Update to API4, use IPC instead of API-project. Replace Actor in most visible names with Object, Character or Player..

This commit is contained in:
Ottermandias 2021-08-27 17:51:51 +02:00
parent 3680d2b63f
commit 4dfc2cf665
60 changed files with 812 additions and 740 deletions

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@ -1,41 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<LangVersion>preview</LangVersion>
<AssemblyTitle>Penumbra.Api</AssemblyTitle>
<Company>absolute gangstas</Company>
<Product>Penumbra</Product>
<Copyright>Copyright © 2020</Copyright>
<FileVersion>1.0.0.0</FileVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<OutputPath>bin\$(Configuration)\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>full</DebugType>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup>
<MSBuildWarningsAsMessages>$(MSBuildWarningsAsMessages);MSB3277</MSBuildWarningsAsMessages>
</PropertyGroup>
<ItemGroup>
<Reference Include="Dalamud">
<HintPath>$(DALAMUD_ROOT)\Dalamud.dll</HintPath>
<HintPath>..\libs\Dalamud.dll</HintPath>
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Lumina">
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>

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@ -1,4 +1,4 @@
namespace Penumbra.Api namespace Penumbra.GameData.Enums
{ {
public enum RedrawType public enum RedrawType
{ {

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@ -1,5 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Dalamud;
using Dalamud.Data;
using Dalamud.Plugin; using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
@ -13,9 +15,9 @@ namespace Penumbra.GameData
internal static ObjectIdentification? Identification; internal static ObjectIdentification? Identification;
internal static readonly GamePathParser GamePathParser = new(); internal static readonly GamePathParser GamePathParser = new();
public static IObjectIdentifier GetIdentifier( DalamudPluginInterface pi ) public static IObjectIdentifier GetIdentifier( DataManager dataManager, ClientLanguage clientLanguage )
{ {
Identification ??= new ObjectIdentification( pi ); Identification ??= new ObjectIdentification( dataManager, clientLanguage );
return Identification; return Identification;
} }

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Dalamud.Plugin; using Dalamud.Logging;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;

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@ -1,7 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud;
using Dalamud.Data;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
@ -63,9 +64,9 @@ namespace Penumbra.GameData
} }
} }
public ObjectIdentification( DalamudPluginInterface plugin ) public ObjectIdentification( DataManager dataManager, ClientLanguage clientLanguage )
{ {
var items = plugin.Data.GetExcelSheet< Item >( plugin.ClientState.ClientLanguage ); var items = dataManager.GetExcelSheet< Item >( clientLanguage )!;
SortedList< ulong, HashSet< Item > > weapons = new(); SortedList< ulong, HashSet< Item > > weapons = new();
SortedList< ulong, HashSet< Item > > equipment = new(); SortedList< ulong, HashSet< Item > > equipment = new();
foreach( var item in items ) foreach( var item in items )
@ -112,7 +113,7 @@ namespace Penumbra.GameData
} }
_actions = new Dictionary< string, HashSet< Action > >(); _actions = new Dictionary< string, HashSet< Action > >();
foreach( var action in plugin.Data.GetExcelSheet< Action >( plugin.ClientState.ClientLanguage ) foreach( var action in dataManager.GetExcelSheet< Action >( clientLanguage )!
.Where( a => a.Name.ToString().Any() ) ) .Where( a => a.Name.ToString().Any() ) )
{ {
var startKey = action.AnimationStart?.Value?.Name?.Value?.Key.ToString() ?? string.Empty; var startKey = action.AnimationStart?.Value?.Name?.Value?.Key.ToString() ?? string.Empty;

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@ -1,7 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net5.0-windows</TargetFramework>
<LangVersion>preview</LangVersion> <LangVersion>preview</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<AssemblyTitle>Penumbra.GameData</AssemblyTitle> <AssemblyTitle>Penumbra.GameData</AssemblyTitle>
<Company>absolute gangstas</Company> <Company>absolute gangstas</Company>
<Product>Penumbra</Product> <Product>Penumbra</Product>

View file

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Penumbra.GameData.Structs namespace Penumbra.GameData.Structs
{ {
[StructLayout( LayoutKind.Sequential, Pack = 1 )] [StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct ActorArmor public readonly struct CharacterArmor
{ {
public readonly SetId Set; public readonly SetId Set;
public readonly byte Variant; public readonly byte Variant;

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@ -1,14 +1,13 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Objects.Types;
using Penumbra.GameData.Enums;
// Read the customization data regarding weapons and displayable equipment from an actor struct. // Read the customization data regarding weapons and displayable equipment from an actor struct.
// Stores the data in a 56 bytes, i.e. 7 longs for easier comparison. // Stores the data in a 56 bytes, i.e. 7 longs for easier comparison.
namespace Penumbra.GameData.Structs namespace Penumbra.GameData.Structs
{ {
[StructLayout( LayoutKind.Sequential, Pack = 1 )] [StructLayout( LayoutKind.Sequential, Pack = 1 )]
public class ActorEquipment public class CharacterEquipment
{ {
public const int MainWeaponOffset = 0x0F08; public const int MainWeaponOffset = 0x0F08;
public const int OffWeaponOffset = 0x0F70; public const int OffWeaponOffset = 0x0F70;
@ -16,24 +15,24 @@ namespace Penumbra.GameData.Structs
public const int EquipmentSlots = 10; public const int EquipmentSlots = 10;
public const int WeaponSlots = 2; public const int WeaponSlots = 2;
public ActorWeapon MainHand; public CharacterWeapon MainHand;
public ActorWeapon OffHand; public CharacterWeapon OffHand;
public ActorArmor Head; public CharacterArmor Head;
public ActorArmor Body; public CharacterArmor Body;
public ActorArmor Hands; public CharacterArmor Hands;
public ActorArmor Legs; public CharacterArmor Legs;
public ActorArmor Feet; public CharacterArmor Feet;
public ActorArmor Ears; public CharacterArmor Ears;
public ActorArmor Neck; public CharacterArmor Neck;
public ActorArmor Wrists; public CharacterArmor Wrists;
public ActorArmor RFinger; public CharacterArmor RFinger;
public ActorArmor LFinger; public CharacterArmor LFinger;
public ushort IsSet; // Also fills struct size to 56, a multiple of 8. public ushort IsSet; // Also fills struct size to 56, a multiple of 8.
public ActorEquipment() public CharacterEquipment()
=> Clear(); => Clear();
public ActorEquipment( Actor actor ) public CharacterEquipment( Character actor )
: this( actor.Address ) : this( actor.Address )
{ } { }
@ -43,40 +42,40 @@ namespace Penumbra.GameData.Structs
: $"({MainHand}) | ({OffHand}) | ({Head}) | ({Body}) | ({Hands}) | ({Legs}) | " : $"({MainHand}) | ({OffHand}) | ({Head}) | ({Body}) | ({Hands}) | ({Legs}) | "
+ $"({Feet}) | ({Ears}) | ({Neck}) | ({Wrists}) | ({LFinger}) | ({RFinger})"; + $"({Feet}) | ({Ears}) | ({Neck}) | ({Wrists}) | ({LFinger}) | ({RFinger})";
public bool Equal( Actor rhs ) public bool Equal( Character rhs )
=> CompareData( new ActorEquipment( rhs ) ); => CompareData( new CharacterEquipment( rhs ) );
public bool Equal( ActorEquipment rhs ) public bool Equal( CharacterEquipment rhs )
=> CompareData( rhs ); => CompareData( rhs );
public bool CompareAndUpdate( Actor rhs ) public bool CompareAndUpdate( Character rhs )
=> CompareAndOverwrite( new ActorEquipment( rhs ) ); => CompareAndOverwrite( new CharacterEquipment( rhs ) );
public bool CompareAndUpdate( ActorEquipment rhs ) public bool CompareAndUpdate( CharacterEquipment rhs )
=> CompareAndOverwrite( rhs ); => CompareAndOverwrite( rhs );
private unsafe ActorEquipment( IntPtr actorAddress ) private unsafe CharacterEquipment( IntPtr actorAddress )
{ {
IsSet = 1; IsSet = 1;
var actorPtr = ( byte* )actorAddress.ToPointer(); var actorPtr = ( byte* )actorAddress.ToPointer();
fixed( ActorWeapon* main = &MainHand, off = &OffHand ) fixed( CharacterWeapon* main = &MainHand, off = &OffHand )
{ {
Buffer.MemoryCopy( actorPtr + MainWeaponOffset, main, sizeof( ActorWeapon ), sizeof( ActorWeapon ) ); Buffer.MemoryCopy( actorPtr + MainWeaponOffset, main, sizeof( CharacterWeapon ), sizeof( CharacterWeapon ) );
Buffer.MemoryCopy( actorPtr + OffWeaponOffset, off, sizeof( ActorWeapon ), sizeof( ActorWeapon ) ); Buffer.MemoryCopy( actorPtr + OffWeaponOffset, off, sizeof( CharacterWeapon ), sizeof( CharacterWeapon ) );
} }
fixed( ActorArmor* equipment = &Head ) fixed( CharacterArmor* equipment = &Head )
{ {
Buffer.MemoryCopy( actorPtr + EquipmentOffset, equipment, EquipmentSlots * sizeof( ActorArmor ), Buffer.MemoryCopy( actorPtr + EquipmentOffset, equipment, EquipmentSlots * sizeof( CharacterArmor ),
EquipmentSlots * sizeof( ActorArmor ) ); EquipmentSlots * sizeof( CharacterArmor ) );
} }
} }
public unsafe void Clear() public unsafe void Clear()
{ {
fixed( ActorWeapon* main = &MainHand ) fixed( CharacterWeapon* main = &MainHand )
{ {
var structSizeEights = ( 2 + EquipmentSlots * sizeof( ActorArmor ) + WeaponSlots * sizeof( ActorWeapon ) ) / 8; var structSizeEights = ( 2 + EquipmentSlots * sizeof( CharacterArmor ) + WeaponSlots * sizeof( CharacterWeapon ) ) / 8;
for( ulong* ptr = ( ulong* )main, end = ptr + structSizeEights; ptr != end; ++ptr ) for( ulong* ptr = ( ulong* )main, end = ptr + structSizeEights; ptr != end; ++ptr )
{ {
*ptr = 0; *ptr = 0;
@ -84,11 +83,11 @@ namespace Penumbra.GameData.Structs
} }
} }
private unsafe bool CompareAndOverwrite( ActorEquipment rhs ) private unsafe bool CompareAndOverwrite( CharacterEquipment rhs )
{ {
var structSizeEights = ( 2 + EquipmentSlots * sizeof( ActorArmor ) + WeaponSlots * sizeof( ActorWeapon ) ) / 8; var structSizeEights = ( 2 + EquipmentSlots * sizeof( CharacterArmor ) + WeaponSlots * sizeof( CharacterWeapon ) ) / 8;
var ret = true; var ret = true;
fixed( ActorWeapon* data1 = &MainHand, data2 = &rhs.MainHand ) fixed( CharacterWeapon* data1 = &MainHand, data2 = &rhs.MainHand )
{ {
var ptr1 = ( ulong* )data1; var ptr1 = ( ulong* )data1;
var ptr2 = ( ulong* )data2; var ptr2 = ( ulong* )data2;
@ -105,10 +104,10 @@ namespace Penumbra.GameData.Structs
return ret; return ret;
} }
private unsafe bool CompareData( ActorEquipment rhs ) private unsafe bool CompareData( CharacterEquipment rhs )
{ {
var structSizeEights = ( 2 + EquipmentSlots * sizeof( ActorArmor ) + WeaponSlots * sizeof( ActorWeapon ) ) / 8; var structSizeEights = ( 2 + EquipmentSlots * sizeof( CharacterArmor ) + WeaponSlots * sizeof( CharacterWeapon ) ) / 8;
fixed( ActorWeapon* data1 = &MainHand, data2 = &rhs.MainHand ) fixed( CharacterWeapon* data1 = &MainHand, data2 = &rhs.MainHand )
{ {
var ptr1 = ( ulong* )data1; var ptr1 = ( ulong* )data1;
var ptr2 = ( ulong* )data2; var ptr2 = ( ulong* )data2;
@ -126,7 +125,7 @@ namespace Penumbra.GameData.Structs
public unsafe void WriteBytes( byte[] array, int offset = 0 ) public unsafe void WriteBytes( byte[] array, int offset = 0 )
{ {
fixed( ActorWeapon* data = &MainHand ) fixed( CharacterWeapon* data = &MainHand )
{ {
Marshal.Copy( new IntPtr( data ), array, offset, 56 ); Marshal.Copy( new IntPtr( data ), array, offset, 56 );
} }
@ -141,7 +140,7 @@ namespace Penumbra.GameData.Structs
public unsafe void FromBytes( byte[] array, int offset = 0 ) public unsafe void FromBytes( byte[] array, int offset = 0 )
{ {
fixed( ActorWeapon* data = &MainHand ) fixed( CharacterWeapon* data = &MainHand )
{ {
Marshal.Copy( array, offset, new IntPtr( data ), 56 ); Marshal.Copy( array, offset, new IntPtr( data ), 56 );
} }

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@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Penumbra.GameData.Structs namespace Penumbra.GameData.Structs
{ {
[StructLayout( LayoutKind.Sequential, Pack = 1 )] [StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct ActorWeapon public readonly struct CharacterWeapon
{ {
public readonly SetId Set; public readonly SetId Set;
public readonly WeaponType Type; public readonly WeaponType Type;

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@ -65,7 +65,7 @@ namespace Penumbra.GameData.Util
return idx == -1 ? _path : idx == _path.Length - 1 ? "" : _path.Substring( idx + 1 ); return idx == -1 ? _path : idx == _path.Length - 1 ? "" : _path.Substring( idx + 1 );
} }
public int CompareTo( object rhs ) public int CompareTo( object? rhs )
{ {
return rhs switch return rhs switch
{ {

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@ -1,11 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Objects.Types;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch namespace Penumbra.PlayerWatch
{ {
public delegate void ActorChange( Actor actor ); public delegate void PlayerChange( Character actor );
public interface IPlayerWatcherBase : IDisposable public interface IPlayerWatcherBase : IDisposable
{ {
@ -15,7 +15,7 @@ namespace Penumbra.PlayerWatch
public interface IPlayerWatcher : IPlayerWatcherBase public interface IPlayerWatcher : IPlayerWatcherBase
{ {
public event ActorChange? ActorChanged; public event PlayerChange? PlayerChanged;
public bool Active { get; } public bool Active { get; }
public void Enable(); public void Enable();
@ -24,8 +24,8 @@ namespace Penumbra.PlayerWatch
public void AddPlayerToWatch( string playerName ); public void AddPlayerToWatch( string playerName );
public void RemovePlayerFromWatch( string playerName ); public void RemovePlayerFromWatch( string playerName );
public ActorEquipment UpdateActorWithoutEvent( Actor actor ); public CharacterEquipment UpdatePlayerWithoutEvent( Character actor );
public IEnumerable< (string, ActorEquipment) > WatchedPlayers(); public IEnumerable< (string, CharacterEquipment) > WatchedPlayers();
} }
} }

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@ -1,7 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net5.0-windows</TargetFramework>
<LangVersion>preview</LangVersion> <LangVersion>preview</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<AssemblyTitle>Penumbra.PlayerWatch</AssemblyTitle> <AssemblyTitle>Penumbra.PlayerWatch</AssemblyTitle>
<Company>absolute gangstas</Company> <Company>absolute gangstas</Company>
<Product>Penumbra</Product> <Product>Penumbra</Product>

