mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-14 20:54:16 +01:00
Add improved WIP edit windows for materials and models
This commit is contained in:
parent
e0a171051d
commit
4efdd6d834
12 changed files with 969 additions and 146 deletions
2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 09dcd012a3106862f20f045b9ff9e33d168047c4
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Subproject commit 88bf221852d4a1ac26f5ffbfb5e497220aef75c4
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6
Penumbra.GameData/Files/IWritable.cs
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6
Penumbra.GameData/Files/IWritable.cs
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@ -0,0 +1,6 @@
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namespace Penumbra.GameData.Files;
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public interface IWritable
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{
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public byte[] Write();
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}
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@ -7,7 +7,7 @@ using Lumina.Extensions;
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namespace Penumbra.GameData.Files;
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public partial class MdlFile
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public partial class MdlFile : IWritable
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{
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public const uint NumVertices = 17;
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public const uint FileHeaderSize = 0x44;
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@ -1,3 +1,4 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -22,24 +23,38 @@ public partial class MtrlFile
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cumulativeStringOffset += ( ushort )( texture.Path.Length + 1 );
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}
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foreach( var colorSet in UvColorSets.Concat( ColorSets ) )
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foreach( var set in UvSets )
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{
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w.Write( cumulativeStringOffset );
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w.Write( colorSet.Index );
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cumulativeStringOffset += ( ushort )( colorSet.Name.Length + 1 );
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w.Write( set.Index );
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cumulativeStringOffset += ( ushort )( set.Name.Length + 1 );
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}
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foreach( var set in ColorSets )
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{
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w.Write( cumulativeStringOffset );
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w.Write( set.Index );
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cumulativeStringOffset += ( ushort )( set.Name.Length + 1 );
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}
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foreach( var text in Textures.Select( t => t.Path )
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.Concat( UvColorSets.Concat( ColorSets ).Select( c => c.Name ).Append( ShaderPackage.Name ) ) )
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.Concat( UvSets.Select( c => c.Name ) )
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.Concat( ColorSets.Select( c => c.Name ) )
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.Append( ShaderPackage.Name ) )
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{
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w.Write( Encoding.UTF8.GetBytes( text ) );
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w.Write( ( byte )'\0' );
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}
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w.Write( AdditionalData );
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foreach( var color in ColorSetData )
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foreach( var row in ColorSets.Select( c => c.Rows ) )
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{
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w.Write( color );
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w.Write( row.AsBytes() );
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}
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foreach( var row in ColorDyeSets.Select( c => c.Rows ) )
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{
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w.Write( row.AsBytes() );
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}
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w.Write( ( ushort )( ShaderPackage.ShaderValues.Length * 4 ) );
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@ -85,11 +100,12 @@ public partial class MtrlFile
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w.BaseStream.Seek( 0, SeekOrigin.Begin );
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w.Write( Version );
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w.Write( fileSize );
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w.Write( ( ushort )( ColorSetData.Length * 2 ) );
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w.Write( ( ushort )( ColorSets.Length * ColorSet.RowArray.NumRows * ColorSet.Row.Size
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+ ColorDyeSets.Length * ColorDyeSet.RowArray.NumRows * 2 ) );
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w.Write( ( ushort )( shaderPackageNameOffset + ShaderPackage.Name.Length + 1 ) );
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w.Write( shaderPackageNameOffset );
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w.Write( ( byte )Textures.Length );
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w.Write( ( byte )UvColorSets.Length );
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w.Write( ( byte )UvSets.Length );
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w.Write( ( byte )ColorSets.Length );
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w.Write( ( byte )AdditionalData.Length );
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}
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@ -1,19 +1,234 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using Lumina.Data.Parsing;
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using Lumina.Extensions;
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namespace Penumbra.GameData.Files;
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public partial class MtrlFile
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public partial class MtrlFile : IWritable
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{
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public struct ColorSet
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public struct UvSet
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{
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public string Name;
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public ushort Index;
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}
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public unsafe struct ColorSet
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{
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public struct Row
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{
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public const int Size = 32;
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private fixed ushort _data[16];
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public Vector3 Diffuse
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{
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get => new(ToFloat( 0 ), ToFloat( 1 ), ToFloat( 2 ));
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set
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{
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_data[ 0 ] = FromFloat( value.X );
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_data[ 1 ] = FromFloat( value.Y );
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_data[ 2 ] = FromFloat( value.Z );
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}
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}
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public Vector3 Specular
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{
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get => new(ToFloat( 4 ), ToFloat( 5 ), ToFloat( 6 ));
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set
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{
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_data[ 4 ] = FromFloat( value.X );
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_data[ 5 ] = FromFloat( value.Y );
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_data[ 6 ] = FromFloat( value.Z );
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}
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}
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public Vector3 Emissive
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{
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get => new(ToFloat( 8 ), ToFloat( 9 ), ToFloat( 10 ));
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set
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{
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_data[ 8 ] = FromFloat( value.X );
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_data[ 9 ] = FromFloat( value.Y );
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_data[ 10 ] = FromFloat( value.Z );
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}
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}
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public Vector2 MaterialRepeat
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{
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get => new(ToFloat( 12 ), ToFloat( 15 ));
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set
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{
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_data[ 12 ] = FromFloat( value.X );
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_data[ 15 ] = FromFloat( value.Y );
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}
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}
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public Vector2 MaterialSkew
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{
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get => new(ToFloat( 13 ), ToFloat( 14 ));
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set
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{
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_data[ 13 ] = FromFloat( value.X );
