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ResourceTree: Use both game path and resource handle as keys for dedup
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parent
28a396470b
commit
57f8587a43
1 changed files with 40 additions and 29 deletions
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@ -16,7 +16,7 @@ namespace Penumbra.Interop.ResourceTree;
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internal record GlobalResolveContext(IObjectIdentifier Identifier, TreeBuildCache TreeBuildCache,
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int Skeleton, bool WithUiData)
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{
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public readonly Dictionary<nint, ResourceNode> Nodes = new(128);
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public readonly Dictionary<(Utf8GamePath, nint), ResourceNode> Nodes = new(128);
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public ResolveContext CreateContext(EquipSlot slot, CharacterArmor equipment)
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=> new(this, slot, equipment);
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@ -30,16 +30,12 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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{
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if (resourceHandle == null)
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return null;
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if (Global.Nodes.TryGetValue((nint)resourceHandle, out var cached))
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return cached;
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if (gamePath.IsEmpty)
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return null;
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if (!Utf8GamePath.FromByteString(ByteString.Join((byte)'/', ShpkPrefix, gamePath), out var path, false))
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return null;
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return CreateNode(ResourceType.Shpk, (nint)resourceHandle->ShaderPackage, &resourceHandle->ResourceHandle, path);
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return GetOrCreateNode(ResourceType.Shpk, (nint)resourceHandle->ShaderPackage, &resourceHandle->ResourceHandle, path);
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}
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private unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* resourceHandle, ByteString gamePath, bool dx11)
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@ -47,9 +43,6 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (resourceHandle == null)
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return null;
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if (Global.Nodes.TryGetValue((nint)resourceHandle, out var cached))
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return cached;
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if (dx11)
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{
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var lastDirectorySeparator = gamePath.LastIndexOf((byte)'/');
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@ -80,7 +73,19 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (!Utf8GamePath.FromByteString(gamePath, out var path))
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return null;
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return CreateNode(ResourceType.Tex, (nint)resourceHandle->Texture, &resourceHandle->ResourceHandle, path);
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return GetOrCreateNode(ResourceType.Tex, (nint)resourceHandle->Texture, &resourceHandle->ResourceHandle, path);
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}
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private unsafe ResourceNode GetOrCreateNode(ResourceType type, nint objectAddress, ResourceHandle* resourceHandle,
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Utf8GamePath gamePath)
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{
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if (resourceHandle == null)
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throw new ArgumentNullException(nameof(resourceHandle));
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if (Global.Nodes.TryGetValue((gamePath, (nint)resourceHandle), out var cached))
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return cached;
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return CreateNode(type, objectAddress, resourceHandle, gamePath);
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}
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private unsafe ResourceNode CreateNode(ResourceType type, nint objectAddress, ResourceHandle* resourceHandle,
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@ -97,7 +102,7 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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FullPath = fullPath,
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};
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if (autoAdd)
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Global.Nodes.Add((nint)resourceHandle, node);
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Global.Nodes.Add((gamePath, (nint)resourceHandle), node);
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return node;
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}
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@ -107,10 +112,9 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (imc == null)
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return null;
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if (Global.Nodes.TryGetValue((nint)imc, out var cached))
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return cached;
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var path = Utf8GamePath.Empty; // TODO
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return CreateNode(ResourceType.Imc, 0, imc, Utf8GamePath.Empty);
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return GetOrCreateNode(ResourceType.Imc, 0, imc, path);
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}
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public unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* tex)
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@ -118,10 +122,9 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (tex == null)
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return null;
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if (Global.Nodes.TryGetValue((nint)tex, out var cached))
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return cached;
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var path = Utf8GamePath.Empty; // TODO
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return CreateNode(ResourceType.Tex, (nint)tex->Texture, &tex->ResourceHandle, Utf8GamePath.Empty);
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return GetOrCreateNode(ResourceType.Tex, (nint)tex->Texture, &tex->ResourceHandle, path);
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}