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@ -1,36 +1,45 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Dalamud.Game.ClientState.Actors; using Dalamud.Game;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState;
using Dalamud.Plugin; using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch namespace Penumbra.PlayerWatch
{ {
internal class PlayerWatchBase : IDisposable internal class PlayerWatchBase : IDisposable
{ {
public const int GPosePlayerActorIdx = 201; public const int GPosePlayerIdx = 201;
public const int GPoseActorEnd = GPosePlayerActorIdx + 48; public const int GPoseTableEnd = GPosePlayerIdx + 48;
private const int ActorsPerFrame = 8; private const int ObjectsPerFrame = 8;
private readonly DalamudPluginInterface _pi; private readonly Framework _framework;
internal readonly HashSet< PlayerWatcher > RegisteredWatchers = new(); private readonly ClientState _clientState;
internal readonly Dictionary< string, (ActorEquipment, HashSet< PlayerWatcher >) > Equip = new(); private readonly ObjectTable _objects;
private int _frameTicker; internal readonly HashSet< PlayerWatcher > RegisteredWatchers = new();
private bool _inGPose = false; internal readonly Dictionary< string, (CharacterEquipment, HashSet< PlayerWatcher >) > Equip = new();
private bool _enabled = false; private int _frameTicker;
private bool _cancel = false; private bool _inGPose;
private bool _enabled;
private bool _cancel;
internal PlayerWatchBase( DalamudPluginInterface pi ) internal PlayerWatchBase( Framework framework, ClientState clientState, ObjectTable objects )
=> _pi = pi; {
_framework = framework;
_clientState = clientState;
_objects = objects;
}
internal void RegisterWatcher( PlayerWatcher watcher ) internal void RegisterWatcher( PlayerWatcher watcher )
{ {
RegisteredWatchers.Add( watcher ); RegisteredWatchers.Add( watcher );
if( watcher.Active ) if( watcher.Active )
{ {
EnableActorWatch(); EnablePlayerWatch();
} }
} }
@ -51,20 +60,20 @@ namespace Penumbra.PlayerWatch
{ {
if( RegisteredWatchers.Any( w => w.Active ) ) if( RegisteredWatchers.Any( w => w.Active ) )
{ {
EnableActorWatch(); EnablePlayerWatch();
} }
else else
{ {
DisableActorWatch(); DisablePlayerWatch();
} }
} }
internal ActorEquipment UpdateActorWithoutEvent( Actor actor ) internal CharacterEquipment UpdatePlayerWithoutEvent( Character actor )
{ {
var equipment = new ActorEquipment( actor ); var equipment = new CharacterEquipment( actor );
if( Equip.ContainsKey( actor.Name ) ) if( Equip.ContainsKey( actor.Name.ToString() ) )
{ {
Equip[ actor.Name ] = ( equipment, Equip[ actor.Name ].Item2 ); Equip[ actor.Name.ToString() ] = ( equipment, Equip[ actor.Name.ToString() ].Item2 );
} }
return equipment; return equipment;
@ -78,7 +87,7 @@ namespace Penumbra.PlayerWatch
} }
else else
{ {
Equip[ playerName ] = ( new ActorEquipment(), new HashSet< PlayerWatcher > { watcher } ); Equip[ playerName ] = ( new CharacterEquipment(), new HashSet< PlayerWatcher > { watcher } );
} }
} }
@ -94,35 +103,35 @@ namespace Penumbra.PlayerWatch
} }
} }
internal void EnableActorWatch() internal void EnablePlayerWatch()
{ {
if( !_enabled ) if( !_enabled )
{ {
_enabled = true; _enabled = true;
_pi.Framework.OnUpdateEvent += OnFrameworkUpdate; _framework.Update += OnFrameworkUpdate;
_pi.ClientState.TerritoryChanged += OnTerritoryChange; _clientState.TerritoryChanged += OnTerritoryChange;
_pi.ClientState.OnLogout += OnLogout; _clientState.Logout += OnLogout;
} }
} }
internal void DisableActorWatch() internal void DisablePlayerWatch()
{ {
if( _enabled ) if( _enabled )
{ {
_enabled = false; _enabled = false;
_pi.Framework.OnUpdateEvent -= OnFrameworkUpdate; _framework.Update -= OnFrameworkUpdate;
_pi.ClientState.TerritoryChanged -= OnTerritoryChange; _clientState.TerritoryChanged -= OnTerritoryChange;
_pi.ClientState.OnLogout -= OnLogout; _clientState.Logout -= OnLogout;
} }
} }
public void Dispose() public void Dispose()
=> DisableActorWatch(); => DisablePlayerWatch();
private void OnTerritoryChange( object _1, ushort _2 ) private void OnTerritoryChange( object? _1, ushort _2 )
=> Clear(); => Clear();
private void OnLogout( object _1, object _2 ) private void OnLogout( object? _1, object? _2 )
=> Clear(); => Clear();
internal void Clear() internal void Clear()
@ -137,66 +146,66 @@ namespace Penumbra.PlayerWatch
_frameTicker = 0; _frameTicker = 0;
} }
private static void TriggerEvents( IEnumerable< PlayerWatcher > watchers, Actor actor ) private static void TriggerEvents( IEnumerable< PlayerWatcher > watchers, Character player )
{ {
PluginLog.Debug( "Triggering events for {ActorName} at {Address}.", actor.Name, actor.Address ); PluginLog.Debug( "Triggering events for {PlayerName} at {Address}.", player.Name, player.Address );
foreach( var watcher in watchers.Where( w => w.Active ) ) foreach( var watcher in watchers.Where( w => w.Active ) )
{ {
watcher.Trigger( actor ); watcher.Trigger( player );
} }
} }
internal void TriggerGPose() internal void TriggerGPose()
{ {
for( var i = GPosePlayerActorIdx; i < GPoseActorEnd; ++i ) for( var i = GPosePlayerIdx; i < GPoseTableEnd; ++i )
{ {
var actor = _pi.ClientState.Actors[ i ]; var player = _objects[ i ];
if( actor == null ) if( player == null )
{ {
return; return;
} }
if( Equip.TryGetValue( actor.Name, out var watcher ) ) if( Equip.TryGetValue( player.Name.ToString(), out var watcher ) )
{ {
TriggerEvents( watcher.Item2, actor ); TriggerEvents( watcher.Item2, ( Character )player );
} }
} }
} }
private Actor CheckGPoseActor( Actor actor ) private Character CheckGPoseObject( GameObject player )
{ {
if( !_inGPose ) if( !_inGPose )
{ {
return actor; return ( Character )player;
} }
for( var i = GPosePlayerActorIdx; i < GPoseActorEnd; ++i ) for( var i = GPosePlayerIdx; i < GPoseTableEnd; ++i )
{ {
var a = _pi.ClientState.Actors[ i ]; var a = _objects[ i ];
if( a == null ) if( a == null )
{ {
return actor; return ( Character )player;
} }
if( a.Name == actor.Name ) if( a.Name == player.Name )
{ {
return a; return ( Character )a;
} }
} }
return actor; return ( Character )player;
}
private bool TryGetPlayer( GameObject gameObject, out (CharacterEquipment, HashSet< PlayerWatcher >) equip )
{
equip = default;
var name = gameObject.Name.ToString();
return name.Length != 0 && Equip.TryGetValue( name, out equip );
} }
private void OnFrameworkUpdate( object framework ) private void OnFrameworkUpdate( object framework )
{ {
if( _pi.ClientState.LocalPlayer == null ) var newInGPose = _objects[ GPosePlayerIdx ] != null;
{
return;
}
var actors = _pi.ClientState.Actors;
var newInGPose = actors[ GPosePlayerActorIdx ] != null;
if( newInGPose != _inGPose ) if( newInGPose != _inGPose )
{ {
@ -212,28 +221,21 @@ namespace Penumbra.PlayerWatch
_inGPose = newInGPose; _inGPose = newInGPose;
} }
for( var i = 0; i < ActorsPerFrame; ++i ) for( var i = 0; i < ObjectsPerFrame; ++i )
{ {
if( _pi.ClientState.LocalPlayer == null ) _frameTicker = _frameTicker < GPosePlayerIdx - 2
{
return;
}
_frameTicker = _frameTicker < actors.Length - 2
? _frameTicker + 2 ? _frameTicker + 2
: 0; : 0;
var actor = actors[ _frameTicker ]; var actor = _objects[ _frameTicker ];
if( actor == null if( actor == null
|| actor.ObjectKind != ObjectKind.Player || actor.ObjectKind != ObjectKind.Player
|| actor.Name == null || !TryGetPlayer( actor, out var equip ) )
|| actor.Name.Length == 0
|| !Equip.TryGetValue( actor.Name, out var equip ) )
{ {
continue; continue;
} }
actor = CheckGPoseActor( actor ); var character = CheckGPoseObject( actor );
if( _cancel ) if( _cancel )
{ {
@ -241,10 +243,10 @@ namespace Penumbra.PlayerWatch
return; return;
} }
PluginLog.Verbose( "Comparing Gear for {ActorName} at {Address}...", actor.Name, actor.Address ); PluginLog.Verbose( "Comparing Gear for {PlayerName} at {Address}...", character.Name, character.Address );
if( !equip.Item1.CompareAndUpdate( actor ) ) if( !equip.Item1.CompareAndUpdate( character ) )
{ {
TriggerEvents( equip.Item2, actor ); TriggerEvents( equip.Item2, character );
} }
} }
} }

View file

@ -1,28 +1,30 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game;
using Dalamud.Plugin; using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch namespace Penumbra.PlayerWatch
{ {
public class PlayerWatcher : IPlayerWatcher public class PlayerWatcher : IPlayerWatcher
{ {
public int Version { get; } = 1; public int Version { get; } = 2;
private static PlayerWatchBase? _playerWatch; private static PlayerWatchBase? _playerWatch;
public event ActorChange? ActorChanged; public event PlayerChange? PlayerChanged;
public bool Active { get; set; } = true; public bool Active { get; set; } = true;
public bool Valid public bool Valid
=> _playerWatch != null; => _playerWatch != null;
internal PlayerWatcher( DalamudPluginInterface pi ) internal PlayerWatcher( Framework framework, ClientState clientState, ObjectTable objects )
{ {
_playerWatch ??= new PlayerWatchBase( pi ); _playerWatch ??= new PlayerWatchBase( framework, clientState, objects );
_playerWatch.RegisterWatcher( this ); _playerWatch.RegisterWatcher( this );
} }
@ -38,8 +40,8 @@ namespace Penumbra.PlayerWatch
_playerWatch?.CheckActiveStatus(); _playerWatch?.CheckActiveStatus();
} }
internal void Trigger( Actor actor ) internal void Trigger( Character actor )
=> ActorChanged?.Invoke( actor ); => PlayerChanged?.Invoke( actor );
public void Dispose() public void Dispose()
{ {
@ -48,8 +50,8 @@ namespace Penumbra.PlayerWatch
return; return;
} }
Active = false; Active = false;
ActorChanged = null; PlayerChanged = null;
_playerWatch.UnregisterWatcher( this ); _playerWatch.UnregisterWatcher( this );
if( _playerWatch.RegisteredWatchers.Count == 0 ) if( _playerWatch.RegisteredWatchers.Count == 0 )
{ {
@ -78,13 +80,13 @@ namespace Penumbra.PlayerWatch
_playerWatch!.RemovePlayerFromWatch( playerName, this ); _playerWatch!.RemovePlayerFromWatch( playerName, this );
} }
public ActorEquipment UpdateActorWithoutEvent( Actor actor ) public CharacterEquipment UpdatePlayerWithoutEvent( Character actor )
{ {
CheckValidity(); CheckValidity();
return _playerWatch!.UpdateActorWithoutEvent( actor ); return _playerWatch!.UpdatePlayerWithoutEvent( actor );
} }
public IEnumerable< (string, ActorEquipment) > WatchedPlayers() public IEnumerable< (string, CharacterEquipment) > WatchedPlayers()
{ {
CheckValidity(); CheckValidity();
return _playerWatch!.Equip return _playerWatch!.Equip
@ -95,7 +97,7 @@ namespace Penumbra.PlayerWatch
public static class PlayerWatchFactory public static class PlayerWatchFactory
{ {
public static IPlayerWatcher Create( DalamudPluginInterface pi ) public static IPlayerWatcher Create( Framework framework, ClientState clientState, ObjectTable objects )
=> new PlayerWatcher( pi ); => new PlayerWatcher( framework, clientState, objects );
} }
} }

View file

@ -12,8 +12,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.GameData", "Penumbra.GameData\Penumbra.GameData.csproj", "{EE551E87-FDB3-4612-B500-DC870C07C605}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.GameData", "Penumbra.GameData\Penumbra.GameData.csproj", "{EE551E87-FDB3-4612-B500-DC870C07C605}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.Api", "Penumbra.API\Penumbra.Api.csproj", "{EE8C148E-BF59-43FB-89FC-4CADC9047FDF}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.PlayerWatch", "Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj", "{01685BD8-8847-4B49-BF90-1683B4C76B0E}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Penumbra.PlayerWatch", "Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj", "{01685BD8-8847-4B49-BF90-1683B4C76B0E}"
EndProject EndProject
Global Global
@ -30,10 +28,6 @@ Global
{EE551E87-FDB3-4612-B500-DC870C07C605}.Debug|Any CPU.Build.0 = Debug|Any CPU {EE551E87-FDB3-4612-B500-DC870C07C605}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE551E87-FDB3-4612-B500-DC870C07C605}.Release|Any CPU.ActiveCfg = Release|Any CPU {EE551E87-FDB3-4612-B500-DC870C07C605}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE551E87-FDB3-4612-B500-DC870C07C605}.Release|Any CPU.Build.0 = Release|Any CPU {EE551E87-FDB3-4612-B500-DC870C07C605}.Release|Any CPU.Build.0 = Release|Any CPU
{EE8C148E-BF59-43FB-89FC-4CADC9047FDF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EE8C148E-BF59-43FB-89FC-4CADC9047FDF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EE8C148E-BF59-43FB-89FC-4CADC9047FDF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EE8C148E-BF59-43FB-89FC-4CADC9047FDF}.Release|Any CPU.Build.0 = Release|Any CPU
{01685BD8-8847-4B49-BF90-1683B4C76B0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {01685BD8-8847-4B49-BF90-1683B4C76B0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{01685BD8-8847-4B49-BF90-1683B4C76B0E}.Debug|Any CPU.Build.0 = Debug|Any CPU {01685BD8-8847-4B49-BF90-1683B4C76B0E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{01685BD8-8847-4B49-BF90-1683B4C76B0E}.Release|Any CPU.ActiveCfg = Release|Any CPU {01685BD8-8847-4B49-BF90-1683B4C76B0E}.Release|Any CPU.ActiveCfg = Release|Any CPU

View file

@ -10,10 +10,10 @@ namespace Penumbra.Api
{ {
public class ModsController : WebApiController public class ModsController : WebApiController
{ {
private readonly Plugin _plugin; private readonly Penumbra _penumbra;
public ModsController( Plugin plugin ) public ModsController( Penumbra penumbra )
=> _plugin = plugin; => _penumbra = penumbra;
[Route( HttpVerbs.Get, "/mods" )] [Route( HttpVerbs.Get, "/mods" )]
public object? GetMods() public object? GetMods()

View file

@ -1,5 +1,6 @@
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Objects.Types;
using Lumina.Data; using Lumina.Data;
using Penumbra.GameData.Enums;
namespace Penumbra.Api namespace Penumbra.Api
{ {
@ -9,14 +10,6 @@ namespace Penumbra.Api
public bool Valid { get; } public bool Valid { get; }
} }
public enum MouseButton
{
None,
Left,
Right,
Middle,
}
public delegate void ChangedItemHover( object? item ); public delegate void ChangedItemHover( object? item );
public delegate void ChangedItemClick( MouseButton button, object? item ); public delegate void ChangedItemClick( MouseButton button, object? item );
@ -29,10 +22,10 @@ namespace Penumbra.Api
public event ChangedItemClick? ChangedItemClicked; public event ChangedItemClick? ChangedItemClicked;
// Queue redrawing of all actors of the given name with the given RedrawType. // Queue redrawing of all actors of the given name with the given RedrawType.
public void RedrawActor( string name, RedrawType setting ); public void RedrawObject( string name, RedrawType setting );
// Queue redrawing of the specific actor with the given RedrawType. Should only be used when the actor is sure to be valid. // Queue redrawing of the specific actor with the given RedrawType. Should only be used when the actor is sure to be valid.
public void RedrawActor( Actor actor, RedrawType setting ); public void RedrawObject( GameObject gameObject, RedrawType setting );
// Queue redrawing of all currently available actors with the given RedrawType. // Queue redrawing of all currently available actors with the given RedrawType.
public void RedrawAll( RedrawType setting ); public void RedrawAll( RedrawType setting );

View file

@ -1,9 +1,10 @@
using System; using System;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin; using Dalamud.Logging;
using Lumina.Data; using Lumina.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Mods; using Penumbra.Mods;
using Penumbra.Util; using Penumbra.Util;
@ -12,18 +13,18 @@ namespace Penumbra.Api
{ {
public class PenumbraApi : IDisposable, IPenumbraApi public class PenumbraApi : IDisposable, IPenumbraApi
{ {
public int ApiVersion { get; } = 2; public int ApiVersion { get; } = 3;
private readonly Plugin _plugin; private readonly Penumbra _penumbra;
private readonly Lumina.GameData? _lumina; private readonly Lumina.GameData? _lumina;
public bool Valid { get; private set; } = false; public bool Valid { get; private set; } = false;
public PenumbraApi( Plugin penumbra ) public PenumbraApi( Penumbra penumbra )
{ {
_plugin = penumbra; _penumbra = penumbra;
Valid = true; Valid = true;
_lumina = ( Lumina.GameData? )_plugin.PluginInterface.Data.GetType() _lumina = ( Lumina.GameData? )Dalamud.GameData.GetType()
.GetField( "gameData", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "gameData", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.PluginInterface.Data ); ?.GetValue( Dalamud.GameData );
} }
public void Dispose() public void Dispose()
@ -52,30 +53,30 @@ namespace Penumbra.Api
} }
} }
public void RedrawActor( string name, RedrawType setting ) public void RedrawObject( string name, RedrawType setting )
{ {
CheckInitialized(); CheckInitialized();
_plugin.ActorRefresher.RedrawActor( name, setting ); _penumbra.ObjectReloader.RedrawObject( name, setting );
} }
public void RedrawActor( Actor? actor, RedrawType setting ) public void RedrawObject( GameObject? gameObject, RedrawType setting )
{ {
CheckInitialized(); CheckInitialized();
_plugin.ActorRefresher.RedrawActor( actor, setting ); _penumbra.ObjectReloader.RedrawObject( gameObject, setting );
} }
public void RedrawAll( RedrawType setting ) public void RedrawAll( RedrawType setting )
{ {
CheckInitialized(); CheckInitialized();
_plugin.ActorRefresher.RedrawAll( setting ); _penumbra.ObjectReloader.RedrawAll( setting );
} }
private string ResolvePath( string path, ModManager manager, ModCollection collection ) private static string ResolvePath( string path, ModManager manager, ModCollection collection )
{ {
if( !_plugin.Configuration.IsEnabled ) if( !Penumbra.Config.IsEnabled )
{ {
return path; return path;
} }
@ -110,7 +111,7 @@ namespace Penumbra.Api
return _lumina?.GetFileFromDisk< T >( resolvedPath ); return _lumina?.GetFileFromDisk< T >( resolvedPath );
} }
return _plugin.PluginInterface.Data.GetFile< T >( resolvedPath ); return Dalamud.GameData.GetFile< T >( resolvedPath );
} }
catch( Exception e) catch( Exception e)
{ {

