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Potentially more secure version for mod loading.
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parent
958ff5d803
commit
57a38aeb94
2 changed files with 11 additions and 8 deletions
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@ -1,4 +1,6 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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@ -114,7 +116,7 @@ public unsafe partial class ResourceLoader
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// Try all resolve path subscribers or use the default replacer.
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private (FullPath?, object?) ResolvePath( Utf8GamePath path, ResourceCategory category, ResourceType resourceType, int resourceHash )
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{
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if( !DoReplacements || _isInIncRef > 0 )
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if( !DoReplacements || _incMode.Value )
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{
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return ( null, null );
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}
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@ -270,17 +272,19 @@ public unsafe partial class ResourceLoader
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// This means, that if the path determined from that is different than the resources path,
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// a different resource gets loaded or incremented, while the IncRef'd resource stays at 0.
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// This causes some problems and is hopefully prevented with this.
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private int _isInIncRef = 0;
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public int IsInIncRef
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=> _isInIncRef;
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private readonly ThreadLocal< bool > _incMode = new();
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private readonly Hook< ResourceHandleDestructor > _incRefHook;
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private IntPtr ResourceHandleIncRefDetour( ResourceHandle* handle )
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{
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Interlocked.Increment(ref _isInIncRef);
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if( handle->RefCount > 0 )
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{
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return _incRefHook.Original( handle );
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}
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_incMode.Value = true;
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var ret = _incRefHook.Original( handle );
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Interlocked.Decrement(ref _isInIncRef);
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_incMode.Value = false;
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return ret;
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}
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}
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@ -153,7 +153,6 @@ public partial class ConfigWindow
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return;
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}
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ImGui.TextUnformatted( $"In Increment RefCounter Mode: {Penumbra.ResourceLoader.IsInIncRef}" );
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using var drawTree = ImRaii.TreeNode( "Draw Object to Object" );
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if( drawTree )
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{
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