From 52d38eda3a0617e6a2228561128e22238f22bb55 Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Thu, 5 Oct 2023 18:21:47 +0200 Subject: [PATCH] 0.8.1.0 Changelog --- Penumbra/UI/Changelog.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/Penumbra/UI/Changelog.cs b/Penumbra/UI/Changelog.cs index 8a2b0fcb..c1a2671c 100644 --- a/Penumbra/UI/Changelog.cs +++ b/Penumbra/UI/Changelog.cs @@ -42,10 +42,21 @@ public class PenumbraChangelog Add7_2_0(Changelog); Add7_3_0(Changelog); Add8_0_0(Changelog); + Add8_1_0(Changelog); } #region Changelogs + private static void Add8_1_0(Changelog log) + => log.NextVersion("Version 0.8.1.0") + .RegisterImportant( + "Updated for 6.5 - Square Enix shuffled around a lot of things this update, so some things still might not work but have not been noticed yet. Please report any issues.") + .RegisterEntry("Added support for chat commands to affect multiple individuals matching the supplied string at once.") + .RegisterEntry( + "Improved messaging: many warnings or errors appearing will stay a little longer and can now be looked at in a Messages tab (visible only if there have been any).") + .RegisterEntry("Fixed an issue with leading or trailing spaces when renaming mods."); + + private static void Add8_0_0(Changelog log) => log.NextVersion("Version 0.8.0.0") .RegisterEntry( @@ -79,7 +90,9 @@ public class PenumbraChangelog .RegisterEntry( "Addition and removal of shader keys, textures, constants and a color table has been automated following shader requirements and can not be done manually anymore.", 1) - .RegisterEntry("Plain English names and tooltips can now be displayed instead of hexadecimal identifiers or code names by providing dev-kit files installed via certain mods.", 1) + .RegisterEntry( + "Plain English names and tooltips can now be displayed instead of hexadecimal identifiers or code names by providing dev-kit files installed via certain mods.", + 1) .RegisterEntry("The Texture editor has been improved (by Ny):") .RegisterHighlight("The overlay texture can now be combined in several ways and automatically resized to match the input texture.", 1)