136
Penumbra/Api/PenumbraIpc.cs Normal file
View file

@ -0,0 +1,136 @@
using System;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using Dalamud.Plugin;
using Penumbra.GameData.Enums;
namespace Penumbra.Api
{
public class PenumbraIpc
{
public const string LabelProviderApiVersion = "Penumbra.ApiVersion";
public const string LabelProviderRedrawName = "Penumbra.RedrawObjectByName";
public const string LabelProviderRedrawObject = "Penumbra.RedrawObject";
public const string LabelProviderRedrawAll = "Penumbra.RedrawAll";
public const string LabelProviderResolveDefault = "Penumbra.ResolveDefaultPath";
public const string LabelProviderResolveCharacter = "Penumbra.ResolveCharacterPath";
public const string LabelProviderChangedItemTooltip = "Penumbra.ChangedItemTooltip";
public const string LabelProviderChangedItemClick = "Penumbra.ChangedItemClick";
internal ICallGateProvider< int >? ProviderApiVersion;
internal ICallGateProvider< string, int, object >? ProviderRedrawName;
internal ICallGateProvider< GameObject, int, object >? ProviderRedrawObject;
internal ICallGateProvider< int, object >? ProviderRedrawAll;
internal ICallGateProvider< string, string >? ProviderResolveDefault;
internal ICallGateProvider< string, string, string >? ProviderResolveCharacter;
internal ICallGateProvider< object?, object >? ProviderChangedItemTooltip;
internal ICallGateProvider< int, object?, object >? ProviderChangedItemClick;
internal readonly IPenumbraApi _api;
private static RedrawType CheckRedrawType( int value )
{
var type = ( RedrawType )value;
if( Enum.IsDefined( type ) )
{
return type;
}
throw new Exception( "The integer provided for a Redraw Function was not a valid RedrawType." );
}
private void OnClick( MouseButton click, object? item )
=> ProviderChangedItemClick?.SendMessage( ( int )click, item );
public PenumbraIpc( DalamudPluginInterface pi, IPenumbraApi api )
{
_api = api;
try
{
ProviderApiVersion = pi.GetIpcProvider< int >( LabelProviderApiVersion );
ProviderApiVersion.RegisterFunc( () => api.ApiVersion );
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderApiVersion}:\n{e}" );
}
try
{
ProviderRedrawName = pi.GetIpcProvider< string, int, object >( LabelProviderRedrawName );
ProviderRedrawName.RegisterAction( ( s, i ) => api.RedrawObject( s, CheckRedrawType( i ) ) );
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderRedrawName}:\n{e}" );
}
try
{
ProviderRedrawObject = pi.GetIpcProvider< GameObject, int, object >( LabelProviderRedrawObject );
ProviderRedrawObject.RegisterAction( ( o, i ) => api.RedrawObject( o, CheckRedrawType( i ) ) );
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderRedrawObject}:\n{e}" );
}
try
{
ProviderRedrawAll = pi.GetIpcProvider< int, object >( LabelProviderRedrawAll );
ProviderRedrawAll.RegisterFunc( i =>
{
api.RedrawAll( CheckRedrawType( i ) );
return null!;
} );
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderRedrawAll}:\n{e}" );
}
try
{
ProviderResolveDefault = pi.GetIpcProvider< string, string >( LabelProviderResolveDefault );
ProviderResolveDefault.RegisterFunc( api.ResolvePath );
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderResolveDefault}:\n{e}" );
}
try
{
ProviderResolveCharacter = pi.GetIpcProvider< string, string, string >( LabelProviderResolveCharacter );
ProviderResolveCharacter.RegisterFunc( api.ResolvePath );
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderResolveCharacter}:\n{e}" );
}
try
{
ProviderChangedItemTooltip = pi.GetIpcProvider< object?, object >( LabelProviderChangedItemTooltip );
api.ChangedItemTooltip += ProviderChangedItemTooltip.SendMessage;
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderChangedItemTooltip}:\n{e}" );
}
try
{
ProviderChangedItemClick = pi.GetIpcProvider< int, object?, object >( LabelProviderChangedItemClick );
api.ChangedItemClicked += OnClick;
}
catch( Exception e )
{
PluginLog.Error( $"Error registering IPC provider for {LabelProviderChangedItemClick}:\n{e}" );
}
}
}
}

View file

@ -1,8 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Dalamud.Configuration; using Dalamud.Configuration;
using Dalamud.Plugin; using Dalamud.Logging;
using Penumbra.Util;
namespace Penumbra namespace Penumbra
{ {
@ -21,7 +20,7 @@ namespace Penumbra
public bool DisableFileSystemNotifications { get; set; } public bool DisableFileSystemNotifications { get; set; }
public bool EnableHttpApi { get; set; } public bool EnableHttpApi { get; set; }
public bool EnableActorWatch { get; set; } = false; public bool EnablePlayerWatch { get; set; } = false;
public int WaitFrames { get; set; } = 30; public int WaitFrames { get; set; } = 30;
public string ModDirectory { get; set; } = string.Empty; public string ModDirectory { get; set; } = string.Empty;
@ -38,33 +37,30 @@ namespace Penumbra
public bool InvertModListOrder { internal get; set; } public bool InvertModListOrder { internal get; set; }
public static Configuration Load( DalamudPluginInterface pi ) public static Configuration Load()
{ {
var configuration = pi.GetPluginConfig() as Configuration ?? new Configuration(); var configuration = Dalamud.PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
if( configuration.Version == CurrentVersion ) if( configuration.Version == CurrentVersion )
{ {
return configuration; return configuration;
} }
MigrateConfiguration.Version0To1( configuration ); MigrateConfiguration.Version0To1( configuration );
configuration.Save( pi ); configuration.Save();
return configuration; return configuration;
} }
public void Save( DalamudPluginInterface pi ) public void Save()
{ {
try try
{ {
pi.SavePluginConfig( this ); Dalamud.PluginInterface.SavePluginConfig( this );
} }
catch( Exception e ) catch( Exception e )
{ {
PluginLog.Error( $"Could not save plugin configuration:\n{e}" ); PluginLog.Error( $"Could not save plugin configuration:\n{e}" );
} }
} }
public void Save()
=> Save( Service< DalamudPluginInterface >.Get() );
} }
} }

32
Penumbra/Dalamud.cs Normal file
View file

@ -0,0 +1,32 @@
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using Dalamud.Plugin;
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Local
namespace Penumbra
{
public class Dalamud
{
public static void Initialize(DalamudPluginInterface pluginInterface)
=> pluginInterface.Create<Dalamud>();
// @formatter:off
[PluginService][RequiredVersion("1.0")] public static DalamudPluginInterface PluginInterface { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static CommandManager Commands { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static SigScanner SigScanner { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static DataManager GameData { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ClientState ClientState { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ChatGui Chat { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static Framework Framework { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static Condition Conditions { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static TargetManager Targets { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ObjectTable Objects { get; private set; } = null!;
// @formatter:on
}
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using Dalamud.Logging;
using Dalamud.Plugin; using Dalamud.Plugin;
using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.Zip;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -363,7 +364,7 @@ namespace Penumbra.Importer
private void ExtractMod( DirectoryInfo outDirectory, SimpleMod mod, PenumbraSqPackStream dataStream ) private void ExtractMod( DirectoryInfo outDirectory, SimpleMod mod, PenumbraSqPackStream dataStream )
{ {
PluginLog.Log( " -> Extracting {0} at {1}", mod.FullPath, mod.ModOffset.ToString( "X" ) ); PluginLog.Log( " -> Extracting {0} at {1}", mod.FullPath!, mod.ModOffset.ToString( "X" ) );
try try
{ {

View file

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Dalamud.Plugin; using Dalamud.Logging;
using Lumina.Data.Files; using Lumina.Data.Files;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs; using Penumbra.GameData.Structs;

View file

@ -1,8 +1,9 @@
using System; using System;
using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Dalamud.Logging;
using Dalamud.Plugin; using Dalamud.Plugin;
using Penumbra.Structs; using Penumbra.Structs;
using Reloaded.Hooks.Definitions.X64;
namespace Penumbra.Interop namespace Penumbra.Interop
{ {
@ -10,16 +11,16 @@ namespace Penumbra.Interop
{ {
private const int NumResources = 85; private const int NumResources = 85;
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* LoadPlayerResourcesPrototype( IntPtr pResourceManager ); public unsafe delegate void* LoadPlayerResourcesPrototype( IntPtr pResourceManager );
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* UnloadPlayerResourcesPrototype( IntPtr pResourceManager ); public unsafe delegate void* UnloadPlayerResourcesPrototype( IntPtr pResourceManager );
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* LoadCharacterResourcesPrototype( CharacterResourceManager* pCharacterResourceManager ); public unsafe delegate void* LoadCharacterResourcesPrototype( CharacterResourceManager* pCharacterResourceManager );
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* UnloadCharacterResourcePrototype( IntPtr resource ); public unsafe delegate void* UnloadCharacterResourcePrototype( IntPtr resource );
@ -39,21 +40,19 @@ namespace Penumbra.Interop
public unsafe CharacterResourceManager* CharacterResourceManagerPtr public unsafe CharacterResourceManager* CharacterResourceManagerPtr
=> ( CharacterResourceManager* )Marshal.ReadIntPtr( _characterResourceManagerAddress ).ToPointer(); => ( CharacterResourceManager* )Marshal.ReadIntPtr( _characterResourceManagerAddress ).ToPointer();
public GameResourceManagement( DalamudPluginInterface pluginInterface ) public GameResourceManagement( )
{ {
var scanner = pluginInterface.TargetModuleScanner;
var loadPlayerResourcesAddress = var loadPlayerResourcesAddress =
scanner.ScanText( Dalamud.SigScanner.ScanText(
"E8 ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? BA ?? ?? ?? ?? 41 B8 ?? ?? ?? ?? 48 8B 48 30 48 8B 01 FF 50 10 48 85 C0 74 0A " ); "E8 ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? BA ?? ?? ?? ?? 41 B8 ?? ?? ?? ?? 48 8B 48 30 48 8B 01 FF 50 10 48 85 C0 74 0A " );
var unloadPlayerResourcesAddress = var unloadPlayerResourcesAddress =
scanner.ScanText( "41 55 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4C 8B E9 48 83 C1 08" ); Dalamud.SigScanner.ScanText( "41 55 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4C 8B E9 48 83 C1 08" );
var loadCharacterResourcesAddress = scanner.ScanText( "E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" ); var loadCharacterResourcesAddress = Dalamud.SigScanner.ScanText( "E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" );
var unloadCharacterResourceAddress = scanner.ScanText( "E8 ?? ?? ?? FF 4C 89 37 48 83 C7 08 48 83 ED 01 75 ?? 48 8B CB" ); var unloadCharacterResourceAddress = Dalamud.SigScanner.ScanText( "E8 ?? ?? ?? FF 4C 89 37 48 83 C7 08 48 83 ED 01 75 ?? 48 8B CB" );
_playerResourceManagerAddress = scanner.GetStaticAddressFromSig( "0F 44 FE 48 8B 0D ?? ?? ?? ?? 48 85 C9 74 05" ); _playerResourceManagerAddress = Dalamud.SigScanner.GetStaticAddressFromSig( "0F 44 FE 48 8B 0D ?? ?? ?? ?? 48 85 C9 74 05" );
_characterResourceManagerAddress = _characterResourceManagerAddress =
scanner.GetStaticAddressFromSig( "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" ); Dalamud.SigScanner.GetStaticAddressFromSig( "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" );
LoadPlayerResources = Marshal.GetDelegateForFunctionPointer< LoadPlayerResourcesPrototype >( loadPlayerResourcesAddress ); LoadPlayerResources = Marshal.GetDelegateForFunctionPointer< LoadPlayerResourcesPrototype >( loadPlayerResourcesAddress );
UnloadPlayerResources = Marshal.GetDelegateForFunctionPointer< UnloadPlayerResourcesPrototype >( unloadPlayerResourcesAddress ); UnloadPlayerResources = Marshal.GetDelegateForFunctionPointer< UnloadPlayerResourcesPrototype >( unloadPlayerResourcesAddress );

View file

@ -1,5 +1,5 @@
using System; using System;
using Dalamud.Plugin; using Dalamud.Logging;
namespace Penumbra.Interop namespace Penumbra.Interop
{ {
@ -9,10 +9,9 @@ namespace Penumbra.Interop
{ {
private readonly IntPtr _musicManager; private readonly IntPtr _musicManager;
public MusicManager( Plugin plugin ) public MusicManager( )
{ {
var scanner = plugin!.PluginInterface!.TargetModuleScanner; var framework = Dalamud.Framework.Address.BaseAddress;
var framework = plugin.PluginInterface.Framework.Address.BaseAddress;
// the wildcard is basically the framework offset we want (lol) // the wildcard is basically the framework offset we want (lol)
// .text:000000000009051A 48 8B 8E 18 2A 00 00 mov rcx, [rsi+2A18h] // .text:000000000009051A 48 8B 8E 18 2A 00 00 mov rcx, [rsi+2A18h]
@ -20,7 +19,7 @@ namespace Penumbra.Interop
// .text:0000000000090524 0F 94 C2 setz dl // .text:0000000000090524 0F 94 C2 setz dl
// .text:0000000000090527 45 33 C0 xor r8d, r8d // .text:0000000000090527 45 33 C0 xor r8d, r8d
// .text:000000000009052A E8 41 1C 15 00 call musicInit // .text:000000000009052A E8 41 1C 15 00 call musicInit
var musicInitCallLocation = scanner.ScanText( "48 8B 8E ?? ?? ?? ?? 39 78 20 0F 94 C2 45 33 C0" ); var musicInitCallLocation = Dalamud.SigScanner.ScanText( "48 8B 8E ?? ?? ?? ?? 39 78 20 0F 94 C2 45 33 C0" );
var musicManagerOffset = *( int* )( musicInitCallLocation + 3 ); var musicManagerOffset = *( int* )( musicInitCallLocation + 3 );
PluginLog.Debug( "Found MusicInitCall location at 0x{Location:X16}. Framework offset for MusicManager is 0x{Offset:X8}", PluginLog.Debug( "Found MusicInitCall location at 0x{Location:X16}. Framework offset for MusicManager is 0x{Offset:X8}",
musicInitCallLocation.ToInt64(), musicManagerOffset ); musicInitCallLocation.ToInt64(), musicManagerOffset );