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_data[ 14 ] = FromFloat( value.Y );
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}
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}
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public float SpecularStrength
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{
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get => ToFloat( 3 );
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set => _data[ 3 ] = FromFloat( value );
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}
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public float GlossStrength
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{
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get => ToFloat( 7 );
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set => _data[ 7 ] = FromFloat( value );
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}
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public ushort TileSet
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{
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get => (ushort) (ToFloat(11) * 64f);
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set => _data[ 11 ] = FromFloat(value / 64f);
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}
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private float ToFloat( int idx )
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=> ( float )BitConverter.UInt16BitsToHalf( _data[ idx ] );
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private static ushort FromFloat( float x )
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=> BitConverter.HalfToUInt16Bits( ( Half )x );
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}
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public struct RowArray : IEnumerable< Row >
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{
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public const int NumRows = 16;
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private fixed byte _rowData[NumRows * Row.Size];
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public ref Row this[ int i ]
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{
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get
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{
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fixed( byte* ptr = _rowData )
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{
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return ref ( ( Row* )ptr )[ i ];
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}
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}
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}
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public IEnumerator< Row > GetEnumerator()
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{
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for( var i = 0; i < NumRows; ++i )
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{
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yield return this[ i ];
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public ReadOnlySpan< byte > AsBytes()
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{
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fixed( byte* ptr = _rowData )
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{
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return new ReadOnlySpan< byte >( ptr, NumRows * Row.Size );
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}
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}
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}
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public RowArray Rows;
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public string Name;
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public ushort Index;
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}
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public unsafe struct ColorDyeSet
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{
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public struct Row
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{
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private ushort _data;
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public ushort Template
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{
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get => ( ushort )( _data >> 5 );
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set => _data = ( ushort )( ( _data & 0x1F ) | ( value << 5 ) );
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}
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public bool Diffuse
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{
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get => ( _data & 0x01 ) != 0;
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set => _data = ( ushort )( value ? _data | 0x01 : _data & 0xFFFE );
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}
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public bool Specular
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{
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get => ( _data & 0x02 ) != 0;
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set => _data = ( ushort )( value ? _data | 0x02 : _data & 0xFFFD );
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}
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public bool Emissive
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{
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get => ( _data & 0x04 ) != 0;
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set => _data = ( ushort )( value ? _data | 0x04 : _data & 0xFFFB );
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}
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public bool Gloss
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{
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get => ( _data & 0x08 ) != 0;
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set => _data = ( ushort )( value ? _data | 0x08 : _data & 0xFFF7 );
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}
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public bool SpecularStrength
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{
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get => ( _data & 0x10 ) != 0;
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set => _data = ( ushort )( value ? _data | 0x10 : _data & 0xFFEF );
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}
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}
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public struct RowArray : IEnumerable< Row >
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{
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public const int NumRows = 16;
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private fixed ushort _rowData[NumRows];
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public ref Row this[ int i ]
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{
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get
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{
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fixed( ushort* ptr = _rowData )
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{
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return ref ( ( Row* )ptr )[ i ];
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}
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}
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}
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public IEnumerator< Row > GetEnumerator()
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{
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for( var i = 0; i < NumRows; ++i )
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{
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yield return this[ i ];
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public ReadOnlySpan< byte > AsBytes()
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{
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fixed( ushort* ptr = _rowData )
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{
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return new ReadOnlySpan< byte >( ptr, NumRows * sizeof( ushort ) );
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}
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}
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}
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public RowArray Rows;
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public string Name;
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public ushort Index;
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}
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public struct Texture
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{
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public string Path;
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@ -37,12 +252,12 @@ public partial class MtrlFile
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}
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public uint Version;
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public readonly uint Version;
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public Texture[] Textures;
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public ColorSet[] UvColorSets;
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public UvSet[] UvSets;
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public ColorSet[] ColorSets;
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public ushort[] ColorSetData;
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public ColorDyeSet[] ColorDyeSets;
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public ShaderPackageData ShaderPackage;
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public byte[] AdditionalData;
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@ -62,7 +277,7 @@ public partial class MtrlFile
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var additionalDataSize = r.ReadByte();
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Textures = ReadTextureOffsets( r, textureCount, out var textureOffsets );
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UvColorSets = ReadColorSetOffsets( r, uvSetCount, out var uvOffsets );
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UvSets = ReadUvSetOffsets( r, uvSetCount, out var uvOffsets );
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ColorSets = ReadColorSetOffsets( r, colorSetCount, out var colorOffsets );
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var strings = r.ReadBytes( stringTableSize );
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@ -73,7 +288,7 @@ public partial class MtrlFile
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for( var i = 0; i < uvSetCount; ++i )
