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fixup! Reapply target after redraw if the actor was targeted before and no new target was set.
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@ -168,7 +168,7 @@ namespace Penumbra.Interop
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return;
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}
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_wasTarget = actor.Address == _pi.ClientState.Targets.CurrentTarget.Address;
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_wasTarget = actor.Address == _pi.ClientState.Targets.CurrentTarget?.Address;
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++_currentFrame;
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}
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