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Skip locals init.
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4 changed files with 14 additions and 10 deletions
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@ -54,6 +54,7 @@ internal unsafe partial record ResolveContext(
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return GetOrCreateNode(ResourceType.Shpk, (nint)resourceHandle->ShaderPackage, &resourceHandle->ResourceHandle, path);
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}
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[SkipLocalsInit]
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private ResourceNode? CreateNodeFromTex(TextureResourceHandle* resourceHandle, ByteString gamePath, bool dx11)
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{
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if (resourceHandle == null)
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