree[]? _trees;
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public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, string name, int actionCapacity, Action onRefresh,
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private Task<ResourceTree[]>? _task;
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public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, int actionCapacity, Action onRefresh,
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Action<ResourceNode, Vector2> drawActions)
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{
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_config = config;
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_treeFactory = treeFactory;
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_name = name;
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_actionCapacity = actionCapacity;
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_onRefresh = onRefresh;
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_drawActions = drawActions;
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_unfolded = new HashSet<ResourceNode>();
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_trees = null;
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}
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public void Draw()
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{
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if (ImGui.Button("Refresh Character List"))
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{
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try
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{
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_trees = _treeFactory.FromObjectTable();
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}
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catch (Exception e)
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{
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Penumbra.Log.Error($"Could not get character list for {_name}:\n{e}");
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_trees = Array.Empty<ResourceTree>();
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}
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if (ImGui.Button("Refresh Character List") || _task == null)
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_task = RefreshCharacterList();
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_unfolded.Clear();
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_onRefresh();
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}
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try
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{
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_trees ??= _treeFactory.FromObjectTable();
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}
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catch (Exception e)
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{
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Penumbra.Log.Error($"Could not get character list for {_name}:\n{e}");
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_trees ??= Array.Empty<ResourceTree>();
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}
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using var child = ImRaii.Child("##Data");
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if (!child)
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return;
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var textColorNonPlayer = ImGui.GetColorU32(ImGuiCol.Text);
|
||||
var textColorPlayer = (textColorNonPlayer & 0xFF000000u) | ((textColorNonPlayer & 0x00FEFEFE) >> 1) | 0x8000u; // Half green
|
||||
|
||||
foreach (var (tree, index) in _trees.WithIndex())
|
||||
if (!_task.IsCompleted)
|
||||
{
|
||||
using (var c = ImRaii.PushColor(ImGuiCol.Text, tree.PlayerRelated ? textColorPlayer : textColorNonPlayer))
|
||||
ImGui.NewLine();
|
||||
ImGui.TextUnformatted("Calculating character list...");
|
||||
}
|
||||
else if (_task.Exception != null)
|
||||
{
|
||||
ImGui.NewLine();
|
||||
using var color = ImRaii.PushColor(ImGuiCol.Text, Colors.RegexWarningBorder);
|
||||
ImGui.TextUnformatted($"Error during calculation of character list:\n\n{_task.Exception}");
|
||||
}
|
||||
else if (_task.IsCompletedSuccessfully)
|
||||
{
|
||||
foreach (var (tree, index) in _task.Result.WithIndex())
|
||||
{
|
||||
if (!ImGui.CollapsingHeader($"{tree.Name}##{index}", index == 0 ? ImGuiTreeNodeFlags.DefaultOpen : 0))
|
||||
using (var c = ImRaii.PushColor(ImGuiCol.Text, tree.PlayerRelated ? textColorPlayer : textColorNonPlayer))
|
||||
{
|
||||
if (!ImGui.CollapsingHeader($"{tree.Name}##{index}", index == 0 ? ImGuiTreeNodeFlags.DefaultOpen : 0))
|
||||
continue;
|
||||
}
|
||||
|
||||
using var id = ImRaii.PushId(index);
|
||||
|
||||
ImGui.Text($"Collection: {tree.CollectionName}");
|
||||
|
||||
using var table = ImRaii.Table("##ResourceTree", _actionCapacity > 0 ? 4 : 3,
|
||||
ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
if (!table)
|
||||
continue;
|
||||
|
||||
ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthStretch, 0.2f);
|
||||
ImGui.TableSetupColumn("Game Path", ImGuiTableColumnFlags.WidthStretch, 0.3f);
|
||||
ImGui.TableSetupColumn("Actual Path", ImGuiTableColumnFlags.WidthStretch, 0.5f);
|
||||
if (_actionCapacity > 0)
|
||||
ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthFixed,
|
||||
(_actionCapacity - 1) * 3 * ImGuiHelpers.GlobalScale + _actionCapacity * ImGui.GetFrameHeight());
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
DrawNodes(tree.Nodes, 0);
|
||||
}
|
||||
|
||||
using var id = ImRaii.PushId(index);
|
||||
|
||||
ImGui.Text($"Collection: {tree.CollectionName}");
|
||||
|
||||
using var table = ImRaii.Table("##ResourceTree", _actionCapacity > 0 ? 4 : 3,
|
||||
ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
|
||||
if (!table)
|
||||
continue;
|
||||
|
||||
ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthStretch, 0.2f);
|
||||
ImGui.TableSetupColumn("Game Path", ImGuiTableColumnFlags.WidthStretch, 0.3f);
|
||||
ImGui.TableSetupColumn("Actual Path", ImGuiTableColumnFlags.WidthStretch, 0.5f);
|
||||
if (_actionCapacity > 0)
|
||||
ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthFixed,
|
||||
(_actionCapacity - 1) * 3 * ImGuiHelpers.GlobalScale + _actionCapacity * ImGui.GetFrameHeight());
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
DrawNodes(tree.Nodes, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private Task<ResourceTree[]> RefreshCharacterList()
|
||||
=> Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
return _treeFactory.FromObjectTable();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_unfolded.Clear();
|
||||
_onRefresh();
|
||||
}
|
||||
});
|
||||
|
||||
private void DrawNodes(IEnumerable<ResourceNode> resourceNodes, int level)
|
||||
{
|
||||
var debugMode = _config.DebugMode;
|
||||
|
|
@ -105,7 +113,7 @@ public class ResourceTreeViewer
|
|||
|
||||
using var id = ImRaii.PushId(index);
|
||||
ImGui.TableNextColumn();
|
||||
var unfolded = _unfolded!.Contains(resourceNode);
|
||||
var unfolded = _unfolded.Contains(resourceNode);
|
||||
using (var indent = ImRaii.PushIndent(level))
|
||||
{
|
||||
ImGui.TableHeader((resourceNode.Children.Count > 0 ? unfolded ? "[-] " : "[+] " : string.Empty) + resourceNode.Name);
|
||||
|
|
|
|||
|
|
@ -7,22 +7,18 @@ namespace Penumbra.UI.Tabs;
|
|||
|
||||
public class OnScreenTab : ITab
|
||||
{
|
||||
private readonly Configuration _config;
|
||||
private readonly ResourceTreeFactory _treeFactory;
|
||||
private ResourceTreeViewer? _viewer;
|
||||
private readonly Configuration _config;
|
||||
private ResourceTreeViewer _viewer;
|
||||
|
||||
public OnScreenTab(Configuration config, ResourceTreeFactory treeFactory)
|
||||
{
|
||||
_config = config;
|
||||
_treeFactory = treeFactory;
|
||||
_config = config;
|
||||
_viewer = new ResourceTreeViewer(_config, treeFactory, 0, delegate { }, delegate { });
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> Label
|
||||
=> "On-Screen"u8;
|
||||
|
||||
public void DrawContent()
|
||||
{
|
||||
_viewer ??= new ResourceTreeViewer(_config, _treeFactory, "On-Screen tab", 0, delegate { }, delegate { });
|
||||
_viewer.Draw();
|
||||
}
|
||||
=> _viewer.Draw();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue