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Add encoding support for BC1, BC4 and BC5
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3 changed files with 21 additions and 10 deletions
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@ -26,9 +26,15 @@ public partial class ModEditWindow
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("As Is", "Save the current texture with its own format without additional conversion or compression, if possible."),
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("RGBA (Uncompressed)",
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"Save the current texture as an uncompressed BGRA bitmap. This requires the most space but technically offers the best quality."),
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("BC3 (Simple Compression)",
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"Save the current texture compressed via BC3/DXT5 compression. This offers a 4:1 compression ratio and is quick with acceptable quality."),
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("BC7 (Complex Compression)",
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("BC1 (Simple Compression for Opaque RGB)",
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"Save the current texture compressed via BC1/DXT1 compression. This offers a 8:1 compression ratio and is quick with acceptable quality, but only supports RGB, without Alpha."),
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("BC3 (Simple Compression for RGBA)",
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"Save the current texture compressed via BC3/DXT5 compression. This offers a 4:1 compression ratio and is quick with acceptable quality, and fully supports RGBA."),
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("BC4 (Simple Compression for Opaque Grayscale)",
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"Save the current texture compressed via BC4 compression. This offers a 8:1 compression ratio and has almost indistinguishable quality, but only supports Grayscale, without Alpha."),
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("BC5 (Simple Compression for Opaque RG)",
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"Save the current texture compressed via BC5 compression. This offers a 4:1 compression ratio and has almost indistinguishable quality, but only supports RG, without B or Alpha."),
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("BC7 (Complex Compression for RGBA)",
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"Save the current texture compressed via BC7 compression. This offers a 4:1 compression ratio and has almost indistinguishable quality, but may take a while."),
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};
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