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public unsafe ResourceNode? CreateNodeFromRenderModel(Model* mdl)
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@ -129,10 +132,12 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (mdl == null || mdl->ModelResourceHandle == null)
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return null;
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if (Global.Nodes.TryGetValue((nint)mdl->ModelResourceHandle, out var cached))
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var path = Utf8GamePath.Empty; // TODO
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if (Global.Nodes.TryGetValue((path, (nint)mdl->ModelResourceHandle), out var cached))
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return cached;
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var node = CreateNode(ResourceType.Mdl, (nint)mdl, &mdl->ModelResourceHandle->ResourceHandle, Utf8GamePath.Empty, false);
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var node = CreateNode(ResourceType.Mdl, (nint)mdl, &mdl->ModelResourceHandle->ResourceHandle, path, false);
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for (var i = 0; i < mdl->MaterialCount; i++)
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{
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@ -146,7 +151,7 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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}
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}
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Global.Nodes.Add((nint)mdl->ModelResourceHandle, node);
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Global.Nodes.Add((path, (nint)mdl->ModelResourceHandle), node);
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return node;
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}
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@ -178,11 +183,13 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (mtrl == null || mtrl->MaterialResourceHandle == null)
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return null;
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var path = Utf8GamePath.Empty; // TODO
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var resource = mtrl->MaterialResourceHandle;
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if (Global.Nodes.TryGetValue((nint)resource, out var cached))
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if (Global.Nodes.TryGetValue((path, (nint)resource), out var cached))
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return cached;
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var node = CreateNode(ResourceType.Mtrl, (nint)mtrl, &resource->ResourceHandle, Utf8GamePath.Empty, false);
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var node = CreateNode(ResourceType.Mtrl, (nint)mtrl, &resource->ResourceHandle, path, false);
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if (node == null)
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return null;
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@ -231,7 +238,7 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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node.Children.Add(texNode);
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}
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Global.Nodes.Add((nint)resource, node);
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Global.Nodes.Add((path, (nint)resource), node);
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return node;
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}
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@ -241,16 +248,18 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (sklb == null || sklb->SkeletonResourceHandle == null)
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return null;
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if (Global.Nodes.TryGetValue((nint)sklb->SkeletonResourceHandle, out var cached))
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var path = Utf8GamePath.Empty; // TODO
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if (Global.Nodes.TryGetValue((path, (nint)sklb->SkeletonResourceHandle), out var cached))
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return cached;
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var node = CreateNode(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, Utf8GamePath.Empty, false);
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var node = CreateNode(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, path, false);
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if (node != null)
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{
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var skpNode = CreateParameterNodeFromPartialSkeleton(sklb);
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if (skpNode != null)
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node.Children.Add(skpNode);
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Global.Nodes.Add((nint)sklb->SkeletonResourceHandle, node);
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Global.Nodes.Add((path, (nint)sklb->SkeletonResourceHandle), node);
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}
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return node;
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@ -261,15 +270,17 @@ internal record ResolveContext(GlobalResolveContext Global, EquipSlot Slot, Char
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if (sklb == null || sklb->SkeletonParameterResourceHandle == null)
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return null;
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if (Global.Nodes.TryGetValue((nint)sklb->SkeletonParameterResourceHandle, out var cached))
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var path = Utf8GamePath.Empty; // TODO
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if (Global.Nodes.TryGetValue((path, (nint)sklb->SkeletonParameterResourceHandle), out var cached))
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return cached;
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var node = CreateNode(ResourceType.Skp, (nint)sklb, (ResourceHandle*)sklb->SkeletonParameterResourceHandle, Utf8GamePath.Empty, false);
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var node = CreateNode(ResourceType.Skp, (nint)sklb, (ResourceHandle*)sklb->SkeletonParameterResourceHandle, path, false);
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if (node != null)
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{
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if (Global.WithUiData)
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node.FallbackName = "Skeleton Parameters";
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Global.Nodes.Add((nint)sklb->SkeletonParameterResourceHandle, node);
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Global.Nodes.Add((path, (nint)sklb->SkeletonParameterResourceHandle), node);
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}
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return node;
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