View file

@ -4,15 +4,14 @@ using System.ComponentModel;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading.Tasks; using System.Threading.Tasks;
using Dalamud.Game.ClientState; using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Plugin; using Penumbra.GameData.Enums;
using Penumbra.Api;
using Penumbra.Mods; using Penumbra.Mods;
namespace Penumbra.Interop namespace Penumbra.Interop
{ {
public class ActorRefresher : IDisposable public class ObjectReloader : IDisposable
{ {
private delegate void ManipulateDraw( IntPtr actor ); private delegate void ManipulateDraw( IntPtr actor );
@ -27,41 +26,39 @@ namespace Penumbra.Interop
MaybeHiddenSummon = 0x00_80_00_00, MaybeHiddenSummon = 0x00_80_00_00,
} }
private const int RenderModeOffset = 0x0104; private const int RenderModeOffset = 0x0104;
private const int UnloadAllRedrawDelay = 250; private const int UnloadAllRedrawDelay = 250;
private const int NpcActorId = -536870912; private const uint NpcObjectId = unchecked( ( uint )-536870912 );
public const int GPosePlayerActorIdx = 201; public const int GPosePlayerIdx = 201;
public const int GPoseEndIdx = GPosePlayerActorIdx + 48; public const int GPoseEndIdx = GPosePlayerIdx + 48;
private readonly DalamudPluginInterface _pi; private readonly ModManager _mods;
private readonly ModManager _mods; private readonly Queue< (uint actorId, string name, RedrawType s) > _actorIds = new();
private readonly Queue< (int actorId, string name, RedrawType s) > _actorIds = new();
internal int DefaultWaitFrames; internal int DefaultWaitFrames;
private int _waitFrames = 0; private int _waitFrames;
private int _currentFrame = 0; private int _currentFrame;
private bool _changedSettings = false; private bool _changedSettings;
private int _currentActorId = -1; private uint _currentObjectId = uint.MaxValue;
private string? _currentActorName = null; private LoadingFlags _currentObjectStartState = 0;
private LoadingFlags _currentActorStartState = 0; private RedrawType _currentRedrawType = RedrawType.Unload;
private RedrawType _currentActorRedrawType = RedrawType.Unload; private string? _currentObjectName;
private bool _wasTarget = false; private bool _wasTarget;
private bool _inGPose = false; private bool _inGPose;
public static IntPtr RenderPtr( Actor actor ) public static IntPtr RenderPtr( GameObject actor )
=> actor.Address + RenderModeOffset; => actor.Address + RenderModeOffset;
public ActorRefresher( DalamudPluginInterface pi, ModManager mods, int defaultWaitFrames ) public ObjectReloader( ModManager mods, int defaultWaitFrames )
{ {
_pi = pi;
_mods = mods; _mods = mods;
DefaultWaitFrames = defaultWaitFrames; DefaultWaitFrames = defaultWaitFrames;
} }
private void ChangeSettings() private void ChangeSettings()
{ {
if( _currentActorName != null && _mods.Collections.CharacterCollection.TryGetValue( _currentActorName, out var collection ) ) if( _currentObjectName != null && _mods.Collections.CharacterCollection.TryGetValue( _currentObjectName, out var collection ) )
{ {
_changedSettings = true; _changedSettings = true;
_mods.Collections.ActiveCollection = collection; _mods.Collections.ActiveCollection = collection;
@ -74,7 +71,7 @@ namespace Penumbra.Interop
_changedSettings = false; _changedSettings = false;
} }
private unsafe void WriteInvisible( Actor actor, int actorIdx ) private unsafe void WriteInvisible( GameObject actor, int actorIdx )
{ {
var renderPtr = RenderPtr( actor ); var renderPtr = RenderPtr( actor );
if( renderPtr == IntPtr.Zero ) if( renderPtr == IntPtr.Zero )
@ -82,7 +79,7 @@ namespace Penumbra.Interop
return; return;
} }
_currentActorStartState = *( LoadingFlags* )renderPtr; _currentObjectStartState = *( LoadingFlags* )renderPtr;
*( LoadingFlags* )renderPtr |= LoadingFlags.Invisibility; *( LoadingFlags* )renderPtr |= LoadingFlags.Invisibility;
if( _inGPose ) if( _inGPose )
@ -103,7 +100,7 @@ namespace Penumbra.Interop
if( renderPtr != IntPtr.Zero ) if( renderPtr != IntPtr.Zero )
{ {
var loadingFlags = *( LoadingFlags* )renderPtr; var loadingFlags = *( LoadingFlags* )renderPtr;
if( loadingFlags == _currentActorStartState ) if( loadingFlags == _currentObjectStartState )
{ {
return false; return false;
} }
@ -114,7 +111,7 @@ namespace Penumbra.Interop
return false; return false;
} }
private unsafe void WriteVisible( Actor actor, int actorIdx ) private unsafe void WriteVisible( GameObject actor, int actorIdx )
{ {
var renderPtr = RenderPtr( actor ); var renderPtr = RenderPtr( actor );
*( LoadingFlags* )renderPtr &= ~LoadingFlags.Invisibility; *( LoadingFlags* )renderPtr &= ~LoadingFlags.Invisibility;
@ -127,52 +124,52 @@ namespace Penumbra.Interop
} }
} }
private bool CheckActor( Actor actor ) private bool CheckObject( GameObject actor )
{ {
if( _currentActorId != actor.ActorId ) if( _currentObjectId != actor.ObjectId )
{ {
return false; return false;
} }
if( _currentActorId != NpcActorId ) if( _currentObjectId != NpcObjectId )
{ {
return true; return true;
} }
return _currentActorName == actor.Name; return _currentObjectName == actor.Name.ToString();
} }
private bool CheckActorGPose( Actor actor ) private bool CheckObjectGPose( GameObject actor )
=> actor.ActorId == NpcActorId && _currentActorName == actor.Name; => actor.ObjectId == NpcObjectId && _currentObjectName == actor.Name.ToString();
private (Actor?, int) FindCurrentActor() private (GameObject?, int) FindCurrentObject()
{ {
if( _inGPose ) if( _inGPose )
{ {
for( var i = GPosePlayerActorIdx; i < GPoseEndIdx; ++i ) for( var i = GPosePlayerIdx; i < GPoseEndIdx; ++i )
{ {
var actor = _pi.ClientState.Actors[ i ]; var actor = Dalamud.Objects[ i ];
if( actor == null ) if( actor == null )
{ {
break; break;
} }
if( CheckActorGPose( actor ) ) if( CheckObjectGPose( actor ) )
{ {
return ( actor, i ); return ( actor, i );
} }
} }
} }
for( var i = 0; i < _pi.ClientState.Actors.Length; ++i ) for( var i = 0; i < Dalamud.Objects.Length; ++i )
{ {
if( i == GPosePlayerActorIdx ) if( i == GPosePlayerIdx )
{ {
i = GPoseEndIdx; i = GPoseEndIdx;
} }
var actor = _pi.ClientState.Actors[ i ]; var actor = Dalamud.Objects[ i ];
if( actor != null && CheckActor( actor ) ) if( actor != null && CheckObject( actor ) )
{ {
return ( actor, i ); return ( actor, i );
} }
@ -181,40 +178,40 @@ namespace Penumbra.Interop
return ( null, -1 ); return ( null, -1 );
} }
private void PopActor() private void PopObject()
{ {
if( _actorIds.Count > 0 ) if( _actorIds.Count > 0 )
{ {
var (id, name, s) = _actorIds.Dequeue(); var (id, name, s) = _actorIds.Dequeue();
_currentActorName = name; _currentObjectName = name;
_currentActorId = id; _currentObjectId = id;
_currentActorRedrawType = s; _currentRedrawType = s;
var (actor, _) = FindCurrentActor(); var (actor, _) = FindCurrentObject();
if( actor == null ) if( actor == null )
{ {
return; return;
} }
_wasTarget = actor.Address == _pi.ClientState.Targets.CurrentTarget?.Address; _wasTarget = actor.Address == Dalamud.Targets.Target?.Address;
++_currentFrame; ++_currentFrame;
} }
else else
{ {
_pi.Framework.OnUpdateEvent -= OnUpdateEvent; Dalamud.Framework.Update -= OnUpdateEvent;
} }
} }
private void ApplySettingsOrRedraw() private void ApplySettingsOrRedraw()
{ {
var (actor, idx) = FindCurrentActor(); var (actor, idx) = FindCurrentObject();
if( actor == null ) if( actor == null )
{ {
_currentFrame = 0; _currentFrame = 0;
return; return;
} }
switch( _currentActorRedrawType ) switch( _currentRedrawType )
{ {
case RedrawType.Unload: case RedrawType.Unload:
WriteInvisible( actor, idx ); WriteInvisible( actor, idx );
@ -251,12 +248,12 @@ namespace Penumbra.Interop
case RedrawType.AfterGPoseWithoutSettings: case RedrawType.AfterGPoseWithoutSettings:
if( _inGPose ) if( _inGPose )
{ {
_actorIds.Enqueue( ( _currentActorId, _currentActorName!, _currentActorRedrawType ) ); _actorIds.Enqueue( ( _currentObjectId, _currentObjectName!, _currentRedrawType ) );
_currentFrame = 0; _currentFrame = 0;
} }
else else
{ {
_currentActorRedrawType = _currentActorRedrawType == RedrawType.AfterGPoseWithSettings _currentRedrawType = _currentRedrawType == RedrawType.AfterGPoseWithSettings
? RedrawType.WithSettings ? RedrawType.WithSettings
: RedrawType.WithoutSettings; : RedrawType.WithoutSettings;
} }
@ -268,7 +265,7 @@ namespace Penumbra.Interop
private void StartRedrawAndWait() private void StartRedrawAndWait()
{ {
var (actor, idx) = FindCurrentActor(); var (actor, idx) = FindCurrentObject();
if( actor == null ) if( actor == null )
{ {
RevertSettings(); RevertSettings();
@ -281,15 +278,15 @@ namespace Penumbra.Interop
private void RevertSettings() private void RevertSettings()
{ {
var (actor, _) = FindCurrentActor(); var (actor, _) = FindCurrentObject();
if( actor != null ) if( actor != null )
{ {
if( !StillLoading( RenderPtr( actor ) ) ) if( !StillLoading( RenderPtr( actor ) ) )
{ {
RestoreSettings(); RestoreSettings();
if( _wasTarget && _pi.ClientState.Targets.CurrentTarget == null ) if( _wasTarget && Dalamud.Targets.Target == null )
{ {
_pi.ClientState.Targets.SetCurrentTarget( actor ); Dalamud.Targets.SetTarget( actor );
} }
_currentFrame = 0; _currentFrame = 0;
@ -303,9 +300,9 @@ namespace Penumbra.Interop
private void OnUpdateEvent( object framework ) private void OnUpdateEvent( object framework )
{ {
if( _pi.ClientState.Condition[ ConditionFlag.BetweenAreas51 ] if( Dalamud.Conditions[ ConditionFlag.BetweenAreas51 ]
|| _pi.ClientState.Condition[ ConditionFlag.BetweenAreas ] || Dalamud.Conditions[ ConditionFlag.BetweenAreas ]
|| _pi.ClientState.Condition[ ConditionFlag.OccupiedInCutSceneEvent ] ) || Dalamud.Conditions[ ConditionFlag.OccupiedInCutSceneEvent ] )
{ {
_waitFrames = DefaultWaitFrames; _waitFrames = DefaultWaitFrames;
return; return;
@ -317,12 +314,12 @@ namespace Penumbra.Interop
return; return;
} }
_inGPose = _pi.ClientState.Actors[ GPosePlayerActorIdx ] != null; _inGPose = Dalamud.Objects[ GPosePlayerIdx ] != null;
switch( _currentFrame ) switch( _currentFrame )
{ {
case 0: case 0:
PopActor(); PopObject();
break; break;
case 1: case 1:
ApplySettingsOrRedraw(); ApplySettingsOrRedraw();
@ -339,35 +336,35 @@ namespace Penumbra.Interop
} }
} }
private void RedrawActorIntern( int actorId, string actorName, RedrawType settings ) private void RedrawObjectIntern( uint objectId, string actorName, RedrawType settings )
{ {
if( _actorIds.Contains( ( actorId, actorName, settings ) ) ) if( _actorIds.Contains( ( objectId, actorName, settings ) ) )
{ {
return; return;
} }
_actorIds.Enqueue( ( actorId, actorName, settings ) ); _actorIds.Enqueue( ( objectId, actorName, settings ) );
if( _actorIds.Count == 1 ) if( _actorIds.Count == 1 )
{ {
_pi.Framework.OnUpdateEvent += OnUpdateEvent; Dalamud.Framework.Update += OnUpdateEvent;
} }
} }
public void RedrawActor( Actor? actor, RedrawType settings = RedrawType.WithSettings ) public void RedrawObject( GameObject? actor, RedrawType settings = RedrawType.WithSettings )
{ {
if( actor != null ) if( actor != null )
{ {
RedrawActorIntern( actor.ActorId, actor.Name, settings ); RedrawObjectIntern( actor.ObjectId, actor.Name.ToString(), settings );
} }
} }
private Actor? GetLocalPlayer() private GameObject? GetLocalPlayer()
{ {
var gPoseActor = _pi.ClientState.Actors[ GPosePlayerActorIdx ]; var gPosePlayer = Dalamud.Objects[ GPosePlayerIdx ];
return gPoseActor ?? _pi.ClientState.Actors[ 0 ]; return gPosePlayer ?? Dalamud.Objects[ 0 ];
} }
private Actor? GetName( string name ) private GameObject? GetName( string name )
{ {
var lowerName = name.ToLowerInvariant(); var lowerName = name.ToLowerInvariant();
return lowerName switch return lowerName switch
@ -375,33 +372,33 @@ namespace Penumbra.Interop
"" => null, "" => null,
"<me>" => GetLocalPlayer(), "<me>" => GetLocalPlayer(),
"self" => GetLocalPlayer(), "self" => GetLocalPlayer(),
"<t>" => _pi.ClientState.Targets.CurrentTarget, "<t>" => Dalamud.Targets.Target,
"target" => _pi.ClientState.Targets.CurrentTarget, "target" => Dalamud.Targets.Target,
"<f>" => _pi.ClientState.Targets.FocusTarget, "<f>" => Dalamud.Targets.FocusTarget,
"focus" => _pi.ClientState.Targets.FocusTarget, "focus" => Dalamud.Targets.FocusTarget,
"<mo>" => _pi.ClientState.Targets.MouseOverTarget, "<mo>" => Dalamud.Targets.MouseOverTarget,
"mouseover" => _pi.ClientState.Targets.MouseOverTarget, "mouseover" => Dalamud.Targets.MouseOverTarget,
_ => _pi.ClientState.Actors.FirstOrDefault( _ => Dalamud.Objects.FirstOrDefault(
a => string.Equals( a.Name, lowerName, StringComparison.InvariantCultureIgnoreCase ) ), a => string.Equals( a.Name.ToString(), lowerName, StringComparison.InvariantCultureIgnoreCase ) ),
}; };
} }
public void RedrawActor( string name, RedrawType settings = RedrawType.WithSettings ) public void RedrawObject( string name, RedrawType settings = RedrawType.WithSettings )
=> RedrawActor( GetName( name ), settings ); => RedrawObject( GetName( name ), settings );
public void RedrawAll( RedrawType settings = RedrawType.WithSettings ) public void RedrawAll( RedrawType settings = RedrawType.WithSettings )
{ {
Clear(); Clear();
foreach( var actor in _pi.ClientState.Actors ) foreach( var actor in Dalamud.Objects )
{ {
RedrawActor( actor, settings ); RedrawObject( actor, settings );
} }
} }
private void UnloadAll() private void UnloadAll()
{ {
Clear(); Clear();
foreach( var (actor, index) in _pi.ClientState.Actors.Select( ( a, i ) => ( a, i ) ) ) foreach( var (actor, index) in Dalamud.Objects.Select( ( a, i ) => ( a, i ) ) )
{ {
WriteInvisible( actor, index ); WriteInvisible( actor, index );
} }
@ -410,7 +407,7 @@ namespace Penumbra.Interop
private void RedrawAllWithoutSettings() private void RedrawAllWithoutSettings()
{ {
Clear(); Clear();
foreach( var (actor, index) in _pi.ClientState.Actors.Select( ( a, i ) => ( a, i ) ) ) foreach( var (actor, index) in Dalamud.Objects.Select( ( a, i ) => ( a, i ) ) )
{ {
WriteVisible( actor, index ); WriteVisible( actor, index );
} }
@ -442,7 +439,7 @@ namespace Penumbra.Interop
{ {
RevertSettings(); RevertSettings();
_actorIds.Clear(); _actorIds.Clear();
_pi.Framework.OnUpdateEvent -= OnUpdateEvent; Dalamud.Framework.Update -= OnUpdateEvent;
} }
} }
} }

View file

@ -3,21 +3,19 @@ using System.IO;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Dalamud.Plugin; using Dalamud.Hooking;
using Dalamud.Logging;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Mods; using Penumbra.Mods;
using Penumbra.Structs; using Penumbra.Structs;
using Penumbra.Util; using Penumbra.Util;
using Reloaded.Hooks;
using Reloaded.Hooks.Definitions;
using Reloaded.Hooks.Definitions.X64;
using FileMode = Penumbra.Structs.FileMode; using FileMode = Penumbra.Structs.FileMode;
namespace Penumbra.Interop namespace Penumbra.Interop
{ {
public class ResourceLoader : IDisposable public class ResourceLoader : IDisposable
{ {
public Plugin Plugin { get; set; } public Penumbra Penumbra { get; set; }
public bool IsEnabled { get; set; } public bool IsEnabled { get; set; }
@ -25,24 +23,24 @@ namespace Penumbra.Interop
// Delegate prototypes // Delegate prototypes
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate byte ReadFilePrototype( IntPtr pFileHandler, SeFileDescriptor* pFileDesc, int priority, bool isSync ); public unsafe delegate byte ReadFilePrototype( IntPtr pFileHandler, SeFileDescriptor* pFileDesc, int priority, bool isSync );
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate byte ReadSqpackPrototype( IntPtr pFileHandler, SeFileDescriptor* pFileDesc, int priority, bool isSync ); public unsafe delegate byte ReadSqpackPrototype( IntPtr pFileHandler, SeFileDescriptor* pFileDesc, int priority, bool isSync );
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* GetResourceSyncPrototype( IntPtr pFileManager, uint* pCategoryId, char* pResourceType public unsafe delegate void* GetResourceSyncPrototype( IntPtr pFileManager, uint* pCategoryId, char* pResourceType
, uint* pResourceHash, char* pPath, void* pUnknown ); , uint* pResourceHash, char* pPath, void* pUnknown );
[Function( CallingConventions.Microsoft )] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* GetResourceAsyncPrototype( IntPtr pFileManager, uint* pCategoryId, char* pResourceType public unsafe delegate void* GetResourceAsyncPrototype( IntPtr pFileManager, uint* pCategoryId, char* pResourceType
, uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown ); , uint* pResourceHash, char* pPath, void* pUnknown, bool isUnknown );
// Hooks // Hooks
public IHook< GetResourceSyncPrototype >? GetResourceSyncHook { get; private set; } public Hook< GetResourceSyncPrototype >? GetResourceSyncHook { get; private set; }
public IHook< GetResourceAsyncPrototype >? GetResourceAsyncHook { get; private set; } public Hook< GetResourceAsyncPrototype >? GetResourceAsyncHook { get; private set; }
public IHook< ReadSqpackPrototype >? ReadSqpackHook { get; private set; } public Hook< ReadSqpackPrototype >? ReadSqpackHook { get; private set; }
// Unmanaged functions // Unmanaged functions
public ReadFilePrototype? ReadFile { get; private set; } public ReadFilePrototype? ReadFile { get; private set; }
@ -52,32 +50,30 @@ namespace Penumbra.Interop
public Regex? LogFileFilter = null; public Regex? LogFileFilter = null;
public ResourceLoader( Plugin plugin ) public ResourceLoader( Penumbra penumbra )
{ {
Plugin = plugin; Penumbra = penumbra;
Crc32 = new Crc32(); Crc32 = new Crc32();
} }
public unsafe void Init() public unsafe void Init()
{ {
var scanner = Plugin!.PluginInterface!.TargetModuleScanner;
var readFileAddress = var readFileAddress =
scanner.ScanText( "E8 ?? ?? ?? ?? 84 C0 0F 84 ?? 00 00 00 4C 8B C3 BA 05" ); Dalamud.SigScanner.ScanText( "E8 ?? ?? ?? ?? 84 C0 0F 84 ?? 00 00 00 4C 8B C3 BA 05" );
var readSqpackAddress = var readSqpackAddress =
scanner.ScanText( "E8 ?? ?? ?? ?? EB 05 E8 ?? ?? ?? ?? 84 C0 0F 84 ?? 00 00 00 4C 8B C3" ); Dalamud.SigScanner.ScanText( "E8 ?? ?? ?? ?? EB 05 E8 ?? ?? ?? ?? 84 C0 0F 84 ?? 00 00 00 4C 8B C3" );
var getResourceSyncAddress = var getResourceSyncAddress =
scanner.ScanText( "E8 ?? ?? 00 00 48 8D 8F ?? ?? 00 00 48 89 87 ?? ?? 00 00" ); Dalamud.SigScanner.ScanText( "E8 ?? ?? 00 00 48 8D 8F ?? ?? 00 00 48 89 87 ?? ?? 00 00" );
var getResourceAsyncAddress = var getResourceAsyncAddress =
scanner.ScanText( "E8 ?? ?? ?? 00 48 8B D8 EB ?? F0 FF 83 ?? ?? 00 00" ); Dalamud.SigScanner.ScanText( "E8 ?? ?? ?? 00 48 8B D8 EB ?? F0 FF 83 ?? ?? 00 00" );
ReadSqpackHook = new Hook< ReadSqpackPrototype >( ReadSqpackHandler, ( long )readSqpackAddress ); ReadSqpackHook = new Hook< ReadSqpackPrototype >( readSqpackAddress, ReadSqpackHandler );
GetResourceSyncHook = new Hook< GetResourceSyncPrototype >( GetResourceSyncHandler, ( long )getResourceSyncAddress ); GetResourceSyncHook = new Hook< GetResourceSyncPrototype >( getResourceSyncAddress, GetResourceSyncHandler );
GetResourceAsyncHook = new Hook< GetResourceAsyncPrototype >( GetResourceAsyncHandler, ( long )getResourceAsyncAddress ); GetResourceAsyncHook = new Hook< GetResourceAsyncPrototype >( getResourceAsyncAddress, GetResourceAsyncHandler );
ReadFile = Marshal.GetDelegateForFunctionPointer< ReadFilePrototype >( readFileAddress ); ReadFile = Marshal.GetDelegateForFunctionPointer< ReadFilePrototype >( readFileAddress );
} }
@ -123,7 +119,7 @@ namespace Penumbra.Interop
return null; return null;
} }
return GetResourceSyncHook.OriginalFunction( pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown ); return GetResourceSyncHook.Original( pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown );
} }
if( GetResourceAsyncHook == null ) if( GetResourceAsyncHook == null )
@ -132,7 +128,7 @@ namespace Penumbra.Interop
return null; return null;
} }
return GetResourceAsyncHook.OriginalFunction( pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown ); return GetResourceAsyncHook.Original( pFileManager, pCategoryId, pResourceType, pResourceHash, pPath, pUnknown, isUnknown );
} }
private unsafe void* GetResourceHandler( private unsafe void* GetResourceHandler(
@ -149,7 +145,7 @@ namespace Penumbra.Interop
string file; string file;
var modManager = Service< ModManager >.Get(); var modManager = Service< ModManager >.Get();
if( !Plugin!.Configuration!.IsEnabled || modManager == null ) if( !Penumbra.Config.IsEnabled || modManager == null )
{ {
if( LogAllFiles ) if( LogAllFiles )
{ {
@ -197,7 +193,7 @@ namespace Penumbra.Interop
{ {
if( ReadFile == null || pFileDesc == null || pFileDesc->ResourceHandle == null ) if( ReadFile == null || pFileDesc == null || pFileDesc->ResourceHandle == null )
{ {
return ReadSqpackHook?.OriginalFunction( pFileHandler, pFileDesc, priority, isSync ) ?? 0; return ReadSqpackHook?.Original( pFileHandler, pFileDesc, priority, isSync ) ?? 0;
} }
var gameFsPath = Marshal.PtrToStringAnsi( new IntPtr( pFileDesc->ResourceHandle->FileName() ) ); var gameFsPath = Marshal.PtrToStringAnsi( new IntPtr( pFileDesc->ResourceHandle->FileName() ) );
@ -206,7 +202,7 @@ namespace Penumbra.Interop
if( gameFsPath == null || gameFsPath.Length >= 260 || !isRooted ) if( gameFsPath == null || gameFsPath.Length >= 260 || !isRooted )
{ {
return ReadSqpackHook?.OriginalFunction( pFileHandler, pFileDesc, priority, isSync ) ?? 0; return ReadSqpackHook?.Original( pFileHandler, pFileDesc, priority, isSync ) ?? 0;
} }
PluginLog.Debug( "loading modded file: {GameFsPath}", gameFsPath ); PluginLog.Debug( "loading modded file: {GameFsPath}", gameFsPath );
@ -239,10 +235,6 @@ namespace Penumbra.Interop
return; return;
} }
ReadSqpackHook.Activate();
GetResourceSyncHook.Activate();
GetResourceAsyncHook.Activate();
ReadSqpackHook.Enable(); ReadSqpackHook.Enable();
GetResourceSyncHook.Enable(); GetResourceSyncHook.Enable();
GetResourceAsyncHook.Enable(); GetResourceAsyncHook.Enable();
@ -267,6 +259,9 @@ namespace Penumbra.Interop
public void Dispose() public void Dispose()
{ {
Disable(); Disable();
ReadSqpackHook?.Dispose();
GetResourceSyncHook?.Dispose();
GetResourceAsyncHook?.Dispose();
} }
} }
} }

