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https://github.com/xivdev/Penumbra.git
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Merge pull request #220 from Soreepeong/fix/segmented-read
Fix music modding: calculate correct crc32 values for segmented read
This commit is contained in:
commit
47cfaf4da2
8 changed files with 47 additions and 111 deletions
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@ -308,12 +308,6 @@ public partial class ModCollection
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{
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foreach( var (path, file) in subMod.Files.Concat( subMod.FileSwaps ) )
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{
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// Skip all filtered files
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if( Mod.FilterFile( path ) )
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{
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continue;
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}
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AddFile( path, file, parentMod );
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}
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@ -52,7 +52,6 @@ public partial class Configuration : IPluginConfiguration
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public bool FixMainWindow { get; set; } = false;
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public bool ShowAdvanced { get; set; }
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public bool AutoDeduplicateOnImport { get; set; } = false;
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public bool DisableSoundStreaming { get; set; } = true;
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public bool EnableHttpApi { get; set; }
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public string DefaultModImportPath { get; set; } = string.Empty;
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@ -1,12 +1,14 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Hooking;
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using Dalamud.Logging;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Penumbra.GameData.ByteString;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Util;
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using Penumbra.Interop.Structs;
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using FileMode = Penumbra.Interop.Structs.FileMode;
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using ResourceHandle = FFXIVClientStructs.FFXIV.Client.System.Resource.Handle.ResourceHandle;
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@ -17,31 +19,44 @@ public unsafe partial class ResourceLoader
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{
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// Resources can be obtained synchronously and asynchronously. We need to change behaviour in both cases.
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// Both work basically the same, so we can reduce the main work to one function used by both hooks.
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[StructLayout( LayoutKind.Explicit )]
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public struct GetResourceParameters
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{
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[FieldOffset( 16 )]
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public uint SegmentOffset;
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[FieldOffset( 20 )]
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public uint SegmentLength;
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public bool IsPartialRead => SegmentLength != 0;
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}
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public delegate ResourceHandle* GetResourceSyncPrototype( ResourceManager* resourceManager, ResourceCategory* pCategoryId,
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, void* pUnknown );
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, GetResourceParameters* pGetResParams );
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[Signature( "E8 ?? ?? 00 00 48 8D 8F ?? ?? 00 00 48 89 87 ?? ?? 00 00", DetourName = "GetResourceSyncDetour" )]
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public Hook< GetResourceSyncPrototype > GetResourceSyncHook = null!;
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public delegate ResourceHandle* GetResourceAsyncPrototype( ResourceManager* resourceManager, ResourceCategory* pCategoryId,
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, void* pUnknown, bool isUnknown );
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ResourceType* pResourceType, int* pResourceHash, byte* pPath, GetResourceParameters* pGetResParams, bool isUnknown );
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[Signature( "E8 ?? ?? ?? 00 48 8B D8 EB ?? F0 FF 83 ?? ?? 00 00", DetourName = "GetResourceAsyncDetour" )]
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public Hook< GetResourceAsyncPrototype > GetResourceAsyncHook = null!;
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private ResourceHandle* GetResourceSyncDetour( ResourceManager* resourceManager, ResourceCategory* categoryId, ResourceType* resourceType,
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int* resourceHash, byte* path, void* unk )
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=> GetResourceHandler( true, resourceManager, categoryId, resourceType, resourceHash, path, unk, false );
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int* resourceHash, byte* path, GetResourceParameters* pGetResParams )
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=> GetResourceHandler( true, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, false );
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private ResourceHandle* GetResourceAsyncDetour( ResourceManager* resourceManager, ResourceCategory* categoryId, ResourceType* resourceType,
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int* resourceHash, byte* path, void* unk, bool isUnk )
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=> GetResourceHandler( false, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
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int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk )
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=> GetResourceHandler( false, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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private ResourceHandle* CallOriginalHandler( bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId,
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ResourceType* resourceType, int* resourceHash, byte* path, void* unk, bool isUnk )
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ResourceType* resourceType, int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk )
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=> isSync
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? GetResourceSyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, unk )
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: GetResourceAsyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
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? GetResourceSyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams )
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: GetResourceAsyncHook.Original( resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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[Conditional( "DEBUG" )]
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@ -56,15 +71,15 @@ public unsafe partial class ResourceLoader
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private event Action< Utf8GamePath, FullPath?, object? >? PathResolved;
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private ResourceHandle* GetResourceHandler( bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId,
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ResourceType* resourceType, int* resourceHash, byte* path, void* unk, bool isUnk )
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ResourceType* resourceType, int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk )
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{
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if( !Utf8GamePath.FromPointer( path, out var gamePath ) )
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{
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PluginLog.Error( "Could not create GamePath from resource path." );
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return CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
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return CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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}
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CompareHash( gamePath.Path.Crc32, *resourceHash, gamePath );
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CompareHash( ComputeHash( gamePath.Path, pGetResParams ), *resourceHash, gamePath );
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ResourceRequested?.Invoke( gamePath, isSync );
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@ -73,15 +88,15 @@ public unsafe partial class ResourceLoader
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PathResolved?.Invoke( gamePath, resolvedPath, data );
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if( resolvedPath == null )
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{
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var retUnmodified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
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var retUnmodified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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ResourceLoaded?.Invoke( ( Structs.ResourceHandle* )retUnmodified, gamePath, null, data );
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return retUnmodified;
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}
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// Replace the hash and path with the correct one for the replacement.
