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Draw the rest of the owl
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parent
2a0e6ce1aa
commit
49b63d2208
1 changed files with 56 additions and 38 deletions
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@ -1,4 +1,5 @@
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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@ -71,56 +72,73 @@ public partial class ModEditWindow
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var submesh = file.SubMeshes[submeshIndex];
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var widget = _submeshAttributeTagWidgets[submeshIndex];
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var attributes = Enumerable
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.Range(0, 32)
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.Where(index => ((submesh.AttributeIndexMask >> index) & 1) == 1)
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.Select(index => file.Attributes[index])
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.ToArray();
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var attributes = HydrateAttributes(file, submesh.AttributeIndexMask).ToArray();
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UiHelpers.DefaultLineSpace();
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var tagIndex = widget.Draw($"Submesh {submeshIndex} Attributes", "", attributes, out var editedAttribute, !disabled);
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if (tagIndex >= 0)
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{
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// Eagerly remove the edited attribute from the attribute mask.
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if (tagIndex < attributes.Length)
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{
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var previousAttributeIndex = file.Attributes.IndexOf(attributes[tagIndex]);
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submesh.AttributeIndexMask &= ~(1u << previousAttributeIndex);
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// If no other submeshes use this attribute, remove it.
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var usages = file.SubMeshes
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.Where(submesh => ((submesh.AttributeIndexMask >> previousAttributeIndex) & 1) == 1)
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.Count();
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if (usages <= 1)
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{
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// TODO THIS BLOWS UP ALL OTHER INDICES BEYOND WHAT WE JUST REMOVED - I NEED TO VIRTUALISE THIS SHIT
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// file.Attributes = file.Attributes.RemoveItems(previousAttributeIndex);
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}
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}
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// If there's a new or edited name, add it to the mask, and the attribute list if it's not already known.
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if (editedAttribute != "")
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{
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var attributeIndex = file.Attributes.IndexOf(editedAttribute);
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if (attributeIndex == -1)
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{
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file.Attributes.AddItem(editedAttribute);
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attributeIndex = file.Attributes.Length - 1;
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}
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submesh.AttributeIndexMask |= 1u << attributeIndex;
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}
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file.SubMeshes[submeshIndex] = submesh;
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EditSubmeshAttribute(
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file,
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submeshIndex,
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tagIndex < attributes.Length ? attributes[tagIndex] : null,
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editedAttribute != "" ? editedAttribute : null
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);
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return true;
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}
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ImGui.SameLine();
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ImGui.Text($"{Convert.ToString(submesh.AttributeIndexMask, 2)}");
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return false;
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}
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private static void EditSubmeshAttribute(MdlFile file, int changedSubmeshIndex, string? old, string? new_)
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{
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// Build a hydrated view of all attributes in the model
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var submeshAttributes = file.SubMeshes
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.Select(submesh => HydrateAttributes(file, submesh.AttributeIndexMask).ToList())
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.ToArray();
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// Make changes to the submesh we're actually editing here.
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var changedSubmesh = submeshAttributes[changedSubmeshIndex];
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if (old != null)
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changedSubmesh.Remove(old);
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if (new_ != null)
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changedSubmesh.Add(new_);
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// Re-serialize all the attributes.
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var allAttributes = new List<string>();
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foreach (var (attributes, submeshIndex) in submeshAttributes.WithIndex())
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{
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var mask = 0u;
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foreach (var attribute in attributes)
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{
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var attributeIndex = allAttributes.IndexOf(attribute);
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if (attributeIndex == -1)
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{
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allAttributes.Add(attribute);
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attributeIndex = allAttributes.Count() - 1;
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}
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mask |= 1u << attributeIndex;
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}
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file.SubMeshes[submeshIndex].AttributeIndexMask = mask;
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}
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file.Attributes = allAttributes.ToArray();
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}
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private static IEnumerable<string> HydrateAttributes(MdlFile file, uint mask)
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{
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return Enumerable
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.Range(0, 32)
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.Where(index => ((mask >> index) & 1) == 1)
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.Select(index => file.Attributes[index]);
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}
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private static bool DrawOtherModelDetails(MdlFile file, bool _)
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{
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if (!ImGui.CollapsingHeader("Further Content"))
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