View file

@ -160,7 +160,7 @@ namespace Penumbra.Meta.Files
private void WriteBlocks( BinaryWriter bw ) private void WriteBlocks( BinaryWriter bw )
{ {
foreach( var entry in Blocks.Where( block => block != null ) foreach( var entry in Blocks.Where( block => block != null )
.SelectMany( block => block ) ) .SelectMany( block => block! ) )
{ {
bw.Write( ( ushort )entry ); bw.Write( ( ushort )entry );
} }

View file

@ -141,7 +141,7 @@ namespace Penumbra.Meta.Files
using var bw = new BinaryWriter( mem ); using var bw = new BinaryWriter( mem );
foreach( var parameter in blocks.Where( array => array != null ) foreach( var parameter in blocks.Where( array => array != null )
.SelectMany( array => array ) ) .SelectMany( array => array! ) )
{ {
bw.Write( transform( parameter ) ); bw.Write( transform( parameter ) );
} }

View file

@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Dalamud.Logging;
using Dalamud.Plugin; using Dalamud.Plugin;
using Lumina.Data; using Lumina.Data;
using Lumina.Data.Files; using Lumina.Data.Files;
@ -12,8 +13,6 @@ namespace Penumbra.Meta.Files
// On first call, the default version of any supported file will be cached and can be returned without reparsing. // On first call, the default version of any supported file will be cached and can be returned without reparsing.
public class MetaDefaults public class MetaDefaults
{ {
private readonly DalamudPluginInterface _pi;
private readonly Dictionary< GamePath, object > _defaultFiles = new(); private readonly Dictionary< GamePath, object > _defaultFiles = new();
private object CreateNewFile( string path ) private object CreateNewFile( string path )
@ -110,14 +109,11 @@ namespace Penumbra.Meta.Files
public CmpFile? GetNewCmpFile() public CmpFile? GetNewCmpFile()
=> GetDefaultCmpFile()?.Clone(); => GetDefaultCmpFile()?.Clone();
public MetaDefaults( DalamudPluginInterface pi ) private static ImcFile GetImcFile( string path )
=> _pi = pi; => Dalamud.GameData.GetFile< ImcFile >( path )!;
private ImcFile GetImcFile( string path ) private static FileResource FetchFile( string name )
=> _pi.Data.GetFile< ImcFile >( path ); => Dalamud.GameData.GetFile( name )!;
private FileResource FetchFile( string name )
=> _pi.Data.GetFile( name );
// Check that a given meta manipulation is an actual change to the default value. We don't need to keep changes to default. // Check that a given meta manipulation is an actual change to the default value. We don't need to keep changes to default.
public bool CheckAgainstDefault( MetaManipulation m ) public bool CheckAgainstDefault( MetaManipulation m )

View file

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud.Logging;
using Newtonsoft.Json; using Newtonsoft.Json;
using Penumbra.Importer; using Penumbra.Importer;
using Penumbra.Meta.Files; using Penumbra.Meta.Files;
@ -23,7 +23,7 @@ namespace Penumbra.Meta
// Store total number of manipulations for some ease of access. // Store total number of manipulations for some ease of access.
[JsonIgnore] [JsonIgnore]
internal int Count = 0; internal int Count;
// Return an enumeration of all active meta manipulations for a given mod with given settings. // Return an enumeration of all active meta manipulations for a given mod with given settings.

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud.Logging;
using Lumina.Data.Files; using Lumina.Data.Files;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Interop; using Penumbra.Interop;
@ -57,7 +57,7 @@ namespace Penumbra.Meta
=> _currentManipulations.Count; => _currentManipulations.Count;
public bool TryGetValue( MetaManipulation manip, out Mod.Mod mod ) public bool TryGetValue( MetaManipulation manip, out Mod.Mod mod )
=> _currentManipulations.TryGetValue( manip, out mod ); => _currentManipulations.TryGetValue( manip, out mod! );
private static void DisposeFile( FileInfo? file ) private static void DisposeFile( FileInfo? file )
{ {

View file

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Logging;
using Dalamud.Plugin; using Dalamud.Plugin;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using Penumbra.Mod; using Penumbra.Mod;
@ -73,7 +74,7 @@ namespace Penumbra
} }
} }
defaultCollection.Save( Service< DalamudPluginInterface >.Get() ); defaultCollection.Save();
} }
catch( Exception e ) catch( Exception e )
{ {

View file

@ -5,7 +5,7 @@ using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Security.Cryptography; using System.Security.Cryptography;
using Dalamud.Plugin; using Dalamud.Logging;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Structs; using Penumbra.Structs;
using Penumbra.Util; using Penumbra.Util;

View file

@ -2,13 +2,13 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud.Logging;
using Penumbra.Mods; using Penumbra.Mods;
using Penumbra.Util; using Penumbra.Util;
namespace Penumbra.Mod namespace Penumbra.Mod
{ {
public struct SortOrder : IComparable<SortOrder> public struct SortOrder : IComparable< SortOrder >
{ {
public ModFolder ParentFolder { get; set; } public ModFolder ParentFolder { get; set; }
@ -35,7 +35,7 @@ namespace Penumbra.Mod
public SortOrder( ModFolder parentFolder, string name ) public SortOrder( ModFolder parentFolder, string name )
{ {
ParentFolder = parentFolder; ParentFolder = parentFolder;
_sortOrderName = name.Replace( '/', '\\' ); _sortOrderName = name.Replace( '/', '\\' );
} }
@ -43,7 +43,7 @@ namespace Penumbra.Mod
=> SortOrderPath.Any() ? $"{SortOrderPath}/{SortOrderName}" : SortOrderName; => SortOrderPath.Any() ? $"{SortOrderPath}/{SortOrderName}" : SortOrderName;
public int CompareTo( SortOrder other ) public int CompareTo( SortOrder other )
=> string.Compare(FullPath, other.FullPath, StringComparison.InvariantCultureIgnoreCase ); => string.Compare( FullPath, other.FullPath, StringComparison.InvariantCultureIgnoreCase );
} }
// ModData contains all permanent information about a mod, // ModData contains all permanent information about a mod,

View file

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud.Logging;
using Newtonsoft.Json; using Newtonsoft.Json;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Structs; using Penumbra.Structs;

View file

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud.Logging;
using Penumbra.Interop; using Penumbra.Interop;
using Penumbra.Mod; using Penumbra.Mod;
using Penumbra.Util; using Penumbra.Util;
@ -12,7 +12,6 @@ namespace Penumbra.Mods
// Contains all collections and respective functions, as well as the collection settings. // Contains all collections and respective functions, as well as the collection settings.
public class CollectionManager public class CollectionManager
{ {
private readonly Plugin _plugin;
private readonly ModManager _manager; private readonly ModManager _manager;
public Dictionary< string, ModCollection > Collections { get; } = new(); public Dictionary< string, ModCollection > Collections { get; } = new();
@ -24,13 +23,12 @@ namespace Penumbra.Mods
public ModCollection ActiveCollection { get; set; } public ModCollection ActiveCollection { get; set; }
public CollectionManager( Plugin plugin, ModManager manager ) public CollectionManager( ModManager manager )
{ {
_plugin = plugin;
_manager = manager; _manager = manager;
ReadCollections(); ReadCollections();
LoadConfigCollections( _plugin.Configuration ); LoadConfigCollections( Penumbra.Config );
ActiveCollection = DefaultCollection; ActiveCollection = DefaultCollection;
} }
@ -95,7 +93,7 @@ namespace Penumbra.Mods
var newCollection = new ModCollection( name, settings ); var newCollection = new ModCollection( name, settings );
Collections.Add( name, newCollection ); Collections.Add( name, newCollection );
SaveCollection( newCollection ); newCollection.Save();
SetCurrentCollection( newCollection ); SetCurrentCollection( newCollection );
return true; return true;
} }
@ -133,7 +131,7 @@ namespace Penumbra.Mods
} }
} }
collection.Delete( _plugin.PluginInterface! ); collection.Delete();
Collections.Remove( name ); Collections.Remove( name );
return true; return true;
} }
@ -179,7 +177,7 @@ namespace Penumbra.Mods
setter( newCollection ); setter( newCollection );
RemoveCache( oldCollection ); RemoveCache( oldCollection );
configSetter( newCollection.Name ); configSetter( newCollection.Name );
_plugin.Configuration.Save(); Penumbra.Config.Save();
} }
public void SetDefaultCollection( ModCollection newCollection ) public void SetDefaultCollection( ModCollection newCollection )
@ -193,13 +191,13 @@ namespace Penumbra.Mods
} }
DefaultCollection = c; DefaultCollection = c;
}, s => _plugin.Configuration.DefaultCollection = s ); }, s => Penumbra.Config.DefaultCollection = s );
public void SetForcedCollection( ModCollection newCollection ) public void SetForcedCollection( ModCollection newCollection )
=> SetCollection( newCollection, ForcedCollection, c => ForcedCollection = c, s => _plugin.Configuration.ForcedCollection = s ); => SetCollection( newCollection, ForcedCollection, c => ForcedCollection = c, s => Penumbra.Config.ForcedCollection = s );
public void SetCurrentCollection( ModCollection newCollection ) public void SetCurrentCollection( ModCollection newCollection )
=> SetCollection( newCollection, CurrentCollection, c => CurrentCollection = c, s => _plugin.Configuration.CurrentCollection = s ); => SetCollection( newCollection, CurrentCollection, c => CurrentCollection = c, s => Penumbra.Config.CurrentCollection = s );
public void SetCharacterCollection( string characterName, ModCollection newCollection ) public void SetCharacterCollection( string characterName, ModCollection newCollection )
=> SetCollection( newCollection, => SetCollection( newCollection,
@ -215,16 +213,16 @@ namespace Penumbra.Mods
} }
CharacterCollection[ characterName ] = c; CharacterCollection[ characterName ] = c;
}, s => _plugin.Configuration.CharacterCollections[ characterName ] = s ); }, s => Penumbra.Config.CharacterCollections[ characterName ] = s );
public bool CreateCharacterCollection( string characterName ) public bool CreateCharacterCollection( string characterName )
{ {
if( !CharacterCollection.ContainsKey( characterName ) ) if( !CharacterCollection.ContainsKey( characterName ) )
{ {
CharacterCollection[ characterName ] = ModCollection.Empty; CharacterCollection[ characterName ] = ModCollection.Empty;
_plugin.Configuration.CharacterCollections[ characterName ] = string.Empty; Penumbra.Config.CharacterCollections[ characterName ] = string.Empty;
_plugin.Configuration.Save(); Penumbra.Config.Save();
_plugin.PlayerWatcher.AddPlayerToWatch( characterName ); Penumbra.PlayerWatcher.AddPlayerToWatch( characterName );
return true; return true;
} }
@ -237,12 +235,12 @@ namespace Penumbra.Mods
{ {
RemoveCache( collection ); RemoveCache( collection );
CharacterCollection.Remove( characterName ); CharacterCollection.Remove( characterName );
_plugin.PlayerWatcher.RemovePlayerFromWatch( characterName ); Penumbra.PlayerWatcher.RemovePlayerFromWatch( characterName );
} }
if( _plugin.Configuration.CharacterCollections.Remove( characterName ) ) if( Penumbra.Config.CharacterCollections.Remove( characterName ) )
{ {
_plugin.Configuration.Save(); Penumbra.Config.Save();
} }
} }
@ -308,7 +306,7 @@ namespace Penumbra.Mods
var configChanged = false; var configChanged = false;
foreach( var kvp in config.CharacterCollections.ToArray() ) foreach( var kvp in config.CharacterCollections.ToArray() )
{ {
_plugin.PlayerWatcher.AddPlayerToWatch( kvp.Key ); Penumbra.PlayerWatcher.AddPlayerToWatch( kvp.Key );
if( kvp.Value == string.Empty ) if( kvp.Value == string.Empty )
{ {
CharacterCollection.Add( kvp.Key, ModCollection.Empty ); CharacterCollection.Add( kvp.Key, ModCollection.Empty );
@ -345,7 +343,7 @@ namespace Penumbra.Mods
private void ReadCollections() private void ReadCollections()
{ {
var collectionDir = ModCollection.CollectionDir( _plugin.PluginInterface! ); var collectionDir = ModCollection.CollectionDir();
if( collectionDir.Exists ) if( collectionDir.Exists )
{ {
foreach( var file in collectionDir.EnumerateFiles( "*.json" ) ) foreach( var file in collectionDir.EnumerateFiles( "*.json" ) )
@ -373,12 +371,9 @@ namespace Penumbra.Mods
if( !Collections.ContainsKey( ModCollection.DefaultCollection ) ) if( !Collections.ContainsKey( ModCollection.DefaultCollection ) )
{ {
var defaultCollection = new ModCollection(); var defaultCollection = new ModCollection();
SaveCollection( defaultCollection ); defaultCollection.Save();
Collections.Add( defaultCollection.Name, defaultCollection ); Collections.Add( defaultCollection.Name, defaultCollection );
} }
} }
public void SaveCollection( ModCollection collection )
=> collection.Save( _plugin.PluginInterface! );
} }
} }

View file

@ -4,6 +4,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Logging;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Interop; using Penumbra.Interop;
using Penumbra.Mod; using Penumbra.Mod;
@ -49,7 +50,7 @@ namespace Penumbra.Mods
var newSettings = ModSettings.DefaultSettings( mod.Meta ); var newSettings = ModSettings.DefaultSettings( mod.Meta );
Settings.Add( mod.BasePath.Name, newSettings ); Settings.Add( mod.BasePath.Name, newSettings );
Save( Service< DalamudPluginInterface >.Get() ); Save();
return new Mod.Mod( newSettings, mod ); return new Mod.Mod( newSettings, mod );
} }
@ -86,7 +87,7 @@ namespace Penumbra.Mods
if( changedSettings ) if( changedSettings )
{ {
Save( Service< DalamudPluginInterface >.Get() ); Save();
} }
CalculateEffectiveFileList( modDirectory, true, false ); CalculateEffectiveFileList( modDirectory, true, false );
@ -104,7 +105,7 @@ namespace Penumbra.Mods
if( settings.FixInvalidSettings( mod.Meta ) ) if( settings.FixInvalidSettings( mod.Meta ) )
{ {
Save( Service< DalamudPluginInterface >.Get() ); Save();
} }
} }
@ -123,7 +124,7 @@ namespace Penumbra.Mods
if( changes ) if( changes )
{ {
Save( Service< DalamudPluginInterface >.Get() ); Save();
} }
} }
@ -181,8 +182,8 @@ namespace Penumbra.Mods
} }
} }
public static DirectoryInfo CollectionDir( DalamudPluginInterface pi ) public static DirectoryInfo CollectionDir()
=> new( Path.Combine( pi.GetPluginConfigDirectory(), "collections" ) ); => new( Path.Combine( Dalamud.PluginInterface.GetPluginConfigDirectory(), "collections" ) );
private static FileInfo FileName( DirectoryInfo collectionDir, string name ) private static FileInfo FileName( DirectoryInfo collectionDir, string name )
=> new( Path.Combine( collectionDir.FullName, $"{name.RemoveInvalidPathSymbols()}.json" ) ); => new( Path.Combine( collectionDir.FullName, $"{name.RemoveInvalidPathSymbols()}.json" ) );
@ -191,11 +192,11 @@ namespace Penumbra.Mods
=> new( Path.Combine( Service< DalamudPluginInterface >.Get().GetPluginConfigDirectory(), => new( Path.Combine( Service< DalamudPluginInterface >.Get().GetPluginConfigDirectory(),
$"{Name.RemoveInvalidPathSymbols()}.json" ) ); $"{Name.RemoveInvalidPathSymbols()}.json" ) );
public void Save( DalamudPluginInterface pi ) public void Save()
{ {
try try
{ {
var dir = CollectionDir( pi ); var dir = CollectionDir();
dir.Create(); dir.Create();
var file = FileName( dir, Name ); var file = FileName( dir, Name );
SaveToFile( file ); SaveToFile( file );
@ -206,15 +207,15 @@ namespace Penumbra.Mods
} }
} }
public static ModCollection? Load( string name, DalamudPluginInterface pi ) public static ModCollection? Load( string name )
{ {
var file = FileName( CollectionDir( pi ), name ); var file = FileName( CollectionDir(), name );
return file.Exists ? LoadFromFile( file ) : null; return file.Exists ? LoadFromFile( file ) : null;
} }
public void Delete( DalamudPluginInterface pi ) public void Delete()
{ {
var file = FileName( CollectionDir( pi ), Name ); var file = FileName( CollectionDir(), Name );
if( file.Exists ) if( file.Exists )
{ {
try try