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{
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UvColorSets[ i ].Name = UseOffset( strings, uvOffsets[ i ] );
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UvSets[ i ].Name = UseOffset( strings, uvOffsets[ i ] );
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}
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for( var i = 0; i < colorSetCount; ++i )
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@ -81,10 +296,22 @@ public partial class MtrlFile
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ColorSets[ i ].Name = UseOffset( strings, colorOffsets[ i ] );
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}
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ColorDyeSets = ColorSets.Length * ColorSet.RowArray.NumRows * ColorSet.Row.Size < dataSetSize
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? ColorSets.Select( c => new ColorDyeSet { Index = c.Index, Name = c.Name } ).ToArray()
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: Array.Empty< ColorDyeSet >();
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ShaderPackage.Name = UseOffset( strings, shaderPackageNameOffset );
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AdditionalData = r.ReadBytes( additionalDataSize );
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ColorSetData = r.ReadStructuresAsArray< ushort >( dataSetSize / 2 );
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for( var i = 0; i < ColorSets.Length; ++i )
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{
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ColorSets[ i ].Rows = r.ReadStructure< ColorSet.RowArray >();
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}
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for( var i = 0; i < ColorDyeSets.Length; ++i )
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{
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ColorDyeSets[ i ].Rows = r.ReadStructure< ColorDyeSet.RowArray >();
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}
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var shaderValueListSize = r.ReadUInt16();
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var shaderKeyCount = r.ReadUInt16();
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@ -111,6 +338,19 @@ public partial class MtrlFile
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return ret;
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}
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private static UvSet[] ReadUvSetOffsets( BinaryReader r, int count, out ushort[] offsets )
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{
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var ret = new UvSet[count];
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offsets = new ushort[count];
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for( var i = 0; i < count; ++i )
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{
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offsets[ i ] = r.ReadUInt16();
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ret[ i ].Index = r.ReadUInt16();
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}
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return ret;
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}
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private static ColorSet[] ReadColorSetOffsets( BinaryReader r, int count, out ushort[] offsets )
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{
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var ret = new ColorSet[count];
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|
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@ -14,9 +14,9 @@ public static class GameData
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internal static ObjectIdentification? Identification;
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internal static readonly GamePathParser GamePathParser = new();
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public static IObjectIdentifier GetIdentifier( DataManager dataManager, ClientLanguage clientLanguage )
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public static IObjectIdentifier GetIdentifier( DataManager dataManager )
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{
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Identification ??= new ObjectIdentification( dataManager, clientLanguage );
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Identification ??= new ObjectIdentification( dataManager, dataManager.Language );
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return Identification;
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}
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|
|
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@ -26,4 +26,10 @@ public readonly struct WeaponType : IEquatable< WeaponType >
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public override int GetHashCode()
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=> Value.GetHashCode();
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public static bool operator ==( WeaponType lhs, WeaponType rhs )
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=> lhs.Value == rhs.Value;
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public static bool operator !=( WeaponType lhs, WeaponType rhs )
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=> lhs.Value != rhs.Value;
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}
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@ -74,6 +74,8 @@ public partial class Mod
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public bool FileChanges { get; private set; }
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private List< FileRegistry > _availableFiles = null!;
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private List< FileRegistry > _mtrlFiles = null!;
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private List< FileRegistry > _mdlFiles = null!;
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private readonly HashSet< Utf8GamePath > _usedPaths = new();
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|
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// All paths that are used in
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|
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@ -82,6 +84,12 @@ public partial class Mod
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public IReadOnlySet< FullPath > MissingFiles
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=> _missingFiles;
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public IReadOnlyList< FileRegistry > MtrlFiles
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=> _mtrlFiles;
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public IReadOnlyList< FileRegistry > MdlFiles
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=> _mdlFiles;
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|
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// Remove all path redirections where the pointed-to file does not exist.
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public void RemoveMissingPaths()
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{
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|
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@ -121,6 +129,8 @@ public partial class Mod
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.OfType< FileRegistry >() )
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.ToList();
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_usedPaths.Clear();
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_mtrlFiles = _availableFiles.Where( f => f.File.FullName.EndsWith( ".mtrl", StringComparison.OrdinalIgnoreCase ) ).ToList();
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_mdlFiles = _availableFiles.Where( f => f.File.FullName.EndsWith( ".mdl", StringComparison.OrdinalIgnoreCase ) ).ToList();
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FileChanges = false;
|
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foreach( var subMod in _mod.AllSubMods )
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{
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|
|
|
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|
|
@ -17,8 +17,9 @@ public partial class Mod
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public partial class Editor
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{
|
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private static readonly Regex MaterialRegex = new(@"/mt_c(?'RaceCode'\d{4})b0001_(?'Suffix'.*?)\.mtrl", RegexOptions.Compiled);
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private readonly List< MaterialInfo > _modelFiles = new();
|
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public IReadOnlyList< MaterialInfo > ModelFiles
|
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private readonly List< ModelMaterialInfo > _modelFiles = new();
|
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|
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public IReadOnlyList< ModelMaterialInfo > ModelFiles
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=> _modelFiles;
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|
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// Non-ASCII encoding can not be used.
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|
|
@ -50,7 +51,9 @@ public partial class Mod
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public void ReplaceAllMaterials( string toSuffix, string fromSuffix = "", GenderRace raceCode = GenderRace.Unknown )
|
||||
{
|
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if( !ValidString( toSuffix ) )
|
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{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach( var info in _modelFiles )
|
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{
|
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|
|
@ -72,7 +75,7 @@ public partial class Mod
|
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public void ScanModels()
|
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{
|
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_modelFiles.Clear();
|
||||
foreach( var file in AvailableFiles.Where( f => f.File.Extension == ".mdl" ) )
|
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foreach( var file in _mdlFiles.Where( f => f.File.Extension == ".mdl" ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -82,7 +85,7 @@ public partial class Mod
|
|||
.Select( p => p.Item2 ).ToArray();
|
||||
if( materials.Length > 0 )
|
||||
{
|
||||
_modelFiles.Add( new MaterialInfo( file.File, mdlFile, materials ) );
|
||||
_modelFiles.Add( new ModelMaterialInfo( file.File, mdlFile, materials ) );
|
||||
}
|
||||
}
|
||||
catch( Exception e )
|
||||
|
|
@ -93,10 +96,10 @@ public partial class Mod
|
|||
}
|
||||
|
||||
// A class that collects information about skin materials in a model file and handle changes on them.
