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Add option to open window at game start instead of coupling it with debug mode
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parent
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commit
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3 changed files with 8 additions and 4 deletions
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@ -35,6 +35,7 @@ public class Configuration : IPluginConfiguration, ISavable
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public string ModDirectory { get; set; } = string.Empty;
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public string ExportDirectory { get; set; } = string.Empty;
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public bool OpenWindowAtStart { get; set; } = false;
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public bool HideUiInGPose { get; set; } = false;
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public bool HideUiInCutscenes { get; set; } = true;
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public bool HideUiWhenUiHidden { get; set; } = false;
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@ -32,7 +32,7 @@ public sealed class ConfigWindow : Window
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RespectCloseHotkey = true;
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tutorial.UpdateTutorialStep();
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IsOpen = _config.DebugMode;
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IsOpen = _config.OpenWindowAtStart;
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}
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public void Setup(Penumbra penumbra, ConfigTabBar configTabs)
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@ -345,22 +345,25 @@ public class SettingsTab : ITab
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/// <summary> Draw the window hiding state checkboxes. </summary>
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private void DrawHidingSettings()
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{
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Checkbox("Open Config Window at Game Start", "Whether the Penumbra main window should be open or closed after launching the game.",
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_config.OpenWindowAtStart, v => _config.OpenWindowAtStart = v);
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Checkbox("Hide Config Window when UI is Hidden",
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"Hide the penumbra main window when you manually hide the in-game user interface.", _config.HideUiWhenUiHidden,
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"Hide the Penumbra main window when you manually hide the in-game user interface.", _config.HideUiWhenUiHidden,
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v =>
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{
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_config.HideUiWhenUiHidden = v;
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_dalamud.UiBuilder.DisableUserUiHide = !v;
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});
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Checkbox("Hide Config Window when in Cutscenes",
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"Hide the penumbra main window when you are currently watching a cutscene.", _config.HideUiInCutscenes,
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"Hide the Penumbra main window when you are currently watching a cutscene.", _config.HideUiInCutscenes,
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v =>
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{
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_config.HideUiInCutscenes = v;
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_dalamud.UiBuilder.DisableCutsceneUiHide = !v;
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});
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Checkbox("Hide Config Window when in GPose",
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"Hide the penumbra main window when you are currently in GPose mode.", _config.HideUiInGPose,
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"Hide the Penumbra main window when you are currently in GPose mode.", _config.HideUiInGPose,
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v =>
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{
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_config.HideUiInGPose = v;
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