Give messages for unsupported file redirection types.

This commit is contained in:
Ottermandias 2025-02-09 15:12:34 +01:00
parent 9b18ffce66
commit 50c4207844
3 changed files with 59 additions and 40 deletions

View file

@ -49,42 +49,38 @@ public class PathResolver : IDisposable, IService
if (!_config.EnableMods)
return (null, ResolveData.Invalid);
// Do not allow manipulating layers to prevent very obvious cheating and softlocks.
if (resourceType is ResourceType.Lvb or ResourceType.Lgb or ResourceType.Sgb)
return (null, ResolveData.Invalid);
// Prevent .atch loading to prevent crashes on outdated .atch files. TODO: handle atch modding differently.
if (resourceType is ResourceType.Atch)
return ResolveAtch(path);
return category switch
return resourceType switch
{
// Only Interface collection.
ResourceCategory.Ui => ResolveUi(path),
// Never allow changing scripts.
ResourceCategory.UiScript => (null, ResolveData.Invalid),
ResourceCategory.GameScript => (null, ResolveData.Invalid),
// Use actual resolving.
ResourceCategory.Chara => Resolve(path, resourceType),
ResourceCategory.Shader => ResolveShader(path, resourceType),
ResourceCategory.Vfx => Resolve(path, resourceType),
ResourceCategory.Sound => Resolve(path, resourceType),
// EXD Modding in general should probably be prohibited but is currently used for fan translations.
// We prevent WebURL specifically because it technically allows launching arbitrary programs / to execute arbitrary code.
ResourceCategory.Exd => path.Path.StartsWith("exd/weburl"u8)
? (null, ResolveData.Invalid)
: DefaultResolver(path),
// None of these files are ever associated with specific characters,
// always use the default resolver for now,
// except that common/font is conceptually more UI.
ResourceCategory.Common => path.Path.StartsWith("common/font"u8)
? ResolveUi(path)
: DefaultResolver(path),
ResourceCategory.BgCommon => DefaultResolver(path),
ResourceCategory.Bg => DefaultResolver(path),
ResourceCategory.Cut => DefaultResolver(path),
ResourceCategory.Music => DefaultResolver(path),
_ => DefaultResolver(path),
// Do not allow manipulating layers to prevent very obvious cheating and softlocks.
ResourceType.Lvb or ResourceType.Lgb or ResourceType.Sgb => (null, ResolveData.Invalid),
// Prevent .atch loading to prevent crashes on outdated .atch files.
ResourceType.Atch => ResolveAtch(path),
_ => category switch
{
// Only Interface collection.
ResourceCategory.Ui => ResolveUi(path),
// Never allow changing scripts.
ResourceCategory.UiScript => (null, ResolveData.Invalid),
ResourceCategory.GameScript => (null, ResolveData.Invalid),
// Use actual resolving.
ResourceCategory.Chara => Resolve(path, resourceType),
ResourceCategory.Shader => ResolveShader(path, resourceType),
ResourceCategory.Vfx => Resolve(path, resourceType),
ResourceCategory.Sound => Resolve(path, resourceType),
// EXD Modding in general should probably be prohibited but is currently used for fan translations.
// We prevent WebURL specifically because it technically allows launching arbitrary programs / to execute arbitrary code.
ResourceCategory.Exd => path.Path.StartsWith("exd/weburl"u8) ? (null, ResolveData.Invalid) : DefaultResolver(path),
// None of these files are ever associated with specific characters,
// always use the default resolver for now,
// except that common/font is conceptually more UI.
ResourceCategory.Common => path.Path.StartsWith("common/font"u8) ? ResolveUi(path) : DefaultResolver(path),
ResourceCategory.BgCommon => DefaultResolver(path),
ResourceCategory.Bg => DefaultResolver(path),
ResourceCategory.Cut => DefaultResolver(path),
ResourceCategory.Music => DefaultResolver(path),
_ => DefaultResolver(path),
}
};
}