|
||||
public class MaterialInfo
|
||||
public class ModelMaterialInfo
|
||||
{
|
||||
public readonly FullPath Path;
|
||||
private readonly MdlFile _file;
|
||||
public readonly MdlFile File;
|
||||
private readonly string[] _currentMaterials;
|
||||
private readonly IReadOnlyList< int > _materialIndices;
|
||||
public bool Changed { get; private set; }
|
||||
|
|
@ -105,10 +108,10 @@ public partial class Mod
|
|||
=> _currentMaterials;
|
||||
|
||||
private IEnumerable< string > DefaultMaterials
|
||||
=> _materialIndices.Select( i => _file.Materials[i] );
|
||||
=> _materialIndices.Select( i => File.Materials[ i ] );
|
||||
|
||||
public (string Current, string Default) this[ int idx ]
|
||||
=> (_currentMaterials[idx], _file.Materials[_materialIndices[idx]]);
|
||||
=> ( _currentMaterials[ idx ], File.Materials[ _materialIndices[ idx ] ] );
|
||||
|
||||
public int Count
|
||||
=> _materialIndices.Count;
|
||||
|
|
@ -116,7 +119,7 @@ public partial class Mod
|
|||
// Set the skin material to a new value and flag changes appropriately.
|
||||
public void SetMaterial( string value, int materialIdx )
|
||||
{
|
||||
var mat = _file.Materials[_materialIndices[materialIdx]];
|
||||
var mat = File.Materials[ _materialIndices[ materialIdx ] ];
|
||||
_currentMaterials[ materialIdx ] = value;
|
||||
if( mat != value )
|
||||
{
|
||||
|
|
@ -138,12 +141,12 @@ public partial class Mod
|
|||
|
||||
foreach( var (idx, i) in _materialIndices.WithIndex() )
|
||||
{
|
||||
_file.Materials[idx] = _currentMaterials[i];
|
||||
File.Materials[ idx ] = _currentMaterials[ i ];
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllBytes( Path.FullName, _file.Write() );
|
||||
System.IO.File.WriteAllBytes( Path.FullName, File.Write() );
|
||||
Changed = false;
|
||||
}
|
||||
catch( Exception e )
|
||||
|
|
@ -157,23 +160,25 @@ public partial class Mod
|
|||
public void Restore()
|
||||
{
|
||||
if( !Changed )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach( var (idx, i) in _materialIndices.WithIndex() )
|
||||
{
|
||||
_currentMaterials[i] = _file.Materials[idx];
|
||||
_currentMaterials[ i ] = File.Materials[ idx ];
|
||||
}
|
||||
|
||||
Changed = false;
|
||||
}
|
||||
|
||||
public MaterialInfo( FullPath path, MdlFile file, IReadOnlyList<int> indices )
|
||||
public ModelMaterialInfo( FullPath path, MdlFile file, IReadOnlyList< int > indices )
|
||||
{
|
||||
Path = path;
|
||||
_file = file;
|
||||
File = file;
|
||||
_materialIndices = indices;
|
||||
_currentMaterials = DefaultMaterials.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -70,7 +70,7 @@ public class Penumbra : IDalamudPlugin
|
|||
public Penumbra( DalamudPluginInterface pluginInterface )
|
||||
{
|
||||
Dalamud.Initialize( pluginInterface );
|
||||
GameData.GameData.GetIdentifier( Dalamud.GameData, Dalamud.ClientState.ClientLanguage );
|
||||
GameData.GameData.GetIdentifier( Dalamud.GameData );
|
||||
DevPenumbraExists = CheckDevPluginPenumbra();
|
||||
IsNotInstalledPenumbra = CheckIsNotInstalled();
|
||||
|
||||
|
|
|
|||
607
Penumbra/UI/Classes/ModEditWindow.FileEdit.cs
Normal file
607
Penumbra/UI/Classes/ModEditWindow.FileEdit.cs
Normal file
|
|
@ -0,0 +1,607 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Logging;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.ByteString;
|
||||
using Penumbra.GameData.Files;
|
||||
using Penumbra.Mods;
|
||||
using Functions = Penumbra.GameData.Util.Functions;
|
||||
|
||||
namespace Penumbra.UI.Classes;
|
||||
|
||||
public partial class ModEditWindow
|
||||
{
|
||||
private readonly FileEditor< MtrlFile > _materialTab;
|
||||
private readonly FileEditor< MdlFile > _modelTab;
|
||||
|
||||
private class FileEditor< T > where T : class, IWritable
|
||||
{
|
||||
private readonly string _tabName;
|
||||
private readonly string _fileType;
|
||||
private readonly Func< IReadOnlyList< Mod.Editor.FileRegistry > > _getFiles;
|
||||
private readonly Func< T, bool, bool > _drawEdit;
|
||||
|
||||
private Mod.Editor.FileRegistry? _currentPath;
|
||||
private T? _currentFile;
|
||||
private bool _changed;
|
||||
|
||||
private string _defaultPath = string.Empty;
|
||||
private bool _inInput = false;
|
||||
private T? _defaultFile;
|
||||
|
||||
private IReadOnlyList< Mod.Editor.FileRegistry > _list = null!;
|
||||
|
||||
public FileEditor( string tabName, string fileType, Func< IReadOnlyList< Mod.Editor.FileRegistry > > getFiles,
|
||||
Func< T, bool, bool > drawEdit )
|
||||
{
|
||||
_tabName = tabName;
|
||||
_fileType = fileType;
|
||||
_getFiles = getFiles;
|
||||
_drawEdit = drawEdit;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
_list = _getFiles();
|
||||
if( _list.Count == 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var tab = ImRaii.TabItem( _tabName );
|
||||
if( !tab )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.NewLine();
|
||||
DrawFileSelectCombo();
|
||||
SaveButton();
|
||||
ImGui.SameLine();
|
||||
ResetButton();
|
||||
ImGui.SameLine();
|
||||
DefaultInput();
|
||||
ImGui.Dummy( new Vector2( ImGui.GetTextLineHeight() / 2 ) );
|
||||
|
||||
DrawFilePanel();
|
||||
}
|
||||
|
||||
private void DefaultInput()
|
||||
{
|
||||
ImGui.SetNextItemWidth( ImGui.GetContentRegionAvail().X );
|
||||
