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Add help for inheritance.
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parent
1fd31f30ef
commit
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3 changed files with 75 additions and 58 deletions
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@ -369,61 +369,51 @@ public sealed partial class ModFileSystemSelector : FileSystemSelector< Mod, Mod
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private static void DrawHelpPopup()
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{
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ImGui.SetNextWindowPos( ImGui.GetMainViewport().GetCenter(), ImGuiCond.Always, Vector2.One / 2 );
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ImGui.SetNextWindowSize( new Vector2( 1000 * ImGuiHelpers.GlobalScale, 34 * ImGui.GetTextLineHeightWithSpacing() ) );
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using var popup = ImRaii.Popup( "ExtendedHelp", ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.Modal );
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if( !popup )
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ImGuiUtil.HelpPopup( "ExtendedHelp", new Vector2( 1000 * ImGuiHelpers.GlobalScale, 33.5f * ImGui.GetTextLineHeightWithSpacing() ), () =>
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{
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return;
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}
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ImGui.Dummy( Vector2.UnitY * ImGui.GetTextLineHeight() );
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ImGui.Text( "Mod Selector" );
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ImGui.BulletText( "Select a mod to obtain more information or change settings." );
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ImGui.BulletText( "Names are colored according to your config and their current state in the collection:" );
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using var indent = ImRaii.PushIndent();
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ImGuiUtil.BulletTextColored( ColorId.EnabledMod.Value(), "enabled in the current collection." );
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ImGuiUtil.BulletTextColored( ColorId.DisabledMod.Value(), "disabled in the current collection." );
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ImGuiUtil.BulletTextColored( ColorId.InheritedMod.Value(), "enabled due to inheritance from another collection." );
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ImGuiUtil.BulletTextColored( ColorId.InheritedDisabledMod.Value(), "disabled due to inheritance from another collection." );
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ImGuiUtil.BulletTextColored( ColorId.UndefinedMod.Value(), "disabled in all inherited collections." );
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ImGuiUtil.BulletTextColored( ColorId.NewMod.Value(),
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"newly imported during this session. Will go away when first enabling a mod or when Penumbra is reloaded." );
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ImGuiUtil.BulletTextColored( ColorId.HandledConflictMod.Value(),
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"enabled and conflicting with another enabled Mod, but on different priorities (i.e. the conflict is solved)." );
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ImGuiUtil.BulletTextColored( ColorId.ConflictingMod.Value(), "enabled and conflicting with another enabled Mod on the same priority." );
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ImGuiUtil.BulletTextColored( ColorId.FolderExpanded.Value(), "expanded mod folder." );
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ImGuiUtil.BulletTextColored( ColorId.FolderCollapsed.Value(), "collapsed mod folder" );
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indent.Pop( 1 );
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ImGui.BulletText( "Right-click a mod to enter its sort order, which is its name by default, possibly with a duplicate number." );
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indent.Push();
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ImGui.BulletText( "A sort order differing from the mods name will not be displayed, it will just be used for ordering." );
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ImGui.BulletText(
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"If the sort order string contains Forward-Slashes ('/'), the preceding substring will be turned into folders automatically." );
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indent.Pop( 1 );
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ImGui.BulletText(
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"You can drag and drop mods and subfolders into existing folders. Dropping them onto mods is the same as dropping them onto the parent of the mod." );
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ImGui.BulletText( "Right-clicking a folder opens a context menu." );
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ImGui.BulletText( "Right-clicking empty space allows you to expand or collapse all folders at once." );
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ImGui.BulletText( "Use the Filter Mods... input at the top to filter the list for mods whose name or path contain the text." );
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indent.Push();
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ImGui.BulletText( "You can enter n:[string] to filter only for names, without path." );
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ImGui.BulletText( "You can enter c:[string] to filter for Changed Items instead." );
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ImGui.BulletText( "You can enter a:[string] to filter for Mod Authors instead." );
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indent.Pop( 1 );
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ImGui.BulletText( "Use the expandable menu beside the input to filter for mods fulfilling specific criteria." );
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ImGui.Dummy( Vector2.UnitY * ImGui.GetTextLineHeight() );
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ImGui.Text( "Mod Management" );
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ImGui.BulletText( "You can create empty mods or import TTMP-based mods with the buttons in this row." );
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ImGui.BulletText(
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"You can import penumbra-based mods by moving the corresponding folder into your mod directory in a file explorer, then rediscovering mods." );