View file

@ -120,8 +120,8 @@ namespace Penumbra.Mods
private class PriorityComparer : IComparer< Mod.Mod > private class PriorityComparer : IComparer< Mod.Mod >
{ {
public int Compare( Mod.Mod x, Mod.Mod y ) public int Compare( Mod.Mod? x, Mod.Mod? y )
=> x.Settings.Priority.CompareTo( y.Settings.Priority ); => (x?.Settings.Priority ?? 0).CompareTo( y?.Settings.Priority ?? 0 );
} }
private static readonly PriorityComparer Comparer = new(); private static readonly PriorityComparer Comparer = new();

View file

@ -141,18 +141,17 @@ namespace Penumbra.Mods
// Sets and saves the sort order of a single mod, removing the entry if it is unnecessary. // Sets and saves the sort order of a single mod, removing the entry if it is unnecessary.
private static void SaveMod( ModData mod ) private static void SaveMod( ModData mod )
{ {
var config = Service< Configuration >.Get();
if( ReferenceEquals( mod.SortOrder.ParentFolder, Root ) if( ReferenceEquals( mod.SortOrder.ParentFolder, Root )
&& string.Equals( mod.SortOrder.SortOrderName, mod.Meta.Name.Replace( '/', '\\' ), StringComparison.InvariantCultureIgnoreCase ) ) && string.Equals( mod.SortOrder.SortOrderName, mod.Meta.Name.Replace( '/', '\\' ), StringComparison.InvariantCultureIgnoreCase ) )
{ {
config.ModSortOrder.Remove( mod.BasePath.Name ); Penumbra.Config.ModSortOrder.Remove( mod.BasePath.Name );
} }
else else
{ {
config.ModSortOrder[ mod.BasePath.Name ] = mod.SortOrder.FullName; Penumbra.Config.ModSortOrder[ mod.BasePath.Name ] = mod.SortOrder.FullName;
} }
config.Save(); Penumbra.Config.Save();
InvokeChange(); InvokeChange();
} }

View file

@ -149,30 +149,30 @@ namespace Penumbra.Mods
internal class ModFolderComparer : IComparer< ModFolder > internal class ModFolderComparer : IComparer< ModFolder >
{ {
// Compare only the direct folder names since this is only used inside an enumeration of subfolders of one folder. // Compare only the direct folder names since this is only used inside an enumeration of subfolders of one folder.
public int Compare( ModFolder x, ModFolder y ) public int Compare( ModFolder? x, ModFolder? y )
=> ReferenceEquals( x, y ) => ReferenceEquals( x, y )
? 0 ? 0
: string.Compare( x.Name, y.Name, StringComparison.InvariantCultureIgnoreCase ); : string.Compare( x?.Name ?? string.Empty, y?.Name ?? string.Empty, StringComparison.InvariantCultureIgnoreCase );
} }
internal class ModDataComparer : IComparer< ModData > internal class ModDataComparer : IComparer< ModData >
{ {
// Compare only the direct SortOrderNames since this is only used inside an enumeration of direct mod children of one folder. // Compare only the direct SortOrderNames since this is only used inside an enumeration of direct mod children of one folder.
// Since mod SortOrderNames do not have to be unique inside a folder, also compare their BasePaths (and thus their identity) if necessary. // Since mod SortOrderNames do not have to be unique inside a folder, also compare their BasePaths (and thus their identity) if necessary.
public int Compare( ModData x, ModData y ) public int Compare( ModData? x, ModData? y )
{ {
if( ReferenceEquals( x, y ) ) if( ReferenceEquals( x, y ) )
{ {
return 0; return 0;
} }
var cmp = string.Compare( x.SortOrder.SortOrderName, y.SortOrder.SortOrderName, StringComparison.InvariantCultureIgnoreCase ); var cmp = string.Compare( x?.SortOrder.SortOrderName, y?.SortOrder.SortOrderName, StringComparison.InvariantCultureIgnoreCase );
if( cmp != 0 ) if( cmp != 0 )
{ {
return cmp; return cmp;
} }
return string.Compare( x.BasePath.Name, y.BasePath.Name, StringComparison.InvariantCulture ); return string.Compare( x?.BasePath.Name, y?.BasePath.Name, StringComparison.InvariantCulture );
} }
} }

View file

@ -2,8 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud.Logging;
using ImGuiScene;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Meta; using Penumbra.Meta;
using Penumbra.Mod; using Penumbra.Mod;
@ -14,7 +13,6 @@ namespace Penumbra.Mods
// It also contains the CollectionManager that handles all collections. // It also contains the CollectionManager that handles all collections.
public class ModManager public class ModManager
{ {
private readonly Plugin _plugin;
public DirectoryInfo BasePath { get; private set; } = null!; public DirectoryInfo BasePath { get; private set; } = null!;
public DirectoryInfo TempPath { get; private set; } = null!; public DirectoryInfo TempPath { get; private set; } = null!;
@ -27,7 +25,7 @@ namespace Penumbra.Mods
public bool TempWritable { get; private set; } public bool TempWritable { get; private set; }
public Configuration Config public Configuration Config
=> _plugin.Configuration; => Penumbra.Config;
public void DiscoverMods( string newDir ) public void DiscoverMods( string newDir )
{ {
@ -167,12 +165,11 @@ namespace Penumbra.Mods
public void SetTempDirectory( string newPath ) public void SetTempDirectory( string newPath )
=> SetTempDirectory( newPath, false ); => SetTempDirectory( newPath, false );
public ModManager( Plugin plugin ) public ModManager()
{ {
_plugin = plugin;
SetBaseDirectory( Config.ModDirectory, true ); SetBaseDirectory( Config.ModDirectory, true );
SetTempDirectory( Config.TempDirectory, true ); SetTempDirectory( Config.TempDirectory, true );
Collections = new CollectionManager( plugin, this ); Collections = new CollectionManager( this );
} }
private bool SetSortOrderPath( ModData mod, string path ) private bool SetSortOrderPath( ModData mod, string path )
@ -194,7 +191,7 @@ namespace Penumbra.Mods
return false; return false;
} }
private void SetModStructure(bool removeOldPaths = false ) private void SetModStructure( bool removeOldPaths = false )
{ {
var changes = false; var changes = false;
@ -204,7 +201,7 @@ namespace Penumbra.Mods
{ {
changes |= SetSortOrderPath( mod, kvp.Value ); changes |= SetSortOrderPath( mod, kvp.Value );
} }
else if (removeOldPaths) else if( removeOldPaths )
{ {
changes = true; changes = true;
Config.ModSortOrder.Remove( kvp.Key ); Config.ModSortOrder.Remove( kvp.Key );

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Dalamud.Logging;
using Dalamud.Plugin; using Dalamud.Plugin;
using Penumbra.Mod; using Penumbra.Mod;
using Penumbra.Structs; using Penumbra.Structs;
@ -93,7 +94,7 @@ namespace Penumbra.Mods
{ {
collection.Settings[ newDir.Name ] = settings; collection.Settings[ newDir.Name ] = settings;
collection.Settings.Remove( oldBasePath.Name ); collection.Settings.Remove( oldBasePath.Name );
manager.Collections.SaveCollection( collection ); collection.Save();
} }
if( collection.Cache != null ) if( collection.Cache != null )
@ -158,7 +159,7 @@ namespace Penumbra.Mods
} }
settings.Settings.Remove( oldGroupName ); settings.Settings.Remove( oldGroupName );
manager.Collections.SaveCollection( collection ); collection.Save();
} }
return true; return true;
@ -203,7 +204,7 @@ namespace Penumbra.Mods
if( newSetting != setting ) if( newSetting != setting )
{ {
settings.Settings[ group.GroupName ] = newSetting; settings.Settings[ group.GroupName ] = newSetting;
manager.Collections.SaveCollection( collection ); collection.Save();
if( collection.Cache != null && settings.Enabled ) if( collection.Cache != null && settings.Enabled )
{ {
collection.CalculateEffectiveFileList( manager.TempPath, mod.Resources.MetaManipulations.Count > 0, collection.CalculateEffectiveFileList( manager.TempPath, mod.Resources.MetaManipulations.Count > 0,

View file

@ -1,10 +1,12 @@
using Dalamud.Game.Command; using Dalamud.Game.Command;
using Dalamud.Logging;
using Dalamud.Plugin; using Dalamud.Plugin;
using EmbedIO; using EmbedIO;
using EmbedIO.WebApi; using EmbedIO.WebApi;
using ImGuiNET; using ImGuiNET;
using Lumina.Excel.GeneratedSheets; using Lumina.Excel.GeneratedSheets;
using Penumbra.Api; using Penumbra.Api;
using Penumbra.GameData.Enums;
using Penumbra.Interop; using Penumbra.Interop;
using Penumbra.Meta.Files; using Penumbra.Meta.Files;
using Penumbra.Mods; using Penumbra.Mods;
@ -14,61 +16,47 @@ using Penumbra.Util;
namespace Penumbra namespace Penumbra
{ {
public class Plugin : IDalamudPlugin public class Penumbra : IDalamudPlugin
{ {
public string Name { get; } public string Name { get; } = "Penumbra";
public string PluginDebugTitleStr { get; } public string PluginDebugTitleStr { get; } = "Penumbra - Debug Build";
public Plugin()
{
Name = "Penumbra";
PluginDebugTitleStr = $"{Name} - Debug Build";
}
private const string CommandName = "/penumbra"; private const string CommandName = "/penumbra";
public DalamudPluginInterface PluginInterface { get; set; } = null!; public static Configuration Config { get; private set; } = null!;
public Configuration Configuration { get; set; } = null!; public static IPlayerWatcher PlayerWatcher { get; private set; } = null!;
public ResourceLoader ResourceLoader { get; set; } = null!;
public SettingsInterface SettingsInterface { get; set; } = null!;
public MusicManager SoundShit { get; set; } = null!;
public ActorRefresher ActorRefresher { get; set; } = null!;
public IPlayerWatcher PlayerWatcher { get; set; } = null!;
public PenumbraApi Api { get; set; } = null!;
public ResourceLoader ResourceLoader { get; }
public SettingsInterface SettingsInterface { get; }
public MusicManager SoundShit { get; }
public ObjectReloader ObjectReloader { get; }
public PenumbraApi Api { get; }
public PenumbraIpc Ipc { get; }
private WebServer? _webServer; private WebServer? _webServer;
public static void SaveConfiguration() public Penumbra( DalamudPluginInterface pluginInterface )
{ {
var pi = Service< DalamudPluginInterface >.Get(); Dalamud.Initialize( pluginInterface );
var config = Service< Configuration >.Get(); GameData.GameData.GetIdentifier( Dalamud.GameData, Dalamud.ClientState.ClientLanguage );
pi.SavePluginConfig( config ); Config = Configuration.Load();
}
public void Initialize( DalamudPluginInterface pluginInterface ) SoundShit = new MusicManager();
{
PluginInterface = pluginInterface;
Service< DalamudPluginInterface >.Set( PluginInterface );
GameData.GameData.GetIdentifier( PluginInterface );
Configuration = Configuration.Load( PluginInterface );
Service< Configuration >.Set( Configuration );
SoundShit = new MusicManager( this );
SoundShit.DisableStreaming(); SoundShit.DisableStreaming();
var gameUtils = Service< GameResourceManagement >.Set( PluginInterface ); var gameUtils = Service< GameResourceManagement >.Set();
PlayerWatcher = PlayerWatchFactory.Create( PluginInterface ); PlayerWatcher = PlayerWatchFactory.Create( Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects );
Service< MetaDefaults >.Set( PluginInterface ); Service< MetaDefaults >.Set();
var modManager = Service< ModManager >.Set( this ); var modManager = Service< ModManager >.Set();
modManager.DiscoverMods(); modManager.DiscoverMods();
ActorRefresher = new ActorRefresher( PluginInterface, modManager, Configuration.WaitFrames ); ObjectReloader = new ObjectReloader( modManager, Config.WaitFrames );
ResourceLoader = new ResourceLoader( this ); ResourceLoader = new ResourceLoader( this );
PluginInterface.CommandManager.AddHandler( CommandName, new CommandInfo( OnCommand ) Dalamud.Commands.AddHandler( CommandName, new CommandInfo( OnCommand )
{ {
HelpMessage = "/penumbra - toggle ui\n/penumbra reload - reload mod file lists & discover any new mods", HelpMessage = "/penumbra - toggle ui\n/penumbra reload - reload mod file lists & discover any new mods",
} ); } );
@ -80,24 +68,25 @@ namespace Penumbra
SettingsInterface = new SettingsInterface( this ); SettingsInterface = new SettingsInterface( this );
if( Configuration.EnableHttpApi ) if( Config.EnableHttpApi )
{ {
CreateWebServer(); CreateWebServer();
} }
if( !Configuration.EnableActorWatch || !Configuration.IsEnabled ) if( !Config.EnablePlayerWatch || !Config.IsEnabled )
{ {
PlayerWatcher.Disable(); PlayerWatcher.Disable();
} }
PlayerWatcher.ActorChanged += a => PlayerWatcher.PlayerChanged += p =>
{ {
PluginLog.Debug( "Triggered Redraw of {Actor}.", a.Name ); PluginLog.Debug( "Triggered Redraw of {Player}.", p.Name );
ActorRefresher.RedrawActor( a, RedrawType.OnlyWithSettings ); ObjectReloader.RedrawObject( p, RedrawType.OnlyWithSettings );
}; };
Api = new PenumbraApi( this ); Api = new PenumbraApi( this );
SubscribeItemLinks(); SubscribeItemLinks();
Ipc = new PenumbraIpc( pluginInterface, Api );
} }
private void SubscribeItemLinks() private void SubscribeItemLinks()
@ -120,7 +109,7 @@ namespace Penumbra
public void CreateWebServer() public void CreateWebServer()
{ {
var prefix = "http://localhost:42069/"; const string prefix = "http://localhost:42069/";
ShutdownWebServer(); ShutdownWebServer();
@ -146,11 +135,10 @@ namespace Penumbra
{ {
Api.Dispose(); Api.Dispose();
SettingsInterface.Dispose(); SettingsInterface.Dispose();
ActorRefresher.Dispose(); ObjectReloader.Dispose();
PlayerWatcher.Dispose(); PlayerWatcher.Dispose();
PluginInterface.CommandManager.RemoveHandler( CommandName ); Dalamud.Commands.RemoveHandler( CommandName );
PluginInterface.Dispose();
ResourceLoader.Dispose(); ResourceLoader.Dispose();
@ -167,7 +155,7 @@ namespace Penumbra
case "reload": case "reload":
{ {
Service< ModManager >.Get().DiscoverMods(); Service< ModManager >.Get().DiscoverMods();
PluginInterface.Framework.Gui.Chat.Print( Dalamud.Chat.Print(
$"Reloaded Penumbra mods. You have {Service< ModManager >.Get()?.Mods.Count} mods." $"Reloaded Penumbra mods. You have {Service< ModManager >.Get()?.Mods.Count} mods."
); );
break; break;
@ -176,11 +164,11 @@ namespace Penumbra
{ {
if( args.Length > 1 ) if( args.Length > 1 )
{ {
ActorRefresher.RedrawActor( args[ 1 ] ); ObjectReloader.RedrawObject( args[ 1 ] );
} }
else else
{ {
ActorRefresher.RedrawAll(); ObjectReloader.RedrawAll();
} }
break; break;

View file

@ -1,7 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net472</TargetFramework> <TargetFramework>net5.0-windows</TargetFramework>
<LangVersion>preview</LangVersion> <LangVersion>preview</LangVersion>
<PlatformTarget>x64</PlatformTarget>
<AssemblyTitle>Penumbra</AssemblyTitle> <AssemblyTitle>Penumbra</AssemblyTitle>
<Company>absolute gangstas</Company> <Company>absolute gangstas</Company>
<Product>Penumbra</Product> <Product>Penumbra</Product>
@ -11,6 +12,7 @@
<OutputPath>bin\$(Configuration)\</OutputPath> <OutputPath>bin\$(Configuration)\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
@ -59,22 +61,13 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="EmbedIO" Version="3.4.3" /> <PackageReference Include="EmbedIO" Version="3.4.3" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Reloaded.Hooks" Version="2.4.1" />
<PackageReference Include="SharpZipLib" Version="1.3.1" /> <PackageReference Include="SharpZipLib" Version="1.3.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Penumbra.API\Penumbra.Api.csproj" />
<ProjectReference Include="..\Penumbra.GameData\Penumbra.GameData.csproj" /> <ProjectReference Include="..\Penumbra.GameData\Penumbra.GameData.csproj" />
<ProjectReference Include="..\Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj" /> <ProjectReference Include="..\Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj" />
</ItemGroup> </ItemGroup>

View file

@ -27,17 +27,13 @@ namespace Penumbra.UI
| ImGuiWindowFlags.NoSavedSettings; | ImGuiWindowFlags.NoSavedSettings;
private readonly SettingsInterface _base; private readonly SettingsInterface _base;
private readonly Dalamud.Game.ClientState.Condition _condition;
public ManageModsButton( SettingsInterface ui ) public ManageModsButton( SettingsInterface ui )
{ => _base = ui;
_base = ui;
_condition = ui._plugin!.PluginInterface!.ClientState.Condition;
}
public void Draw() public void Draw()
{ {
if( _condition.Any() || _base._menu.Visible ) if( Dalamud.Conditions.Any() || _base._menu.Visible )
{ {
return; return;
} }