ImGui.InputTextWithHint( "##defaultInput", "Input game path to compare...", ref _defaultPath, Utf8GamePath.MaxGamePathLength );
|
||||
_inInput = ImGui.IsItemActive();
|
||||
if( ImGui.IsItemDeactivatedAfterEdit() && _defaultPath.Length > 0 )
|
||||
{
|
||||
try
|
||||
{
|
||||
var file = Dalamud.GameData.GetFile( _defaultPath );
|
||||
if( file != null )
|
||||
{
|
||||
_defaultFile = Activator.CreateInstance( typeof( T ), file.Data ) as T;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
_defaultFile = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_currentPath = null;
|
||||
_currentFile = null;
|
||||
_changed = false;
|
||||
}
|
||||
|
||||
private void DrawFileSelectCombo()
|
||||
{
|
||||
ImGui.SetNextItemWidth( ImGui.GetContentRegionAvail().X );
|
||||
using var combo = ImRaii.Combo( "##fileSelect", _currentPath?.RelPath.ToString() ?? $"Select {_fileType} File..." );
|
||||
if( !combo )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach( var file in _list )
|
||||
{
|
||||
if( ImGui.Selectable( file.RelPath.ToString(), ReferenceEquals( file, _currentPath ) ) )
|
||||
{
|
||||
UpdateCurrentFile( file );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCurrentFile( Mod.Editor.FileRegistry path )
|
||||
{
|
||||
if( ReferenceEquals( _currentPath, path ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_changed = false;
|
||||
_currentPath = path;
|
||||
try
|
||||
{
|
||||
var bytes = File.ReadAllBytes( _currentPath.File.FullName );
|
||||
_currentFile = Activator.CreateInstance( typeof( T ), bytes ) as T;
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not parse {_fileType} file {_currentPath.File.FullName}:\n{e}" );
|
||||
_currentFile = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveButton()
|
||||
{
|
||||
if( ImGuiUtil.DrawDisabledButton( "Save to File", Vector2.Zero,
|
||||
$"Save the selected {_fileType} file with all changes applied. This is not revertible.", !_changed ) )
|
||||
{
|
||||
File.WriteAllBytes( _currentPath!.File.FullName, _currentFile!.Write() );
|
||||
_changed = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetButton()
|
||||
{
|
||||
if( ImGuiUtil.DrawDisabledButton( "Reset Changes", Vector2.Zero,
|
||||
$"Reset all changes made to the {_fileType} file.", !_changed ) )
|
||||
{
|
||||
var tmp = _currentPath;
|
||||
_currentPath = null;
|
||||
UpdateCurrentFile( tmp! );
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawFilePanel()
|
||||
{
|
||||
using var child = ImRaii.Child( "##filePanel", -Vector2.One, true );
|
||||
if( !child )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( _currentPath != null )
|
||||
{
|
||||
if( _currentFile == null )
|
||||
{
|
||||
ImGui.TextUnformatted( $"Could not parse selected {_fileType} file." );
|
||||
}
|
||||
else
|
||||
{
|
||||
using var id = ImRaii.PushId( 0 );
|
||||
_changed |= _drawEdit( _currentFile, false );
|
||||
}
|
||||
}
|
||||
|
||||
if( !_inInput && _defaultPath.Length > 0 )
|
||||
{
|
||||
if( _currentPath != null )
|
||||
{
|
||||
ImGui.NewLine();
|
||||
ImGui.NewLine();
|
||||
ImGui.TextUnformatted( $"Preview of {_defaultPath}:" );
|
||||
ImGui.Separator();
|
||||
}
|
||||
|
||||
if( _defaultFile == null )
|
||||
{
|
||||
ImGui.TextUnformatted( $"Could not parse provided {_fileType} game file." );
|
||||
}
|
||||
else
|
||||
{
|
||||
using var id = ImRaii.PushId( 1 );
|
||||
_drawEdit( _defaultFile, true );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool DrawModelPanel( MdlFile file, bool disabled )
|
||||
{
|
||||
var ret = false;
|
||||
for( var i = 0; i < file.Materials.Length; ++i )
|
||||
{
|
||||
using var id = ImRaii.PushId( i );
|
||||
var tmp = file.Materials[ i ];
|
||||
if( ImGui.InputText( string.Empty, ref tmp, Utf8GamePath.MaxGamePathLength,
|
||||
disabled ? ImGuiInputTextFlags.ReadOnly : ImGuiInputTextFlags.None )
|
||||
&& tmp.Length > 0
|
||||
&& tmp != file.Materials[ i ] )
|
||||
{
|
||||
file.Materials[ i ] = tmp;
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
|
||||
return disabled && ret;
|
||||
}
|
||||
|
||||
|
||||
private static bool DrawMaterialPanel( MtrlFile file, bool disabled )
|
||||
{
|
||||
var ret = DrawMaterialTextureChange( file, disabled );
|
||||
|
||||
|
||||
ImGui.NewLine();
|
||||
ret |= DrawMaterialColorSetChange( file, disabled );
|
||||
|
||||
return disabled && ret;
|
||||
}
|
||||
|
||||
private static bool DrawMaterialTextureChange( MtrlFile file, bool disabled )
|
||||
{
|
||||
using var id = ImRaii.PushId( "Textures" );
|
||||
var ret = false;
|
||||
for( var i = 0; i < file.Textures.Length; ++i )
|
||||
{
|
||||
using var _ = ImRaii.PushId( i );
|
||||
var tmp = file.Textures[ i ].Path;
|
||||
ImGui.SetNextItemWidth( ImGui.GetContentRegionAvail().X );
|
||||
if( ImGui.InputText( string.Empty, ref tmp, Utf8GamePath.MaxGamePathLength,
|
||||
disabled ? ImGuiInputTextFlags.ReadOnly : ImGuiInputTextFlags.None )
|
||||
&& tmp.Length > 0
|
||||
&& tmp != file.Textures[ i ].Path )
|
||||
{
|
||||
ret = true;
|
||||
file.Textures[ i ].Path = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static bool DrawMaterialColorSetChange( MtrlFile file, bool disabled )
|
||||
{
|
||||
if( file.ColorSets.Length == 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
using var table = ImRaii.Table( "##ColorSets", 10,
|
||||
ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg | ImGuiTableFlags.BordersInnerV );
|
||||
if( !table )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( string.Empty );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Row" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Diffuse" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Specular" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Emissive" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Gloss" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Tile" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Repeat" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Skew" );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableHeader( "Dye" );
|
||||
|
||||
var ret = false;
|
||||
for( var j = 0; j < file.ColorSets.Length; ++j )
|
||||
{
|
||||
using var _ = ImRaii.PushId( j );
|
||||
for( var i = 0; i < MtrlFile.ColorSet.RowArray.NumRows; ++i )
|
||||
{
|
||||
ret |= DrawColorSetRow( file, j, i, disabled );
|
||||
ImGui.TableNextRow();
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static unsafe void ColorSetCopyClipboardButton( MtrlFile.ColorSet.Row row, MtrlFile.ColorDyeSet.Row dye )
|
||||
{
|
||||
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Clipboard.ToIconString(), ImGui.GetFrameHeight() * Vector2.One,
|
||||
"Export this row to your clipboard.", false, true ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
var data = new byte[MtrlFile.ColorSet.Row.Size + 2];
|
||||
fixed( byte* ptr = data )
|
||||
{
|
||||
Functions.MemCpyUnchecked( ptr, &row, MtrlFile.ColorSet.Row.Size );
|
||||
Functions.MemCpyUnchecked( ptr + MtrlFile.ColorSet.Row.Size, &dye, 2 );
|
||||
}
|
||||
|
||||
var text = Convert.ToBase64String( data );
|
||||
ImGui.SetClipboardText( text );
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe bool ColorSetPasteFromClipboardButton( MtrlFile file, int colorSetIdx, int rowIdx, bool disabled )
|
||||
{
|
||||
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Paste.ToIconString(), ImGui.GetFrameHeight() * Vector2.One,
|
||||
"Import an exported row from your clipboard onto this row.", disabled, true ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
var text = ImGui.GetClipboardText();
|
||||
var data = Convert.FromBase64String( text );
|
||||
if( data.Length != MtrlFile.ColorSet.Row.Size + 2
|
||||
|| file.ColorSets.Length <= colorSetIdx )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
fixed( byte* ptr = data )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ] = *( MtrlFile.ColorSet.Row* )ptr;
|
||||
if( file.ColorDyeSets.Length <= colorSetIdx )
|
||||
{
|
||||
file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ] = *( MtrlFile.ColorDyeSet.Row* )( ptr + MtrlFile.ColorSet.Row.Size );
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool DrawColorSetRow( MtrlFile file, int colorSetIdx, int rowIdx, bool disabled )
|
||||
{
|
||||
using var id = ImRaii.PushId( rowIdx );
|
||||
var row = file.ColorSets[ colorSetIdx ].Rows[ rowIdx ];
|
||||
var hasDye = file.ColorDyeSets.Length > colorSetIdx;
|
||||
var dye = hasDye ? file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ] : new MtrlFile.ColorDyeSet.Row();
|
||||
var floatSize = 70 * ImGuiHelpers.GlobalScale;
|
||||
var intSize = 45 * ImGuiHelpers.GlobalScale;
|
||||
ImGui.TableNextColumn();
|
||||
ColorSetCopyClipboardButton( row, dye );
|
||||
ImGui.SameLine();
|
||||
var ret = ColorSetPasteFromClipboardButton( file, colorSetIdx, rowIdx, disabled );
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted( $"#{rowIdx + 1:D2}" );
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
using var dis = ImRaii.Disabled(disabled);
|
||||
ret |= ColorPicker( "##Diffuse", "Diffuse Color", row.Diffuse, c => file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].Diffuse = c );
|
||||
if( hasDye )
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ret |= ImGuiUtil.Checkbox( "##dyeDiffuse", "Apply Diffuse Color on Dye", dye.Diffuse,
|
||||
b => file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ].Diffuse = b, ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ret |= ColorPicker( "##Specular", "Specular Color", row.Specular, c => file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].Specular = c );
|
||||
ImGui.SameLine();
|
||||
var tmpFloat = row.SpecularStrength;
|
||||
ImGui.SetNextItemWidth( floatSize );
|
||||
if( ImGui.DragFloat( "##SpecularStrength", ref tmpFloat, 0.1f, 0f ) && tmpFloat != row.SpecularStrength )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].SpecularStrength = tmpFloat;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Specular Strength", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
|
||||
if( hasDye )
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ret |= ImGuiUtil.Checkbox( "##dyeSpecular", "Apply Specular Color on Dye", dye.Specular,
|
||||
b => file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ].Specular = b, ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
ImGui.SameLine();
|
||||
ret |= ImGuiUtil.Checkbox( "##dyeSpecularStrength", "Apply Specular Strength on Dye", dye.SpecularStrength,
|
||||
b => file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ].SpecularStrength = b, ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ret |= ColorPicker( "##Emissive", "Emissive Color", row.Emissive, c => file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].Emissive = c );