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ImGui.BulletText(
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"If you enable Advanced Options in the Settings tab, you can toggle Edit Mode to manipulate your selected mod even further." );
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ImGui.Dummy( Vector2.UnitY * ImGui.GetTextLineHeight() );
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ImGui.SetCursorPosX( 400 * ImGuiHelpers.GlobalScale );
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if( ImGui.Button( "Understood", ImGuiHelpers.ScaledVector2( 200, 0 ) ) )
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{
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ImGui.CloseCurrentPopup();
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}
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ImGui.Dummy( Vector2.UnitY * ImGui.GetTextLineHeight() );
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ImGui.TextUnformatted( "Mod Selector" );
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ImGui.BulletText( "Select a mod to obtain more information or change settings." );
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ImGui.BulletText( "Names are colored according to your config and their current state in the collection:" );
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using var indent = ImRaii.PushIndent();
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ImGuiUtil.BulletTextColored( ColorId.EnabledMod.Value(), "enabled in the current collection." );
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ImGuiUtil.BulletTextColored( ColorId.DisabledMod.Value(), "disabled in the current collection." );
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ImGuiUtil.BulletTextColored( ColorId.InheritedMod.Value(), "enabled due to inheritance from another collection." );
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ImGuiUtil.BulletTextColored( ColorId.InheritedDisabledMod.Value(), "disabled due to inheritance from another collection." );
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ImGuiUtil.BulletTextColored( ColorId.UndefinedMod.Value(), "disabled in all inherited collections." );
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ImGuiUtil.BulletTextColored( ColorId.NewMod.Value(),
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"newly imported during this session. Will go away when first enabling a mod or when Penumbra is reloaded." );
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ImGuiUtil.BulletTextColored( ColorId.HandledConflictMod.Value(),
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"enabled and conflicting with another enabled Mod, but on different priorities (i.e. the conflict is solved)." );
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ImGuiUtil.BulletTextColored( ColorId.ConflictingMod.Value(),
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"enabled and conflicting with another enabled Mod on the same priority." );
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ImGuiUtil.BulletTextColored( ColorId.FolderExpanded.Value(), "expanded mod folder." );
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ImGuiUtil.BulletTextColored( ColorId.FolderCollapsed.Value(), "collapsed mod folder" );
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indent.Pop( 1 );
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ImGui.BulletText( "Right-click a mod to enter its sort order, which is its name by default, possibly with a duplicate number." );
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indent.Push();
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ImGui.BulletText( "A sort order differing from the mods name will not be displayed, it will just be used for ordering." );
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ImGui.BulletText(
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"If the sort order string contains Forward-Slashes ('/'), the preceding substring will be turned into folders automatically." );
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indent.Pop( 1 );
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ImGui.BulletText(
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"You can drag and drop mods and subfolders into existing folders. Dropping them onto mods is the same as dropping them onto the parent of the mod." );
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ImGui.BulletText( "Right-clicking a folder opens a context menu." );
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ImGui.BulletText( "Right-clicking empty space allows you to expand or collapse all folders at once." );
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ImGui.BulletText( "Use the Filter Mods... input at the top to filter the list for mods whose name or path contain the text." );
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indent.Push();
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ImGui.BulletText( "You can enter n:[string] to filter only for names, without path." );
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ImGui.BulletText( "You can enter c:[string] to filter for Changed Items instead." );
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ImGui.BulletText( "You can enter a:[string] to filter for Mod Authors instead." );
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indent.Pop( 1 );
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ImGui.BulletText( "Use the expandable menu beside the input to filter for mods fulfilling specific criteria." );
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ImGui.Dummy( Vector2.UnitY * ImGui.GetTextLineHeight() );
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ImGui.TextUnformatted( "Mod Management" );
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ImGui.BulletText( "You can create empty mods or import TTMP-based mods with the buttons in this row." );
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ImGui.BulletText(
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"You can import penumbra-based mods by moving the corresponding folder into your mod directory in a file explorer, then rediscovering mods." );
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ImGui.BulletText(
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"If you enable Advanced Options in the Settings tab, you can toggle Edit Mode to manipulate your selected mod even further." );
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} );
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}
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}
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