View file

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Plugin; using Dalamud.Logging;
using ImGuiNET; using ImGuiNET;
using Penumbra.Mod; using Penumbra.Mod;
using Penumbra.Mods; using Penumbra.Mods;
@ -21,9 +21,9 @@ namespace Penumbra.UI
private string _collectionNames = null!; private string _collectionNames = null!;
private string _collectionNamesWithNone = null!; private string _collectionNamesWithNone = null!;
private ModCollection[] _collections = null!; private ModCollection[] _collections = null!;
private int _currentCollectionIndex = 0; private int _currentCollectionIndex;
private int _currentForcedIndex = 0; private int _currentForcedIndex;
private int _currentDefaultIndex = 0; private int _currentDefaultIndex;
private readonly Dictionary< string, int > _currentCharacterIndices = new(); private readonly Dictionary< string, int > _currentCharacterIndices = new();
private string _newCollectionName = string.Empty; private string _newCollectionName = string.Empty;
private string _newCharacterName = string.Empty; private string _newCharacterName = string.Empty;

View file

@ -5,11 +5,9 @@ using System.Linq;
using System.Numerics; using System.Numerics;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors.Types; using Dalamud.Game.ClientState.Objects.Types;
using ImGuiNET; using ImGuiNET;
using Penumbra.Api;
using Penumbra.GameData.Enums; using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Interop; using Penumbra.Interop;
using Penumbra.Meta; using Penumbra.Meta;
@ -20,96 +18,98 @@ namespace Penumbra.UI
{ {
public partial class SettingsInterface public partial class SettingsInterface
{ {
private void DrawDebugTabActors() private static void DrawDebugTabPlayers()
{ {
if( !ImGui.CollapsingHeader( "Actors##Debug" ) ) if( !ImGui.CollapsingHeader( "Players##Debug" ) )
{ {
return; return;
} }
var actors = _plugin.PlayerWatcher.WatchedPlayers().ToArray(); var players = Penumbra.PlayerWatcher.WatchedPlayers().ToArray();
if( !actors.Any() ) if( !players.Any() )
{ {
return; return;
} }
if( ImGui.BeginTable( "##ActorTable", 13, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.ScrollX, if( !ImGui.BeginTable( "##ObjectTable", 13, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.ScrollX,
new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * 4 * actors.Length ) ) ) new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * 4 * players.Length ) ) )
{ {
var identifier = GameData.GameData.GetIdentifier( _plugin.PluginInterface ); return;
}
foreach( var (actor, equip) in actors ) var identifier = GameData.GameData.GetIdentifier();
foreach( var (actor, equip) in players )
{
// @formatter:off
ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.Text( actor );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.MainHand}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Head}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Body}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Hands}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Legs}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Feet}" );
ImGui.TableNextRow();
ImGui.TableNextColumn();
if (equip.IsSet == 0)
{ {
// @formatter:off ImGui.Text( "(not set)" );
ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.Text( actor );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.MainHand}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Head}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Body}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Hands}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Legs}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Feet}" );
ImGui.TableNextRow();
ImGui.TableNextColumn();
if (equip.IsSet == 0)
{
ImGui.Text( "(not set)" );
}
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, EquipSlot.MainHand )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Head.Set, 0, equip.Head.Variant, EquipSlot.Head )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Body.Set, 0, equip.Body.Variant, EquipSlot.Body )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Hands.Set, 0, equip.Hands.Variant, EquipSlot.Hands )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Legs.Set, 0, equip.Legs.Variant, EquipSlot.Legs )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Feet.Set, 0, equip.Feet.Variant, EquipSlot.Feet )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.Text( $"{equip.OffHand}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Ears}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Neck}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Wrists}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.LFinger}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.RFinger}" );
ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, EquipSlot.OffHand )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Ears.Set, 0, equip.Ears.Variant, EquipSlot.Ears )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Neck.Set, 0, equip.Neck.Variant, EquipSlot.Neck )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Wrists.Set, 0, equip.Wrists.Variant, EquipSlot.Wrists )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.LFinger.Set, 0, equip.LFinger.Variant, EquipSlot.LFinger )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.RFinger.Set, 0, equip.RFinger.Variant, EquipSlot.LFinger )?.Name.ToString() ?? "Unknown" );
// @formatter:on
} }
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, EquipSlot.MainHand )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Head.Set, 0, equip.Head.Variant, EquipSlot.Head )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Body.Set, 0, equip.Body.Variant, EquipSlot.Body )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Hands.Set, 0, equip.Hands.Variant, EquipSlot.Hands )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Legs.Set, 0, equip.Legs.Variant, EquipSlot.Legs )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Feet.Set, 0, equip.Feet.Variant, EquipSlot.Feet )?.Name.ToString() ?? "Unknown" );
ImGui.EndTable(); ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.Text( $"{equip.OffHand}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Ears}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Neck}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.Wrists}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.LFinger}" );
ImGui.TableNextColumn();
ImGui.Text( $"{equip.RFinger}" );
ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, EquipSlot.OffHand )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Ears.Set, 0, equip.Ears.Variant, EquipSlot.Ears )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Neck.Set, 0, equip.Neck.Variant, EquipSlot.Neck )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.Wrists.Set, 0, equip.Wrists.Variant, EquipSlot.Wrists )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.LFinger.Set, 0, equip.LFinger.Variant, EquipSlot.LFinger )?.Name.ToString() ?? "Unknown" );
ImGui.TableNextColumn();
ImGui.Text( identifier.Identify( equip.RFinger.Set, 0, equip.RFinger.Variant, EquipSlot.LFinger )?.Name.ToString() ?? "Unknown" );
// @formatter:on
} }
ImGui.EndTable();
} }
private static void PrintValue( string name, string value ) private static void PrintValue( string name, string value )
@ -121,7 +121,7 @@ namespace Penumbra.UI
ImGui.Text( value ); ImGui.Text( value );
} }
private void DrawDebugTabGeneral() private static void DrawDebugTabGeneral()
{ {
if( !ImGui.CollapsingHeader( "General##Debug" ) ) if( !ImGui.CollapsingHeader( "General##Debug" ) )
{ {
@ -138,12 +138,12 @@ namespace Penumbra.UI
PrintValue( "Active Collection", manager.Collections.ActiveCollection.Name ); PrintValue( "Active Collection", manager.Collections.ActiveCollection.Name );
PrintValue( "Mod Manager BasePath", manager.BasePath.Name ); PrintValue( "Mod Manager BasePath", manager.BasePath.Name );
PrintValue( "Mod Manager BasePath-Full", manager.BasePath.FullName ); PrintValue( "Mod Manager BasePath-Full", manager.BasePath.FullName );
PrintValue( "Mod Manager BasePath IsRooted", Path.IsPathRooted( _plugin.Configuration.ModDirectory ).ToString() ); PrintValue( "Mod Manager BasePath IsRooted", Path.IsPathRooted( Penumbra.Config.ModDirectory ).ToString() );
PrintValue( "Mod Manager BasePath Exists", Directory.Exists( manager.BasePath.FullName ).ToString() ); PrintValue( "Mod Manager BasePath Exists", Directory.Exists( manager.BasePath.FullName ).ToString() );
PrintValue( "Mod Manager Valid", manager.Valid.ToString() ); PrintValue( "Mod Manager Valid", manager.Valid.ToString() );
PrintValue( "Mod Manager Temp Path", manager.TempPath.FullName ); PrintValue( "Mod Manager Temp Path", manager.TempPath.FullName );
PrintValue( "Mod Manager Temp Path IsRooted", PrintValue( "Mod Manager Temp Path IsRooted",
( !_plugin.Configuration.TempDirectory.Any() || Path.IsPathRooted( _plugin.Configuration.TempDirectory ) ).ToString() ); ( !Penumbra.Config.TempDirectory.Any() || Path.IsPathRooted( Penumbra.Config.TempDirectory ) ).ToString() );
PrintValue( "Mod Manager Temp Path Exists", Directory.Exists( manager.TempPath.FullName ).ToString() ); PrintValue( "Mod Manager Temp Path Exists", Directory.Exists( manager.TempPath.FullName ).ToString() );
PrintValue( "Mod Manager Temp Path IsWritable", manager.TempWritable.ToString() ); PrintValue( "Mod Manager Temp Path IsWritable", manager.TempWritable.ToString() );
@ -157,70 +157,70 @@ namespace Penumbra.UI
return; return;
} }
var queue = ( Queue< (int, string, RedrawType) >? )_plugin.ActorRefresher.GetType() var queue = ( Queue< (int, string, RedrawType) >? )_penumbra.ObjectReloader.GetType()
.GetField( "_actorIds", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_objectIds", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ) ?.GetValue( _penumbra.ObjectReloader )
?? new Queue< (int, string, RedrawType) >(); ?? new Queue< (int, string, RedrawType) >();
var currentFrame = ( int? )_plugin.ActorRefresher.GetType() var currentFrame = ( int? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentFrame", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_currentFrame", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var changedSettings = ( bool? )_plugin.ActorRefresher.GetType() var changedSettings = ( bool? )_penumbra.ObjectReloader.GetType()
.GetField( "_changedSettings", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_changedSettings", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var currentActorId = ( int? )_plugin.ActorRefresher.GetType() var currentObjectId = ( int? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentActorId", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_currentObjectId", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var currentActorName = ( string? )_plugin.ActorRefresher.GetType() var currentObjectName = ( string? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentActorName", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_currentObjectName", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var currentActorStartState = ( ActorRefresher.LoadingFlags? )_plugin.ActorRefresher.GetType() var currentObjectStartState = ( ObjectReloader.LoadingFlags? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentActorStartState", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_currentObjectStartState", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var currentActorRedraw = ( RedrawType? )_plugin.ActorRefresher.GetType() var currentRedrawType = ( RedrawType? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentActorRedraw", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_currentRedrawType", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var (currentActor, currentActorIdx) = ( (Actor?, int) )_plugin.ActorRefresher.GetType() var (currentObject, currentObjectIdx) = ( (GameObject?, int) )_penumbra.ObjectReloader.GetType()
.GetMethod( "FindCurrentActor", BindingFlags.NonPublic | BindingFlags.Instance )? .GetMethod( "FindCurrentObject", BindingFlags.NonPublic | BindingFlags.Instance )?
.Invoke( _plugin.ActorRefresher, Array.Empty< object >() )!; .Invoke( _penumbra.ObjectReloader, Array.Empty< object >() )!;
var currentRender = currentActor != null var currentRender = currentObject != null
? ( ActorRefresher.LoadingFlags? )Marshal.ReadInt32( ActorRefresher.RenderPtr( currentActor ) ) ? ( ObjectReloader.LoadingFlags? )Marshal.ReadInt32( ObjectReloader.RenderPtr( currentObject ) )
: null; : null;
var waitFrames = ( int? )_plugin.ActorRefresher.GetType() var waitFrames = ( int? )_penumbra.ObjectReloader.GetType()
.GetField( "_waitFrames", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_waitFrames", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var wasTarget = ( bool? )_plugin.ActorRefresher.GetType() var wasTarget = ( bool? )_penumbra.ObjectReloader.GetType()
.GetField( "_wasTarget", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_wasTarget", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
var gPose = ( bool? )_plugin.ActorRefresher.GetType() var gPose = ( bool? )_penumbra.ObjectReloader.GetType()
.GetField( "_inGPose", BindingFlags.Instance | BindingFlags.NonPublic ) .GetField( "_inGPose", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _plugin.ActorRefresher ); ?.GetValue( _penumbra.ObjectReloader );
if( ImGui.BeginTable( "##RedrawData", 2, ImGuiTableFlags.SizingFixedFit, if( ImGui.BeginTable( "##RedrawData", 2, ImGuiTableFlags.SizingFixedFit,
new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * 7 ) ) ) new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * 7 ) ) )
{ {
PrintValue( "Current Wait Frame", waitFrames?.ToString() ?? "null" ); PrintValue( "Current Wait Frame", waitFrames?.ToString() ?? "null" );
PrintValue( "Current Frame", currentFrame?.ToString() ?? "null" ); PrintValue( "Current Frame", currentFrame?.ToString() ?? "null" );
PrintValue( "Currently in GPose", gPose?.ToString() ?? "null" ); PrintValue( "Currently in GPose", gPose?.ToString() ?? "null" );
PrintValue( "Current Changed Settings", changedSettings?.ToString() ?? "null" ); PrintValue( "Current Changed Settings", changedSettings?.ToString() ?? "null" );
PrintValue( "Current Actor Id", currentActorId?.ToString( "X8" ) ?? "null" ); PrintValue( "Current Object Id", currentObjectId?.ToString( "X8" ) ?? "null" );
PrintValue( "Current Actor Name", currentActorName ?? "null" ); PrintValue( "Current Object Name", currentObjectName ?? "null" );
PrintValue( "Current Actor Start State", ( ( int? )currentActorStartState )?.ToString( "X8" ) ?? "null" ); PrintValue( "Current Object Start State", ( ( int? )currentObjectStartState )?.ToString( "X8" ) ?? "null" );
PrintValue( "Current Actor Was Target", wasTarget?.ToString() ?? "null" ); PrintValue( "Current Object Was Target", wasTarget?.ToString() ?? "null" );
PrintValue( "Current Actor Redraw", currentActorRedraw?.ToString() ?? "null" ); PrintValue( "Current Object Redraw", currentRedrawType?.ToString() ?? "null" );
PrintValue( "Current Actor Address", currentActor?.Address.ToString( "X16" ) ?? "null" ); PrintValue( "Current Object Address", currentObject?.Address.ToString( "X16" ) ?? "null" );
PrintValue( "Current Actor Index", currentActorIdx >= 0 ? currentActorIdx.ToString() : "null" ); PrintValue( "Current Object Index", currentObjectIdx >= 0 ? currentObjectIdx.ToString() : "null" );
PrintValue( "Current Actor Render Flags", ( ( int? )currentRender )?.ToString( "X8" ) ?? "null" ); PrintValue( "Current Object Render Flags", ( ( int? )currentRender )?.ToString( "X8" ) ?? "null" );
ImGui.EndTable(); ImGui.EndTable();
} }
@ -228,13 +228,13 @@ namespace Penumbra.UI
&& ImGui.BeginTable( "##RedrawTable", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.ScrollX, && ImGui.BeginTable( "##RedrawTable", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.ScrollX,
new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * queue.Count ) ) ) new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * queue.Count ) ) )
{ {
foreach( var (actorId, actorName, redraw) in queue ) foreach( var (objectId, objectName, redraw) in queue )
{ {
ImGui.TableNextRow(); ImGui.TableNextRow();
ImGui.TableNextColumn(); ImGui.TableNextColumn();
ImGui.Text( actorName ); ImGui.Text( objectName );
ImGui.TableNextColumn(); ImGui.TableNextColumn();
ImGui.Text( $"0x{actorId:X8}" ); ImGui.Text( $"0x{objectId:X8}" );
ImGui.TableNextColumn(); ImGui.TableNextColumn();
ImGui.Text( redraw.ToString() ); ImGui.Text( redraw.ToString() );
} }
@ -245,12 +245,12 @@ namespace Penumbra.UI
if( queue.Any() && ImGui.Button( "Clear" ) ) if( queue.Any() && ImGui.Button( "Clear" ) )
{ {
queue.Clear(); queue.Clear();
_plugin.ActorRefresher.GetType() _penumbra.ObjectReloader.GetType()
.GetField( "_currentFrame", BindingFlags.Instance | BindingFlags.NonPublic )?.SetValue( _plugin.ActorRefresher, 0 ); .GetField( "_currentFrame", BindingFlags.Instance | BindingFlags.NonPublic )?.SetValue( _penumbra.ObjectReloader, 0 );
} }
} }
private void DrawDebugTabTempFiles() private static void DrawDebugTabTempFiles()
{ {
if( !ImGui.CollapsingHeader( "Temporary Files##Debug" ) ) if( !ImGui.CollapsingHeader( "Temporary Files##Debug" ) )
{ {
@ -270,18 +270,18 @@ namespace Penumbra.UI
?? new Dictionary< GamePath, MetaManager.FileInformation >(); ?? new Dictionary< GamePath, MetaManager.FileInformation >();
foreach( var file in files ) foreach( var (file, info) in files )
{ {
ImGui.TableNextRow(); ImGui.TableNextRow();
ImGui.TableNextColumn(); ImGui.TableNextColumn();
ImGui.Text( file.Value.CurrentFile?.FullName ?? "None" ); ImGui.Text( info.CurrentFile?.FullName ?? "None" );
ImGui.TableNextColumn(); ImGui.TableNextColumn();
ImGui.Text( file.Key ); ImGui.Text( file );
ImGui.TableNextColumn(); ImGui.TableNextColumn();
file.Value.CurrentFile?.Refresh(); info.CurrentFile?.Refresh();
ImGui.Text( file.Value.CurrentFile?.Exists ?? false ? "Exists" : "Missing" ); ImGui.Text( info.CurrentFile?.Exists ?? false ? "Exists" : "Missing" );
ImGui.TableNextColumn(); ImGui.TableNextColumn();
ImGui.Text( file.Value.Changed ? "Data Changed" : "Unchanged" ); ImGui.Text( info.Changed ? "Data Changed" : "Unchanged" );
} }
} }
@ -299,7 +299,7 @@ namespace Penumbra.UI
ImGui.NewLine(); ImGui.NewLine();
DrawDebugTabRedraw(); DrawDebugTabRedraw();
ImGui.NewLine(); ImGui.NewLine();
DrawDebugTabActors(); DrawDebugTabPlayers();
ImGui.NewLine(); ImGui.NewLine();
DrawDebugTabTempFiles(); DrawDebugTabTempFiles();
ImGui.NewLine(); ImGui.NewLine();

View file

@ -4,7 +4,7 @@ using System.Linq;
using System.Numerics; using System.Numerics;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using Dalamud.Plugin; using Dalamud.Logging;
using ImGuiNET; using ImGuiNET;
using Penumbra.Importer; using Penumbra.Importer;
using Penumbra.Mods; using Penumbra.Mods;

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@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Dalamud.Plugin; using Dalamud.Logging;
using Penumbra.Mods; using Penumbra.Mods;
namespace Penumbra.UI namespace Penumbra.UI
@ -18,12 +18,12 @@ namespace Penumbra.UI
private readonly List< (bool visible, uint color) > _visibleMods = new(); private readonly List< (bool visible, uint color) > _visibleMods = new();
private readonly Dictionary< ModFolder, (bool visible, bool enabled) > _visibleFolders = new(); private readonly Dictionary< ModFolder, (bool visible, bool enabled) > _visibleFolders = new();
private string _modFilter = ""; private string _modFilter = string.Empty;
private string _modFilterChanges = ""; private string _modFilterChanges = string.Empty;
private string _modFilterAuthor = ""; private string _modFilterAuthor = string.Empty;
private ModFilter _stateFilter = ModFilterExtensions.UnfilteredStateMods; private ModFilter _stateFilter = ModFilterExtensions.UnfilteredStateMods;
private bool _listResetNecessary = false; private bool _listResetNecessary;
private bool _filterResetNecessary = false; private bool _filterResetNecessary;
public ModFilter StateFilter public ModFilter StateFilter
@ -167,6 +167,7 @@ namespace Penumbra.UI
{ {
_visibleMods.Add( CheckFilters( mod ) ); _visibleMods.Add( CheckFilters( mod ) );
} }
_filterResetNecessary = false; _filterResetNecessary = false;
} }