|
||||
if( hasDye )
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ret |= ImGuiUtil.Checkbox( "##dyeEmissive", "Apply Emissive Color on Dye", dye.Emissive,
|
||||
b => file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ].Emissive = b, ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
tmpFloat = row.GlossStrength;
|
||||
ImGui.SetNextItemWidth( floatSize );
|
||||
if( ImGui.DragFloat( "##GlossStrength", ref tmpFloat, 0.1f, 0f ) && tmpFloat != row.GlossStrength )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].GlossStrength = tmpFloat;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Gloss Strength", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
if( hasDye )
|
||||
{
|
||||
ImGui.SameLine();
|
||||
ret |= ImGuiUtil.Checkbox( "##dyeGloss", "Apply Gloss Strength on Dye", dye.Gloss,
|
||||
b => file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ].Gloss = b, ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
int tmpInt = row.TileSet;
|
||||
ImGui.SetNextItemWidth( intSize );
|
||||
if( ImGui.InputInt( "##TileSet", ref tmpInt, 0, 0 ) && tmpInt != row.TileSet && tmpInt is >= 0 and <= ushort.MaxValue )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].TileSet = ( ushort )tmpInt;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Tile Set", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
tmpFloat = row.MaterialRepeat.X;
|
||||
ImGui.SetNextItemWidth( floatSize );
|
||||
if( ImGui.DragFloat( "##RepeatX", ref tmpFloat, 0.1f, 0f ) && tmpFloat != row.MaterialRepeat.X )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].MaterialRepeat = row.MaterialRepeat with { X = tmpFloat };
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Repeat X", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
ImGui.SameLine();
|
||||
tmpFloat = row.MaterialRepeat.Y;
|
||||
ImGui.SetNextItemWidth( floatSize );
|
||||
if( ImGui.DragFloat( "##RepeatY", ref tmpFloat, 0.1f, 0f ) && tmpFloat != row.MaterialRepeat.Y )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].MaterialRepeat = row.MaterialRepeat with { Y = tmpFloat };
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Repeat Y", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
tmpFloat = row.MaterialSkew.X;
|
||||
ImGui.SetNextItemWidth( floatSize );
|
||||
if( ImGui.DragFloat( "##SkewX", ref tmpFloat, 0.1f, 0f ) && tmpFloat != row.MaterialSkew.X )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].MaterialSkew = row.MaterialSkew with { X = tmpFloat };
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Skew X", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
|
||||
ImGui.SameLine();
|
||||
tmpFloat = row.MaterialSkew.Y;
|
||||
ImGui.SetNextItemWidth( floatSize );
|
||||
if( ImGui.DragFloat( "##SkewY", ref tmpFloat, 0.1f, 0f ) && tmpFloat != row.MaterialSkew.Y )
|
||||
{
|
||||
file.ColorSets[ colorSetIdx ].Rows[ rowIdx ].MaterialSkew = row.MaterialSkew with { Y = tmpFloat };
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Skew Y", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if( hasDye )
|
||||
{
|
||||
tmpInt = dye.Template;
|
||||
ImGui.SetNextItemWidth( intSize );
|
||||
if( ImGui.InputInt( "##DyeTemplate", ref tmpInt, 0, 0 )
|
||||
&& tmpInt != dye.Template
|
||||
&& tmpInt is >= 0 and <= ushort.MaxValue )
|
||||
{
|
||||
file.ColorDyeSets[ colorSetIdx ].Rows[ rowIdx ].Template = ( ushort )tmpInt;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( "Dye Template", ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
}
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static bool ColorPicker( string label, string tooltip, Vector3 input, Action< Vector3 > setter )
|
||||
{
|
||||
var ret = false;
|
||||
var tmp = input;
|
||||
if( ImGui.ColorEdit3( label, ref tmp,
|
||||
ImGuiColorEditFlags.NoInputs | ImGuiColorEditFlags.DisplayRGB | ImGuiColorEditFlags.InputRGB | ImGuiColorEditFlags.NoTooltip )
|
||||
&& tmp != input )
|
||||
{
|
||||
setter( tmp );
|
||||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiUtil.HoverTooltip( tooltip, ImGuiHoveredFlags.AllowWhenDisabled );
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void DrawMaterialReassignmentTab()
|
||||
{
|
||||
if( _editor!.ModelFiles.Count == 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var tab = ImRaii.TabItem( "Material Reassignment" );
|
||||
if( !tab )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui.NewLine();
|
||||
MaterialSuffix.Draw( _editor, ImGuiHelpers.ScaledVector2( 175, 0 ) );
|
||||
|
||||
ImGui.NewLine();
|
||||
using var child = ImRaii.Child( "##mdlFiles", -Vector2.One, true );
|
||||
if( !child )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var table = ImRaii.Table( "##files", 4, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit, -Vector2.One );
|
||||
if( !table )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var iconSize = ImGui.GetFrameHeight() * Vector2.One;
|
||||
foreach( var (info, idx) in _editor.ModelFiles.WithIndex() )
|
||||
{
|
||||
using var id = ImRaii.PushId( idx );
|
||||
ImGui.TableNextColumn();
|
||||
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Save.ToIconString(), iconSize,
|
||||
"Save the changed mdl file.\nUse at own risk!", !info.Changed, true ) )
|
||||
{
|
||||
info.Save();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Recycle.ToIconString(), iconSize,
|
||||
"Restore current changes to default.", !info.Changed, true ) )
|
||||
{
|
||||
info.Restore();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted( info.Path.FullName[ ( _mod!.ModPath.FullName.Length + 1 ).. ] );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth( 400 * ImGuiHelpers.GlobalScale );
|
||||
var tmp = info.CurrentMaterials[ 0 ];
|
||||
if( ImGui.InputText( "##0", ref tmp, 64 ) )
|
||||
{
|
||||
info.SetMaterial( tmp, 0 );
|
||||
}
|
||||
|
||||
for( var i = 1; i < info.Count; ++i )
|
||||
{
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth( 400 * ImGuiHelpers.GlobalScale );
|
||||
tmp = info.CurrentMaterials[ i ];
|
||||
if( ImGui.InputText( $"##{i}", ref tmp, 64 ) )
|
||||
{
|
||||
info.SetMaterial( tmp, i );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10,6 +10,7 @@ using OtterGui;
|
|||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.ByteString;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Files;
|
||||
using Penumbra.Mods;
|
||||
using Penumbra.Util;
|
||||
using static Penumbra.Mods.Mod;
|
||||
|
|
@ -40,6 +41,8 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
MaximumSize = 4000 * Vector2.One,
|
||||
};
|
||||
_selectedFiles.Clear();
|
||||
_modelTab.Reset();
|
||||
_materialTab.Reset();
|
||||
}
|
||||
|
||||
public void ChangeOption( ISubMod? subMod )
|
||||
|
|
@ -132,7 +135,9 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
DrawSwapTab();
|
||||
DrawMissingFilesTab();
|
||||
DrawDuplicatesTab();
|
||||
DrawMaterialChangeTab();
|
||||
DrawMaterialReassignmentTab();
|
||||
_modelTab.Draw();
|
||||
_materialTab.Draw();
|
||||
DrawTextureTab();
|
||||
}
|
||||
|
||||
|
|
@ -223,96 +228,20 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawMaterialChangeTab()
|
||||
{
|
||||
using var tab = ImRaii.TabItem( "Model Materials" );
|
||||
if( !tab )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( _editor!.ModelFiles.Count == 0 )
|
||||
{
|
||||
ImGui.NewLine();
|
||||
ImGui.TextUnformatted( "No .mdl files detected." );
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.NewLine();
|
||||
MaterialSuffix.Draw( _editor, ImGuiHelpers.ScaledVector2( 175, 0 ) );
|
||||
ImGui.NewLine();
|
||||
using var child = ImRaii.Child( "##mdlFiles", -Vector2.One, true );
|
||||
if( !child )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var table = ImRaii.Table( "##files", 4, ImGuiTableFlags.RowBg | ImGuiTableFlags.SizingFixedFit, -Vector2.One );
|
||||
if( !table )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var iconSize = ImGui.GetFrameHeight() * Vector2.One;
|
||||
foreach( var (info, idx) in _editor.ModelFiles.WithIndex() )
|
||||
{
|
||||
using var id = ImRaii.PushId( idx );
|
||||
ImGui.TableNextColumn();
|
||||
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Save.ToIconString(), iconSize,
|
||||
"Save the changed mdl file.\nUse at own risk!", !info.Changed, true ) )
|
||||
{
|
||||
info.Save();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Recycle.ToIconString(), iconSize,
|
||||
"Restore current changes to default.", !info.Changed, true ) )
|
||||
{
|
||||
info.Restore();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TextUnformatted( info.Path.FullName[ ( _mod!.ModPath.FullName.Length + 1 ).. ] );
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth( 400 * ImGuiHelpers.GlobalScale );
|
||||
var tmp = info.CurrentMaterials[ 0 ];
|
||||
if( ImGui.InputText( "##0", ref tmp, 64 ) )
|
||||
{
|
||||
info.SetMaterial( tmp, 0 );
|
||||
}
|
||||
|
||||
for( var i = 1; i < info.Count; ++i )
|
||||
{
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth( 400 * ImGuiHelpers.GlobalScale );
|
||||
tmp = info.CurrentMaterials[ i ];
|
||||
if( ImGui.InputText( $"##{i}", ref tmp, 64 ) )
|
||||
{
|
||||
info.SetMaterial( tmp, i );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawMissingFilesTab()
|
||||
{
|
||||
if( _editor!.MissingFiles.Count == 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
using var tab = ImRaii.TabItem( "Missing Files" );
|
||||
if( !tab )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( _editor!.MissingFiles.Count == 0 )
|
||||
{
|
||||
ImGui.NewLine();
|
||||
ImGui.TextUnformatted( "No missing files detected." );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( ImGui.Button( "Remove Missing Files from Mod" ) )
|
||||
{
|
||||
_editor.RemoveMissingPaths();
|
||||
|
|
@ -336,7 +265,6 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
ImGui.TextUnformatted( path.FullName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDuplicatesTab()
|
||||
{
|
||||
|
|
@ -575,7 +503,12 @@ public partial class ModEditWindow : Window, IDisposable
|
|||
|
||||
public ModEditWindow()
|
||||
: base( WindowBaseLabel )
|
||||
{ }
|
||||
{
|
||||
_materialTab = new FileEditor< MtrlFile >( "Materials (WIP)", ".mtrl", () => _editor?.MtrlFiles ?? Array.Empty< Editor.FileRegistry >(),
|
||||
DrawMaterialPanel );
|
||||
_modelTab = new FileEditor< MdlFile >( "Models (WIP)", ".mdl", () => _editor?.MdlFiles ?? Array.Empty< Editor.FileRegistry >(),
|
||||
DrawModelPanel );
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue