Do not redraw the actor while in Cutscene Events to prevent missing animations.

This commit is contained in:
Ottermandias 2021-08-05 16:44:23 +02:00
parent ad389d01ab
commit 56ff69c480

View file

@ -253,7 +253,9 @@ namespace Penumbra.Interop
private void OnUpdateEvent( object framework ) private void OnUpdateEvent( object framework )
{ {
if( _pi.ClientState.Condition[ ConditionFlag.BetweenAreas51 ] || _pi.ClientState.Condition[ ConditionFlag.BetweenAreas ] ) if( _pi.ClientState.Condition[ ConditionFlag.BetweenAreas51 ]
|| _pi.ClientState.Condition[ ConditionFlag.BetweenAreas ]
|| _pi.ClientState.Condition[ ConditionFlag.OccupiedInCutSceneEvent ] )
{ {
_waitFrames = DefaultWaitFrames; _waitFrames = DefaultWaitFrames;
return; return;