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@ -3,6 +3,7 @@ using System.Linq;
using Dalamud.Interface; using Dalamud.Interface;
using ImGuiNET; using ImGuiNET;
using Penumbra.Api; using Penumbra.Api;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Util; using Penumbra.GameData.Util;
using Penumbra.Meta; using Penumbra.Meta;
using Penumbra.Mod; using Penumbra.Mod;
@ -124,7 +125,7 @@ namespace Penumbra.UI
private void Save() private void Save()
{ {
_modManager.Collections.CurrentCollection.Save( _base._plugin.PluginInterface! ); _modManager.Collections.CurrentCollection.Save();
} }
private void DrawAboutTab() private void DrawAboutTab()
@ -183,13 +184,13 @@ namespace Penumbra.UI
if( ret != MouseButton.None ) if( ret != MouseButton.None )
{ {
_base._plugin.Api.InvokeClick( ret, item.Value ); _base._penumbra.Api.InvokeClick( ret, item.Value );
} }
if( _base._plugin.Api.HasTooltip && ImGui.IsItemHovered() ) if( _base._penumbra.Api.HasTooltip && ImGui.IsItemHovered() )
{ {
ImGui.BeginTooltip(); ImGui.BeginTooltip();
_base._plugin.Api.InvokeTooltip( item.Value ); _base._penumbra.Api.InvokeTooltip( item.Value );
ImGui.EndTooltip(); ImGui.EndTooltip();
} }
} }

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@ -2,7 +2,7 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Numerics; using System.Numerics;
using Dalamud.Plugin; using Dalamud.Logging;
using ImGuiNET; using ImGuiNET;
using Penumbra.Mod; using Penumbra.Mod;
using Penumbra.Mods; using Penumbra.Mods;
@ -523,7 +523,7 @@ namespace Penumbra.UI
DrawEnabledMark(); DrawEnabledMark();
ImGui.SameLine(); ImGui.SameLine();
DrawPriority(); DrawPriority();
if( _base._plugin!.Configuration!.ShowAdvanced ) if( Penumbra.Config.ShowAdvanced )
{ {
ImGui.SameLine(); ImGui.SameLine();
DrawEditableMark(); DrawEditableMark();

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@ -1,11 +1,10 @@
using System; using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Dalamud.Interface; using Dalamud.Interface;
using Dalamud.Plugin; using Dalamud.Logging;
using ImGuiNET; using ImGuiNET;
using Penumbra.Importer; using Penumbra.Importer;
using Penumbra.Mod; using Penumbra.Mod;
@ -155,7 +154,7 @@ namespace Penumbra.UI
{ {
try try
{ {
var newDir = TexToolsImport.CreateModFolder( new DirectoryInfo( _base._plugin.Configuration!.ModDirectory ), var newDir = TexToolsImport.CreateModFolder( new DirectoryInfo( Penumbra.Config!.ModDirectory ),
newName ); newName );
var modMeta = new ModMeta var modMeta = new ModMeta
{ {
@ -377,7 +376,7 @@ namespace Penumbra.UI
var folderName = Marshal.PtrToStringUni( payload.Data ); var folderName = Marshal.PtrToStringUni( payload.Data );
if( ModFileSystem.Find( folderName!, out var droppedFolder ) if( ModFileSystem.Find( folderName!, out var droppedFolder )
&& !ReferenceEquals( droppedFolder, folder ) && !ReferenceEquals( droppedFolder, folder )
&& !folder.FullName.StartsWith( folderName, StringComparison.InvariantCultureIgnoreCase ) ) && !folder.FullName.StartsWith( folderName!, StringComparison.InvariantCultureIgnoreCase ) )
{ {
droppedFolder.Move( folder ); droppedFolder.Move( folder );
} }
@ -541,7 +540,7 @@ namespace Penumbra.UI
collection == _modManager.Collections.ActiveCollection ); collection == _modManager.Collections.ActiveCollection );
} }
collection.Save( _base._plugin.PluginInterface ); collection.Save();
} }
private void DrawRenameFolderInput( ModFolder folder ) private void DrawRenameFolderInput( ModFolder folder )
@ -657,7 +656,7 @@ namespace Penumbra.UI
{ {
if( item is ModFolder sub ) if( item is ModFolder sub )
{ {
var (visible, enabled) = Cache.GetFolder( sub ); var (visible, _) = Cache.GetFolder( sub );
if( visible ) if( visible )
{ {
DrawModFolder( sub, ref idx ); DrawModFolder( sub, ref idx );
@ -757,7 +756,7 @@ namespace Penumbra.UI
try try
{ {
_selectorScalingFactor = _base._plugin.Configuration.ScaleModSelector _selectorScalingFactor = Penumbra.Config.ScaleModSelector
? ImGui.GetWindowWidth() / SettingsMenu.MinSettingsSize.X ? ImGui.GetWindowWidth() / SettingsMenu.MinSettingsSize.X
: 1f; : 1f;
// Selector pane // Selector pane

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@ -2,9 +2,9 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using Dalamud.Plugin; using Dalamud.Logging;
using ImGuiNET; using ImGuiNET;
using Penumbra.Api; using Penumbra.GameData.Enums;
using Penumbra.Interop; using Penumbra.Interop;
using Penumbra.Mods; using Penumbra.Mods;
using Penumbra.Util; using Penumbra.Util;
@ -39,7 +39,7 @@ namespace Penumbra.UI
public TabSettings( SettingsInterface ui ) public TabSettings( SettingsInterface ui )
{ {
_base = ui; _base = ui;
_config = _base._plugin.Configuration!; _config = Penumbra.Config;
_configChanged = false; _configChanged = false;
} }
@ -115,10 +115,10 @@ namespace Penumbra.UI
{ {
_config.IsEnabled = enabled; _config.IsEnabled = enabled;
_configChanged = true; _configChanged = true;
_base._plugin.ActorRefresher.RedrawAll( enabled ? RedrawType.WithSettings : RedrawType.WithoutSettings ); _base._penumbra.ObjectReloader.RedrawAll( enabled ? RedrawType.WithSettings : RedrawType.WithoutSettings );
if( _config.EnableActorWatch ) if( _config.EnablePlayerWatch )
{ {
_base._plugin.PlayerWatcher.SetStatus( enabled ); Penumbra.PlayerWatcher.SetStatus( enabled );
} }
} }
} }
@ -156,16 +156,16 @@ namespace Penumbra.UI
private void DrawLogLoadedFilesBox() private void DrawLogLoadedFilesBox()
{ {
ImGui.Checkbox( LabelLogLoadedFiles, ref _base._plugin.ResourceLoader.LogAllFiles ); ImGui.Checkbox( LabelLogLoadedFiles, ref _base._penumbra.ResourceLoader.LogAllFiles );
ImGui.SameLine(); ImGui.SameLine();
var regex = _base._plugin.ResourceLoader.LogFileFilter?.ToString() ?? string.Empty; var regex = _base._penumbra.ResourceLoader.LogFileFilter?.ToString() ?? string.Empty;
var tmp = regex; var tmp = regex;
if( ImGui.InputTextWithHint( "##LogFilter", "Matching this Regex...", ref tmp, 64 ) && tmp != regex ) if( ImGui.InputTextWithHint( "##LogFilter", "Matching this Regex...", ref tmp, 64 ) && tmp != regex )
{ {
try try
{ {
var newRegex = tmp.Length > 0 ? new Regex( tmp, RegexOptions.Compiled ) : null; var newRegex = tmp.Length > 0 ? new Regex( tmp, RegexOptions.Compiled ) : null;
_base._plugin.ResourceLoader.LogFileFilter = newRegex; _base._penumbra.ResourceLoader.LogFileFilter = newRegex;
} }
catch( Exception e ) catch( Exception e )
{ {
@ -191,11 +191,11 @@ namespace Penumbra.UI
{ {
if( http ) if( http )
{ {
_base._plugin.CreateWebServer(); _base._penumbra.CreateWebServer();
} }
else else
{ {
_base._plugin.ShutdownWebServer(); _base._penumbra.ShutdownWebServer();
} }
_config.EnableHttpApi = http; _config.EnableHttpApi = http;
@ -205,12 +205,12 @@ namespace Penumbra.UI
private void DrawEnabledPlayerWatcher() private void DrawEnabledPlayerWatcher()
{ {
var enabled = _config.EnableActorWatch; var enabled = _config.EnablePlayerWatch;
if( ImGui.Checkbox( LabelEnabledPlayerWatch, ref enabled ) ) if( ImGui.Checkbox( LabelEnabledPlayerWatch, ref enabled ) )
{ {
_config.EnableActorWatch = enabled; _config.EnablePlayerWatch = enabled;
_configChanged = true; _configChanged = true;
_base._plugin.PlayerWatcher.SetStatus( enabled ); Penumbra.PlayerWatcher.SetStatus( enabled );
} }
if( ImGui.IsItemHovered() ) if( ImGui.IsItemHovered() )
@ -220,7 +220,7 @@ namespace Penumbra.UI
+ "Penumbra will try to automatically redraw those characters using their collection when they first appear in an instance, or when they change their current equip." ); + "Penumbra will try to automatically redraw those characters using their collection when they first appear in an instance, or when they change their current equip." );
} }
if( _config.EnableActorWatch && _config.ShowAdvanced ) if( _config.EnablePlayerWatch && _config.ShowAdvanced )
{ {
var waitFrames = _config.WaitFrames; var waitFrames = _config.WaitFrames;
ImGui.SameLine(); ImGui.SameLine();
@ -230,9 +230,9 @@ namespace Penumbra.UI
&& waitFrames > 0 && waitFrames > 0
&& waitFrames < 3000 ) && waitFrames < 3000 )
{ {
_base._plugin.ActorRefresher.DefaultWaitFrames = waitFrames; _base._penumbra.ObjectReloader.DefaultWaitFrames = waitFrames;
_config.WaitFrames = waitFrames; _config.WaitFrames = waitFrames;
_configChanged = true; _configChanged = true;
} }
if( ImGui.IsItemHovered() ) if( ImGui.IsItemHovered() )

View file

@ -12,34 +12,34 @@ namespace Penumbra.UI
private static readonly Vector2 AutoFillSize = new( -1, -1 ); private static readonly Vector2 AutoFillSize = new( -1, -1 );
private static readonly Vector2 ZeroVector = new( 0, 0 ); private static readonly Vector2 ZeroVector = new( 0, 0 );
private readonly Plugin _plugin; private readonly Penumbra _penumbra;
private readonly ManageModsButton _manageModsButton; private readonly ManageModsButton _manageModsButton;
private readonly MenuBar _menuBar; private readonly MenuBar _menuBar;
private readonly SettingsMenu _menu; private readonly SettingsMenu _menu;
private readonly ModManager _modManager; private readonly ModManager _modManager;
public SettingsInterface( Plugin plugin ) public SettingsInterface( Penumbra penumbra )
{ {
_plugin = plugin; _penumbra = penumbra;
_manageModsButton = new ManageModsButton( this ); _manageModsButton = new ManageModsButton( this );
_menuBar = new MenuBar( this ); _menuBar = new MenuBar( this );
_menu = new SettingsMenu( this ); _menu = new SettingsMenu( this );
_modManager = Service< ModManager >.Get(); _modManager = Service< ModManager >.Get();
_plugin.PluginInterface.UiBuilder.DisableGposeUiHide = true; Dalamud.PluginInterface.UiBuilder.DisableGposeUiHide = true;
_plugin.PluginInterface.UiBuilder.OnBuildUi += Draw; Dalamud.PluginInterface.UiBuilder.Draw += Draw;
_plugin.PluginInterface.UiBuilder.OnOpenConfigUi += OpenConfig; Dalamud.PluginInterface.UiBuilder.OpenConfigUi += OpenConfig;
} }
public void Dispose() public void Dispose()
{ {
_menu.InstalledTab.Selector.Cache.Dispose(); _menu.InstalledTab.Selector.Cache.Dispose();
_plugin.PluginInterface.UiBuilder.OnBuildUi -= Draw; Dalamud.PluginInterface.UiBuilder.Draw -= Draw;
_plugin.PluginInterface.UiBuilder.OnOpenConfigUi -= OpenConfig; Dalamud.PluginInterface.UiBuilder.OpenConfigUi -= OpenConfig;
} }
private void OpenConfig( object _1, EventArgs _2 ) private void OpenConfig()
=> _menu.Visible = true; => _menu.Visible = true;
public void FlipVisibility() public void FlipVisibility()
@ -58,14 +58,14 @@ namespace Penumbra.UI
private void ReloadMods() private void ReloadMods()
{ {
_menu.InstalledTab.Selector.ClearSelection(); _menu.InstalledTab.Selector.ClearSelection();
_modManager.DiscoverMods( _plugin.Configuration.ModDirectory ); _modManager.DiscoverMods( Penumbra.Config.ModDirectory );
_menu.InstalledTab.Selector.Cache.TriggerListReset(); _menu.InstalledTab.Selector.Cache.TriggerListReset();
} }
private void SaveCurrentCollection( bool recalculateMeta ) private void SaveCurrentCollection( bool recalculateMeta )
{ {
var current = _modManager.Collections.CurrentCollection; var current = _modManager.Collections.CurrentCollection;
current.Save( _plugin.PluginInterface ); current.Save();
RecalculateCurrent( recalculateMeta ); RecalculateCurrent( recalculateMeta );
} }

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@ -50,12 +50,13 @@ namespace Penumbra.UI
ImGui.SetNextWindowSizeConstraints( MinSettingsSize, MaxSettingsSize ); ImGui.SetNextWindowSizeConstraints( MinSettingsSize, MaxSettingsSize );
#if DEBUG #if DEBUG
var ret = ImGui.Begin( _base._plugin.PluginDebugTitleStr, ref Visible ); var ret = ImGui.Begin( _base._penumbra.PluginDebugTitleStr, ref Visible );
#else #else
var ret = ImGui.Begin( _base._plugin.Name, ref Visible ); var ret = ImGui.Begin( _base._plugin.Name, ref Visible );
#endif #endif
if( !ret ) if( !ret )
{ {
ImGui.End();
return; return;
} }
@ -70,7 +71,7 @@ namespace Penumbra.UI
_browserTab.Draw(); _browserTab.Draw();
InstalledTab.Draw(); InstalledTab.Draw();
if( _base._plugin!.Configuration!.ShowAdvanced ) if( Penumbra.Config.ShowAdvanced )
{ {
_effectiveTab.Draw(); _effectiveTab.Draw();
} }

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@ -9,22 +9,18 @@ namespace Penumbra.Util
{ {
public static class ChatUtil public static class ChatUtil
{ {
private static DalamudPluginInterface? _pi;
public static void LinkItem( Item item ) public static void LinkItem( Item item )
{ {
_pi ??= Service< DalamudPluginInterface >.Get();
var payloadList = new List< Payload > var payloadList = new List< Payload >
{ {
new UIForegroundPayload( _pi.Data, ( ushort )( 0x223 + item.Rarity * 2 ) ), new UIForegroundPayload( ( ushort )( 0x223 + item.Rarity * 2 ) ),
new UIGlowPayload( _pi.Data, ( ushort )( 0x224 + item.Rarity * 2 ) ), new UIGlowPayload( ( ushort )( 0x224 + item.Rarity * 2 ) ),
new ItemPayload( _pi.Data, item.RowId, false ), new ItemPayload( item.RowId, false ),
new UIForegroundPayload( _pi.Data, 500 ), new UIForegroundPayload( 500 ),
new UIGlowPayload( _pi.Data, 501 ), new UIGlowPayload( 501 ),
new TextPayload( $"{( char )SeIconChar.LinkMarker}" ), new TextPayload( $"{( char )SeIconChar.LinkMarker}" ),
new UIForegroundPayload( _pi.Data, 0 ), new UIForegroundPayload( 0 ),
new UIGlowPayload( _pi.Data, 0 ), new UIGlowPayload( 0 ),
new TextPayload( item.Name ), new TextPayload( item.Name ),
new RawPayload( new byte[] { 0x02, 0x27, 0x07, 0xCF, 0x01, 0x01, 0x01, 0xFF, 0x01, 0x03 } ), new RawPayload( new byte[] { 0x02, 0x27, 0x07, 0xCF, 0x01, 0x01, 0x01, 0xFF, 0x01, 0x03 } ),
new RawPayload( new byte[] { 0x02, 0x13, 0x02, 0xEC, 0x03 } ), new RawPayload( new byte[] { 0x02, 0x13, 0x02, 0xEC, 0x03 } ),
@ -32,9 +28,9 @@ namespace Penumbra.Util
var payload = new SeString( payloadList ); var payload = new SeString( payloadList );
_pi.Framework.Gui.Chat.PrintChat( new XivChatEntry Dalamud.Chat.PrintChat( new XivChatEntry
{ {
MessageBytes = payload.Encode(), Message = payload,
} ); } );
} }
} }

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@ -62,7 +62,7 @@ namespace Penumbra.Util
Shown += HiddenForm_Shown; Shown += HiddenForm_Shown;
} }
private void HiddenForm_Shown( object sender, EventArgs _ ) private void HiddenForm_Shown( object? sender, EventArgs _ )
{ {
Hide(); Hide();
try try

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@ -65,7 +65,7 @@ namespace Penumbra.Util
public bool Empty public bool Empty
=> _path.Length == 0; => _path.Length == 0;
public int CompareTo( object rhs ) public int CompareTo( object? rhs )
{ {
return rhs switch return rhs switch
{ {

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@ -10,9 +10,6 @@ namespace Penumbra.Util
{ {
private static T? _object; private static T? _object;
static Service()
{ }
public static void Set( T obj ) public static void Set( T obj )
{ {
// ReSharper disable once JoinNullCheckWithUsage // ReSharper disable once JoinNullCheckWithUsage