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*resourceHash = resolvedPath.Value.InternalName.Crc32;
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*resourceHash = ComputeHash( resolvedPath.Value.InternalName, pGetResParams );
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path = resolvedPath.Value.InternalName.Path;
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var retModified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, unk, isUnk );
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var retModified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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ResourceLoaded?.Invoke( ( Structs.ResourceHandle* )retModified, gamePath, resolvedPath.Value, data );
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return retModified;
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}
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@ -228,4 +243,20 @@ public unsafe partial class ResourceLoader
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GetResourceSyncHook.Dispose();
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GetResourceAsyncHook.Dispose();
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}
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private int ComputeHash( Utf8String path, GetResourceParameters* pGetResParams )
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{
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if( pGetResParams == null || !pGetResParams->IsPartialRead )
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return path.Crc32;
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// When the game requests file only partially, crc32 includes that information, in format of:
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// path/to/file.ext.hex_offset.hex_size
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// ex) music/ex4/BGM_EX4_System_Title.scd.381adc.30000
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return Utf8String.Join(
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(byte)'.',
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path,
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Utf8String.FromStringUnsafe( pGetResParams->SegmentOffset.ToString( "x" ), true ),
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Utf8String.FromStringUnsafe( pGetResParams->SegmentLength.ToString( "x" ), true )
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).Crc32;
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}
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}
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@ -1,41 +0,0 @@
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using System;
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using Dalamud.Logging;
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using Dalamud.Utility.Signatures;
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namespace Penumbra.Interop;
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// Use this to disable streaming of specific soundfiles,
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// which will allow replacement of .scd files.
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public unsafe class MusicManager
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{
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// The wildcard is the offset in framework to the MusicManager in Framework.
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[Signature( "48 8B 8E ?? ?? ?? ?? 39 78 20 0F 94 C2 45 33 C0", ScanType = ScanType.Text )]
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private readonly IntPtr _musicInitCallLocation = IntPtr.Zero;
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private readonly IntPtr _musicManager;
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public MusicManager()
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{
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SignatureHelper.Initialise( this );
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var framework = Dalamud.Framework.Address.BaseAddress;
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var musicManagerOffset = *( int* )( _musicInitCallLocation + 3 );
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_musicManager = *( IntPtr* )( framework + musicManagerOffset );
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PluginLog.Debug( "MusicManager found at 0x{Location:X16}", _musicManager.ToInt64() );
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}
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public bool StreamingEnabled
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{
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get => *( bool* )( _musicManager + 50 );
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private set
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{
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PluginLog.Debug( value ? "Music streaming enabled." : "Music streaming disabled." );
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*( bool* )( _musicManager + 50 ) = value;
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}
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}
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public void EnableStreaming()
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=> StreamingEnabled = true;
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public void DisableStreaming()
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=> StreamingEnabled = false;
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}
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@ -70,13 +70,6 @@ public partial class Mod
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.ToList();
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}
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// Filter invalid files.
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// If audio streaming is not disabled, replacing .scd files crashes the game,
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// so only add those files if it is disabled.
