diff --git a/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs b/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs index c554d97a..79f97881 100644 --- a/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs +++ b/Penumbra/Interop/ResourceTree/ResolveContext.PathResolution.cs @@ -37,7 +37,7 @@ internal partial record ResolveContext { var path = IsEquipmentSlot(SlotIndex) ? GamePaths.Equipment.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), Slot.ToSlot()) - : GamePaths.Accessory.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), Slot.ToSlot()); + : GamePaths.Accessory.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), SlotIndex.ToEquipSlot()); return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty; } diff --git a/Penumbra/Interop/ResourceTree/ResolveContext.cs b/Penumbra/Interop/ResourceTree/ResolveContext.cs index 207551e7..54612070 100644 --- a/Penumbra/Interop/ResourceTree/ResolveContext.cs +++ b/Penumbra/Interop/ResourceTree/ResolveContext.cs @@ -340,9 +340,9 @@ internal unsafe partial record ResolveContext( internal ResourceNode.UiData GuessModelUiData(Utf8GamePath gamePath) { - var path = gamePath.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries); + var path = gamePath.Path.Split((byte)'/'); // Weapons intentionally left out. - var isEquipment = SafeGet(path, 0) == "chara" && SafeGet(path, 1) is "accessory" or "equipment"; + var isEquipment = path.Count >= 2 && path[0].Span.SequenceEqual("chara"u8) && (path[1].Span.SequenceEqual("accessory"u8) || path[1].Span.SequenceEqual("equipment"u8)); if (isEquipment) foreach (var item in Global.Identifier.Identify(Equipment.Set, 0, Equipment.Variant, Slot.ToSlot())) { diff --git a/Penumbra/Interop/ResourceTree/ResourceNode.cs b/Penumbra/Interop/ResourceTree/ResourceNode.cs index 85d12ce7..6c3e1ebe 100644 --- a/Penumbra/Interop/ResourceTree/ResourceNode.cs +++ b/Penumbra/Interop/ResourceTree/ResourceNode.cs @@ -7,20 +7,20 @@ namespace Penumbra.Interop.ResourceTree; public class ResourceNode : ICloneable { - public string? Name; - public string? FallbackName; - public ChangedItemIconFlag IconFlag; - public readonly ResourceType Type; - public readonly nint ObjectAddress; - public readonly nint ResourceHandle; - public Utf8GamePath[] PossibleGamePaths; - public FullPath FullPath; - public string? ModName; - public string? ModRelativePath; - public CiByteString AdditionalData; - public readonly ulong Length; - public readonly List Children; - internal ResolveContext? ResolveContext; + public string? Name; + public string? FallbackName; + public ChangedItemIconFlag IconFlag; + public readonly ResourceType Type; + public readonly nint ObjectAddress; + public readonly nint ResourceHandle; + public Utf8GamePath[] PossibleGamePaths; + public FullPath FullPath; + public string? ModName; + public string? ModRelativePath; + public CiByteString AdditionalData; + public readonly ulong Length; + public readonly List Children; + internal ResolveContext? ResolveContext; public Utf8GamePath GamePath { @@ -53,7 +53,7 @@ public class ResourceNode : ICloneable { Name = other.Name; FallbackName = other.FallbackName; - IconFlag = other.IconFlag; + IconFlag = other.IconFlag; Type = other.Type; ObjectAddress = other.ObjectAddress; ResourceHandle = other.ResourceHandle; @@ -82,7 +82,7 @@ public class ResourceNode : ICloneable public void SetUiData(UiData uiData) { - Name = uiData.Name; + Name = uiData.Name; IconFlag = uiData.IconFlag; } diff --git a/Penumbra/Interop/ResourceTree/ResourceTree.cs b/Penumbra/Interop/ResourceTree/ResourceTree.cs index 246a4508..89e0c62b 100644 --- a/Penumbra/Interop/ResourceTree/ResourceTree.cs +++ b/Penumbra/Interop/ResourceTree/ResourceTree.cs @@ -81,8 +81,8 @@ public class ResourceTree ModelType.Human => i switch { < 10 => globalContext.CreateContext(model, i, i.ToEquipSlot().ToEquipType(), equipment[(int)i]), - 16 => globalContext.CreateContext(model, i, FullEquipType.Glasses, equipment[10]), - 17 => globalContext.CreateContext(model, i, FullEquipType.Unknown, equipment[11]), + 16 => globalContext.CreateContext(model, i, FullEquipType.Glasses, equipment[10]), + 17 => globalContext.CreateContext(model, i, FullEquipType.Unknown, equipment[11]), _ => globalContext.CreateContext(model, i), }, _ => i < equipment.Length @@ -185,7 +185,7 @@ public class ResourceTree { pbdNode = pbdNode.Clone(); pbdNode.FallbackName = "Racial Deformer"; - pbdNode.IconFlag = ChangedItemIconFlag.Customization; + pbdNode.IconFlag = ChangedItemIconFlag.Customization; } Nodes.Add(pbdNode); @@ -203,7 +203,7 @@ public class ResourceTree { decalNode = decalNode.Clone(); decalNode.FallbackName = "Face Decal"; - decalNode.IconFlag = ChangedItemIconFlag.Customization; + decalNode.IconFlag = ChangedItemIconFlag.Customization; } Nodes.Add(decalNode); @@ -220,7 +220,7 @@ public class ResourceTree { legacyDecalNode = legacyDecalNode.Clone(); legacyDecalNode.FallbackName = "Legacy Body Decal"; - legacyDecalNode.IconFlag = ChangedItemIconFlag.Customization; + legacyDecalNode.IconFlag = ChangedItemIconFlag.Customization; } Nodes.Add(legacyDecalNode);