mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
Material tab: disallow "Enable Transparency" for stockings shader
This commit is contained in:
parent
bdcab22a55
commit
48c57e1a7c
1 changed files with 16 additions and 4 deletions
|
|
@ -1,3 +1,4 @@
|
|||
using Dalamud.Interface.Components;
|
||||
using Dalamud.Plugin.Services;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
|
|
@ -119,11 +120,22 @@ public sealed partial class MtrlTab : IWritable, IDisposable
|
|||
using var dis = ImRaii.Disabled(disabled);
|
||||
|
||||
var tmp = shaderFlags.EnableTransparency;
|
||||
if (ImUtf8.Checkbox("Enable Transparency"u8, ref tmp))
|
||||
|
||||
// guardrail: the game crashes if transparency is enabled on characterstockings.shpk
|
||||
var disallowTransparency = Mtrl.ShaderPackage.Name == "characterstockings.shpk";
|
||||
using (ImRaii.Disabled(disallowTransparency))
|
||||
{
|
||||
shaderFlags.EnableTransparency = tmp;
|
||||
ret = true;
|
||||
SetShaderPackageFlags(Mtrl.ShaderPackage.Flags);
|
||||
if (ImUtf8.Checkbox("Enable Transparency"u8, ref tmp))
|
||||
{
|
||||
shaderFlags.EnableTransparency = tmp;
|
||||
ret = true;
|
||||
SetShaderPackageFlags(Mtrl.ShaderPackage.Flags);
|
||||
}
|
||||
}
|
||||
|
||||
if (disallowTransparency)
|
||||
{
|
||||
ImGuiComponents.HelpMarker("Enabling transparency for shader package characterstockings.shpk will crash the game.");
|
||||
}
|
||||
|
||||
ImGui.SameLine(200 * UiHelpers.Scale + ImGui.GetStyle().ItemSpacing.X + ImGui.GetStyle().WindowPadding.X);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue