Update to API4, use IPC instead of API-project. Replace Actor in most visible names with Object, Character or Player..

This commit is contained in:
Ottermandias 2021-08-27 17:51:51 +02:00
parent 3680d2b63f
commit 4dfc2cf665
60 changed files with 812 additions and 740 deletions

189
Penumbra/Penumbra.cs Normal file
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using Dalamud.Game.Command;
using Dalamud.Logging;
using Dalamud.Plugin;
using EmbedIO;
using EmbedIO.WebApi;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
using Penumbra.Api;
using Penumbra.GameData.Enums;
using Penumbra.Interop;
using Penumbra.Meta.Files;
using Penumbra.Mods;
using Penumbra.PlayerWatch;
using Penumbra.UI;
using Penumbra.Util;
namespace Penumbra
{
public class Penumbra : IDalamudPlugin
{
public string Name { get; } = "Penumbra";
public string PluginDebugTitleStr { get; } = "Penumbra - Debug Build";
private const string CommandName = "/penumbra";
public static Configuration Config { get; private set; } = null!;
public static IPlayerWatcher PlayerWatcher { get; private set; } = null!;
public ResourceLoader ResourceLoader { get; }
public SettingsInterface SettingsInterface { get; }
public MusicManager SoundShit { get; }
public ObjectReloader ObjectReloader { get; }
public PenumbraApi Api { get; }
public PenumbraIpc Ipc { get; }
private WebServer? _webServer;
public Penumbra( DalamudPluginInterface pluginInterface )
{
Dalamud.Initialize( pluginInterface );
GameData.GameData.GetIdentifier( Dalamud.GameData, Dalamud.ClientState.ClientLanguage );
Config = Configuration.Load();
SoundShit = new MusicManager();
SoundShit.DisableStreaming();
var gameUtils = Service< GameResourceManagement >.Set();
PlayerWatcher = PlayerWatchFactory.Create( Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects );
Service< MetaDefaults >.Set();
var modManager = Service< ModManager >.Set();
modManager.DiscoverMods();
ObjectReloader = new ObjectReloader( modManager, Config.WaitFrames );
ResourceLoader = new ResourceLoader( this );
Dalamud.Commands.AddHandler( CommandName, new CommandInfo( OnCommand )
{
HelpMessage = "/penumbra - toggle ui\n/penumbra reload - reload mod file lists & discover any new mods",
} );
ResourceLoader.Init();
ResourceLoader.Enable();
gameUtils.ReloadPlayerResources();
SettingsInterface = new SettingsInterface( this );
if( Config.EnableHttpApi )
{
CreateWebServer();
}
if( !Config.EnablePlayerWatch || !Config.IsEnabled )
{
PlayerWatcher.Disable();
}
PlayerWatcher.PlayerChanged += p =>
{
PluginLog.Debug( "Triggered Redraw of {Player}.", p.Name );
ObjectReloader.RedrawObject( p, RedrawType.OnlyWithSettings );
};
Api = new PenumbraApi( this );
SubscribeItemLinks();
Ipc = new PenumbraIpc( pluginInterface, Api );
}
private void SubscribeItemLinks()
{
Api.ChangedItemTooltip += it =>
{
if( it is Item )
{
ImGui.Text( "Left Click to create an item link in chat." );
}
};
Api.ChangedItemClicked += ( button, it ) =>
{
if( button == MouseButton.Left && it is Item item )
{
ChatUtil.LinkItem( item );
}
};
}
public void CreateWebServer()
{
const string prefix = "http://localhost:42069/";
ShutdownWebServer();
_webServer = new WebServer( o => o
.WithUrlPrefix( prefix )
.WithMode( HttpListenerMode.EmbedIO ) )
.WithCors( prefix )
.WithWebApi( "/api", m => m
.WithController( () => new ModsController( this ) ) );
_webServer.StateChanged += ( s, e ) => PluginLog.Information( $"WebServer New State - {e.NewState}" );
_webServer.RunAsync();
}
public void ShutdownWebServer()
{
_webServer?.Dispose();
_webServer = null;
}
public void Dispose()
{
Api.Dispose();
SettingsInterface.Dispose();
ObjectReloader.Dispose();
PlayerWatcher.Dispose();
Dalamud.Commands.RemoveHandler( CommandName );
ResourceLoader.Dispose();
ShutdownWebServer();
}
private void OnCommand( string command, string rawArgs )
{
var args = rawArgs.Split( new[] { ' ' }, 2 );
if( args.Length > 0 && args[ 0 ].Length > 0 )
{
switch( args[ 0 ] )
{
case "reload":
{
Service< ModManager >.Get().DiscoverMods();
Dalamud.Chat.Print(
$"Reloaded Penumbra mods. You have {Service< ModManager >.Get()?.Mods.Count} mods."
);
break;
}
case "redraw":
{
if( args.Length > 1 )
{
ObjectReloader.RedrawObject( args[ 1 ] );
}
else
{
ObjectReloader.RedrawAll();
}
break;
}
case "debug":
{
SettingsInterface.MakeDebugTabVisible();
break;
}
}
return;
}
SettingsInterface.FlipVisibility();
}
}
}