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public static bool FilterFile( Utf8GamePath gamePath )
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=> !Penumbra.Config.DisableSoundStreaming
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&& gamePath.Path.EndsWith( '.', 's', 'c', 'd' );
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private static IModGroup? LoadModGroup( FileInfo file, DirectoryInfo basePath )
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{
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if( !File.Exists( file.FullName ) )
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@ -112,7 +112,6 @@ public class Penumbra : IDisposable
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public readonly ResourceLogger ResourceLogger;
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public readonly PathResolver PathResolver;
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public readonly MusicManager MusicManager;
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public readonly ObjectReloader ObjectReloader;
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public readonly ModFileSystem ModFileSystem;
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public readonly PenumbraApi Api;
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@ -131,12 +130,6 @@ public class Penumbra : IDisposable
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Backup.CreateBackup( PenumbraBackupFiles() );
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Config = Configuration.Load();
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MusicManager = new MusicManager();
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if( Config.DisableSoundStreaming )
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{
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MusicManager.DisableStreaming();
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}
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ResidentResources = new ResidentResourceManager();
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TempMods = new TempModManager();
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MetaFileManager = new MetaFileManager();
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@ -462,7 +455,6 @@ public class Penumbra : IDisposable
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sb.AppendFormat( "> **`Plugin Version: `** {0}\n", Version );
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sb.AppendFormat( "> **`Commit Hash: `** {0}\n", CommitHash );
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sb.AppendFormat( "> **`Enable Mods: `** {0}\n", Config.EnableMods );
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sb.AppendFormat( "> **`Enable Sound Modification: `** {0}\n", Config.DisableSoundStreaming );
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sb.AppendFormat( "> **`Enable HTTP API: `** {0}\n", Config.EnableHttpApi );
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sb.AppendFormat( "> **`Root Directory: `** `{0}`, {1}\n", Config.ModDirectory, exists ? "Exists" : "Not Existing" );
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sb.AppendFormat( "> **`Free Drive Space: `** {0}\n",
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@ -99,12 +99,11 @@ public partial class ConfigWindow
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PrintValue( "Mod Manager BasePath Exists", Directory.Exists( manager.BasePath.FullName ).ToString() );
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PrintValue( "Mod Manager Valid", manager.Valid.ToString() );
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PrintValue( "Path Resolver Enabled", _window._penumbra.PathResolver.Enabled.ToString() );
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PrintValue( "Music Manager Streaming Disabled", ( !_window._penumbra.MusicManager.StreamingEnabled ).ToString() );
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PrintValue( "Web Server Enabled", ( _window._penumbra.WebServer != null ).ToString() );
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}
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// Draw all resources currently replaced by Penumbra and (if existing) the resources they replace.
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// Resources are collected by iterating through the
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// Resources are collected by iterating through the
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private static unsafe void DrawDebugTabReplacedResources()
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{
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if( !ImGui.CollapsingHeader( "Replaced Resources" ) )
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@ -24,7 +24,6 @@ public partial class ConfigWindow
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"Automatically deduplicate mod files on import. This will make mod file sizes smaller, but deletes (binary identical) files.",
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Penumbra.Config.AutoDeduplicateOnImport, v => Penumbra.Config.AutoDeduplicateOnImport = v );
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DrawRequestedResourceLogging();
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DrawDisableSoundStreamingBox();
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DrawEnableHttpApiBox();
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DrawEnableDebugModeBox();
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DrawEnableFullResourceLoggingBox();
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@ -62,36 +61,6 @@ public partial class ConfigWindow
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}
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}
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// Toggling audio streaming will need to apply to the music manager
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// and rediscover mods due to determining whether .scds will be loaded or not.
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private void DrawDisableSoundStreamingBox()
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{
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var tmp = Penumbra.Config.DisableSoundStreaming;
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if( ImGui.Checkbox( "##streaming", ref tmp ) && tmp != Penumbra.Config.DisableSoundStreaming )
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{
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Penumbra.Config.DisableSoundStreaming = tmp;
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Penumbra.Config.Save();
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if( tmp )
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{
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_window._penumbra.MusicManager.DisableStreaming();
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}
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else
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{
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_window._penumbra.MusicManager.EnableStreaming();
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}
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Penumbra.ModManager.DiscoverMods();
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}
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ImGui.SameLine();
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ImGuiUtil.LabeledHelpMarker( "Enable Sound Modification",
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"Disable streaming in the games audio engine. The game enables this by default, and Penumbra should disable it.\n"
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+ "If this is unchecked, you can not replace sound files in the game (*.scd files), they will be ignored by Penumbra.\n\n"
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+ "Only touch this if you experience sound problems like audio stuttering.\n"
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+ "If you toggle this, make sure no modified or to-be-modified sound file is currently playing or was recently playing, else you might crash.\n"
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+ "You might need to restart your game for this to fully take effect." );
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}
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// Creates and destroys the web server when toggled.
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private void DrawEnableHttpApiBox()
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{
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