Use existing game path functionality for sklb resolving, some cleanup.

This commit is contained in:
Ottermandias 2024-01-06 18:26:30 +01:00
parent c33545acdf
commit 51bb9cf7cd
4 changed files with 69 additions and 113 deletions

View file

@ -1,27 +1,20 @@
using Dalamud.Plugin.Services;
using OtterGui.Tasks;
using Penumbra.Collections.Manager;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Files;
using Penumbra.Import.Models.Export;
using SharpGLTF.Scenes;
namespace Penumbra.Import.Models;
public sealed class ModelManager : SingleTaskQueue, IDisposable
public sealed class ModelManager(IFramework framework, GamePathParser _parser) : SingleTaskQueue, IDisposable
{
private readonly IFramework _framework;
private readonly IDataManager _gameData;
private readonly ActiveCollectionData _activeCollectionData;
private readonly IFramework _framework = framework;
private readonly ConcurrentDictionary<IAction, (Task, CancellationTokenSource)> _tasks = new();
private bool _disposed = false;
public ModelManager(IFramework framework, IDataManager gameData, ActiveCollectionData activeCollectionData)
{
_framework = framework;
_gameData = gameData;
_activeCollectionData = activeCollectionData;
}
private bool _disposed;
public void Dispose()
{
@ -31,6 +24,31 @@ public sealed class ModelManager : SingleTaskQueue, IDisposable
_tasks.Clear();
}
public Task ExportToGltf(MdlFile mdl, SklbFile? sklb, string outputPath)
=> Enqueue(new ExportToGltfAction(this, mdl, sklb, outputPath));
/// <summary> Try to find the .sklb path for a .mdl file. </summary>
/// <param name="mdlPath"> .mdl file to look up the skeleton for. </param>
public string? ResolveSklbForMdl(string mdlPath)
{
var info = _parser.GetFileInfo(mdlPath);
if (info.FileType is not FileType.Model)
return null;
return info.ObjectType switch
{
ObjectType.Equipment => GamePaths.Skeleton.Sklb.Path(info.GenderRace, "base", 1),
ObjectType.Accessory => GamePaths.Skeleton.Sklb.Path(info.GenderRace, "base", 1),
ObjectType.Character when info.BodySlot is BodySlot.Body or BodySlot.Tail => GamePaths.Skeleton.Sklb.Path(info.GenderRace, "base",
1),
ObjectType.Character => throw new Exception($"Currently unsupported human model type \"{info.BodySlot}\"."),
ObjectType.DemiHuman => GamePaths.DemiHuman.Sklb.Path(info.PrimaryId),
ObjectType.Monster => GamePaths.Monster.Sklb.Path(info.PrimaryId),
ObjectType.Weapon => GamePaths.Weapon.Sklb.Path(info.PrimaryId),
_ => null,
};
}
private Task Enqueue(IAction action)
{
if (_disposed)
@ -39,44 +57,34 @@ public sealed class ModelManager : SingleTaskQueue, IDisposable
Task task;
lock (_tasks)
{
task = _tasks.GetOrAdd(action, action =>
task = _tasks.GetOrAdd(action, a =>
{
var token = new CancellationTokenSource();
var task = Enqueue(action, token.Token);
task.ContinueWith(_ => _tasks.TryRemove(action, out var unused), CancellationToken.None);
return (task, token);
var t = Enqueue(a, token.Token);
t.ContinueWith(_ =>
{
lock (_tasks)
{
return _tasks.TryRemove(a, out var unused);
}
}, CancellationToken.None);
return (t, token);
}).Item1;
}
return task;
}
public Task ExportToGltf(MdlFile mdl, SklbFile? sklb, string outputPath)
=> Enqueue(new ExportToGltfAction(this, mdl, sklb, outputPath));
private class ExportToGltfAction : IAction
private class ExportToGltfAction(ModelManager manager, MdlFile mdl, SklbFile? sklb, string outputPath)
: IAction
{
private readonly ModelManager _manager;
private readonly MdlFile _mdl;
private readonly SklbFile? _sklb;
private readonly string _outputPath;
public ExportToGltfAction(ModelManager manager, MdlFile mdl, SklbFile? sklb, string outputPath)
{
_manager = manager;
_mdl = mdl;
_sklb = sklb;
_outputPath = outputPath;
}
public void Execute(CancellationToken cancel)
{
Penumbra.Log.Debug("Reading skeleton.");
var xivSkeleton = BuildSkeleton(cancel);
Penumbra.Log.Debug("Converting model.");
var model = ModelExporter.Export(_mdl, xivSkeleton);
var model = ModelExporter.Export(mdl, xivSkeleton);
Penumbra.Log.Debug("Building scene.");
var scene = new SceneBuilder();
@ -84,16 +92,16 @@ public sealed class ModelManager : SingleTaskQueue, IDisposable
Penumbra.Log.Debug("Saving.");
var gltfModel = scene.ToGltf2();
gltfModel.SaveGLTF(_outputPath);
gltfModel.SaveGLTF(outputPath);
}
/// <summary> Attempt to read out the pertinent information from a .sklb. </summary>
private XivSkeleton? BuildSkeleton(CancellationToken cancel)
{
if (_sklb == null)
if (sklb == null)
return null;
var xmlTask = _manager._framework.RunOnFrameworkThread(() => HavokConverter.HkxToXml(_sklb.Skeleton));
var xmlTask = manager._framework.RunOnFrameworkThread(() => HavokConverter.HkxToXml(sklb.Skeleton));
xmlTask.Wait(cancel);
var xml = xmlTask.Result;