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Add Filesystem Compression as a toggle and button. Also some auto-formatting.
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parent
e26873934b
commit
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21 changed files with 385 additions and 344 deletions
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@ -9,6 +9,7 @@ using Dalamud.Plugin.Services;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Classes;
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using OtterGui.Compression;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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using Penumbra.GameData.Files;
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@ -18,15 +19,16 @@ using Penumbra.UI.Classes;
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namespace Penumbra.UI.AdvancedWindow;
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public class FileEditor<T> : IDisposable where T : class, IWritable
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public class FileEditor<T> : IDisposable where T : class, IWritable
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{
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private readonly FileDialogService _fileDialog;
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private readonly IDataManager _gameData;
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private readonly IDataManager _gameData;
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private readonly ModEditWindow _owner;
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private readonly FileCompactor _compactor;
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public FileEditor(ModEditWindow owner, IDataManager gameData, Configuration config, FileDialogService fileDialog, string tabName,
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string fileType, Func<IReadOnlyList<FileRegistry>> getFiles, Func<T, bool, bool> drawEdit, Func<string> getInitialPath,
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Func<byte[], string, bool, T?> parseFile)
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public FileEditor(ModEditWindow owner, IDataManager gameData, Configuration config, FileCompactor compactor, FileDialogService fileDialog,
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string tabName, string fileType, Func<IReadOnlyList<FileRegistry>> getFiles, Func<T, bool, bool> drawEdit, Func<string> getInitialPath,
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Func<byte[], string, bool, T?> parseFile)
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{
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_owner = owner;
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_gameData = gameData;
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@ -36,6 +38,7 @@ public class FileEditor<T> : IDisposable where T : class, IWritable
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_drawEdit = drawEdit;
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_getInitialPath = getInitialPath;
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_parseFile = parseFile;
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_compactor = compactor;
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_combo = new Combo(config, getFiles);
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}
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@ -60,19 +63,19 @@ public class FileEditor<T> : IDisposable where T : class, IWritable
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DrawFilePanel();
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}
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public void Dispose()
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{
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(_currentFile as IDisposable)?.Dispose();
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public void Dispose()
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{
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(_currentFile as IDisposable)?.Dispose();
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_currentFile = null;
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(_defaultFile as IDisposable)?.Dispose();
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_defaultFile = null;
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}
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private readonly string _tabName;
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private readonly string _fileType;
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private readonly Func<T, bool, bool> _drawEdit;
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private readonly Func<string> _getInitialPath;
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private readonly Func<byte[], string, bool, T?> _parseFile;
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}
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private readonly string _tabName;
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private readonly string _fileType;
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private readonly Func<T, bool, bool> _drawEdit;
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private readonly Func<string> _getInitialPath;
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private readonly Func<byte[], string, bool, T?> _parseFile;
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private FileRegistry? _currentPath;
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private T? _currentFile;
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@ -107,9 +110,9 @@ public class FileEditor<T> : IDisposable where T : class, IWritable
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if (file != null)
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{
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_defaultException = null;
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(_defaultFile as IDisposable)?.Dispose();
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_defaultFile = null; // Avoid double disposal if an exception occurs during the parsing of the new file.
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_defaultFile = _parseFile(file.Data, _defaultPath, false);
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(_defaultFile as IDisposable)?.Dispose();
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_defaultFile = null; // Avoid double disposal if an exception occurs during the parsing of the new file.
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_defaultFile = _parseFile(file.Data, _defaultPath, false);
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}
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else
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{
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@ -135,7 +138,7 @@ public class FileEditor<T> : IDisposable where T : class, IWritable
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try
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{
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File.WriteAllBytes(name, _defaultFile?.Write() ?? throw new Exception("File invalid."));
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_compactor.WriteAllBytes(name, _defaultFile?.Write() ?? throw new Exception("File invalid."));
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}
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catch (Exception e)
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{
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@ -168,9 +171,9 @@ public class FileEditor<T> : IDisposable where T : class, IWritable
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{
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_currentException = null;
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_currentPath = null;
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(_currentFile as IDisposable)?.Dispose();
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_currentFile = null;
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_changed = false;
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(_currentFile as IDisposable)?.Dispose();
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_currentFile = null;
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_changed = false;
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}
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private void DrawFileSelectCombo()
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@ -192,13 +195,13 @@ public class FileEditor<T> : IDisposable where T : class, IWritable
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try
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{
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var bytes = File.ReadAllBytes(_currentPath.File.FullName);
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(_currentFile as IDisposable)?.Dispose();
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_currentFile = null; // Avoid double disposal if an exception occurs during the parsing of the new file.
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_currentFile = _parseFile(bytes, _currentPath.File.FullName, true);
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(_currentFile as IDisposable)?.Dispose();
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_currentFile = null; // Avoid double disposal if an exception occurs during the parsing of the new file.
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_currentFile = _parseFile(bytes, _currentPath.File.FullName, true);
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}
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catch (Exception e)
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{
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(_currentFile as IDisposable)?.Dispose();
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(_currentFile as IDisposable)?.Dispose();
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_currentFile = null;
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_currentException = e;
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}
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@ -209,7 +212,7 @@ public class FileEditor<T> : IDisposable where T : class, IWritable
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if (ImGuiUtil.DrawDisabledButton("Save to File", Vector2.Zero,
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$"Save the selected {_fileType} file with all changes applied. This is not revertible.", !_changed))
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{
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File.WriteAllBytes(_currentPath!.File.FullName, _currentFile!.Write());
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_compactor.WriteAllBytes(_currentPath!.File.FullName, _currentFile!.Write());
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_changed = false;
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}
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}
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